No Escape [UU RMT]

Here's a team that's been treating me very well over the last week or so, bringing my testing alt up to 1600 CRE and generally rocking face. It still does have a couple weaknesses, but the biggest one is still me overpredicting :(. Without further adieu, the team:

The lead:

429.png

Ambipom@Life Orb
66 HP/252 Atk/192 Spe
Adamant/Technician

-Fake Out
-Return
-Pursuit
-Brick Break

Comments: Ambipom is the best lead out there with Crobat gone, except arguably Yanmega (that damn bug needs to go BL soon <_<). Technician boosted Fake Out with Adamant does ridiculous damage to most everything. Fake Out + 2 Returns = a dead defensive Donphan. Pursuit is even more amazing, the first of my trapping skills. It gets the technician boosts and capitalizes on taking out fast, fragile leads that flee from Fake Out. 66 HP EVs garuntee I'll be able to take a Modest Yanmega Bug Buzz while I Return and still switch into SR for another Fake Out or pursuit. Return puts him within KO range of most of my priority, but often times he'll still kill something because, well, he's Yanmega. People that switch to Mismagius or Rotom to avoid Fake Out are in for a nasty surprise as Pursuit 2HKOs the most defensive variants of the two, the former even after a Will-o-Wisp (which my entire team hates, I'd rather get rid of it and lose some utility on Ambipom than have it hit Honchkrow, for example.) even when they don't switch out. The only lead he's consistently lost to (besides aforementioned Yanmega) is Paraflinch Uxie, but that's ridiculously rare. Brick Break is there to break Dual Screen Uxie (who is everywhere) and to 3HKO Registeel in case Magneton is down.

IT'S A TRAP!


82.png

Magneton@Leftovers
4 HP/252 SpA/252 Spe
Magnet Pull/Modest

-Substitute
-Thunderbolt
-HP Ice
-Magnet Rise

Summary: The steel killer. This thing comfortably sets up on Registeel and Steelix while they can do nothing but Explode or Roar. HP Ice helps to nail ground types that switch into him as well as Roserade, who can barely dent Magneton barring a LO Leaf Storm without a drop. He can also setup on other walls like Regirock who can't do much to it (Stone Edge doesn't even break sub without decent attack investment, has low PP, and low accuracy) and threaten bulky waters like Milotic, although it will take a hefty chunk from Surf.

The Rain Dance Counter:
459.png

Toxicroak@Life Orb
4 HP/252 SpA/252 Spe
Timid/Dry Skin

-Nasty Plot
-Vacuum Wave
-Sludge Bomb
-Dark Pulse

Comments: Name says it all, he single handedly counters Rain Dance teams, being able to OHKO most of them while having the rain replenish the LO damage off of him. Not only that, but he can set up on and at least take down Milotic, even if he dies in the process, and that is very important as she pretty much walls or threatens the remainder of my team (Magneton can't switch into a Surf too often). If there's anything that's going to be sweeping, it's Toxicroak. At +2 he can OHKO most of the tier that's not specially defensive with the Neutral or SE move. Vacuum wave is the second of the priority attacks I have on this team (the first was Fake Out) and it takes care of most normals (2HKO's Blissey with Weight Loss at +4, Calm Chansey only at +6, but she should theoretically be weakened by that time). Sludge Bomb is the neutral STAB and Dark/Fighting is the perfect coverage.

Because Everyone Else Had One:

350.png


Milotic@Life Orb
252 SpA/202 Def/56 Spe
Marvel Scale/Bold

-Surf
-Ice Beam
-Recover
-Haze

Comments: Milotic is what allows me to beat Blaziken and Cursers. She's remarkably sturdy while sporting quite decent offense with max SpA and Life Orb, and has a reliable recovery move. Ice Beam has a good chance of OHKOing the #1 switch in to Milotic (Roserade) after SR (assuming I predict correctly) and 2HKOs Venusaur. EVs allow it to outspeed Mixkin and not be 2HKO'd by them, while OHKOing them easily with Surf. Haze prevents stuff like Curse Regirock, Curse Miltank, Bulk Up Hariyama, Bulk Up Hitmonchan, etc from completely sweeping me. Surf is the obvious STAB and does ridiculous neutral damage (for a wall) with the LO and SpA EVs, getting some unexpected 2HKOs that can throw my opponent off (CM Clefable for one if I nail it on the switch as well). Milotic also absorbs status in dire situations. She doesn't mind a burn too much as it activates Marvel Scale, but she does lose 22% per attack, which can be very, very bad in some situations. Doesn't mind Paralysis much either. Bottom line: Every offensive team needs a bit of bulk, Milotic is my first line of defense.

The Second Line of Defense:
232.png

Donphan@Leftovers
100 HP/156 Atk/252 Def
Adamant/Sturdy

-Ice Shard
-Earthquake
-Stealth Rock
-Assurance

Comments: I needed someone to take powerful fighters like Hitmonlee and Medicham after they swept my early incarnation of this team. I also needed something that could take Thunder Waves and electric attacks while still maintining some offensive skill. I've gone through Trickscarf Rotom to Nidoking to Nidoqueen finally to Donphan. I have been thinking about swapping some EVs from Def to Atk to make sure Ice Shard finishes off Yanmega better (it only does ~24% for now, which is usually enough after an Ambipom return on the lead version. Fuck specs tinted lens.) which is the entire reason Ice Shard is there, although it does pick off Swellows that I can safely switch into with my massive defense. It makes the 3rd priority attack on my team. EQ is STAB and, honestly, the only way I'm ever gonna take out Lanturn, that guy used to wall my team completely when I had Rotom, now not so much. SR is obvious, it turns some 2HKOs into OHKOs, 3HKOs into 2HKOs and Yanmega into dead. Assurance is there for 3 reasons:

1) Filler
2) Stone Edge has crap accuracy and Ice Shard hits fliers.
3) It nails levitating ghosts and can even OHKO on the switch.

Stallbreaker Mismagius poses a problem as none of my team really enjoy a burn, Assurance and Pursuit are the 2 lines of defense against it.

The Beast:
435.png

Honchkrow@Life Orb
4 HP/252 Atk/252 Spe
Insomnia/Adamant

-Sucker Punch
-Pursuit
-Superpower
-Drill Peck

Comments: Standard set is standard for a reason, this rips holes in teams. Sucker Punch is the 4th priority attack on this team because I'm paranoid as hell about Yanmega. It can clean up easily late game and when combined with pursuit, creates a deadly set of mind games for me and my opponent to play. Pursuit is argubly my best way of dealing with Chansey and other special walls. They usually Wish on the switch and Chansey takes ~45-50% if it swaps out. Once they get wise to pursuit, I can mix it up and Superpower them to death while they stay in predicting pursuit. Speaking of Superpower, it 2HKOs Registeel, which is a plus if Magneton is down, and hits rock sweepers like CB Rhydon harder than anything else I'm carrying. Drill Peck is my reliable STAB attack and answer to bulky grass types like Venusaur and support roserade. He can easily come in on a Sleep Powder, then either OHKO with Drill Peck or predict the switch and Pursuit for a hefty chunk (this is where my overprediction sometimes screws me.) All in all, STAB Sucker Punch cleans up the scarfers and late game sweepers that could finish off my team (glares at Specs Yanmega) and Pursuit finishes off the 3 trap team that I have oh so enjoyed running.

Rate away.
 
Threat Down:

This Threat list shamelessly ripped off from Sui89 because I'm too lazy to make my own.

Black means the Pokemon is not a threat.
Orange means the Pokemon is a mild threat.
Red means the Pokemon is a thorn in this team’s side.

dpiconani359.gif
Absol – Unboosted Vacuum Wave can OHKO with SR. Donphan can take its hits and hit back hard with EQ. Hochkrow can Superpower or Sucker punch it. Not too much of a threat.

dpiconani334.gif
Altaria – Magneton can set up on and kill the defensive ones with HP Ice. Milotic can Ice Beam, Honchkrow can Sucker Punch, Donphan can Ice shard, Fake Out/Return combo does loads to it.

dpiconani424.gif
Ambipom – As a lead, they usually run Timid max speed to outspeed me, but lose out on the power necessary to dent my Donphan, so he's my initial switch in. Toxicroak can Vacuum Wave it later, Honchkrow can Sucker Punch or Superpower, but both of them take a huge hit from Fake Out.

dpiconani059.gif
Arcanine – Both Milotic and Donphan can handle his attacks and OHKO him back.

dpiconani184.gif
Azumaril – Fake Out + Return kills it while Aqua Jet fails to OHKO. Speaking of Aqua Jet, Toxicroak sets up on the CB versions. Honch can take an Aqua Jet and kill with Drill Peck (Aqua Jet would hit before SP, causing it to fail.) Milotic can tank it and use HP Grass for the 2HKO.
dpiconani009.gif
Blastoise – Magneton can 2HKO, Milotic can wall, Toxicroak can set up.

dpiconani257.gif
Blaziken – Milotic hard counters it, but if she's down and it carries Vacuum Wave, I'm in a tight spot. Donphan can handle the physical versions but is 2HKO'd by Fire Blast.

dpiconani113.gif
Chansey – Honchkrow can do terrible things to Chansey. Pursuit if it switches, OHKO it with Superpower if it stays in. Ambipom can take a hefty chunk out with Pursuit or Return as well. If they predict well or I predict wrong and Chansey stays alive for too long, a stall team will beat me due to the sheer number of LO sweepers I have.

dpiconani006.gif
Charizard – Milotic and Donphan can handle Bellyzard, who can't switch in on anything on my team safely. Support versions are rare but fragile as well.

dpiconani344.gif
Claydol – Pursuit bait. Ambipom can 3HKO even defensive versions with Fake Out + 2 Returns.

dpiconani036.gif
Clefable – Milotic 2HKOs most versions, Magneton 2-3HKOs most versions, Ambipom 2HKOs, Honchkrow OHKOs, Donphan 2HKOs...etc

dpiconani232.gif
Donphan – Milotic OHKOs. If it's CB I can get in Honch for free and Pursuit it. Magneton can outspeed and set up on it (but not switch into an EQ obviously), Ambipom 3HKOs defensive versions with Fake Out + 2 Returns.
dpiconani051.gif
Dugtrio - LO versions are a minor threat, they can pick off most of my pokemon that are already low. Fake Out OHKOs the sucker, as does Pursuit, so Ambipom is the perfect revenge killer for it. CB versions are Pursuited to death by Honchkrow. He usually gets a kill, but not 2.

dpiconani452.gif
Drapion – Donphan and Milotic can take its hits and OHKO and 2-3HKO (depending on set) respectively.

dpiconani101.gif
Electrode - RD Lead. 2HKO'd by Ambipom.

dpiconani196.gif
Espeon – Leads are Pursuited by Ambipom, although he might not appreciate the trick they may use. Honchkrow isn't 2HKO'd without SR by anything even the specs version commonly carries and can pursuit it as well as coming in on a choiced Psychic. Milotic can Haze away the Calm Minds in a pinch and out stall it.

dpiconani160.gif
Feraligatr – Rarely gets the chance to set up. If it doesn't carry EQ (for whatever reason) Toxicroak sets up on it and Magneton revenges it. Milo can 2HKO with HP Grass. Mostly, though, I just attack him with whatever I happen to have out then revenge him with Honch, Ambipom, or Toxicroak.

dpiconani282.gif
Gardevoir – Honchkrow SP or Pursuit, anything Ambipom has, Assurance puts a dent into it, and Toxicroak can Dark Pulse it while outspeeding most support sets.

dpiconani297.gif
Hariyama– He can't set up a sub on anything on my team. Bulk Up versions are beaten by any special sweeper as he tends to be defensive on the physical side. Honchkrow can revenge it if it's taken damage as Drill Peck is still a 2HKO on max def +1 Hariyamas.

dpiconani106.gif
Hitmonlee – Donphan is the only one that can take a hit from this monster. If he's gone, Hitmonlee is LO, and he can switch out to avoid my priorities, I'm probably boned.

dpiconani237.gif
Hitmontop – Donphan and Milotic can take whatever he throws at me. Ambipom can Fake Out, Toxicroak resists everything it has and can kill with Sludge Bomb.
dpiconani430.gif
Honchkrow – Donphan's Ice Shard for one. Milo can take a couple hits and Ice Beam it to death. Magneton can take anything not named Superpower and kill it.

dpiconani229.gif
Houndoom – The NP version has a very good chance of destroying my team if Toxicroak isn't around to revenge it with Vacuum Wave.

dpiconani141.gif
Kabutops – Toxicroak OHKOs with Vacuum Wave and is immune to Aqua Jet.

dpiconani115.gif
Kangeskhan – I hate this thing. He can't really set up on anything that's not already weakened, but if it gets behind a sub, I'm in trouble.

dpiconani171.gif
Lanturn – I have immunities to both STABs, so if I predict right, I can either set up Toxicroak or SR or Assurance the switch in. It walls Milotic, Magneton, and Toxicroak and threatens Honchkrow and Donphan, though, so if it's a tank version it can cause trouble. Milo can hit with HP Grass in a pinch, but normally only on the switch.

dpiconani272.gif
Ludicolo – Any one of my priority moves. Toxicroak is never OHKO'd in the rain and OHKOs back with sludge bomb.

dpiconani467.gif
Magmortar – I amost never see these guys, but if I predict wrong, they can be trouble. Milo can take fire attacks, Donphan T-bolt, and Magneton HP Grass or w/e else it carries. The problem being I can't pursuit it because Flame Body seems to be a 100% burn rate (I know it's 30 but I have shitty luck) and that neuters Honch and Ambipom.
dpiconani481.gif
Mesprit – Pursuit bait.
dpiconani350.gif
Milotic – Toxicroak can switch in on surf, set up a NP, and 2HKO it before he dies, but he will most likely die in the process. Magneton easily 2HKOs and my other sweepers can pick off weakened ones, Milotic does nice damage to it, 2HKOing without Max HP.
dpiconani241.gif
Miltank - Honchkrow's Superpower, Vacuum Wave, Fake Out + 2 Returns for defensive versions, and Milo can take care of the curse versions.

dpiconani429.gif
Mismagius – Will-o-Wisp is the only thing I fear from Mismagius, but it can only come in safely enough to actually use it on Ambipom's normal attacks and Taunt/Pursuit kills it without a problem. Still, no one likes a burn. If it switches in on Ambipom's Fake Out, it's dead. Magneton 2HKOs, Milotic 2HKOs, Toxicroak 1-2HKOs depending on precise EVs and if I'm boosted or not.

dpiconani146.gif
Moltres – Priority attacks and SR take care of it. Ambipom outspeeds and 2HKOs with Fake Out + Return.

dpiconani089.gif
Muk – Donphan, Ambipom, Milotic, etc.

dpiconani034.gif
Nidoking – Milotic, Magneton can set up on most sets as long as it doesn't switch in to a ground attack. Ambipom can revenge it.
dpiconani031.gif
Nidoqueen – Toxicroak absorbs its Toxic Spikes, but it is 3HKO'd by Fake Out and 2 Returns.
dpiconani038.gif
Ninetales - Priority and Milotic.

dpiconani139.gif
Omastar - See Kabutops.

dpiconani062.gif
Poliwrath – Toxicroak is my best counter, he can take a Focus Punch and finish him off before he can do any more damage. Honchkrow can Drill Peck it to death if it's not subpunch. Ambipom can pick it off at low HP, etc.

dpiconani233.gif
Porygon2 – Superpower, Vacuum Wave, and Magneton setting up on it.

dpiconani057.gif
Primeape – Donphan and Priority revenge killers.

dpiconani377.gif
Regirock – Milotic is a pretty solid counter to Regirock, only fears Explosion.

dpiconani379.gif
Registeel – Magneton traps and kills. Honchkrow can 2HKO.

dpiconani407.gif
Roserade - Priority decimates it, Milotic's Ice Beam can nail it on the switch in, and Honchkrow can switch in on Sleep Powder.
dpiconani479.gif
Rotom – Ambipom's pursuit and Donphan's Assurance make sure it never gets to set up.

dpiconani254.gif
Sceptile – Specstile can hurt me quite a bit. Magneton can take its attacks and either sub up or hurt it with HP Ice. Priority can handle it to an extent, but it ouspeeds and does serious damage to the majority of my team.

dpiconani123.gif
Scyther – Ice Shard, Sucker Punch, Fake out, and Stealth Rock.
dpiconani080.gif
Slowbro – Magneton can take it, if it lacks Psychic, Toxicroak can set up on it and/or kill it. Pursuit bait for Ambipom at lower HP. Milo's HP Grass can 2HKO.
dpiconani442.gif
Spiritomb – Milotic can take whatever it gives, Haze Calm Mind, and 2HKO with Surf.

dpiconani208.gif
Steelix – Magneton sets up, Milotic can OHKO.

dpiconani277.gif
Swellow – Magneton and Donphan can take its hits and hurt it very badly. Fake Out and Sucker Punch revenge kill it.

dpiconani389.gif
Torterra – Ice Beam, HP Ice, Fake Out + 2 Returns, Sucker Punch. Even if it gets a RP off, it will hardly be for free and allow me to easily revenge kill it.

dpiconani454.gif
Toxicroak – Ambipom deals with it nicely if it is the physical set. Milotic 2HKOs with Ice Beam if it comes in on a Surf. Honchkrow can Drill Peck it, Donphan can Earthquake it, my own Toxicroak can beat it no matter what set if I weaken it first.

dpiconani157.gif
Typhlosion – Fake Out hurts the leads enough to nullify Eruption as a threat. Milotic can tank them.
dpiconani480.gif
Uxie – Ambipom can pursuit. If it tricks a scarf, it's trapped with pursuit, if it sets up Dual Screens, I Brick Break them. Only Paraflinch Uxie beats Ambipom and Donphan can beat him.
dpiconani003.gif
Venusaur – 2HKO'd by Milo's Ice Beam. Honch comes in on Sleep Powder and OHKOs. Magneton's HP Ice 2HKOs.

dpiconani110.gif
Weezing – He's not really 2HKO'd by much of my team, but almost all my team members beat him 1 on 1.

dpiconani469.gif
Yanmega – There is no team that is not Yanmega weak. I have 4 priority attacks, Stealth Rock, and several people who survive non specs hits and I'm STILL Yanmega weak.
 
Minor thing: Over Assurance, try Rapid Spin on Donphan. It can help out Honchcrow switch in and out easier and can support your team in general.
 
Minor thing: Over Assurance, try Rapid Spin on Donphan. It can help out Honchcrow switch in and out easier and can support your team in general.
I did originally until Stallbreaker Mismagius screwed over my team 3 games in a row by coming in on Donphan, being immune to everything that causes damage (Ice Shard is pitiful when not SE), and burning someone. Haven't had a problem with it since.

The only instance in which it is superior is against a Stall team, but even then I can usually nail their spin blocker on the second switch in and KO with Assurance. The problem being that if Honchkrow goes down before Chansey, I can be in trouble. Otherwise, SR isn't a big enough issue to be too gamebreaking. Honchkrow usually cleans up late game or comes in on its immunities and Pursuits/Sucker Punches, so SR isn't all that big of a deal against offensive teams.
 
I wouldn't change Assurance to Rapid Spin on Donphan. With the set you've got, you've got a really good lure to Missy. Pretend like you're going to Rapid Spin. KO with Assurance on the switch. Assurance is basically the only reason that Missy fears Donphan, which it can cripple with Will-o-Wisp if you don't hit it on the switch in. Keep the set you've got, since it handles one of your threats decently well with that set, and you don't exactly need the spinning support that badly.

This seems like a pretty solid team overall, but I've got a couple things to say that I think might help. First of all, I think that Taunt over Brick Break on Ambipom is probably a good idea. You cited one of the primary reasons for using it to be Dual Screen Uxie, which Taunt also shuts down, not to mention that Taunt also stops Stealth Rock from getting set up by this same Uxie, which will help you later in the match when Honchkrow comes out. Taunt also has the advantage of letting you shut down stall, and namely Chansey, who you've cited as being a problem as well. The only real downside to using Taunt over Brick Break is that you can't handle Registeel as well with Ambipom, which should be okay as long as Magneton is still in the game. I also think that Silk Scarf over Life Orb is a good idea here, since Ambipom's sweeping is really hindered when he takes 10% damage from Registeel coming in to absorb the Fake Out. You don't lose THAT much power by using Silk Scarf, except on Pursuit, and it will help Ambipom stay in the game a lot longer. Normally I would recommend more speed EVs in order to ensure outrunning base 100s too, but if you're ensuring that you can survive a hit from Yanmega, I guess it's better to place the EVs there.

Secondly, I believe that HP Grass over Haze on Milotic would be a good idea. You mentioned it being able to stop things like Curse Registeel and Curse Miltank, but Milotic can already hit those pretty well, especially since it's killing their speed. Plus, if you use Taunt on Ambipom, they won't be able to get more than one Curse in anyway. Using HP Grass would allow you to more easily combat Lanturn (though, obviously you'd have to hit it on the switch), as well as other Milotic better, not to mention you wouldn't have to switch out every time another water type like Slowbro came in to wall Milotic.

That's basically all I have to suggest. I don't guarantee that threat list though, by the way. That was basically me listing all of the UU Pokemon and a couple NU ones a while ago in order to cover everything possible. >.>

Good luck with your team.
 
nice rmt the only thing i suggest is maybe using heat wave on honchkrow if you are so paranoyed of yanmega, other than that great team!
 
I wouldn't change Assurance to Rapid Spin on Donphan. With the set you've got, you've got a really good lure to Missy. Pretend like you're going to Rapid Spin. KO with Assurance on the switch. Assurance is basically the only reason that Missy fears Donphan, which it can cripple with Will-o-Wisp if you don't hit it on the switch in. Keep the set you've got, since it handles one of your threats decently well with that set, and you don't exactly need the spinning support that badly.

This seems like a pretty solid team overall, but I've got a couple things to say that I think might help. First of all, I think that Taunt over Brick Break on Ambipom is probably a good idea. You cited one of the primary reasons for using it to be Dual Screen Uxie, which Taunt also shuts down, not to mention that Taunt also stops Stealth Rock from getting set up by this same Uxie, which will help you later in the match when Honchkrow comes out. Taunt also has the advantage of letting you shut down stall, and namely Chansey, who you've cited as being a problem as well. The only real downside to using Taunt over Brick Break is that you can't handle Registeel as well with Ambipom, which should be okay as long as Magneton is still in the game. I also think that Silk Scarf over Life Orb is a good idea here, since Ambipom's sweeping is really hindered when he takes 10% damage from Registeel coming in to absorb the Fake Out. You don't lose THAT much power by using Silk Scarf, except on Pursuit, and it will help Ambipom stay in the game a lot longer. Normally I would recommend more speed EVs in order to ensure outrunning base 100s too, but if you're ensuring that you can survive a hit from Yanmega, I guess it's better to place the EVs there.

Secondly, I believe that HP Grass over Haze on Milotic would be a good idea. You mentioned it being able to stop things like Curse Registeel and Curse Miltank, but Milotic can already hit those pretty well, especially since it's killing their speed. Plus, if you use Taunt on Ambipom, they won't be able to get more than one Curse in anyway. Using HP Grass would allow you to more easily combat Lanturn (though, obviously you'd have to hit it on the switch), as well as other Milotic better, not to mention you wouldn't have to switch out every time another water type like Slowbro came in to wall Milotic.

