ok so this team started off pretty good but now its in a bit of a slump, a couple of the losses were due to very unlucky hax but it still needs
help
Changes Made In Bold
The Lead

Azelf@focus sash
Naive
252 spA 252 spe 4 atk
Explosion
Fire blast
Stealth Rock
Psychic
god this thing is standard but it works wonders. almost always gets off SR except against weavile and aero, weavile taunts, azelf fire blasts, weaviles sash activates, azelf still has his sash, point is, this can weaken weavile and put up SR later, SR is extremely valuable though and it adds up through switches, this usually doesnt explode right away but usually explodes on there late game sweeper, in like 6 games i fought with it, its exploded on 3 suicunes giving me the win, whether to keep this spread or run 200 atk 56 spA and 252 spe is unknown at this point.
Mid Game Denters and Supporters
These are the guys who come in mid-game to put some holes in my oppnents Defensive Core. They work pretty good together, both hurting or killing bulky waters and steels, and statusing anything who could prove trouble who might be hard to get past in the late game

Testing this so whatever I say it counters thats just on paper
Zapdos@Leftovers
Bold
Pressure
252 hp 220 def 36 spe
Discharge
Heatwave
Roost
HP ice
this is my Defensive tank and he counters and checks so many threats(on paper). Gyrados, Scizor, and salamence. HP ice over Grass because heatran has HP grass and swampert loves to come in on him as much as zapdos. Roost allows zapdos recovery and rids him of Ice/rock weakness, discharge is STAB and has a 30% chance of paralyzing those big hitters.

Heatran@LifeOrb
Naive
Flash Fire
252 spA 252 spd 4 atk
Fire Blast
Explosion
Earth Power
HP Grass
another reason for HP grass on heatran, swampert will wanna switch in on heatran to and than he gets destroyed by HP Grass along with other bulky waters, Fire Blast is for STAB and with Life Orb its just incredibly devastating, earth power hits fires, rocks, and just helps with coverage, Explosion is going over SR to kill Suicune who will use heatran as set up fodder, if cune survives than its at very low hp and can be revenge killed, its good mid-game to dent the opponents team so my 2 late game sweepers can come in with bulky waters and steels out of the way
Late Game Sweepers
My sweepers who come in when there counters are gone, they set up and just wreak havoc, once they set up its usually GG as long as they arent brought in to early

Scizor@Life Orb
Adamant
Technician
232hp 252 atk 24 def
Swords Dance
Roost
Brick Break
Bullet Punch
Well i wanted a bulky sweeper, this spot used to have SDluke but I found it way to hard in this offensive metagame to set him up, than I thought who would be lucarios best replacement and scizor was just obvious. I wanted this to be bulky so i put in a bulky ev spread. I dont know why I would want speed its got a frickn priority move, Brick Break is over superpower because it contradicts Swords Dance and this Scizor is supposed to be bulky which superpower also contradicts, its also not hard to get +6 with him so that power drop wont matter at all, it also breaks screens, roost goes great with something this bulky because he can keep setting up, there hasnt been a situation where I have wanted X-Scissir over roost

Salamence@Life Orb
Adamant
Intimidate
252 atk 252 spe 4hp
Outrage
Earthquake
Flamethrower
Dragon Dance
My favorite sweeper, this works best in late game but can really sweep at any time because even bulky steels take 50+% from LO DD outrage, once ive DD'd its good game, flamethrower over fire blast because with adamant nature fire blast still 2hkos skarm and flamethrower is more accurate and will OHKO scizor and forretres
The Glue
The one that keeps this team from being 6 individual pokes and lets them have synergy.

Bronzong@Light Clay
Relaxed
Levitate
252 Hp 152 atk 8 Def 96 spD
Explosion
Gyro Ball
Light Screen
Reflect
Not sure if this ev spread is outdated, I know the 8def is so it can survive a +2 fire fang from garchomp. Whatever. This is the glue for a couple of reasons. It has great typing and can take hits for the team. He is Flash Fire bait for heatran. Levitate is awesome. It counters mamoswine/weavile who could be trouble in certain circumstances. I have 2 late game sweepers who have to set up, one is weak to SR, screens allows them to take more hits and set up easier, also makes it easier for my Mid-game denters to do there job.
Threats
Salamence: Bronzong can come in on DD versions, screen making outrage a 3hko, and than hit with a superpowered gyroball, zapdos isnt let it do anything soon, zapdos can revenge kill any variant except jolly/naive ones with a DD under there belt, this makes it easier for brnozong
Gyrados: zapdos destroys it, only problem is gyrados is often saved for late game where zapdos may be gone or very weak, still, zapdos destroys and so does salamence with a DD,
Tyranitar: This is one reaso why scizor is here, he can revenge kill DD/scarf variants or use them as set up fodder, physical versions have trouble with Zong, i also have 3 steels who dont mind sandstream
SDluke: if its adamant or doesnt have stone edge/ice punch salamence can kill it, zapdos revenge kills it but takes a hefty amount from LO +2 extremespeed
Zapdos: If it has HPgrass than salamence and heatran can throw a party, if it has HP ice, heatran still will kill it with Fire Blast, it wont enjoy a 349 STAB thunderbolt
Heatran: Hp Iceless ones are just asking salamence to rape it, especially if screens are up making ones who have dragon pulse screwed for salamence, Choice ones are revenged by my own heatran, zapdos thunderbolt and hurts and he can u-turn out to get heatran a Flash Fire boost, if its leading gengar wins as long as its not scarfed(most arent) and focus blast hits, worst case scenario gengar destiny bonds
Suicune: a real bitch to handle, most come in on gengar though so he can kill them if sash is intact and destiny bond on it
Metagross: Bronzong laughs, so does zapdos, heatran kills it if it doesnt EQ
help
Changes Made In Bold
The Lead

