No damage allowed

I'm DylanTubularK, I consider myself pretty good at XY UU (despite the fact I suck at OU lol). I decided "hey, why not learn what everyone else thinks of my team?"

For reference, I've been ranked 760th place in XY UU on Pokemon Online (much lower at the moment due to me messing up a bunch and getting spammed by Victinis)

I guess I'll talk about my team now.

When I went about making the team, I was like "Hey, Sableye seems cool as hell!", and started from there.
302.png

I then decided, "What if Sableye gets a status when he's being a little ragamuffin? I need a heal bell/aromatherapy user that can back him up with Toxic if hes walled by a fire type." I got Vaporeon to take up this role on my team.
302.png
134.png

"Okay cool, two pokemon that are good at stalling out special types very well, but what if I need a pokemon who can take even super effective physical hits and shrug them off pretty well?" Well thank you Avalugg for being there for me and absorbing anything that isn't a V Create so well.
302.png
134.png
713.png

"Oh god what if they have Arcanine or Victini those things are actually kinda scary to Avalugg and they absorb Will O so Sableye cant handle them" Golem, who can also set up rocks! Neat bonus.
302.png
134.png
713.png

076.png

"Hey, this core is looking pretty good at stalling fights out, what would be a good mega to add to the stall that could still do a lot of damage?" Mega Ampharos, you do me proud.
302.png
134.png
713.png

076.png
181-m.png

"Okay so now, whats a physical sweeper who would do well to clean up after a stalled out fight?" Honchkrow, of course! After my pokemon take out all possible counters, Honchkrow can get moxie boosts for what seems like free.
302.png
134.png
713.png

076.png
181-m.png
430.png


Then I felt like my team was pretty strong. And I began laddering with it. Then I learned my team was pretty strong. So now here I am talking about it. Without further ado, I guess, the sets.

302.png

Sableye
Ability: Prankster
Item: Leftovers
Nature: Careful
252 HP/252 Sp Def/4 Def
-Will O Wisp
-Taunt
-Recover
-Knock Off
Sableye is amazing for preventing people from ever setting up hazards, and just in general good for stalling out anything that isnt a fire type (in some cases even those) or has a fairy move. Easily one of the core Pokemon in this team and youre going to want to keep it alive for as long as possible to spread around the annoyance. Will O is for damage over time while stalling, and helping Sableye take physical hits. Taunt is to prevent enemies from setting up on Sableye. Recover is so that Sableye is as annoying as possible. Knock Off is STAB and a great move all around.

134.png

Vaporeon
Ability: Water Absorb
Item: Leftovers
Nature: Calm
196 HP/62 Def/252 Sp Def
-Toxic
-Wish
-Protect
-Heal Bell/Scald
Mostly meant to keep Sableye up and running for as long as possible, I don't quite remember what I was thinking with the EVs, but they work. They help you live through STAB Phys Fire Attacks if it comes to it that you need to switch Vaporeon into one of those rather than Golem. Before you ask, no I've never had an issue with the fact I don't have an attacking move on the set. Toxic is to get rid of nasty Fire types, Wish is there to pass healing around the team, Protect is to give itself safe heals. Heal Bell is to prevent anyone from getting badly poisoned, burnt, or paralyzed. Scald is if you feel like you need an attacking move and only if youre taking Heal Bell on Mega Ampharos instead.

713.png

Avalugg
Ability: Sturdy
Item: Leftovers
Nature: Impish
252 HP/4 Atk/252 Def
-Avalanche
-Earthquake
-Recover
-Rapid Spin
This thing never fails to surprise me with the stuff it can do. If it wasn't for that ice typing I'm convinced it'd be OU. It takes +6 boosted neutral attacks and loses less than half its health a lot of the time. Avalanche is often enough to kill any threats, EQ is there for coverage against pesky fire type devils of some sort. Serves as my Spinner, and Recover is there for if you know they're gonna switch or you know you can live through another attack with just enough health to Recover.

