No Scizor, No Problem: OU RMT

If Scizor is used on approximately 30% of teams on Shoddy, that just means he's not used on 70% of team, and 70% of people can't be wrong. This team wasn't designed to counter Scizor, although 4 of the 6 resist his main attack. This team does assemble some of the games most powerful strikers, excluding the big metal bug.

My criminal assailants are as follows:
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And now for the team itself. And Leading things off is...

Starmie
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Spenny @ Leftovers
Timid/ 4 HP/ 252 Spe/ 252 SpA
Natural Cure
-Surf
-T-Bolt
-Rapid Spin
-Ice Beam

Still the best spinner in the OU tier IMO. Mainly because he's not always a spinner. This lead variant packs a lot more power than my last Starmie, and with the type coverage I get, I can greatly cripple or take out many of the popular leads including Metagross, T-tar, Infernape, Gliscor, and Roserade. I can handle defensive versions of Swampert, but Azelf gives me the creeps. I'd rather not take a chance that it's special attack is T-bolt, and if it is, it just alows my Jolteon a free switch-in and a shadow ball right to the face.

Gyarados
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Gyro @ Life Orb
Jolly/ 76 HP/ 108 Atk/ 156 Def/ 168 Spe
Intimidate
-Ice Fang
-Dragon Dance
-Waterfall
-Stone Edge

As often as my previous Gyarados set lead to sweeps, this set has easily doubled that amount. Mainly because instead of being a lead, I can switch him in on something like a CB Scizor stuck on bullet punch, and the additional defense allows me to get two or three DD's off with still about half health and the sweeping commences, unless I run into a Suicune who is a 3HKO with stone edge, that is if I can hit with three stone edges in a row. This set has also helped me with a pokemon that previously destroyed my Gyro, Latias who I can now OHKO with +2 DD Ice Fang on any set that doesn't run max defense.Stone edge has helped too by preventing other Gyaradoses from setting up on me and ice fang stops grass pokemon from having impunity.


Jolteon
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Happy @ Leftovers
Timid/ 4 HP/ 252 Spe/ 252 SpA
Volt Absorb
-Substitute
-Shadow Ball
-T-Bolt
-HP Grass

The most obvious teammate for a team with three electric weaknesses would be someone who could not only resist the gratuitous electric attacks that are thrown my team's way, but could also heal from those attacks. Enter Jolteon. Jolteon is the bread and butter of my team. Even without a scarf, he acts as a reliable revenge killer, unless spikes are present, and he's just a general wall for electric attacks. The HP grass is a very safe bet 99% of the time because when I come in on a water pokemon and I know the team already has a grounder ready to halt a T-bolt, I can just grass them for a guaranteed super effective on either, unless they throw a change up in there, or if their grounder is Flygon, in which case I just send in Gyarados to have a field day. The sub is really helpful when I can predict the switch as it allows me to get two hits on their Jolteon counter which will kill many earthquake carriers such as Salamence. I chose leftovers over life orb because I really need Happy to stay alive being that he's my only electric counter and added damage from my attacks won't help my situation.

Skarmory
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Metalfenix @ Leftovers
Impish/ 252 HP/ 176 Def/ 16 Spe/ 64 SpD
Keen Eye
-Stealth Rock
-Brave Bird
-Roost
-Whirlwind

Like I said earlier, entry hazards are the biggest deal in the metagame. I think a phazer is important on just about any team because 99% of the time, the other team will have at least one pokemon who can set-up, maybe not necessarily on a few of your team, but better safe than sorry.He can, however, come in on a LO boosted Draco meteor from Salamence or Dragonite and it does slightly more than half from Sally, and slightly less than half from Dragonite, which gives you a perfect opportunity to roost off the damage the next turn when they most likely switch. And generally I can manage to pull off the whirlwind shenanigans when they have only stallers and physical dragons remaining. Since the only means of damage inducing status my team has is a burn from fire blast, I elected to remove spikes and replace it with brave bird which effectively kills any chance a whirlwind sweep, but it does provide me a rare opportunity to win a one on one with Skarmory, even though it's very rare.


Gengar
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Gengar @ Choice Scarf
Timid/ 4 HP/ 252 Spe/ 252 SpA
Levitate
-Shadow Ball
-T-Bolt
-Focus Blast
-HP Ice

Jolteon is my team's pseudo revenge killer because of his higher speed, but the true pokemon with a vendetta is Gengar with a blistering Spe of 525 with specs and a respectable SpA of 359. I dropped the specs for the scarf because of the Gyro revamp which makes taking out Latias less of a hassle for my team so I no longer have to sacrifice speed for power and Gengar to Latias in general. I chose HP Ice because of Jolteon's HP grass and I didn't go with fire because Gyro can already handle the Scizors that come my way by resisting three of his main attacks.


