Rejected "No RNG" custom rule for challenges

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As a 1v1 player, I often challenge myself in order to test battle mechanics or to find the best sequence in a matchup. I am sure players of other metas do this too.

It is frustrating when the sequence is ruined by a 5% chance miss or by a critical hit, and you have to start all over again. I am fully aware that this is part of the game, however when you're testing a sequence you don't necessarily need to take miss/crits into consideration (unlike damage rolls).

I am therefore suggesting having a custom rule for challenges that would effectively make all hits 100% accuracy and never crit.

:)
 
+1 to this, wondering if u can make it so each rng factor can be toggled off, on, eg always crit, always flinch, always hit, always sludge wave poison, always full para, always maxroll, always minroll, sleepturns=1,2,3 etc by use of command if both players type the command. this can be helpful when u need to test a specific sequence that may need at least 1 turn of paralysis or 1 turn of spa drop. a common example is in SWSH 1v1, where Entei's Sacred Fire has a 50% chance to burn, flipping many matchups. this can be annoying to test matchups against, as you will have to often reset to try the matchup again. Furthermore, making it a command in game will allow for when you to toggle rng in between turns, such as Togekiss Air Slash flinches where you can condition yourself to only have 1 turn of a missed flinch, then toggle always flinch back on.

this overall makes stuff better and easier to lab out matchups, as even recently i had to lab out hisuian goodra vs choice scarf cresselia, which ended up taking me a long time as it takes many turns.
 
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