076.png

Golem
Ability: Sturdy
Item: Leftovers
Nature: Impish
252 HP/4 Atk/252 Def
-Earthquake
-Toxic
-Stealth Rock
-Roar
This thing is basically a clone of Avalugg because that's what it serves as. The worse Avalugg that sets up Rocks for me. It has good synergy with Avalugg because it can take those scary Fire types that Avalugg is unable to. Toxic is there for if Im too scared to switch to Vaporeon to Toxic them, Earthquake is for STAB and again for those nasty fire types. Stealth Rock is for entry hazard fun. Roar is to phaze Smeargle, sweepers that rely on boosts, and Pokemon who want a Wish.

181-m.png

Mega Ampharos
Ability: Static -> Mold Breaker
Item: Ampharosite
Nature: Modest
200 HP/28 Def/252 Sp Atk/28 Sp Def
-Thunderbolt
-Volt Switch
-Dragon Pulse
-Thunderwave/Toxic/Heal Bell
Mega Ampharos manages to be bulky while still dealing a bunch of damage to anything it hits. Ampharos can manage to do a lot more than people expect it to in my opinion. Thunderbolt is for a strong reliable stab, Volt Switch is for a damaging pivot move. Dragon Pulse is a second reliable stab. Twave and Toxic are both viable choices for Mega Amp as 4th moves. Only take Heal Bell if you didn't on Vaporeon.
430.png

Honchkrow
Ability: Moxie
Item: Life Orb
Nature: Adamant
248 HP/252 Atk/8 Def
-Pursuit
-Sucker Punch
-Brave Bird
-Roost
Honchkrow is for the end of the game when everything on their team has been reasonably stalled and you feel like Honchkrow can kill everything and rack up the moxie boosts. Pursuit is for catching the first victim off guard, then Sucker Punch and Brave Bird can do the rest. Roost is for if you need healing at any point. EV spread is to take hits if needed. I don't think investing speed in Honchkrow is worth it.

Importable:
https://docs.google.com/document/d/18dv-kvdQ5s3BGHPX1WxmSai2etjaL-uJChPWbJXbK0k/edit
 
Last edited:
Importable:
Vaporeon (M) @ Leftovers

Trait: Water Absorb

EVs: 196 HP / 60 Def / 252 SDef

Calm Nature (+SDef, -Atk)

- Wish

- Toxic

- Heal Bell

- Protect



Avalugg (F) @ Leftovers

Trait: Sturdy

EVs: 252 HP / 4 Atk / 252 Def

Impish Nature (+Def, -SAtk)

- Avalanche

- Rapid Spin

- Recover

- Earthquake



Sableye (M) @ Leftovers

Trait: Prankster

EVs: 248 HP / 8 Def / 252 SDef

Careful Nature (+SDef, -SAtk)

- Taunt

- Recover

- Will-O-Wisp

- Knock Off



Golem (F) @ Leftovers

Trait: Sturdy

EVs: 252 HP / 4 Atk / 252 Def

Impish Nature (+Def, -SAtk)

- Stealth Rock

- Toxic

- Roar

- Earthquake



Ampharos (F) @ Ampharosite

Trait: Static

EVs: 200 HP / 28 Def / 252 SAtk / 28 SDef

Modest Nature (+SAtk, -Atk)

- Thunder Wave

- Thunderbolt

- Volt Switch

- Dragon Pulse



Honchkrow (F) @ Life Orb

Trait: Moxie

EVs: 4 HP / 252 Atk / 252 Spd

Adamant Nature (+Atk, -SAtk)

- Sucker Punch

- Roost

- Pursuit

- Brave Bird
wrong format
 
Half of your team is weak to fairy and not a single pokemon in it resists it. Honchkrow can even deal with Gardevoir, but any other fairy type can destroy your team. And Gardevoir can destroy your team if you let your honchkrow faint. I suggest you add a steal type.
 
Half of your team is weak to fairy and not a single pokemon in it resists it. Honchkrow can even deal with Gardevoir, but any other fairy type can destroy your team. And Gardevoir can destroy your team if you let your honchkrow faint. I suggest you add a steal type.
Never had an issue with any fairy type. Florges gets stalled out or is just killed by a late game Brave Bird from Honch. At least in my experience.
Slurpuff has been a minor issue for me in the past but Ive found that if needed sacrificing Sableye to Taunt it if possible before it belly drums and if it already has then just Will O it and then die, then let Avalugg take care of it works around Slurpuff.
 
Back
Top