Ready for QC! I was honestly less inspired than expected, please let me know if I'm downplaying Ninetales a bit too much compared to Torkoal, or if I should go in greater detail into sun team partners.
[SET]
name: Sun Setter
move 1: Weather Ball
move 2: Encore
move 3: Healing Wish
move 4: Will-O-Wisp
item: Heat Rock
tera type: Grass / Flying / Ghost
ability: Drought
nature: Timid
evs: 252 HP / 4 Def / 252 Spe
ivs: 0 Atk
[SET COMMENTS]
Ninetales is an alternative sun setter to Torkoal thanks to its Speed and utility options in the form of Encore and Healing Wish. With its higher Speed that outpaces common tier staples like Gholdengo, Iron Crown, and Landorus-T, Ninetales is able to pose a threat from the first turn, and its support moves give it value later in the battle. Encore gives Ninetales the ability to lock foes into undesired moves, providing entry and setup opportunities for teammates; it can prevent Ninetales from being turned into setup fodder by foes like Raging Bolt, Iron Moth, and some Zamazenta variants while punishing passive Pokemon like Gliscor and Garganacl. Healing Wish is a great last-resort option when Ninetales has been worn down to re-enable and provide a safe entry to one of its teammates. Will-O-Wisp can shut down physical threats such as Great Tusk, Dragonite, and Hisuian Samurott and generally cripple bulkier foes such as Galarian Slowking and Ting-Lu. Maximum HP investment allows Ninetales to withstand some hits from common leads such as Glimmora’s Power Gem and Ting-Lu's Earthquake and even some stronger attacks such as Choice Specs Dragapult's Draco Meteor. Tera Grass allows Ninetales to resist Water-type attacks from Ogerpon-W, Primarina, and Hisuian Samurott. This resistance allows Ninetales to be more effective against Rain teams, being able to repeatedly enter the field to change the weather safely. The Ground resistance also facilitates Ninetales's matchup against Great Tusk, Ting-Lu, and Landorus-T. As another option, Tera Flying completely flips the matchup against these foes. Alternatively, Tera Ghost turns Ninetales into a great Zamazenta check, shrugging off its Body Press and threatening to lock it with Encore or burn it; it also offers great utility by blocking Rapid Spin attempts.
Ninetales acts as the centerpiece of sun teams, facilitating the whole strategy; it fits over Torkoal in faster and more offense-oriented teams. Common teammates in sun teams include Protosynthesis Pokemon; Walking Wake, Raging Bolt, and Roaring Moon are excellent wallbreakers. Moreover, sun allows Raging Bolt to forgo Booster Energy for other items such as Leftovers and Air Balloon and Speed-boosting Walking Wake to reliably revenge kill faster threats such as Dragapult and Meowscarada. Chlorophyll sweepers such as Hisuian Lilligant and Venusaur are able to outspeed some of the fastest threats in the metagame such as Choice Scarf Darkrai and Booster Energy Iron Valiant, preventing these threats from overrunning the team while being capable of cleaning up late-game themselves. Both Raging Bolt and Venusaur are also able to run Fire-type Weather Ball thanks to Ninetales's sun, which allows them to beat otherwise would-be checks such as Iron Treads and Gholdengo. In comparison to Torkoal, Ninetales lacks entry hazard setting and clearing options, which are crucial to ensure Ninetales's longevity. Great Tusk thus makes for a great partner, being able to clear out hazards with Rapid Spin and set Stealth Rock in the field while also activating its own Protosynthesis; additionally, it is a great answer to Tyranitar in particular, which threatens to nullify Ninetales's sun. Hatterene is a good match too, denying hazards with Magic Bounce and being able to further support their teammates with Healing Wish. Cinderace also fits as a hazard control solution, clearing the field from hazards with Court Change and benefiting from a sun-boosted Pyro Ball. Iron Moth benefits greatly from sun, reaching an absurd power level thanks to its sun- and STAB-boosted Fiery Dance, which can easily spiral out of control if it gets a boost; sun also allows it to tank Water-type moves from Hisuian Samurott and Primarina. Slither Wing provides a check against opposing offensive threats like Roaring Moon, Kingambit, Darkrai, and Deoxys-S that can overrun sun teams; it also makes use of its bulk and typing to reliably switch into the former three and other foes like Speed-boosting Great Tusk and Choice Scarf Landorus-T, which can otherwise threaten Ninetales out.
[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/arnimacarni.625618/
Quality checked by:
https://www.smogon.com/forums/members/ninth.612443/
https://www.smogon.com/forums/members/marnie.493260/
Grammar checked by:
https://www.smogon.com/forums/members/zastra.558636/
name: Sun Setter
move 1: Weather Ball
move 2: Encore
move 3: Healing Wish
move 4: Will-O-Wisp
item: Heat Rock
tera type: Grass / Flying / Ghost
ability: Drought
nature: Timid
evs: 252 HP / 4 Def / 252 Spe
ivs: 0 Atk
[SET COMMENTS]
Ninetales is an alternative sun setter to Torkoal thanks to its Speed and utility options in the form of Encore and Healing Wish. With its higher Speed that outpaces common tier staples like Gholdengo, Iron Crown, and Landorus-T, Ninetales is able to pose a threat from the first turn, and its support moves give it value later in the battle. Encore gives Ninetales the ability to lock foes into undesired moves, providing entry and setup opportunities for teammates; it can prevent Ninetales from being turned into setup fodder by foes like Raging Bolt, Iron Moth, and some Zamazenta variants while punishing passive Pokemon like Gliscor and Garganacl. Healing Wish is a great last-resort option when Ninetales has been worn down to re-enable and provide a safe entry to one of its teammates. Will-O-Wisp can shut down physical threats such as Great Tusk, Dragonite, and Hisuian Samurott and generally cripple bulkier foes such as Galarian Slowking and Ting-Lu. Maximum HP investment allows Ninetales to withstand some hits from common leads such as Glimmora’s Power Gem and Ting-Lu's Earthquake and even some stronger attacks such as Choice Specs Dragapult's Draco Meteor. Tera Grass allows Ninetales to resist Water-type attacks from Ogerpon-W, Primarina, and Hisuian Samurott. This resistance allows Ninetales to be more effective against Rain teams, being able to repeatedly enter the field to change the weather safely. The Ground resistance also facilitates Ninetales's matchup against Great Tusk, Ting-Lu, and Landorus-T. As another option, Tera Flying completely flips the matchup against these foes. Alternatively, Tera Ghost turns Ninetales into a great Zamazenta check, shrugging off its Body Press and threatening to lock it with Encore or burn it; it also offers great utility by blocking Rapid Spin attempts.
Ninetales acts as the centerpiece of sun teams, facilitating the whole strategy; it fits over Torkoal in faster and more offense-oriented teams. Common teammates in sun teams include Protosynthesis Pokemon; Walking Wake, Raging Bolt, and Roaring Moon are excellent wallbreakers. Moreover, sun allows Raging Bolt to forgo Booster Energy for other items such as Leftovers and Air Balloon and Speed-boosting Walking Wake to reliably revenge kill faster threats such as Dragapult and Meowscarada. Chlorophyll sweepers such as Hisuian Lilligant and Venusaur are able to outspeed some of the fastest threats in the metagame such as Choice Scarf Darkrai and Booster Energy Iron Valiant, preventing these threats from overrunning the team while being capable of cleaning up late-game themselves. Both Raging Bolt and Venusaur are also able to run Fire-type Weather Ball thanks to Ninetales's sun, which allows them to beat otherwise would-be checks such as Iron Treads and Gholdengo. In comparison to Torkoal, Ninetales lacks entry hazard setting and clearing options, which are crucial to ensure Ninetales's longevity. Great Tusk thus makes for a great partner, being able to clear out hazards with Rapid Spin and set Stealth Rock in the field while also activating its own Protosynthesis; additionally, it is a great answer to Tyranitar in particular, which threatens to nullify Ninetales's sun. Hatterene is a good match too, denying hazards with Magic Bounce and being able to further support their teammates with Healing Wish. Cinderace also fits as a hazard control solution, clearing the field from hazards with Court Change and benefiting from a sun-boosted Pyro Ball. Iron Moth benefits greatly from sun, reaching an absurd power level thanks to its sun- and STAB-boosted Fiery Dance, which can easily spiral out of control if it gets a boost; sun also allows it to tank Water-type moves from Hisuian Samurott and Primarina. Slither Wing provides a check against opposing offensive threats like Roaring Moon, Kingambit, Darkrai, and Deoxys-S that can overrun sun teams; it also makes use of its bulk and typing to reliably switch into the former three and other foes like Speed-boosting Great Tusk and Choice Scarf Landorus-T, which can otherwise threaten Ninetales out.
[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/arnimacarni.625618/
Quality checked by:
https://www.smogon.com/forums/members/ninth.612443/
https://www.smogon.com/forums/members/marnie.493260/
Grammar checked by:
https://www.smogon.com/forums/members/zastra.558636/
Last edited: