Hi all,
So I've been testing a lot of teams lately but this is one that I've enjoyed building and I've have some success with. It's the first that I'm looking back on and liking the defensive synergy and the offensive threat it poses. I've tried to build a balanced team that checks a lot of threats.
Here we go then.
Klefki @ Leftovers
Ability: Prankster
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
- Thunder Wave
- Toxic
- Play Rough
- Foul Play
Klefki was actually the last thing I added to my team, when I realised I had no counter to Belly Drum Azumarill. The TWave/Toxic moves may seem strange but both are used with TWave being priority as it can really screw up with any sweepers. Toxic is for anything that is immune to TWave. Play Rough to deal with anything that Klefki is SE against and Play Rough for any set up sweepers. EV's are so Klefki can survive boosted attacks from Azumarill and Scizor. He can take pretty much any unboosted fighting attack as well which Heatran and Rotom struggle with.
Heatran @ Leftovers
Ability: Flash Fire
EVs: 252 HP / 4 SpA / 252 SpD
Calm Nature
- Toxic
- Roar
- Stealth Rock
- Lava Plume
I've quickly learnt from laddering that Specially Defensive is the only way to go if you actually want to move up the ladder. This is pretty much a standard SpD Heatran set with toxic providing an incentive for things to switch out. Roar is for anything that it can't scare away with Toxic. Stealth Rock helps provide hazard support for the rest of the team and cripples Talonflame which is a threat to my team. Lava Plume provides a STAB attack which uses Heatran's naturally excellent SpA and gives a chance to burn for anything wanting to stay in.
Rotom-Wash @ Leftovers
Ability: Levitate
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
- Will-O-Wisp
- Hydro Pump
- Volt Switch
- Pain Split
Physically defensive Rotom-Wash provides excellent defensive synergy with Heatran as it is either immune to or resists everything it is weak to. (apart from fighting but Klefki can take a hit from anything unboosted from a fighting type) The only threat to all 3 of the defensive core is Mold Breaker Excadrill but then Hawlucha helps with that. Will-O-Wisp is an excellent move which weakens any sweepers that can get through my entire team, Hydro Pump uses Rotom-W's useful SpA and high BP to hit many things, Volt Switch gives me great momentum (I usually lead with Rotom-W to scout) and pain split provides decent recovery.
Hawlucha @ Power Herb
Ability: Unburden
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Sky Attack
- Acrobatics
- High Jump Kick
- Swords Dance
This F***ing. Guy. I'd never used him before putting this team together and I had no idea how easy it was to sweep with him. Let me just talk you guys through this.
Swords Dance takes his attack to 670.
STAB Sky Attack -> 120 BP.
Unburden boost takes his speed to 690.
Proceed to sweep with STABs of BP 110 flying and BP 120 fighting.
Hardly anything can take that power and between the 2 types not much resists it. Also incredibly useful to come in on EQ's which threaten half my team.
Raikou @ Assault Vest
Ability: Pressure
EVs: 252 SpA / 32 SpD / 224 Spe
Timid Nature
- Thunderbolt
- Volt Switch
- Hidden Power [Ice]
- Extrasensory
Who I'm most open to changing to be honest. I like the coverage he provides and 32 EV's on SpD gives him a good amount of bulk on top of the Assault Vest boost. Thunderbolt is obvious for STAB purposes. Volt Switch for pivoting rather than just switching. Hidden Power Ice helps with dragons and Extrasensory is pretty much for Venusaur alone. My only worry is being trapped by Excadrill as I have nothing for it. Excadrill is probably the biggest threat to my team. I get worried that I don't have enough of a physical threat so this would be the first to go to get that additional threat.
Excadrill @ Air Balloon
Ability: Mold Breaker
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Rapid Spin
- Earthquake
- Rock Slide
- Iron Head
Of course the thing that is a huge threat to my team is on my own team. He's not really used to sweep, more to kill any fairies that want to come into me. Rapid Spin is a useful utility and doesn't really waste a moveslot. EQ is a wonderful STAB coming off 404 attack with full investment and Adamant nature. Rock Slide has wonderful coverage and Iron Head is for those pesky fairies.
Threats (that I know of) - Please add any more.
ScarfChomp
Mold Breaker Excadrill
Lando-T
Heatran - if I can't get Hawlucha in safely.
Glisgor - Huge threat. Just can't get past it if it SubProtects.
Thanks guys. Be gentle!
So I've been testing a lot of teams lately but this is one that I've enjoyed building and I've have some success with. It's the first that I'm looking back on and liking the defensive synergy and the offensive threat it poses. I've tried to build a balanced team that checks a lot of threats.
Here we go then.

Klefki @ Leftovers
Ability: Prankster
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
- Thunder Wave
- Toxic
- Play Rough
- Foul Play
Klefki was actually the last thing I added to my team, when I realised I had no counter to Belly Drum Azumarill. The TWave/Toxic moves may seem strange but both are used with TWave being priority as it can really screw up with any sweepers. Toxic is for anything that is immune to TWave. Play Rough to deal with anything that Klefki is SE against and Play Rough for any set up sweepers. EV's are so Klefki can survive boosted attacks from Azumarill and Scizor. He can take pretty much any unboosted fighting attack as well which Heatran and Rotom struggle with.