That's basically all I have to suggest. I don't guarantee that threat list though, by the way. That was basically me listing all of the UU Pokemon and a couple NU ones a while ago in order to cover everything possible. >.>

Good luck with your team.

I think I'll test Taunt on Ambipom, I'm leery about giving up the Life Orb, though, 10% is still quite hefty, and 30% on Pursuit means I lose out on valuble damage on Chansey when it switches out. He's also not really designed to sweep large parts of the team, but as a revenge killer. Often times, Fake Out will KO if they stay in, Pursuit if they switch, so as long as I pick the right one, I can pick off most anything in the tier. Add to that it gives him enough power to take out any lead bar Yanmega and at the very least dent something else before I even have to switch to another sweeper.

The only thing significant that HP Grass would do is hit other Milotic and Slowbro. Really, though, I have nothing that can take Calm Mind Slowbro as my Physical sweepers fail to 2HKO him, Ambipom will take a huge hit if he switches into an attack, then taunts, and he can stall out the special sweepers with CM and Slack Off. I've also seen some CM Uxies around that give me pause, and that set can actually beat Sub/charge Rotom that's everywhere now as Charge Beam never OHKOs without a boost. It also halts (but can't really kill) DD Feraligatr and DD Lapras.

nice rmt the only thing i suggest is maybe using heat wave on honchkrow if you are so paranoyed of yanmega, other than that great team!

Have you even played UU before? <_<

1) Honchkrow is OHKO'd by Yanmega after SR even if it's not specs'd.
2) Drill Peck hits Yanmega for Super Effective damage
3) Drill Peck gets STAB
4) Drill Peck allows me to not split attack and special attack EVs.
5) Superpower does more damage to all UU Steel types than Heat Wave.
6) Sucker Punch OHKO's Yanmega after SR before he can kill Honchkrow.
 
Problems:

@ threat list

How to fix:

I'll go by what the threat list says. Firstly, I don't know what the EVs on Milotic are doing, its a bit arbitrary. You'd want to maximize its Defense and HP to deal with the famous Fire-types (Blaziken and Magmortar). Go for 252 HP / 252 Def / 6 SpD. You still can't beat Blaziken with the current EV spread you had before, its safe to say the needed bulk is helpful when you can deal with Hitmonlee and Fire-types. I'd go for Hidden Power Grass to defeat DD Feraligatr, who will really do a number on your team. Whilst Haze is still a pluasible on ur moveset, I'd give HP Grass a try. That's one way to handle your prominent threats. Also, those attack EVs on Donphan is not necessary. Earthquake is a surefire 2HKO on Registeel anyways and 6 Atk will 2HKO Rotom and Mismagius. I'd go for the standard 252 HP / 6 Atk / 252 Def spread, which will generally help you cushion Fighting-type attacks if Milotic has gone down. You'd want Milotic taking it though due to the fact it has Recover to heal off the damage. overall gl with this.
 
Problems:

@ threat list

How to fix:

I'll go by what the threat list says. Firstly, I don't know what the EVs on Milotic are doing, its a bit arbitrary. You'd want to maximize its Defense and HP to deal with the famous Fire-types (Blaziken and Magmortar). Go for 252 HP / 252 Def / 6 SpD. You still can't beat Blaziken with the current EV spread you had before, its safe to say the needed bulk is helpful when you can deal with Hitmonlee and Fire-types. I'd go for Hidden Power Grass to defeat DD Feraligatr, who will really do a number on your team. Whilst Haze is still a pluasible on ur moveset, I'd give HP Grass a try. That's one way to handle your prominent threats. Also, those attack EVs on Donphan is not necessary. Earthquake is a surefire 2HKO on Registeel anyways and 6 Atk will 2HKO Rotom and Mismagius. I'd go for the standard 252 HP / 6 Atk / 252 Def spread, which will generally help you cushion Fighting-type attacks if Milotic has gone down. You'd want Milotic taking it though due to the fact it has Recover to heal off the damage. overall gl with this.
I have never lost my Milotic to a Blaziken and I switch him into Fire Blast all the time. The spread that beats it is standard Mixkin which is outsped and OHKO'd. The 252 SpA EVs are what makes him unique and allows him to do a number on his counters: Bulky grass types. The remaining EVs were alotted to take care of Blaziken through either outspeeding or surviving.

To elaborate on the Blaziken issue, the common "wall breaker" Blaziken that Heysup and others brought to popularity runs a 240 Atk/252 SpA/16 Spe spread with a Rash (+SpA -SpD) nature. 16 Spe is an even 200, 56 on Milotic is 212, allowing it to outspeed while maintaining enough defenses to stop it.

The only person DD Feraligatr is setting up on and surviving is Donphan whom I usually sacrifice (unless there's a fighting threat up still, but usually by the time DD gatr comes out, there isn't) to do enough damage for any of my priority to take care of.

I'll try HP Grass, though, since it's been suggested twice. Haze has saved my ass a few times, but it does go largely unused.

@Donphan:

I EV'd him to not be 3HKO'd by Hitmonlee's Close Combat, which is the strongest attack I absolutely need him to survive. His base speed is so shitty that it's not worth dumping extra EVs into speed and the extra HP really wouldn't do too much. ATK is the logical choice to help him do more neutral damage and allow me to 2HKO Mismagius even if I miss her on the switch (although the burn would likely prevent that), and OHKO her straight up if I do catch her on the switch.

I have Magneton to set up on Registeel, why would I switch Donphan in...
 
Out of the Fire-types, Magmortar can do a bigger number than Blaziken will. Sorry for not elaborating on the bigger threat.

Donphan T-bolt, and Magneton HP Grass or w/e else it carries.

This is how you handle it from your words. Milotic takes the Fire-type attack, Thunderbolt to Donphan and most users or at least some might lean towards a secondary Fire Blast, which will KO Donphan or your Magneton switch-in. I don't know I'd really lean towards the defensive EV spread to ensure Magmortar will never 2HKO you with FB followed up with Thunderbolt. Hitting bulky grass is not a big concern, but I dont know you could try the EVs out and tell me if it was effective
 
Out of the Fire-types, Magmortar can do a bigger number than Blaziken will. Sorry for not elaborating on the bigger threat.



This is how you handle it from your words. Milotic takes the Fire-type attack, Thunderbolt to Donphan and most users or at least some might lean towards a secondary Fire Blast, which will KO Donphan or your Magneton switch-in. I don't know I'd really lean towards the defensive EV spread to ensure Magmortar will never 2HKO you with FB followed up with Thunderbolt. Hitting bulky grass is not a big concern, but I dont know you could try the EVs out and tell me if it was effective

Almost every Magmortar I see is choiced, then mostly specs (although scarfed is apparently more popular.). So yes, it requires prediction, but I have the ability to check everything he throws at me. Perhaps in theory LO Magmortar could give me trouble, but it's SR weakness means that he's easily picked off by priority.

Honchkrow Sucker Punch: (86.60% - 102.06%)
Honchkrow Pursuit on switch: (86.60% - 102.06%)
Ambipom Fake Out: (55.67% - 65.98%)
Ambipom Return: (94.85% - 111.68%)
Ambipom Pursuit on switch: (49.48% - 58.42%) (Cannot switch into SR again)
+0 Toxicroak Sludge bomb: (51.89% - 61.17%) (Cannot switch into SR again)
+2 Toxicroak Sludge bomb: (103.44% - 121.99%)

I won't bother with the Surf or EQ calcs. Theoretically, it could revenge kill one of my slower guys (Outspeeds Magneton and Milotic), but I can revenge kill it easily.

Ever since I started running this team, Magmortar has always been on the receiving end of a sweep on my part, usually +2 Toxicroak or Ambipom, both of which can outspeed and OHKO.

If anything, Blaziken is the bigger threat if it carries Vacuum Wave which breaks Sucker Punch and prevents Ambipom from revenging it unless it's in Fake Out range.
 
Bump. Changes have been good so far, but with me leaving on vacation, I haven't had much time on shoddy. Still looking for some more rates :)
 
Back
Top