RU Ninjask

PA

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[SET]
name: Swords Dance
move 1: Swords Dance
move 2: Dual Wingbeat / Acrobatics
move 3: Protect
move 4: U-turn
item: Heavy Duty Boots / No Item
ability: Speed Boost
nature: Adamant
evs: 4 HP / 252 Atk / 252 Spe

[SET COMMENTS]

Ninjask is a potent setup sweeper and revenge killer by virtue of its outstanding Speed and powerful U-turn, which help it weaken checks and act as an offensive pivot. However, Ninjask is unable to reliably switch into just about anything due to its abysmal bulk, and it is countered by Steelix, one of the most popular Stealth Rock setters. Protect is a great move for activating Speed Boost safely, scouting Choice-locked sets and letting Ninjask always outspeed Choice Scarf users like Gardevoir and Passimian. Running Acrobatics without an item over Dual Wingbeat is an option to give Ninjask a more powerful and reliable Flying-type STAB move that helps it clean against weakened teams, but forgoing Heavy-Duty Boots leaves Ninjask vulnerable to Stealth Rock, forcing its team to have solid entry hazard removers and limiting its ability to pivot and revenge kill.

Entry hazard removal is imperative for Acrobatics Ninjask due to its 4x weakness to Stealth Rock, so partners like Dhelmise, Mantine, and Coalossal are good options. Ninjask can't do much against bulky Steel- and Rock-types like Steelix, Copperajah, Bronzong, and Gigalith, so Pokemon that can threaten them like Bewear, Golurk, and Scrafty are great teammates that appreciate being brought in via U-turn. Fellow wallbreakers like Salazzle can weaken shared checks like Gigalith so that Ninjask can clean up late-game; Pokemon like Gardevoir and Goodra can similarly wear down Steel-types. Pokemon that can set entry hazards such as Steelix, Dragalge, and Golisopod can be helpful, as they let Ninjask clean up a game or revenge kill more easily. Dragalge deserves a special mention because it can set up Toxic Spikes to prevent Unaware users and physically defensive walls like Porygon2 and Milotic from walling it long-term, while Ninjask can pressure out Psychic-types like Espeon and Indeedee-F after being brought into battle by Dragalge's Flip Turn.

[CREDITS]
- Written by: [[PA, 430787]]
- Quality checked by: [[Expulso, 202058], [Averardo, 409096]]
- Grammar checked by: [[CryoGyro, 331519]]
 
Last edited:
add remove comments
[SET]
name: Swords Dance
move 1: Swords Dance
move 2: Dual Wingbeat / Acrobatics
move 3: Protect
move 4: U-turn
item: Heavy Duty Boots / No Item
ability: Speed Boost
nature: Adamant
evs: 8 HP / 252 Atk / 248 Spe

[SET COMMENTS]

Ninjask is a potent offensive threat in RU as a set up sweeper and revenge killer by virtue of its outstanding Speed and access to a powerful U-Tturn (U-turn has a lowercase t) which helps it weaken checks and also act as an offensive pivot; [add a mention of its flaws, such as being walled forever by Steelix & not being able to switch into much at all]. Protect is a great move for activating Speed Boost safely, scouting Choice-locked sets and helping it outspeed Choice Scarf users like Gardevoir and Passimian. Running No Item and Acrobatics over Dual Wingbeat is an option to give Ninjask a more powerful and reliable Flying-type STAB move which helps it clean against weakened teams, but forgoing Heavy-Duty Boots leaves Ninjask vulnerable to Stealth Rock and makes you forced to having multiple entry hazard removers as well as detriment its ability to pivot and revenge kill Choice Scarf users if it has been chipped down. The given Speed EVs allow Ninjask to outspeed Jolly Barraskewda.

Entry hazard removal is imperative for Ninjask, especially if it isn't running Heavy Duty Boots due to its 4x weakness to Stealth Rock, so partners like Dhelmise, Mantine, and Coalossal are good options. [Not true generally, Boots Jask doesn't need hazard support] Ninjask can't do much against bulky Steel- and Rock-types like Steelix, Copperajah, Bronzong, Gigalith, and Rhyperior [is OU now], so Pokemon that can deal with threaten them like Bewear and Scrafty [add more examples] are great options for Ninjask [add that they appreciate being brought in via U-turn].
[ Add a mention of wallbreakers that share checks with Ninjask, so they can weaken each other's checks. Salazzle can wear down Gigalith for Ninjask, and vice versa; Gardevoir, Indeedee-F, and Goodra can wear down the Steel-types for Ninjask, and vice versa ]
Pokemon that can set entry hazards such as Steelix, Dragalge, and Golisopod can be helpful, as they let Ninjask clean up a game or revenge kill more easily. Dragalge deserves a special mention as it can set up Toxic Spikes to prevent Unaware users and physically defensive walls like Quagsire, Porygon2, and Milotic (quag might be too niche) from walling it long-term while Ninjask can pressure out Psychic-types like Espeon and Indeedee-F after being brought into battle by Flip Turn.

[CREDITS]
- Written by: [[PA, 430787]]
- Quality checked by: [[Expulso, 202058], [username2, userid2]]
- Grammar checked by: [[username1, userid1]]

QC 1/2 once implemented. Make sure you add the part about wallbreakers that can wear down the mutual checks they share with Ninjask. PA
 
GP 1/1
[SET]
name: Swords Dance
move 1: Swords Dance
move 2: Dual Wingbeat / Acrobatics
move 3: Protect
move 4: U-turn
item: Heavy Duty Boots / No Item
ability: Speed Boost
nature: Adamant
evs: 8 HP / 252 Atk / 248 Spe

[SET COMMENTS]

Ninjask is a potent offensive threat in RU as a setup sweeper and revenge killer by virtue of its outstanding Speed and access to a powerful U-turn, (comma) which helps it weaken checks and also act as an offensive pivot. Despite this However, Ninjask is unable to reliably switch-in to switch into just about anything due to its abysmal bulk, as well as one of the most popular Stealth Rock options; Steelix, checking it infinitely and it is countered by Steelix, one of the most popular Stealth Rock setters. Protect is a great move for activating Speed Boost safely, scouting Choice-locked sets and helping it letting Ninjask always outspeed Choice Scarf users like Gardevoir and Passimian. Running No Item and Acrobatics without an item over Dual Wingbeat is an option to give Ninjask a more powerful and reliable Flying-type STAB move which that helps it clean against weakened teams, but forgoing Heavy-Duty Boots leaves Ninjask vulnerable to Stealth Rock, (comma) forcing its team to have solid entry hazard removers and limiting its ability to pivot and revenge kill and makes you forced to having multiple entry hazard removers as well as detriment its ability to pivot and revenge kill Choice Scarf users if it has been chipped down. The given Speed EVs allow Ninjask to outspeed Jolly Barraskewda. (make it max max)

Entry hazard removal is imperative for No Item Acrobatics Ninjask, (comma) due to its 4x weakness to Stealth Rock, so partners like Dhelmise, Mantine, and Coalossal are good options. Ninjask can't do much against bulky Steel- and Rock-types like Steelix, Copperajah, Bronzong, and Gigalith, so Pokemon that can threaten them like Bewear, Golurk, and Scrafty are great options for Ninjask teammates that appreciate being brought in via U-turn in exchange. Fellow wallbreakers like Salazzle can weaken shared checks like Gigalith so that Ninjask can clean up late-game; as well as Pokemon like Gardevoir and Goodra that can similarly wear down the Steel-types. Pokemon that can set entry hazards such as Steelix, Dragalge, and Golisopod can be helpful, as they let Ninjask clean up a game or revenge kill more easily. Dragalge deserves a special mention as because it can set up Toxic Spikes to prevent Unaware users and physically defensive walls like Porygon2 and Milotic from walling it long-term, (comma) while Ninjask can pressure out Psychic-types like Espeon and Indeedee-F after being brought into battle by Dragalge's Flip Turn. (offensive psychic-types shouldn't be hard switching into drag though)

[CREDITS]
- Written by: [[PA, 430787]]
- Quality checked by: [[Expulso, 202058], [username2, userid2]]
- Grammar checked by: [[username1, userid1]]
 
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