I'm DylanTubularK, I consider myself pretty good at XY UU (despite the fact I suck at OU lol). I decided "hey, why not learn what everyone else thinks of my team?"
For reference, I've been ranked 760th place in XY UU on Pokemon Online (much lower at the moment due to me messing up a bunch and getting spammed by Victinis)
I guess I'll talk about my team now.
When I went about making the team, I was like "Hey, Sableye seems cool as hell!", and started from there.
I then decided, "What if Sableye gets a status when he's being a little ragamuffin? I need a heal bell/aromatherapy user that can back him up with Toxic if hes walled by a fire type." I got Vaporeon to take up this role on my team.
"Okay cool, two pokemon that are good at stalling out special types very well, but what if I need a pokemon who can take even super effective physical hits and shrug them off pretty well?" Well thank you Avalugg for being there for me and absorbing anything that isn't a V Create so well.
"Oh god what if they have Arcanine or Victini those things are actually kinda scary to Avalugg and they absorb Will O so Sableye cant handle them" Golem, who can also set up rocks! Neat bonus.
"Hey, this core is looking pretty good at stalling fights out, what would be a good mega to add to the stall that could still do a lot of damage?" Mega Ampharos, you do me proud.
"Okay so now, whats a physical sweeper who would do well to clean up after a stalled out fight?" Honchkrow, of course! After my pokemon take out all possible counters, Honchkrow can get moxie boosts for what seems like free.
Then I felt like my team was pretty strong. And I began laddering with it. Then I learned my team was pretty strong. So now here I am talking about it. Without further ado, I guess, the sets.
Sableye
Ability: Prankster
Item: Leftovers
Nature: Careful
252 HP/252 Sp Def/4 Def
-Will O Wisp
-Taunt
-Recover
-Knock Off
Sableye is amazing for preventing people from ever setting up hazards, and just in general good for stalling out anything that isnt a fire type (in some cases even those) or has a fairy move. Easily one of the core Pokemon in this team and youre going to want to keep it alive for as long as possible to spread around the annoyance. Will O is for damage over time while stalling, and helping Sableye take physical hits. Taunt is to prevent enemies from setting up on Sableye. Recover is so that Sableye is as annoying as possible. Knock Off is STAB and a great move all around.
Vaporeon
Ability: Water Absorb
Item: Leftovers
Nature: Calm
196 HP/62 Def/252 Sp Def
-Toxic
-Wish
-Protect
-Heal Bell/Scald
Mostly meant to keep Sableye up and running for as long as possible, I don't quite remember what I was thinking with the EVs, but they work. They help you live through STAB Phys Fire Attacks if it comes to it that you need to switch Vaporeon into one of those rather than Golem. Before you ask, no I've never had an issue with the fact I don't have an attacking move on the set. Toxic is to get rid of nasty Fire types, Wish is there to pass healing around the team, Protect is to give itself safe heals. Heal Bell is to prevent anyone from getting badly poisoned, burnt, or paralyzed. Scald is if you feel like you need an attacking move and only if youre taking Heal Bell on Mega Ampharos instead.
Avalugg
Ability: Sturdy
Item: Leftovers
Nature: Impish
252 HP/4 Atk/252 Def
-Avalanche
-Earthquake
-Recover
-Rapid Spin
This thing never fails to surprise me with the stuff it can do. If it wasn't for that ice typing I'm convinced it'd be OU. It takes +6 boosted neutral attacks and loses less than half its health a lot of the time. Avalanche is often enough to kill any threats, EQ is there for coverage against pesky fire type devils of some sort. Serves as my Spinner, and Recover is there for if you know they're gonna switch or you know you can live through another attack with just enough health to Recover.
Golem
Ability: Sturdy
Item: Leftovers
Nature: Impish
252 HP/4 Atk/252 Def
-Earthquake
-Toxic
-Stealth Rock
-Roar
This thing is basically a clone of Avalugg because that's what it serves as. The worse Avalugg that sets up Rocks for me. It has good synergy with Avalugg because it can take those scary Fire types that Avalugg is unable to. Toxic is there for if Im too scared to switch to Vaporeon to Toxic them, Earthquake is for STAB and again for those nasty fire types. Stealth Rock is for entry hazard fun. Roar is to phaze Smeargle, sweepers that rely on boosts, and Pokemon who want a Wish.
Mega Ampharos
Ability: Static -> Mold Breaker
Item: Ampharosite
Nature: Modest
200 HP/28 Def/252 Sp Atk/28 Sp Def
-Thunderbolt
-Volt Switch
-Dragon Pulse
-Thunderwave/Toxic/Heal Bell
Mega Ampharos manages to be bulky while still dealing a bunch of damage to anything it hits. Ampharos can manage to do a lot more than people expect it to in my opinion. Thunderbolt is for a strong reliable stab, Volt Switch is for a damaging pivot move. Dragon Pulse is a second reliable stab. Twave and Toxic are both viable choices for Mega Amp as 4th moves. Only take Heal Bell if you didn't on Vaporeon.
Honchkrow
Ability: Moxie
Item: Life Orb
Nature: Adamant
248 HP/252 Atk/8 Def
-Pursuit
-Sucker Punch
-Brave Bird
-Roost
Honchkrow is for the end of the game when everything on their team has been reasonably stalled and you feel like Honchkrow can kill everything and rack up the moxie boosts. Pursuit is for catching the first victim off guard, then Sucker Punch and Brave Bird can do the rest. Roost is for if you need healing at any point. EV spread is to take hits if needed. I don't think investing speed in Honchkrow is worth it.
Importable:
https://docs.google.com/document/d/18dv-kvdQ5s3BGHPX1WxmSai2etjaL-uJChPWbJXbK0k/edit
For reference, I've been ranked 760th place in XY UU on Pokemon Online (much lower at the moment due to me messing up a bunch and getting spammed by Victinis)
I guess I'll talk about my team now.
When I went about making the team, I was like "Hey, Sableye seems cool as hell!", and started from there.

