Ninjask(Hit-And-Run)

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Ninjask

name: Hit-And-Run lead
move 1: U-turn
move 2: Sleep talk
move 3: Aerial Ace
move 4: Night slash/Protect
item: Choice band
ability: Speed Boost
nature: Jolly/Adamant
evs: 4HP/252Att/252spe

Strategy
The point is to send out ninjask, and hit with a powerful U-Turn, while the opponent predicts a set up for baton pass. Ninjask outruns most pokemon, including aerodacyl and Azelf, two common leads in the OU tier. If the opponent withdraws a pokemon to send out a counter, you will be able to send out a pokemon to counter it, or even just one that could defeat it. Sleep talk is to switch into breloom, to absorb sleep, and use hope to take it out with aerial ace, or to use a U-turn to escape, so you could send in a breloom counter. The fourth move is a filler, night slash to hit starmie and gengar, and protect to scout.

Team Options
This ninjask will love rapid spinners, even though it is immune to spikes and toxic spikes, it is meant to be sent into battle whenever a pokemon faints, so it will be coming in a lot, and will quickly faint from stealth rock. This set also likes entry hazards, for that will change turn some U-Turns into OHKOs. It also enjoys walls and tanks for safe switch-ins, especially heat proof bronzong, for every one will expect it to have levitate, and it resist stone edge.
Optional Changes
Instead of choice band, you could give it a life orb to allow it to use protect then attack with it's heightened speed, but it's not as effective as it's choice band. The last slot could also use mud slap to try to force switches, but this is also risky.

EVs
This set needs maxed out speed and attack to be hit as hard as possible, and maybe even scratch blissy. If you always hit first, then flee, you won't be needing much defensive EVs.
Counters
This set doesn't exactly have counters, for switching into u-turn will do nothing but let ninjask get away. Though, if it comes in against a scizor or weavile, is will come to a tough choice: Switching out risking pursuit, or using U-turn risking priority moves.
 
This is the first time I have ever seen the move Protect on a Choiced Pokemon.

Well, it is just a filler. It doesn't do much outside of U-turn....

This topic summarizes what you should do with a new set

I have also moved the thread for you.
Hahaha. I'm sorry. I read that, I just didn't understand it....I guess I was half asleep at the time. I'll try to put this in the correct forum next time.
 
SR being everywhere makes this set a poor choice for ninjask. Not to mention his ability and access to baton pass means he is basically a one trick pony that is pretty decent at that one trick.
 
SR being everywhere makes this set a poor choice for ninjask. Not to mention his ability and access to baton pass means he is basically a one trick pony that is pretty decent at that one trick.

Thats why you sorround it with starmie, tentacreul, and forttress. Also, this caught some teams on shoddy unprepared, and tried to mess up it's "baton passing" Also, with that speed stat, it makes a great revenge killer to.
 
Actually scratch that, I'm giving this a flat out no.

First off, let's look through your comments.
The point is to send out ninjask, and hit with a powerful U-Turn, while the opponent predicts a set up for baton pass. Ninjask outruns most pokemon, including aerodacyl and Azelf, two common leads in the OU tier. If the opponent withdraws a pokemon to send out a counter, you will be able to send out a pokemon to counter it, or even just one that could defeat it. Sleep talk is to switch into breloom, to absorb sleep, and use hope to take it out with aerial ace, or to use a U-turn to escape, so you could send in a breloom counter. The fourth move is a filler, night slash to hit starmie and gengar, and protect to scout.
First off, Azelf and Aerodactyl are not switching out. Neither is Pokemon like Infernape. The reason? They have Taunt (and Infernape has Fake Out to add to it). Most leads, barring Roserade I guess and perhaps a couple of others, really don't have much trouble with Ninjask in general. So chances are you're U-turning for breaking their sash and wasting a turn if you send out a reliable Pokemon that's faster than the lead. Now if, for example, you have Scizor come in to take on Aerodactyl and prevent Stealth Rock, then you risk chances that Magnezone is coming in and taking out your revenge killer.

It doesn't stop Stealth Rock reliably; which is the major point to look for in a lead. Then you have Swampert that has Roar, Metagross with Bullet Punch, and Heatran with Taunt or Mamo with Ice Shard. Rarely will your opponent switch to a Ninjask counter since most leads can handle Ninjask lead in the first place.

Furthermore, Stealth Rock cuts its health in half. While you can survive switching in twice with the right IV setup, it doesn't take into effect with Sandstorm which kills that theory as well. This pretty much leaves either 2 or 3 chances that you can make a right move. Fuck up and you're screwed.
This ninjask will love rapid spinners, even though it is immune to spikes and toxic spikes, it is meant to be sent into battle whenever a pokemon faints, so it will be coming in a lot, and will quickly faint from stealth rock.
Love? More like NEED Rapid Spinners. It's rather irritating that you don't give a clear recommendation on who to use.
Instead of choice band, you could give it a life orb to allow it to use protect then attack with it's heightened speed, but it's not as effective as it's choice band.
If Stealth Rock is in play, there goes your chance of being able to attack 3 times. Wonderful.
The last slot could also use mud slap to try to force switches, but this is also risky.
MUD SLAP!?! Are you kidding me? Here let me go switch in my Skarmory to end this terrible debacle.

Mud Slap man. Now I've seen everything.
This set doesn't exactly have counters, for switching into u-turn will do nothing but let ninjask get away. Though, if it comes in against a scizor or weavile, is will come to a tough choice: Switching out risking pursuit, or using U-turn risking priority moves.
Stealth Rock. Counters this set easily.

Anyway, I decided. I'm not letting this run through QC. If any QC member thinks this set has any worth then they are free to move it out of the Locked / Outdated Analysis Subforum. Until then, I am saying "no".

Not to mention this just makes it all fall apart:
Thats why you sorround it with starmie, tentacreul, and forttress.
3 Spinners. And I thought using two for Ho-oh / Moltres was ridiculous enough.
 
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