Intro:
After retiring my Bibarel Team one day, I decided I needed a failsafe way to win my Pokemon Matches. My Standard Rating at that time was only from the high 1100s to low 1200s. Obviously, not very good. This was, till I realized there was one easy way to win a Pokemon match and I decided to incorporate it with another Gimmick team of mine...
Team at a Glance:
Substitutes:
Here we go!...
Changes in Italics
The lead
Shedinja@Focus Sash, Wonder Guard
Adamant, 252 Atk, 252 Spe
Swords Dance
Will-O-Wisp
X-Scissor
Shadow Sneak
Ok, before you even go "WTF? Shedinja? Everyone knows it fails in OU!" Well, that's only if you use it wrong. This Shedinja (its the Standard set in the Smogon Analysis) made me realize that almost all its moves can be used to counter some of the most common leads nowadays. The EV Spread and nature need no explanation, and the 4 extra EVs wouldn't be needed anywhere anyways. Swords Dance is just great, especially when you can SD up in front of a Suicune for example with 6 CMs up. SD technically turns Shedinja's respectable 306 Attack and can Max it to 918. Of course, even with just 1 SD Up, it KOs many psychic types and can pull surprise KOs on other Pokemon. Azelf is OHKOed by X-Scissor, and if it has a Focus Sash, there's a chance it tries to set-up SR first. Deoxys-S is the same, though it isn't OHKOed, a Shadow Sneak after attacking with an X-Scissor still kills it. Celebi and Cresselia, two commonly used walls also can't touch Sheddy barring Toxic or Leech Seed. (These problems are solved by other team members, read on... Another interesting thing is that Shedinja screws over many BP Teams, as long as I get any other Team Member to absorb sleep. Many BP teams can't touch Sheddy, with all their moves used for BPing. ANother major weakness you may see are Leading Porygon2s, tracing Wonder Guard then causing havoc. Problem solved again. Hitmontop can easily Toxic P2, then Shedinja can easily outstall it with its high PP moves. SR, Toxic Spikes and Spikes you might say. Shedinja is a useless lead and will end up being dead weight on the team. Another reason why I have Tentacruel and Hitmontop. What about Tyranitar or Hippowdon? Easy. I use prediction to kill them with Hitmontop or Starmie, then change the weather with Bronzong. What about Super effective moves? After the Focus Sash activates, you're toast. The other team members have perfect team synergy and cover all of Sheddy's weaknesses. This will probably be my longest explanation.
The Physical Wall and Spinner
Hitmontop@Leftovers, Intimidate
Impish, 252 HP, 72 Def, 184 Spe
Rapid Spin
Aerial Ace
Close Combat
Stone Edge
My physical wall. It may not look like much, but with intimidate, it's a great switch in on Physical Mence, T-tar and Gyara with Super Effective Moves against all 3 enough to dent them if they dare to stay in. Hitmontop's handy Dark and Rock resistance help in letting it take hits for Sheddy. Usually, when a Physical Attacker switches in on Shedinja, it gets burned. Together with Intimidate, the opponent will really do negligible damage and Hitmontop can get in a moderate hit. This guy is also my sleep absorber since his only job is to counter specific threats to Shedinja, Poison Gliscor or any other Physical Wall switching in and spin away those nasty Spikes. His resistance to SR is an added bonus. I replaced Toxic with Aerial Ace since Hitmontop didn't really have any other support moves and Toxic was redundant with TS as the raters said. Aerial Ace is also good against Hera trying to switch in and gain a Guts Boost.
The 2nd Spinner, Special Wall and Toxic Spiker
Tentacruel@Leftovers, Liquid Ooze
Calm, 204 HP, 96 SpA, 172 SpD, 36 Spe
Rapid Spin
Toxic Spikes
Surf
Sludge Bomb
The Standard Tentacruel set. Tentacruel plays a very important role in the team. It absorbs Toxic Spikes when it switches in, the only other Poison type in OU capable of doing so is Roserade. It is also my Special wall, setting up Toxic Spikes as Infernape or any fire type for that matter switches out. Liquid Ooze is the preffered ability, as this lets it counter Celebi without Psychic, Abomasnow and Breloom OHKOing the two latter and dealing 45+% to Defensive Celebis. Surf si for general STAB and Rapid Spin is to make sure Spikes/SR isn't a problem for Shedinja.
The Suicide Bomber, SR Layer and Weather Changer
Bronzong@Leftovers, Levitate
Relaxed, 252 HP, 128 Atk, 128 SpD
Stealth Rock
Gyro Ball
Explosion
Sunny Day
The "suicide Pokemon" in my team so to speak. Like Azelf and Deoxys, Bronzong's job is to setup SR, kill things with Gyro Ball then go out with a BOOM! Since Tyranitar is one of the most used Pokemon though, I had to get Rain Dance to make sure Weather doesnt mess with Shedinja. Gyro Ball OHKOs Weavile and Gengar. Explosion on Blissey or another Special Wall or just to get it one last hit.
The Revenge Killer
Heatran@Choice Scarf, Flash Fire
Hasty, 252 SpA, 252 Spe, 4HP
Fire Blast
Earth Power
HP Ice
Explosion
I used to have a Dugtrio/Lucario here, but I decided Heatran would help Sheddy a lot more than than the paper defenses of Duggy and Luke. Basically, just come in on the obvious Fire Attack sent at Shedinja, then try to predict the opponent's next move. Instead of the Timid Nature, I gave it Hasty since the defense drop won't matter against EQ users and I still want Explosion to hit hard.
The Late Game Sweeper, Janitor
Starmie@Choice Specs, Natural Cure
Timid, 252 SpA, 252 Spe, 4HP
Surf
Thunderbolt
Ice Beam
Grass Knot
Ah SpecsStar. 492 SpAttack just hurts a LOT. The reason I didn't give this the standard moveset is because Choice Specs just turns a lot of Potential 2HKOs into OHKOs and 3HKOs into 2HKOs. This outruns Modest Gengar and OHKOs a lot of stuff, I can't name the long list. It also 2HKOs Celebi, for those stupid enough too switch in. By the time the opponent realizes this is Speced, its too late. SpecsStar really is great and if ever Shedinja falls, its usually the one killing stuff and cleaning thins up late game, hence its the Janitor of the team, so to speak.
The Substitutes:
I used too have a CBDuggy over Tran too trap Electric types till I realized even with CB, Dugg is just really weak. At one point in time, I also had an Endure-Reversal-Crunch-Extremespeed Lucario, but it didn't work out either.
Conclusion:
Well, there's the team. It's gimmick, yes, but it got me from the High 1100s too the high 1300s. Pretty good for something with Shedinja in it, don't you think?
*I'm guessing when I post this, there'll be a sudden rise of Ttar usage and Pursuit users. Oh well, I want your opinions after all, lol.
Threat List:
Only a few Pokemon actually threaten this team, since the team synergy is really great.
Pursuit Metagross is probably the worst Pokemon the team will face, since almost all Metagross I meet don't have Pursuit, it's really easy to just cripple them with Burn. Even that, I have Heatran for it.
Sand and Hail teams. Hail really isn't a problem though, since Abomasnow goes down pretty quickly and then Sheddy just sweeps. Sand is what the team really hates. It's hard to get a Ttat or Hippo too stay in when you need it too and the stereotype that almost all Sand teams are stall makes the team fear it even more. SpecsStar is the only chance I really have, and I need Tyranitar too at least be at 70-80% healthy for a KO.
Please do mention all your thoughts on this team, I wanna see comments and reactions too, lol. Thanks again for taking your time to read this.
After retiring my Bibarel Team one day, I decided I needed a failsafe way to win my Pokemon Matches. My Standard Rating at that time was only from the high 1100s to low 1200s. Obviously, not very good. This was, till I realized there was one easy way to win a Pokemon match and I decided to incorporate it with another Gimmick team of mine...
Team at a Glance:






Substitutes:


Here we go!...
Changes in Italics
The lead

Shedinja@Focus Sash, Wonder Guard
Adamant, 252 Atk, 252 Spe
Swords Dance
Will-O-Wisp
X-Scissor
Shadow Sneak
Ok, before you even go "WTF? Shedinja? Everyone knows it fails in OU!" Well, that's only if you use it wrong. This Shedinja (its the Standard set in the Smogon Analysis) made me realize that almost all its moves can be used to counter some of the most common leads nowadays. The EV Spread and nature need no explanation, and the 4 extra EVs wouldn't be needed anywhere anyways. Swords Dance is just great, especially when you can SD up in front of a Suicune for example with 6 CMs up. SD technically turns Shedinja's respectable 306 Attack and can Max it to 918. Of course, even with just 1 SD Up, it KOs many psychic types and can pull surprise KOs on other Pokemon. Azelf is OHKOed by X-Scissor, and if it has a Focus Sash, there's a chance it tries to set-up SR first. Deoxys-S is the same, though it isn't OHKOed, a Shadow Sneak after attacking with an X-Scissor still kills it. Celebi and Cresselia, two commonly used walls also can't touch Sheddy barring Toxic or Leech Seed. (These problems are solved by other team members, read on... Another interesting thing is that Shedinja screws over many BP Teams, as long as I get any other Team Member to absorb sleep. Many BP teams can't touch Sheddy, with all their moves used for BPing. ANother major weakness you may see are Leading Porygon2s, tracing Wonder Guard then causing havoc. Problem solved again. Hitmontop can easily Toxic P2, then Shedinja can easily outstall it with its high PP moves. SR, Toxic Spikes and Spikes you might say. Shedinja is a useless lead and will end up being dead weight on the team. Another reason why I have Tentacruel and Hitmontop. What about Tyranitar or Hippowdon? Easy. I use prediction to kill them with Hitmontop or Starmie, then change the weather with Bronzong. What about Super effective moves? After the Focus Sash activates, you're toast. The other team members have perfect team synergy and cover all of Sheddy's weaknesses. This will probably be my longest explanation.
The Physical Wall and Spinner