I then decided, "What if Sableye gets a status when he's being a little ragamuffin? I need a heal bell/aromatherapy user that can back him up with Toxic if hes walled by a fire type." I got Vaporeon to take up this role on my team.


"Okay cool, two pokemon that are good at stalling out special types very well, but what if I need a pokemon who can take even super effective physical hits and shrug them off pretty well?" Well thank you Avalugg for being there for me and absorbing anything that isn't a V Create so well.



"Oh god what if they have Arcanine or Victini those things are actually kinda scary to Avalugg and they absorb Will O so Sableye cant handle them" Golem, who can also set up rocks! Neat bonus.




"Hey, this core is looking pretty good at stalling fights out, what would be a good mega to add to the stall that could still do a lot of damage?" Mega Ampharos, you do me proud.





"Okay so now, whats a physical sweeper who would do well to clean up after a stalled out fight?" Honchkrow, of course! After my pokemon take out all possible counters, Honchkrow can get moxie boosts for what seems like free.






Then I felt like my team was pretty strong. And I began laddering with it. Then I learned my team was pretty strong. So now here I am talking about it. Without further ado, I guess, the sets.

Sableye
Ability: Prankster
Item: Leftovers
Nature: Careful
252 HP/252 Sp Def/4 Def
-Will O Wisp
-Taunt
-Recover
-Knock Off
Sableye is amazing for preventing people from ever setting up hazards, and just in general good for stalling out anything that isnt a fire type (in some cases even those) or has a fairy move. Easily one of the core Pokemon in this team and youre going to want to keep it alive for as long as possible to spread around the annoyance. Will O is for damage over time while stalling, and helping Sableye take physical hits. Taunt is to prevent enemies from setting up on Sableye. Recover is so that Sableye is as annoying as possible. Knock Off is STAB and a great move all around.

Vaporeon
Ability: Water Absorb
Item: Leftovers
Nature: Calm
196 HP/62 Def/252 Sp Def
-Toxic
-Wish
-Protect
-Heal Bell/Scald
Mostly meant to keep Sableye up and running for as long as possible, I don't quite remember what I was thinking with the EVs, but they work. They help you live through STAB Phys Fire Attacks if it comes to it that you need to switch Vaporeon into one of those rather than Golem. Before you ask, no I've never had an issue with the fact I don't have an attacking move on the set. Toxic is to get rid of nasty Fire types, Wish is there to pass healing around the team, Protect is to give itself safe heals. Heal Bell is to prevent anyone from getting badly poisoned, burnt, or paralyzed. Scald is if you feel like you need an attacking move and only if youre taking Heal Bell on Mega Ampharos instead.

Avalugg
Ability: Sturdy
Item: Leftovers
Nature: Impish
252 HP/4 Atk/252 Def
-Avalanche
-Earthquake
-Recover
-Rapid Spin
This thing never fails to surprise me with the stuff it can do. If it wasn't for that ice typing I'm convinced it'd be OU. It takes +6 boosted neutral attacks and loses less than half its health a lot of the time. Avalanche is often enough to kill any threats, EQ is there for coverage against pesky fire type devils of some sort. Serves as my Spinner, and Recover is there for if you know they're gonna switch or you know you can live through another attack with just enough health to Recover.

Golem
Ability: Sturdy
Item: Leftovers
Nature: Impish
252 HP/4 Atk/252 Def
-Earthquake
-Toxic
-Stealth Rock
-Roar
This thing is basically a clone of Avalugg because that's what it serves as. The worse Avalugg that sets up Rocks for me. It has good synergy with Avalugg because it can take those scary Fire types that Avalugg is unable to. Toxic is there for if Im too scared to switch to Vaporeon to Toxic them, Earthquake is for STAB and again for those nasty fire types. Stealth Rock is for entry hazard fun. Roar is to phaze Smeargle, sweepers that rely on boosts, and Pokemon who want a Wish.

Mega Ampharos
Ability: Static -> Mold Breaker
Item: Ampharosite
Nature: Modest
200 HP/28 Def/252 Sp Atk/28 Sp Def
-Thunderbolt
-Volt Switch
-Dragon Pulse
-Thunderwave/Toxic/Heal Bell
Mega Ampharos manages to be bulky while still dealing a bunch of damage to anything it hits. Ampharos can manage to do a lot more than people expect it to in my opinion. Thunderbolt is for a strong reliable stab, Volt Switch is for a damaging pivot move. Dragon Pulse is a second reliable stab. Twave and Toxic are both viable choices for Mega Amp as 4th moves. Only take Heal Bell if you didn't on Vaporeon.

Honchkrow
Ability: Moxie
Item: Life Orb
Nature: Adamant
248 HP/252 Atk/8 Def
-Pursuit
-Sucker Punch
-Brave Bird
-Roost
Honchkrow is for the end of the game when everything on their team has been reasonably stalled and you feel like Honchkrow can kill everything and rack up the moxie boosts. Pursuit is for catching the first victim off guard, then Sucker Punch and Brave Bird can do the rest. Roost is for if you need healing at any point. EV spread is to take hits if needed. I don't think investing speed in Honchkrow is worth it.
Importable:
https://docs.google.com/document/d/18dv-kvdQ5s3BGHPX1WxmSai2etjaL-uJChPWbJXbK0k/edit
Last edited: