OU Ninetales

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Ready for QC! I was honestly less inspired than expected, please let me know if I'm downplaying Ninetales a bit too much compared to Torkoal, or if I should go in greater detail into sun team partners.

[SET]
name: Sun Setter
move 1: Weather Ball
move 2: Encore
move 3: Healing Wish
move 4: Will-O-Wisp
item: Heat Rock
tera type: Grass / Flying / Ghost
ability: Drought
nature: Timid
evs: 252 HP / 4 Def / 252 Spe
ivs: 0 Atk

[SET COMMENTS]
Ninetales is an alternative sun setter to Torkoal thanks to its Speed and utility options in the form of Encore and Healing Wish. With its higher Speed that outpaces common tier staples like Gholdengo, Iron Crown, and Landorus-T, Ninetales is able to pose a threat from the first turn, and its support moves give it value later in the battle. Encore gives Ninetales the ability to lock foes into undesired moves, providing entry and setup opportunities for teammates; it can prevent Ninetales from being turned into setup fodder by foes like Raging Bolt, Iron Moth, and some Zamazenta variants while punishing passive Pokemon like Gliscor and Garganacl. Healing Wish is a great last-resort option when Ninetales has been worn down to re-enable and provide a safe entry to one of its teammates. Will-O-Wisp can shut down physical threats such as Great Tusk, Dragonite, and Hisuian Samurott and generally cripple bulkier foes such as Galarian Slowking and Ting-Lu. Maximum HP investment allows Ninetales to withstand some hits from common leads such as Glimmora’s Power Gem and Ting-Lu's Earthquake and even some stronger attacks such as Choice Specs Dragapult's Draco Meteor. Tera Grass allows Ninetales to resist Water-type attacks from Ogerpon-W, Primarina, and Hisuian Samurott. This resistance allows Ninetales to be more effective against Rain teams, being able to repeatedly enter the field to change the weather safely. The Ground resistance also facilitates Ninetales's matchup against Great Tusk, Ting-Lu, and Landorus-T. As another option, Tera Flying completely flips the matchup against these foes. Alternatively, Tera Ghost turns Ninetales into a great Zamazenta check, shrugging off its Body Press and threatening to lock it with Encore or burn it; it also offers great utility by blocking Rapid Spin attempts.

Ninetales acts as the centerpiece of sun teams, facilitating the whole strategy; it fits over Torkoal in faster and more offense-oriented teams. Common teammates in sun teams include Protosynthesis Pokemon; Walking Wake, Raging Bolt, and Roaring Moon are excellent wallbreakers. Moreover, sun allows Raging Bolt to forgo Booster Energy for other items such as Leftovers and Air Balloon and Speed-boosting Walking Wake to reliably revenge kill faster threats such as Dragapult and Meowscarada. Chlorophyll sweepers such as Hisuian Lilligant and Venusaur are able to outspeed some of the fastest threats in the metagame such as Choice Scarf Darkrai and Booster Energy Iron Valiant, preventing these threats from overrunning the team while being capable of cleaning up late-game themselves. Both Raging Bolt and Venusaur are also able to run Fire-type Weather Ball thanks to Ninetales's sun, which allows them to beat otherwise would-be checks such as Iron Treads and Gholdengo. In comparison to Torkoal, Ninetales lacks entry hazard setting and clearing options, which are crucial to ensure Ninetales's longevity. Great Tusk thus makes for a great partner, being able to clear out hazards with Rapid Spin and set Stealth Rock in the field while also activating its own Protosynthesis; additionally, it is a great answer to Tyranitar in particular, which threatens to nullify Ninetales's sun. Hatterene is a good match too, denying hazards with Magic Bounce and being able to further support their teammates with Healing Wish. Cinderace also fits as a hazard control solution, clearing the field from hazards with Court Change and benefiting from a sun-boosted Pyro Ball. Iron Moth benefits greatly from sun, reaching an absurd power level thanks to its sun- and STAB-boosted Fiery Dance, which can easily spiral out of control if it gets a boost; sun also allows it to tank Water-type moves from Hisuian Samurott and Primarina. Slither Wing provides a check against opposing offensive threats like Roaring Moon, Kingambit, Darkrai, and Deoxys-S that can overrun sun teams; it also makes use of its bulk and typing to reliably switch into the former three and other foes like Speed-boosting Great Tusk and Choice Scarf Landorus-T, which can otherwise threaten Ninetales out.

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/arnimacarni.625618/
Quality checked by:
https://www.smogon.com/forums/members/ninth.612443/
https://www.smogon.com/forums/members/marnie.493260/
Grammar checked by:
https://www.smogon.com/forums/members/zastra.558636/
 
Last edited:
Please check in with the QC team on the OU discord or what have you before adding slashes to the set. Ping me when implemented and after discussing sets with us for 1/2.
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[SET]
name: Sun Setter
move 1: Weather Ball / Fire Blast / Overheat Fire Blast has only 10 BP more and can miss, kind of a weird midground unless there are specific calcs it hits
move 2: Encore
move 3: Healing Wish
move 4: Will-O-Wisp
item: Heat Rock
tera type: Grass / Flying / Fire
ability: Drought
nature: Timid
evs: 252 HP / 4 SpD / 252 Spe
ivs: 0 Atk

[SET COMMENTS]

Ninetales is an alternative Sun setter to Torkoal which packs a larger and more unique utility movepool. With its higher Speed, Ninetales is able to pose a threat from the first turn, and its status moves give it value later in the battle. Encore gives Ninetales the ability to lock foes into undesired moves, such as locking Kingambit into Swords Dance or locking defensive Pokemon like Garganacl into status moves, providing setup opportunities for teammates. Healing Wish is a great last resort option when Ninetales has been worn- down to re-enable one of his its teammates. Will-O-Wisp can shut down physical threats such as Great Tusk, Dragonite or even an unassuming Gliscor on turn one. Weather Ball as STAB is stronger than Flamethrower, however Fire Blast or even Overheat can be run for greater power. While not a hit-taker, mMaximum HP investment allows Ninetales to withstand some hits from common leads such as Sandy Shocks’ Earth Power and Glimmora’s Power Gem, and even some stronger attacks such as Choice Specs Draco Meteor from Dragapult. Tera Grass allows Ninetales to resist Water and Ground-type attacks, and alternatively Tera Flying can remove its Ground-type weakness. be clear about specific threats benefitted by Grass and Flying: Grass resists Wellspring's Ivy Cudgel and allows a Wisp, both Teras resist EQ from Tusk/Landorus, Additionally, the rare Tera Fire increases Ninetales damage output; however, Ninetales should rarely be a candidate for Tera in your team.

Ninetales acts as the centerpiece of Sun teams, facilitating the whole strategy; it fits over Torkoal in faster and more offense-oriented teams. Common teammates in Sun teams include Protosynthesis mons such as Walking Wake as a Speed booster, Raging Bolt as a Special Attack booster or Roaring Moon as an Attack booster, Chlorophyll sweepers such as Hisuian Lilligant on the physical side and Venusaur on the special side, Fire-types like Heatran and Ceruledge who can wipe foes out thanks to their boosted STAB, and Psychic-types like Hatterene, who has Magic Bounce as a form of hazard control, specify what these mons contribute: Wake is a wallbreaker, Bolt threatens Water-types, Moon can wallbreak with Band or revenge kill with +Speed, hlilli and venusaur hit ridiculous speed tiers to beat stuff like Valiant and Boulder, also mention eject button hat as a hard pivot option and hazard reflector. you'll likely need to do this in several sentences and Cresselia, who leverages its bulk along with a whopping 75% health recovery from Moonlight. usage doesn't really support cress being a common teammate for Ninetales or sun in general. are there some tour replays or RMTs with this combo that i'm unaware of? 75% moonlight is cool but ultimately not a super-strong natural synergy As Ninetales is the enabler of the teamstyle, it’s advised to try and switch it out after having set the weather to try to save it for later in the match. Due to its higher Speed, Ninetales is at a disadvantage against fellow weather setters Pelipper and Tyranitar, but actually wins the matchup against its Alolan counterpart, as being slower ensures its weather is the one the activate activates last and thus denyingies Aurora Veil. Glowking is also problematic for Ninetales due to chilly turning off its sun In comparison to Torkoal, Ninetales lacks hazard setting and hazard clearing options, which are crutcial to ensure Ninetales' longevity; Great Tusk thus makes for a perfect partner able to set Stealth Rock in the field and clear out hazards with Rapid Spin. Cinderace also fits as a hazard control solution, clearing the field with Court Change and being benefitted with a Sun-boosted STAB Pyro Ball. cinderace's pyro ball is not strictly always STAB...thanks nerfed libero