Azelf@focus sash
Naive
252 spA 252 spe 4 atk
Explosion
Fire blast
Stealth Rock
Psychic
god this thing is standard but it works wonders. almost always gets off SR except against weavile and aero, weavile taunts, azelf fire blasts, weaviles sash activates, azelf still has his sash, point is, this can weaken weavile and put up SR later, SR is extremely valuable though and it adds up through switches, this usually doesnt explode right away but usually explodes on there late game sweeper, in like 6 games i fought with it, its exploded on 3 suicunes giving me the win, whether to keep this spread or run 200 atk 56 spA and 252 spe is unknown at this point.
Mid Game Denters and Supporters
These are the guys who come in mid-game to put some holes in my oppnents Defensive Core. They work pretty good together, both hurting or killing bulky waters and steels, and statusing anything who could prove trouble who might be hard to get past in the late game
Testing this so whatever I say it counters thats just on paper
Zapdos@Leftovers
Bold
Pressure
252 hp 220 def 36 spe
Discharge
Heatwave
Roost
HP ice
this is my Defensive tank and he counters and checks so many threats(on paper). Gyrados, Scizor, and salamence. HP ice over Grass because heatran has HP grass and swampert loves to come in on him as much as zapdos. Roost allows zapdos recovery and rids him of Ice/rock weakness, discharge is STAB and has a 30% chance of paralyzing those big hitters.
Heatran@LifeOrb
Naive
Flash Fire
252 spA 252 spd 4 atk
Fire Blast
Explosion
Earth Power
HP Grass
another reason for HP grass on heatran, swampert will wanna switch in on heatran to and than he gets destroyed by HP Grass along with other bulky waters, Fire Blast is for STAB and with Life Orb its just incredibly devastating, earth power hits fires, rocks, and just helps with coverage, Explosion is going over SR to kill Suicune who will use heatran as set up fodder, if cune survives than its at very low hp and can be revenge killed, its good mid-game to dent the opponents team so my 2 late game sweepers can come in with bulky waters and steels out of the way
Late Game Sweepers
My sweepers who come in when there counters are gone, they set up and just wreak havoc, once they set up its usually GG as long as they arent brought in to early
Scizor@Life Orb
Adamant
Technician
232hp 252 atk 24 def
Swords Dance
Roost
Brick Break
Bullet Punch
Well i wanted a bulky sweeper, this spot used to have SDluke but I found it way to hard in this offensive metagame to set him up, than I thought who would be lucarios best replacement and scizor was just obvious. I wanted this to be bulky so i put in a bulky ev spread. I dont know why I would want speed its got a frickn priority move, Brick Break is over superpower because it contradicts Swords Dance and this Scizor is supposed to be bulky which superpower also contradicts, its also not hard to get +6 with him so that power drop wont matter at all, it also breaks screens, roost goes great with something this bulky because he can keep setting up, there hasnt been a situation where I have wanted X-Scissir over roost
Salamence@Life Orb
Adamant
Intimidate
252 atk 252 spe 4hp
Outrage
Earthquake
Flamethrower
Dragon Dance
My favorite sweeper, this works best in late game but can really sweep at any time because even bulky steels take 50+% from LO DD outrage, once ive DD'd its good game, flamethrower over fire blast because with adamant nature fire blast still 2hkos skarm and flamethrower is more accurate and will OHKO scizor and forretres
The Glue
The one that keeps this team from being 6 individual pokes and lets them have synergy.
Bronzong@Light Clay
Relaxed
Levitate
252 Hp 152 atk 8 Def 96 spD
Explosion
Gyro Ball
Light Screen
Reflect
Not sure if this ev spread is outdated, I know the 8def is so it can survive a +2 fire fang from garchomp. Whatever. This is the glue for a couple of reasons. It has great typing and can take hits for the team. He is Flash Fire bait for heatran. Levitate is awesome. It counters mamoswine/weavile who could be trouble in certain circumstances. I have 2 late game sweepers who have to set up, one is weak to SR, screens allows them to take more hits and set up easier, also makes it easier for my Mid-game denters to do there job.
Threats
Salamence: Bronzong can come in on DD versions, screen making outrage a 3hko, and than hit with a superpowered gyroball, zapdos isnt let it do anything soon, zapdos can revenge kill any variant except jolly/naive ones with a DD under there belt, this makes it easier for brnozong
Gyrados: zapdos destroys it, only problem is gyrados is often saved for late game where zapdos may be gone or very weak, still, zapdos destroys and so does salamence with a DD,
Tyranitar: This is one reaso why scizor is here, he can revenge kill DD/scarf variants or use them as set up fodder, physical versions have trouble with Zong, i also have 3 steels who dont mind sandstream
SDluke: if its adamant or doesnt have stone edge/ice punch salamence can kill it, zapdos revenge kills it but takes a hefty amount from LO +2 extremespeed
Zapdos: If it has HPgrass than salamence and heatran can throw a party, if it has HP ice, heatran still will kill it with Fire Blast, it wont enjoy a 349 STAB thunderbolt
Heatran: Hp Iceless ones are just asking salamence to rape it, especially if screens are up making ones who have dragon pulse screwed for salamence, Choice ones are revenged by my own heatran, zapdos thunderbolt and hurts and he can u-turn out to get heatran a Flash Fire boost, if its leading gengar wins as long as its not scarfed(most arent) and focus blast hits, worst case scenario gengar destiny bonds
Suicune: a real bitch to handle, most come in on gengar though so he can kill them if sash is intact and destiny bond on it
Metagross: Bronzong laughs, so does zapdos, heatran kills it if it doesnt EQ