
This team has had a LOT of success on shoddy over the past week, I'm benching it for now and letting people play around with it.






My general strategy with this team is to spread status (easy enough leading with a Spore backed by 393 speed) and clean up once powerful threats have been neutered.

Breloom@Choice Scarf
Effect Spore, Jolly
28 HP, 252 Atk, 228 Spd
~Spore
~Superpower
~Seed Bomb
~Stone Edge
Far and away the best and coolest lead I have ever used, he consistently gets a reliable fast sleep to start the match on my terms, and comes back late game to revenge kill. Notable surprise KOs netted are DDTar, DDMence, Starmie, Yanmega and non-scarfed Heatran who think they have an easy kill only to be outsped and OHKO'd.
The only non-scarfed leads who outspeed this are Aerodactyl and Crobat, both of whom are easily handled by Swampert.
Rotom-H@Leftovers
Levitate, Bold
252 HP, 168 Def, 88 Spd
~Thunderbolt
~Shadow Ball
~Overheat
~Will-o-Wisp
An indispensable part of my defensive core, a reliable switch-in to bulky DD Gyara, CB Scizor and a multitude of fighting/ground attacks. The most common switch-in is TTar who will dislike getting burned. Lack of recovery could be an issue here.

Celebi@Life Orb
Natural Cure, Modest
110 HP, 220 SpAtk, 180 Spd
~Leaf Storm
~Thunder Wave
~Hidden Power Fire
~Recover
This Celebi is adapted from the Tinkerbell variant for OU, and works amazingly well. I decided to go with the Celetran combo as I had read good things about it. Absorbs status, spreads paralysis and takes out supposed counters like Lucario and Scizor. Quite often games have been won by timely stalling with recover. Leaf Storm is a surprise KO on Crocune and TTar.

Heatran@Choice Scarf
Flash Fire, Naive
4 HP, 252SpAtk, 252Spd
~Fire Blast
~Earth Power
~Explosion
~Dragon Pulse
Heatran gives me the second half of the amazing Celetran combo, perfectly complementing the forest pixie type-wise. Since I have three fire weaknesses, it is very easy to bait fire attacks and switch for a Flash Fire boost. This is my answer to Gar, Mixape and anything that tries to snag a DD, but I need to be pretty good with prediction before I commit to an attack.

Lucario@Life Orb
Inner Focus, Adamant
252 Atk, 4 def, 252 Spd
~Close Combat
~Extremespeed
~Crunch
~Swords Dance
There used to be a Salamence here, but I felt it was contributing the least to my overall strategy and I dislike being Stealth Rock weak (you will notice I have zero SR weaknesses on this team). Anyway, standard SD Luke, comes in on a crippled non-threat/Blissey/choiced Pursuit user and starts the sweep. I tend to play him very conservatively, only revealing my hand when I've removed major full stops to my sweep such as Mence/Gyara.

Swampert@Leftovers
Torrent, Relaxed
252 HP, 4 Atk, 252 Def
~Earthquake
~Ice Beam
~Stealth Rock
~Roar
An incredibly durable, powerful phazer with excellent coverage and the ability to set up rocks. Once things start getting paralyzed/put to sleep it comes in to wreak havoc, between roar shuffling and anticipating switch-ins it can be a real menace to face psychologically if you don't have an immediate counter.
So that's my team, my win ratio with it after seven days of semi-casual shoddy laddering was 70%, I dare you to do better!
Problem pokémon this team faces include Mixape, LO Gengar, any variant of Latias and HP Grass Zapdos.
Rate/comment :)