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/arnimacarni.625618/
Quality checked by:
https://www.smogon.com/forums/members/username.XXXXXX/
https://www.smogon.com/forums/members/username.XXXXXX/
Grammar checked by:
https://www.smogon.com/forums/members/username.XXXXXX/
https://www.smogon.com/forums/members/username.XXXXXX/
 
ninth autumn implemented! big apologies for the delay, really tough week(s) lately... added tera ghost as discussed. thank you for your patience and help
thank you! i'd fall back on describing anything as a "perfect partner" as a phrasing thing but otherwise it looks good, that's qc 1/2
 
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[SET]
name: Sun Setter
move 1: Weather Ball
move 2: Encore
move 3: Healing Wish
move 4: Will-O-Wisp
item: Heat Rock
tera type: Grass / Flying / Ghost
ability: Drought
nature: Timid
evs: 252 HP / 4 SpD / 252 Spe
evs: 252 HP / 4 Def / 252 Spe (0 Atk Ting-Lu Earthquake vs. 252 HP / 4 Def Ninetales: 294-348 (84 - 99.4%) -- guaranteed 2HKO)
ivs: 0 Atk

[SET COMMENTS]
Ninetales is an alternative Sun setter to Torkoal thanks to its Speed and utility options in the form of Encore and Healing Wish. which packs a larger and more unique utility movepool. (i wouldnt say more, since torkoal still has spin + rocks; their utility is just different. encore and hwish are ninetales selling points over torkoal in the first place so i would mention them right of the bat) With its higher Speed that outpaces common tier staples like [examples], (add examples of mons you can outspeed thanks to its speed tier since, again, it's one of ninetales biggest selling points compared to torkoal) Ninetales is able to pose a threat from the first turn, and its status moves give it value later in the battle. Encore gives Ninetales the ability to lock foes into undesired moves, such as locking Kingambit into Swords Dance (unless they're tera fire then gambit wont set up in front of you cause of weather ball & wisp. would mention other setup mons instead, like raging bolt or iron moth. also i think in general you can just rewrite this sentence since it's not just locking a mon to a specific setup move or gambit to sucker; for example, locking moth into sludge wave gives your gambit free entry, doesnt have to be locking moth to sub only.) or locking defensive Pokemon like Garganacl into status moves, (same as previous point; it doesnt have to specifically be status moves, cause for instance if you lock glisc into EQ then it gives balloon bolt entry, for instance) providing entry and setup opportunities for teammates. Healing Wish is a great last resort option when Ninetales has been worn down to re-enable one of its teammates. Will-O-Wisp can shut down physical threats such as Great Tusk, Dragonite or even an unassuming Gliscor on turn one. (too specific and no reason for them to not click tect t1 cause it wastes a sun turn & they're not risking you going for anything, unless they need to make the hard call and predict the switch or something. if you want to add more examples, then mons like hamurott is nice. also mention how wisp chips walls like glowking and tinglu too, especially cause glowking is annoying for sun) Weather Ball as STAB is stronger than Flamethrower. (unnecessary) Maximum HP investment allows Ninetales to withstand some hits from common leads such as Sandy Shocks’ Earth Power and (C tier mon) Glimmora’s Power Gem, and even some stronger attacks such as Choice Specs Draco Meteor from Dragapult. Tera Grass allows Ninetales to resist Water-type attacks from Ogerpon-W, for instance, and allow it to spread status to it. (mention the additional ground resist too, cause if it's just water resist then why not just run tera water or tera dragon etc) Tera Flying makes it in turn immune to Ground-type attacks, flipping the match-up on foes such as Landorus-T or Great Tusk. Alternatively, Tera Ghost always offers great utility thanks to blocking Rapid Spin attempts. (also to emergency check a boosted ironpress zama)