Hitmontop@Leftovers, Intimidate
Impish, 252 HP, 72 Def, 184 Spe
Rapid Spin
Aerial Ace
Close Combat
Stone Edge
My physical wall. It may not look like much, but with intimidate, it's a great switch in on Physical Mence, T-tar and Gyara with Super Effective Moves against all 3 enough to dent them if they dare to stay in. Hitmontop's handy Dark and Rock resistance help in letting it take hits for Sheddy. Usually, when a Physical Attacker switches in on Shedinja, it gets burned. Together with Intimidate, the opponent will really do negligible damage and Hitmontop can get in a moderate hit. This guy is also my sleep absorber since his only job is to counter specific threats to Shedinja, Poison Gliscor or any other Physical Wall switching in and spin away those nasty Spikes. His resistance to SR is an added bonus. I replaced Toxic with Aerial Ace since Hitmontop didn't really have any other support moves and Toxic was redundant with TS as the raters said. Aerial Ace is also good against Hera trying to switch in and gain a Guts Boost.
The 2nd Spinner, Special Wall and Toxic Spiker

Tentacruel@Leftovers, Liquid Ooze
Calm, 204 HP, 96 SpA, 172 SpD, 36 Spe
Rapid Spin
Toxic Spikes
Surf
Sludge Bomb
The Standard Tentacruel set. Tentacruel plays a very important role in the team. It absorbs Toxic Spikes when it switches in, the only other Poison type in OU capable of doing so is Roserade. It is also my Special wall, setting up Toxic Spikes as Infernape or any fire type for that matter switches out. Liquid Ooze is the preffered ability, as this lets it counter Celebi without Psychic, Abomasnow and Breloom OHKOing the two latter and dealing 45+% to Defensive Celebis. Surf si for general STAB and Rapid Spin is to make sure Spikes/SR isn't a problem for Shedinja.
The Suicide Bomber, SR Layer and Weather Changer

Bronzong@Leftovers, Levitate
Relaxed, 252 HP, 128 Atk, 128 SpD
Stealth Rock
Gyro Ball
Explosion
Sunny Day
The "suicide Pokemon" in my team so to speak. Like Azelf and Deoxys, Bronzong's job is to setup SR, kill things with Gyro Ball then go out with a BOOM! Since Tyranitar is one of the most used Pokemon though, I had to get Rain Dance to make sure Weather doesnt mess with Shedinja. Gyro Ball OHKOs Weavile and Gengar. Explosion on Blissey or another Special Wall or just to get it one last hit.
The Revenge Killer

Heatran@Choice Scarf, Flash Fire
Hasty, 252 SpA, 252 Spe, 4HP
Fire Blast
Earth Power
HP Ice
Explosion
I used to have a Dugtrio/Lucario here, but I decided Heatran would help Sheddy a lot more than than the paper defenses of Duggy and Luke. Basically, just come in on the obvious Fire Attack sent at Shedinja, then try to predict the opponent's next move. Instead of the Timid Nature, I gave it Hasty since the defense drop won't matter against EQ users and I still want Explosion to hit hard.
The Late Game Sweeper, Janitor

Starmie@Choice Specs, Natural Cure
Timid, 252 SpA, 252 Spe, 4HP
Surf
Thunderbolt
Ice Beam
Grass Knot
Ah SpecsStar. 492 SpAttack just hurts a LOT. The reason I didn't give this the standard moveset is because Choice Specs just turns a lot of Potential 2HKOs into OHKOs and 3HKOs into 2HKOs. This outruns Modest Gengar and OHKOs a lot of stuff, I can't name the long list. It also 2HKOs Celebi, for those stupid enough too switch in. By the time the opponent realizes this is Speced, its too late. SpecsStar really is great and if ever Shedinja falls, its usually the one killing stuff and cleaning thins up late game, hence its the Janitor of the team, so to speak.
The Substitutes:
I used too have a CBDuggy over Tran too trap Electric types till I realized even with CB, Dugg is just really weak. At one point in time, I also had an Endure-Reversal-Crunch-Extremespeed Lucario, but it didn't work out either.
Conclusion:
Well, there's the team. It's gimmick, yes, but it got me from the High 1100s too the high 1300s. Pretty good for something with Shedinja in it, don't you think?
*I'm guessing when I post this, there'll be a sudden rise of Ttar usage and Pursuit users. Oh well, I want your opinions after all, lol.
Threat List:
Only a few Pokemon actually threaten this team, since the team synergy is really great.
Pursuit Metagross is probably the worst Pokemon the team will face, since almost all Metagross I meet don't have Pursuit, it's really easy to just cripple them with Burn. Even that, I have Heatran for it.
Sand and Hail teams. Hail really isn't a problem though, since Abomasnow goes down pretty quickly and then Sheddy just sweeps. Sand is what the team really hates. It's hard to get a Ttat or Hippo too stay in when you need it too and the stereotype that almost all Sand teams are stall makes the team fear it even more. SpecsStar is the only chance I really have, and I need Tyranitar too at least be at 70-80% healthy for a KO.
Please do mention all your thoughts on this team, I wanna see comments and reactions too, lol. Thanks again for taking your time to read this.