[OVERVIEW]
Once a standard piece of Baton Pass chain teams, Ninjask is now a niche pick for offensive teams looking for speed control. By virtue of having the highest Speed stat in the generation, as well as the ability Speed Boost, Ninjask is uniquely placed to mildly inconvenience even the fastest of foes. Since using Baton Pass and a way to raise the Speed stat is banned, Ninjask has the unique characteristic of being the only Pokemon used in OU that can learn the move but is disqualified from using it competitively.
[SET]
name: All-out Attacker
move 1: Silver Wind
move 2: Aerial Ace
move 3: Hidden Power Rock
move 4: Shadow Ball / Swords Dance
item: Choice Band / Leftovers
ability: Speed Boost
nature: Adamant / Jolly
evs: 60 HP / 252 Atk / 196 Spe
[SET COMMENTS]
Set Description
=========
Ninjask can easily switch in on Choice Band users locked into Earthquake or Hidden Power Bug, unleashing powerful Choice Band-boosted attacks to revenge kill or call out a switch. Adamant nature allows Ninjask to wear down teams every time it comes in. Hidden Power Rock is primarily to surprise Zapdos and Salamence, but it threatens to OHKO Moltres and Charizard and secure big damage on other Fire-types. Silver Wind and Aerial Ace offer a way that threaten a wide range of tier staples, notably Celebi, Starmie, Claydol, and Fighting-types. Shadow ball is used to hit Ghost-types such as Gengar, which resist its STAB-boosted Silver Wind, while acting as a middle ground against the aforementioned Psychic-types. Ninjask may also utilize Leftovers to run a Swords Dance set, dropping Shadow Ball in exchange for greater power after setting up. Adamant is the recommended nature, as Ninjask outspeeds all unboosted Pokemon in the tier, as well +2 Agility Metagross and most +2 Dragon Dance Tyranitar.
Team Options
========
Ninjask is most commonly found on Magneton teams due to the prevalence of Skarmory in the metagame. Magneton's ability to remove Skarmory to open up the game for Ninjask other physically threatening team members such as Dragon Dance users Tyranitar, Salamence, and Gyarados, as well as Agility Metagross and Aerodactyl, is greatly appreciated. The Swords Dance set also appreciates mixed attackers and Dugtrio to wear down or remove physical walls such as Metagross, Swampert, and Flygon.
[STRATEGY COMMENTS]
Other Options
=============
Ninjask can utilize Toxic to hit many of its would-be switch-ins, and it can combine this with one or both of Protect and Substitute to stall out foes' health over the course of games. This set is more effective when paired with weather-clearing strategies to maximize the number of times Ninjask can use Substitute. A Ninjask showing Thief is not using Leftovers, and Ninjask may invite in good Thief targets for physical offense teams.
Checks and Counters
===================
**Skarmory**: Skarmory completely tanks all of Ninjask's attacks, as do all commonly used Steel-types, emphasizing the need for trapping on Ninjask teams. Weezing resists Ninjask's STAB Bug-type moves, possesses good physical bulk, and can erase its stat boosts with Haze. Refresh Swampert, Refresh Milotic, and Rest Suicune not only take very little from Ninjask's attacks, but they can also shrug off any Toxic easily during a battle.
**Flying-types**: Salamence and Gyarados can switch into a +2 Ninjask, with their Intimidate bringing it down to +1. Both of these Pokemon survive a +1 Hidden Power Rock and threaten to OHKO Ninjask. Likewise, bulkier variants of Zapdos and Gengar can survive a +2 Hidden Power Rock and OHKO Ninjask.
**Priority**: Ninjask must be on the watch for Quick Attack, Extreme Speed, and of course Fake Out. Choice Band Medicham's Fake Out will deal over 70% damage to 252 HP / 0 Def Ninjask; however, it cannot switch safely into Ninjask the majority of the time. Arcanine is a potent counter to Ninjask, as it not only resists Ninjask's Bug-type STAB moves, but it also has Intimidate to lower Ninjask's Attack, a Fire-type move to beat down its Substitute, and priority Extreme Speed to take it out for good.
[CREDITS]
Written by:
https://www.smogon.com/forums/members/zac.517019/
Quality checked by:
https://www.smogon.com/forums/members/kollin7.545027/
https://www.smogon.com/forums/members/spreek.682628/
Grammar checked by:
https://www.smogon.com/forums/members/adorluigi.528364/
Once a standard piece of Baton Pass chain teams, Ninjask is now a niche pick for offensive teams looking for speed control. By virtue of having the highest Speed stat in the generation, as well as the ability Speed Boost, Ninjask is uniquely placed to mildly inconvenience even the fastest of foes. Since using Baton Pass and a way to raise the Speed stat is banned, Ninjask has the unique characteristic of being the only Pokemon used in OU that can learn the move but is disqualified from using it competitively.
[SET]
name: All-out Attacker
move 1: Silver Wind
move 2: Aerial Ace
move 3: Hidden Power Rock
move 4: Shadow Ball / Swords Dance
item: Choice Band / Leftovers
ability: Speed Boost
nature: Adamant / Jolly
evs: 60 HP / 252 Atk / 196 Spe
[SET COMMENTS]
Set Description
=========
Ninjask can easily switch in on Choice Band users locked into Earthquake or Hidden Power Bug, unleashing powerful Choice Band-boosted attacks to revenge kill or call out a switch. Adamant nature allows Ninjask to wear down teams every time it comes in. Hidden Power Rock is primarily to surprise Zapdos and Salamence, but it threatens to OHKO Moltres and Charizard and secure big damage on other Fire-types. Silver Wind and Aerial Ace offer a way that threaten a wide range of tier staples, notably Celebi, Starmie, Claydol, and Fighting-types. Shadow ball is used to hit Ghost-types such as Gengar, which resist its STAB-boosted Silver Wind, while acting as a middle ground against the aforementioned Psychic-types. Ninjask may also utilize Leftovers to run a Swords Dance set, dropping Shadow Ball in exchange for greater power after setting up. Adamant is the recommended nature, as Ninjask outspeeds all unboosted Pokemon in the tier, as well +2 Agility Metagross and most +2 Dragon Dance Tyranitar.
Team Options
========
Ninjask is most commonly found on Magneton teams due to the prevalence of Skarmory in the metagame. Magneton's ability to remove Skarmory to open up the game for Ninjask other physically threatening team members such as Dragon Dance users Tyranitar, Salamence, and Gyarados, as well as Agility Metagross and Aerodactyl, is greatly appreciated. The Swords Dance set also appreciates mixed attackers and Dugtrio to wear down or remove physical walls such as Metagross, Swampert, and Flygon.
[STRATEGY COMMENTS]
Other Options
=============
Ninjask can utilize Toxic to hit many of its would-be switch-ins, and it can combine this with one or both of Protect and Substitute to stall out foes' health over the course of games. This set is more effective when paired with weather-clearing strategies to maximize the number of times Ninjask can use Substitute. A Ninjask showing Thief is not using Leftovers, and Ninjask may invite in good Thief targets for physical offense teams.
Checks and Counters
===================
**Skarmory**: Skarmory completely tanks all of Ninjask's attacks, as do all commonly used Steel-types, emphasizing the need for trapping on Ninjask teams. Weezing resists Ninjask's STAB Bug-type moves, possesses good physical bulk, and can erase its stat boosts with Haze. Refresh Swampert, Refresh Milotic, and Rest Suicune not only take very little from Ninjask's attacks, but they can also shrug off any Toxic easily during a battle.
**Flying-types**: Salamence and Gyarados can switch into a +2 Ninjask, with their Intimidate bringing it down to +1. Both of these Pokemon survive a +1 Hidden Power Rock and threaten to OHKO Ninjask. Likewise, bulkier variants of Zapdos and Gengar can survive a +2 Hidden Power Rock and OHKO Ninjask.
**Priority**: Ninjask must be on the watch for Quick Attack, Extreme Speed, and of course Fake Out. Choice Band Medicham's Fake Out will deal over 70% damage to 252 HP / 0 Def Ninjask; however, it cannot switch safely into Ninjask the majority of the time. Arcanine is a potent counter to Ninjask, as it not only resists Ninjask's Bug-type STAB moves, but it also has Intimidate to lower Ninjask's Attack, a Fire-type move to beat down its Substitute, and priority Extreme Speed to take it out for good.
[CREDITS]
Written by:
https://www.smogon.com/forums/members/zac.517019/
Quality checked by:
https://www.smogon.com/forums/members/kollin7.545027/
https://www.smogon.com/forums/members/spreek.682628/
Grammar checked by:
https://www.smogon.com/forums/members/adorluigi.528364/
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