Ninetales acts as the centerpiece of Sun teams, facilitating the whole strategy; it fits over Torkoal in faster and more offense-oriented teams. Common teammates in Sun teams include Protosynthesis teammates; both Walking Wake and Roaring Moon are excellent wallbreakers on either side of the attacking spectrum. Raging Bolt clears Water-types that might wall Sun teams, such as Alomomola and Primarina, and provides an outstanding priority option in Thunderclap. (how is this is relevant for ninetales or even sun teams in general? elaborate on it cause it doesn't really feel straightforward. if not you can just remove it) Another great priority moves is First Impression (again, how is its access to priority relevant to its synergy with ninetales and sun?) as wielded by Slither Wing, who is a niche but powerful offensive pick in Sun teams able to withstand heavy damage (such as against who? add examples of mons slither wing can check for ninetales and sun) better than others wallbreakers. Chlorophyll sweepers such as Hisuian Lilligant and Venusaur are able to outspeed some of the fastest threats in the metagame such as Booster Energy Iron Valiant and Iron Boulder, preventing these threats from overrunning the team while being capable of cleaning up late-game themselves. threatening them with super-effective STABs or forcing them out in order to boost and sweep. Evidently, offensive Fire-types such as Heatran, Ceruledge or Blaziken are the key part of the Sun strategy, (very non-existent mons in sun, so saying them a key part for the strcuture is misleading. only relevant fire type for this is just moth, so would just specifically mention that instead. if you want to add the other niche fire types, you can do so later on instead) reaching an absurd power level thanks to their boosted STABs. As Ninetales is the enabler of the teamstyle, it’s advised to try and switch it out after having set the weather to try to save it for later in the match. Due to its higher Speed, Ninetales is at a disadvantage against fellow weather setters Pelipper, Tyranitar and Galarian Slowking due to outspeeding them, but actually wins the matchup against its Alolan counterpart, as being slower ensures its weather activates last and thus denies Aurora Veil while threatening it with a strong Weather Ball. (not sure why this part is written on the teammates section. if you want to highlight this interaction, you can tie in with the proper teammates instead as additional points on what makes them work together. like for example, "tusk spins and uses sun to activate proto to wallbreak or revenge kill stuff, and additionally it can also switch into lead ttar that can otherwise replace ninetales sun" or something like that) In comparison to Torkoal, Ninetales lacks hazard setting and hazard clearing options, which are crucial to ensure Ninetales' longevity; Great Tusk thus makes for a great partner able to set Stealth Rock in the field and clear out hazards with Rapid Spin. Cinderace also fits as a hazard control solution, clearing the field with Court Change and being benefitted with a Sun-boosted Pyro Ball. Hatterene is a good match too, denying hazards and status moves with Magic Bounce and being able to further support their teammates with Healing Wish pivot with Eject Button to facilitate the entry point of a teammate. (double hwish with ninetales + hatt is the selling point of these sun builds)

in general, i want to see you order the teammates section from most viable to least viable:
the breakers wake/bolt/moon -> chlorophyll mons -> hazard control tusk/hatterene -> other sun mons like slither wing and iron moth -> more niche fires like ceru and heatran if you want
Would like to take a look at this again, so ping me once it's fully implemented (and please do so carefully)
 
arnimacarni
Please implement the check above, as it's been more than a week since it was posted (feel free to let a mod know if you need an extension or if there're any issues in general)
 
[SET COMMENTS]
Ninetales is an alternative Sun setter to Torkoal thanks to its Speed and utility options in the form of Encore and Healing Wish. With its higher Speed that outpaces common tier staples like Gholdengo, Iron Crown and Landorus-T, Ninetales is able to pose a threat from the first turn, and its status support moves give it value later in the battle. Encore gives Ninetales the ability to lock foes into undesired moves, providing entry and setup opportunities for teammates; it can prevent Ninetales from being setup fodder by foes like Raging Bolt, Iron Moth, and some Zamazenta variants while punishing passive Pokemon like Gliscor and Garganacl (talking about preventing setup is still good, just not the gambit example. also my previous comment was just talking about making it more general [for instance, you can also lock gambit into sucker (not just SD) and the other offensive mons into their attack moves (not just setup)] and doesnt have to be explicitly written in the following part either. sorry if it's not clear enough), mostly locking a foe into Earthquake can give entrance to Flying-type or levitating partners, and locking a foe into a Poison-type move facilitates a partner Kingambit coming in and boosting up. (refer to my previous comment, especially cause this interaction is prob better to be talked about in the teammates section) Healing Wish is a great last resort option when Ninetales has been worn down to re-enable and provide safe entry for one of its teammates. (like a pseudo-uturn) Will-O-Wisp can shut down physical threats such as Great Tusk, Dragonite or Hisuian Samurott, and generally cripple bulkier foes such as Galarian Slowking and Ting-Lu. Maximum HP investment allows Ninetales to withstand some hits from common leads such as Glimmora’s Power Gem and Ting-Lu's Earthquake, and even some stronger attacks such as Choice Specs Draco Meteor from Dragapult. Tera Grass allows Ninetales to resist Water-type attacks from Ogerpon-W, for instance, which gives Ninetales time to spread status to it. (also mention a better matchup against rain teams, lets you override their weather more freely) The Ground-type resistance also facilitates Ninetales’ match-up into Great Tusk, Ting-Lu and Landorus-T. Tera Flying makes it in turn immune to Ground-type attacks, completely flipping the match-up on these foes. Alternatively, Tera Ghost always offers great utility thanks to blocking Rapid Spin attempts, as well as being an answer to Zamazenta, turning Ninetales immune to Body Press and allowing for a burn or Encore attempt. (flip this around tbh, cause checking zama for sun is miles better than spinblocking, especially cause ninetales sun might not even run rocks on tusk and prefer to remove away hazards instead)