Salamence
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Sallie @ Life Orb
Mild/ 84 Atk/ 204 Spe/ 216 SpA
Intimidate
-Draco Meteor
-Outrage
-Earthquake
-Fire Blast

Good 'ol Mixmence. What can this thing not kill? No pokemon resists all three types and only Ludicolo even resists two of them. With the adjustment of the Jolteon set, I no longer am aloud a speed boost to this dragon, but even with the boost, it didn't stop the #1 threat to Sallie's existence, ice shard. However, Sallie's sacrifice betters the entire team by giving it one more weapon, prolonging the life of my electric counter, and Sallie doesn't lose that much value at all. Scarf Flygon and Latias are the only dragons I have to fear coming in and being a threat to Sallie speed wise, seeing that most ice type carry ice shard anyway.



And there you have it, my solution for a team that doesn't require Scizor and could bottle him up too. I've used it for a while as my main team with other tests here and there, but I haven't really made many changes to it since its conception, the main one being the Gyrados item switch, and I feel its a good team but is just lacking a little push to be a great team. So, as usual, any helpful advice will be gratefully appreciated and any changes I decide to make will be posted in bold italics. Thanks again.

Thank you to those who've contributed so far. The changes have made the team much more successful in situations that I previously failed in.
 
Not a full rate, i just wanted to know what baton pass on jolteon was for. Theres nothing too threatening with the boost so wouldnt sub be better? Also for one advocating that they have no scizor troubles it can switch in on gengars shadowball and pursuit away and your starmie doesent threaten it at all.
 
Focus sash on jolteon? I am just wondering how often does it actually work out. With all the common super fast stealth rock leads, plenty of people can set it up on jolteon, not to mention sand storm from common hippowdon/ttar leads.

I would suggest replacing hp ice with substitute and giving him a salac berry for the speed pass. This will ease prediction considerably, and gives you a safe guard while passing to your Mence and if you dont have the sub broken, a safe guard to ice shard or a super fast scarfer like gengar. Your Mence should still be faster than almost any poke with salac berry because it is like getting ddance speed.

Happy @ Salac Berry
Timid/ 4 HP/ 252 Spe/ 252 SpA
Volt Absorb
-Substitute
-Baton Pass
-T-Bolt
-HP Ice

Hope this helps.
 
Focus Sash on anything that isn't a lead= useless with stealth rock, Switch Agility to Substitute on Jolteon, it will be more effective.
 
Why are people saying switch to substitute, it's not agility thats wrong, it's focus sash? agility is fine, if it works for you, it works, but you should change focus sash to say a pinch berry or leftovers.
 
How is agility fine when he has nothing to pass to? Salamence is either gonna be locked into outrage or lowering its stats with draco meteor. Really i think everything on the team would prefer a free switch or sub than a useless speed boost to an already fast team.

Edit: I too reckon that waterfall and earthquake is redundant. I would recommend either bounce for a strong alternate stab or stonedege for oposing gyarados, zaptos and salamence.
 
Why are people saying switch to substitute, it's not agility thats wrong, it's focus sash? agility is fine, if it works for you, it works, but you should change focus sash to say a pinch berry or leftovers.

Heh, yeah both Focus Sash and Agility work fine. Agility while opponent activates Focus Sash, then pass the +2 Speed Boost? to whom? your pokemon's are fast enough to beat other pokemons.

I want to suggest something. Change Agility > Substitute. Trust me it works better. You can pass Sub to Salamence/Gengar/Gyarados. Salamence would wreck with Outrage, Gengar is pretty unstoppable with that kind of coverage, Gyarados behind a Substitute would mean a free Dragon Dance, see the difference? also, change Focus Sash > Salac Berry. Jolteon is fast enough to get 3 Subs and activate Salac berry. Aerodactyl and Ninjask are the only pokemons that can Speed tie/Outspeed Jolteon so Agility isn't needed, besides Salac Berry's boost is equivalent to +1 which is good for your sweepers. Anyways, Sub down until Salac Berry activates and Pass it to Salamence/Gyarados/Gengar.

That is the only thing that I can suggest now. Hope I helped! Good Luck!
 
The posts above covered most things I was thinking about, but why do you use Waterfall and Earthquake for Gyarados? Ground and Water have extremely redundant coverage, and the type pairing is resisted by many of the more common OU Pokemon (Latias, Salamence, Gyarados, Celebi). I would recommend Return or Stone Edge instead of Earthquake. Also, Skarmory is a great Pokemon to switch into Outrage, but DD Salamence almost always has Fire Blast, which will do upwards of 80% to Skarmory. Having no attacks makes it extremely susceptible to anything with Taunt as well, specifically from Gyarados.