Heatran @ Leftovers
Ability: Flash Fire
EVs: 252 HP / 4 SpA / 252 SpD
Calm Nature
- Toxic
- Roar
- Stealth Rock
- Lava Plume
I've quickly learnt from laddering that Specially Defensive is the only way to go if you actually want to move up the ladder. This is pretty much a standard SpD Heatran set with toxic providing an incentive for things to switch out. Roar is for anything that it can't scare away with Toxic. Stealth Rock helps provide hazard support for the rest of the team and cripples Talonflame which is a threat to my team. Lava Plume provides a STAB attack which uses Heatran's naturally excellent SpA and gives a chance to burn for anything wanting to stay in.

Rotom-Wash @ Leftovers
Ability: Levitate
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
- Will-O-Wisp
- Hydro Pump
- Volt Switch
- Pain Split
Physically defensive Rotom-Wash provides excellent defensive synergy with Heatran as it is either immune to or resists everything it is weak to. (apart from fighting but Klefki can take a hit from anything unboosted from a fighting type) The only threat to all 3 of the defensive core is Mold Breaker Excadrill but then Hawlucha helps with that. Will-O-Wisp is an excellent move which weakens any sweepers that can get through my entire team, Hydro Pump uses Rotom-W's useful SpA and high BP to hit many things, Volt Switch gives me great momentum (I usually lead with Rotom-W to scout) and pain split provides decent recovery.

Hawlucha @ Power Herb
Ability: Unburden
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Sky Attack
- Acrobatics
- High Jump Kick
- Swords Dance
This F***ing. Guy. I'd never used him before putting this team together and I had no idea how easy it was to sweep with him. Let me just talk you guys through this.
Swords Dance takes his attack to 670.
STAB Sky Attack -> 120 BP.
Unburden boost takes his speed to 690.
Proceed to sweep with STABs of BP 110 flying and BP 120 fighting.
Hardly anything can take that power and between the 2 types not much resists it. Also incredibly useful to come in on EQ's which threaten half my team.

Raikou @ Assault Vest
Ability: Pressure
EVs: 252 SpA / 32 SpD / 224 Spe
Timid Nature
- Thunderbolt
- Volt Switch
- Hidden Power [Ice]
- Extrasensory
Who I'm most open to changing to be honest. I like the coverage he provides and 32 EV's on SpD gives him a good amount of bulk on top of the Assault Vest boost. Thunderbolt is obvious for STAB purposes. Volt Switch for pivoting rather than just switching. Hidden Power Ice helps with dragons and Extrasensory is pretty much for Venusaur alone. My only worry is being trapped by Excadrill as I have nothing for it. Excadrill is probably the biggest threat to my team. I get worried that I don't have enough of a physical threat so this would be the first to go to get that additional threat.

Excadrill @ Air Balloon
Ability: Mold Breaker
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Rapid Spin
- Earthquake
- Rock Slide
- Iron Head
Of course the thing that is a huge threat to my team is on my own team. He's not really used to sweep, more to kill any fairies that want to come into me. Rapid Spin is a useful utility and doesn't really waste a moveslot. EQ is a wonderful STAB coming off 404 attack with full investment and Adamant nature. Rock Slide has wonderful coverage and Iron Head is for those pesky fairies.
Threats (that I know of) - Please add any more.
ScarfChomp
Mold Breaker Excadrill
Lando-T
Heatran - if I can't get Hawlucha in safely.
Glisgor - Huge threat. Just can't get past it if it SubProtects.
Klefki @ Leftovers
Ability: Prankster
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
- Thunder Wave
- Toxic
- Play Rough
- Foul Play
Heatran @ Leftovers
Ability: Flash Fire
EVs: 252 HP / 4 SpA / 252 SpD
Calm Nature
- Toxic
- Roar
- Stealth Rock
- Lava Plume
Rotom-Wash @ Leftovers
Ability: Levitate
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
- Will-O-Wisp
- Hydro Pump
- Volt Switch
- Pain Split
Hawlucha @ Power Herb
Ability: Unburden
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Sky Attack
- Acrobatics
- High Jump Kick
- Swords Dance
Raikou @ Assault Vest
Ability: Pressure
EVs: 252 SpA / 32 SpD / 224 Spe
Timid Nature
- Thunderbolt
- Volt Switch
- Hidden Power [Ice]
- Extrasensory
Excadrill @ Air Balloon
Ability: Mold Breaker
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Rapid Spin
- Earthquake
- Rock Slide
- Iron Head
Ability: Prankster
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
- Thunder Wave
- Toxic
- Play Rough
- Foul Play
Heatran @ Leftovers
Ability: Flash Fire
EVs: 252 HP / 4 SpA / 252 SpD
Calm Nature
- Toxic
- Roar
- Stealth Rock
- Lava Plume
Rotom-Wash @ Leftovers
Ability: Levitate
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
- Will-O-Wisp
- Hydro Pump
- Volt Switch
- Pain Split
Hawlucha @ Power Herb
Ability: Unburden
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Sky Attack
- Acrobatics
- High Jump Kick
- Swords Dance
Raikou @ Assault Vest
Ability: Pressure
EVs: 252 SpA / 32 SpD / 224 Spe
Timid Nature
- Thunderbolt
- Volt Switch
- Hidden Power [Ice]
- Extrasensory
Excadrill @ Air Balloon
Ability: Mold Breaker
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Rapid Spin
- Earthquake
- Rock Slide
- Iron Head
Thanks guys. Be gentle!
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