Ninetales acts as the centerpiece of Sun teams, facilitating the whole strategy; it fits over Torkoal in faster and more offense-oriented teams. Common teammates in Sun teams include Protosynthesis teammates; both Walking Wake, Raging Bolt, and Roaring Moon are excellent wallbreakers on either side of the attacking spectrum. Raging Bolt clears Water-types that might wall Sun teams, such as Alomomola and Primarina. (there're very rarely any fire moves being thrown around in sun, especially without gouging anymore, so i'd just scrape this out. you can instead mention what the sun additionally does for them: how it lets you forgo booster on bolt for other items like balloon or lefties, how it lets specs wake outspeed revenge killers like abc, etc). Chlorophyll sweepers such as Hisuian Lilligant and Venusaur are able to outspeed some of the fastest threats in the metagame such as Booster Energy Iron Valiant and Iron Boulder, preventing these threats from overrunning the team while being capable of cleaning up late-game themselves. (mention how the sun lets venu and raging bolt run sun weather ball to hit their checks like abc) In comparison to Torkoal, Ninetales lacks hazard setting and hazard clearing options, which are crucial to ensure Ninetales' longevity; Great Tusk thus makes for a great partner able to set Stealth Rock in the field and clear out hazards with Rapid Spin; (switch around spin and rocks since spin is more directly beneficial for ninetales) additionally, it is a great answer against Sand teams in general and Tyranitar in particular, who threatens to nullify Ninetales’ Sun. (add 'while also taking advantage of sun to activate protosynthesis' or something similar) Cinderace also fits as a hazard control solution, clearing the field from hazards with Court Change and being benefitted with a Sun-boosted Pyro Ball. Hatterene is a good match too, denying hazards and status moves (what kind of status moves? way too vague, so might as well just focus on the hazard control aspect) with Magic Bounce and being able to further support their teammates with Healing Wish. (flip the cinderace and hatt sentences w each other since hatt on sun is significantly more valuable) Iron Moth is perhaps the best Fire-type in the tier, which benefits greatly from the Sun strategy reaching an absurd power level thanks to its boosted STAB Fiery Dance, which can easily spiral out of control if it gets a boost. (mention how the sun lets you take on water attacks from mons like alo hamurott and prim more easily) Slither Wing profits from the Sun with a gargantuan (overselling it too much, would use a different adjective) Attack stat boosted from Protosynthesis, a great priority move in First Impression that poses a big threat to opposing Roaring Moon, and surprisingly serviceable special bulk thanks to Assault Vest and its typing, which allows it to withstand attacks from Darkrai and Kyurem and threaten them back immediately. (not wrong but what synergy does this have with ninetales or sun teams in particular? is it because sun is weak to darkrai and kyurem? is it because ninetales often times invite them in? elaborate more on why this niche is noteworthy)
Same colors as above. Much cleaner, but would love to take a look at this again (especially since there're more detailed stuff that you can elaborate on more) so let me know if you've implemented. Feel free to contact me in OUcord if you need any clarifications as well
 
[SET COMMENTS]
Ninetales is an alternative Sun setter to Torkoal thanks to its Speed and utility options in the form of Encore and Healing Wish. With its higher Speed that outpaces common tier staples like Gholdengo, Iron Crown and Landorus-T, Ninetales is able to pose a threat from the first turn, and its support moves give it value later in the battle. Encore gives Ninetales the ability to lock foes into undesired moves, providing entry and setup opportunities for teammates; it can prevent Ninetales from being setup fodder by foes like Raging Bolt, Iron Moth, and some Zamazenta variants while punishing passive Pokemon like Gliscor and Garganacl. Healing Wish is a great last resort option when Ninetales has been worn down to re-enable and provide safe entry for one of its teammates. Will-O-Wisp can shut down physical threats such as Great Tusk, Dragonite or Hisuian Samurott, and generally cripple bulkier foes such as Galarian Slowking and Ting-Lu. Maximum HP investment allows Ninetales to withstand some hits from common leads such as Glimmora’s Power Gem and Ting-Lu's Earthquake, and even some stronger attacks such as Choice Specs Draco Meteor from Dragapult. Tera Grass allows Ninetales to resist Water-type attacks from Ogerpon-W, for instance, (add other examples like prim) which gives Ninetales time to spread status to it. (we can prob generalize and thus remove this since you can also encore them safely or emergency hwish if necessary) This resistance allows Ninetales to be more effective against Rain teams, being able to repeatedly enter the field against strong Water-type moves to change the weather safely and not be significantly chipped in the process. The Ground-type resistance also facilitates Ninetales’ match-up into Great Tusk, Ting-Lu and Landorus-T. Tera Flying makes it in turn immune to Ground-type attacks, completely flipping the match-up on these foes. Alternatively, Tera Ghost turns Ninetales into a great Zamazenta check, shrugging off its Body Press and threatening to lock it with Encore or burn it, while always being a great Tera type that offers great utility thanks to blocking Rapid Spin attempts.

Ninetales acts as the centerpiece of Sun teams, facilitating the whole strategy; it fits over Torkoal in faster and more offense-oriented teams. Common teammates in Sun teams include Protosynthesis teammates; Walking Wake, Raging Bolt, and Roaring Moon are excellent wallbreakers on either side of the attacking spectrum. Moreover, the sun triggering Photosynthesis more consistently allows Raging Bolt to forgo Booster Energy for other items such as Leftovers and Air Balloon and Speed-boosting Walking Wake to reliably revenge kill faster threats such as Dragapult and Meowscarada. (realistically the only mon that can now slot in something else over booster is just bolt. booster wake in general is non existent, and booster moon is DD instead of the choice sets in sun) Running these under Sun frees them from having to run Booster Energy to activate Protosynthesis, thus allowing them to run an item; for instance, Choice Specs Walking Wake with a Protosynthesis Speed Boost is able to outspeed and kill key threats such as Dragapult and Meowscarada, and Air Balloon Raging Bolt ignores Ground-type attacks from counters such as Iron Treads. Chlorophyll sweepers such as Hisuian Lilligant and Venusaur are able to outspeed some of the fastest threats in the metagame such as Choice Scarf Darkrai and Booster Energy Iron Valiant and Iron Boulder, (unmon) preventing these threats from overrunning the team while being capable of cleaning up late-game themselves. Both Raging Bolt and Venusaur are also able to run Fire-type Weather Ball thanks to Ninetales's sun, which allows them to surprise beat otherwise would-be (them running weatherball if used on a sun team wouldnt be surprising imo) checks such as Iron Treads and Gholdengo. In comparison to Torkoal, Ninetales lacks hazard setting and hazard clearing options, which are crucial to ensure Ninetales' longevity; Great Tusk thus makes for a great partner able to clear out hazards with Rapid Spin and set Stealth Rock in the field while also activating its own Protosynthesis; additionally, it is a great answer against Tyranitar in particular, who threatens to nullify Ninetales’ Sun. Hatterene is a good match too, denying hazards with Magic Bounce and being able to further support their teammates with Healing Wish. Cinderace also fits as a hazard control solution, clearing the field from hazards with Court Change and being benefitted with a Sun-boosted Pyro Ball. Iron Moth benefits greatly from Sun reaching an absurd power level thanks to its boosted STAB Fiery Dance, which can easily spiral out of control if it gets a boost, and being able to tank weakened Water-type moves from Hisuian Samurott and Primarina. Slither Wing profits from the Sun with an impressive Attack stat boosted from Protosynthesis, surprisingly serviceable special bulk thanks to Assault Vest and its typing, and a great priority move in First Impression that poses a big threat to opposing Roaring Moon, Darkrai and Meowscarada. Slither Wing provides a check against opposing offensive threats like Roaring Moon, Kingambit, Darkrai, and Deoxys-S that can overrun sun teams; it also makes use of its bulk and typing to reliably switch into the former three and other foes like Speed-boosting Great Tusk and Choice Scarf Landorus-T, which can otherwise threaten Ninetales out. (it being a decent pivot into the grounds on an archetype that usually lacks a sturdy ground resist is one of its noteworthy things imo)
Same colors as above. Sorry for the tardiness but once this is implemented it should be good, well done. As always, let me know if you need any clarification(s). QC 2/2
royalfluxh_qc.gif
 
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[SET]
name: Sun Setter
move 1: Weather Ball
move 2: Encore
move 3: Healing Wish
move 4: Will-O-Wisp
item: Heat Rock
tera type: Grass / Flying / Ghost
ability: Drought
nature: Timid
evs: 252 HP / 4 Def / 252 Spe
ivs: 0 Atk

[SET COMMENTS]
Ninetales is an alternative Sun sun setter to Torkoal thanks to its Speed and utility options in the form of Encore and Healing Wish. With its higher Speed that outpaces common tier staples like Gholdengo, Iron Crown, (comma) and Landorus-T, Ninetales is able to pose a threat from the first turn, and its support moves give it value later in the battle. Encore gives Ninetales the ability to lock foes into undesired moves, providing entry and setup opportunities for teammates; it can prevent Ninetales from being turned into setup fodder by foes like Raging Bolt, Iron Moth, and some Zamazenta variants while punishing passive Pokemon like Gliscor and Garganacl. Healing Wish is a great last resort last-resort option when Ninetales has been worn down to re-enable and provide a safe entry for to one of its teammates. Will-O-Wisp can shut down physical threats such as Great Tusk, Dragonite, and or Hisuian Samurott (-comma) and generally cripple bulkier foes such as Galarian Slowking and Ting-Lu. Maximum HP investment allows Ninetales to withstand some hits from common leads such as Glimmora’s Power Gem and Ting-Lu's Earthquake (-comma) and even some stronger attacks such as Choice Specs Dragapult's Draco Meteor from Dragapult. Tera Grass allows Ninetales to resist Water-type attacks from Ogerpon-W, Primarina, and Hisuian Samurott. This resistance allows Ninetales to be more effective against Rain teams, being able to repeatedly enter the field to change the weather safely. The Ground-type resistance also facilitates Ninetales’ match-up into Ninetales's matchup against Great Tusk, Ting-Lu, (comma) and Landorus-T. As another option, Tera Flying makes it in turn immune to Ground-type attacks, completely flipping the match-up on completely flips the matchup against these foes. Alternatively, Tera Ghost turns Ninetales into a great Zamazenta check, shrugging off its Body Press and threatening to lock it with Encore or burn it, while always being a great Tera type that;it also offers great utility thanks to by blocking Rapid Spin attempts.

Ninetales acts as the centerpiece of Sun sun teams, facilitating the whole strategy; it fits over Torkoal in faster and more offense-oriented teams. Common teammates in Sun sun teams include Protosynthesis teammates Pokemon (repetition); Walking Wake, Raging Bolt, and Roaring Moon are excellent wallbreakers on either side of the attacking spectrum. Moreover, sun triggering Photosynthesis more consistently allows Raging Bolt to forgo Booster Energy for other items such as Leftovers and Air Balloon and Speed-boosting Walking Wake to reliably revenge kill faster threats such as Dragapult and Meowscarada. Chlorophyll sweepers such as Hisuian Lilligant and Venusaur are able to outspeed some of the fastest threats in the metagame such as Choice Scarf Darkrai and Booster Energy Iron Valiant, preventing these threats from overrunning the team while being capable of cleaning up late-game themselves. Both Raging Bolt and Venusaur are also able to run Fire-type Weather Ball thanks to Ninetales's sun, which allows them to beat otherwise would-be checks such as Iron Treads and Gholdengo. In comparison to Torkoal, Ninetales lacks entry hazard setting and hazard clearing options, which are crucial to ensure Ninetales' Ninetales's longevity. (period) Great Tusk thus makes for a great partner, being able to clear out hazards with Rapid Spin and set Stealth Rock in the field while also activating its own Protosynthesis; additionally, it is a great answer against to Tyranitar in particular, who which threatens to nullify Ninetales’ Sun Ninetales's sun. Hatterene is a good match too, denying hazards with Magic Bounce and being able to further support their teammates with Healing Wish. Cinderace also fits as a hazard control solution, clearing the field from hazards with Court Change and being benefitted with benefiting from a Sun-boosted sun-boosted Pyro Ball. Iron Moth benefits greatly from Sun sun, (comma) reaching an absurd power level thanks to its boosted STAB sun- and STAB-boosted Fiery Dance, which can easily spiral out of control if it gets a boost; (semicolon) and being able to tank weakened sun also allows it to tank Water-type moves from Hisuian Samurott and Primarina. Slither Wing provides a check against opposing offensive threats like Roaring Moon, Kingambit, Darkrai, and Deoxys-S that can overrun sun teams; it also makes use of its bulk and typing to reliably switch into the former three and other foes like Speed-boosting Great Tusk and Choice Scarf Landorus-T, which can otherwise threaten Ninetales out.

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/arnimacarni.625618/
Quality checked by:
https://www.smogon.com/forums/members/ninth.612443/
https://www.smogon.com/forums/members/marnie.493260/
Grammar checked by:
https://www.smogon.com/forums/members/username.XXXXXX/
https://www.smogon.com/forums/members/username.XXXXXX/
1/1 GP Team done
 
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