Edit: I don't get why you'd want to Baton Pass with Jolteon on this team, but I agree with the guy above about Substitute being a better idea. Petaya and Starf are other berries that might work- most of your team is pretty fast, and Gengar or Starmie would be extremely dangerous with a special attack boost.
 
Your team has trouble against DD salamence and DD gyarados.
First i suggest giving gengar a choice scarf. With a timid nature, he will force a speed tie against scarflatias and will outspeed scarf flygon, standard scarf gengar, scarf ttar, scarf pory-z, etc. You should replace hp fire with hp ice in this case though.
Hp fire is unessicary since scizor isnt a threat when you have skarm and gyarados on your team. also a jolteon behind a sub beats scizor. Magnezone is also dealt with by scarf gar. DD mence and gyara aren't a problem either since gengar will still outspeed after one DD on mence.

Now that you have a good revenge killer jolteon can be used more effectivly on your team. you run subsweeper.

Jolteon@ leftovers / life orb
modest / volt absorb
252 spA/ 252 spe / 4hp
-Substitute
-Thunderbolt
-Shadow ball
-Hp grass

This thing sweeps behind a sub amazingly, having great type coverage as well. it helps deal with gyara , pert, rotom, latias, etc, etc.

hope i helped.
 
I think a much better option as a lead would be either Skarmory, or an offensive spinner Starmie. Starmie allows you to keep rocks off the field for Salamence and Gyarados, and well as serving as a great anti-lead. Skarmory gets pressure on the opponent early with Spikes damage, but generally can't do anything besides set up. I think it'd be better for your team to go with Skarmory since it's offensive and causes a lot of switches, but it's up to you. Another thing I want you to try is ScarfGengar over your current set. Gyarados and Salamence pose significant threats to your team, and with htis change, you can revenge kill them easier with Thunderbolt and HP Ice respectively. I'd try a set of Shadow Ball, Explosion, HP Ice, and Thunderbolt. I hope this helps, and good luck with the team!
 
I agree with the above comment, though leaning towards offensive spinner Starmie, as Skarmory can be completely shutdown whereas Starmie cannot.

Also, Dragon Dance Salamence can really hurt your team. I suggest swapping Gengar to a choice scarf set and switching up Jolteon. I agree with everyone else saying it's not needed for you to pass agility to any of your member, plus Focus Sash isn't the best option. It becomes more viable if you lead with Starmie, but the point remains, passing agility won't help anyone too much. A substitute on the other hand could potentially let Gyarados/Salamence switch in freely as they try to EQ. As is, if you lose your Jolteon, your team would have absolutely no electric resistances. Life Orb Starmie could switch in and sweep your team (I think gengar dies to hydro pump, but I'm not sure with this one), same as specs t-bolt Jolteon. Life Orb Latias poses a similar threat as well, especially with Gengar running HP Fire. I don't know how useful Gyarados is for your team synergy, but maybe consider running a Life Orb Mamoswine.
 
Your team has a serious problem against Rotoms due to you having no pokemon to switch in and deal with it effectively, rather you rely on your revenge killer, Gengar or Mixmence. Your Gyarados, Skarmory and Starmie all lose to STAB Tbolt from most likely any Rotom and Jolteon would probably get walled due to it NOT having Shadow Ball. Gengar would most likely lose when switching into a Shadow Ball. I would suggest you take out HP Ice for Shadow Ball on Jolteon so you have a reliable counter to Rotom. Jolteon's Volt Absorb ability allows it to switch into a Tbolt from Rotom and heal itself in the process which makes it quite an effective counter.
 
as omgiscal mentioned, a rotom appliance can cause issues for this team. Especially the sub charge set. Also, Starmie will occasionally get owned by a Rapid spin blocker (I'm looking at you scarfed rotom appliances!) So focusing on getting rid of entry hazards isn't the best thing to do. Personally, people always have a way to get rocks up. Because of this, replacing Focas sash on Jolteon to Leftovers is recommended. Or you can replace Jolteon for a Magnezone. The impression I got from the title "No Scizor, No Problem" was that I'll see an OU team built around Magnezone. The UFO guy is probably the best Scizor counter in today's metagame.

If you decide to use magnezone over jolteon, please consider this set.

Magnezone Hasty @ leftovers/252 sp.atk/40 hp/216 spe
HP Grass / Thunder Bolt / Substitute / Explosion


Great team -iShedinja
 
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