Noise Pollution (Currently Peaked 86)

Noise Pollution
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chandelure.png
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slowking.png
cradily.png
stoutland.png

Intro:
I just put this thing together yesterday and skyrocketed from the ~6000 mark (don't ask) up to the top 100. However, since then, I've been hovering around the 90-110 mark, so I feel I could use some advice for the team. For all I know I could be missing an extremely common threat that nobody felt like using yesterday.


No team building crap. I can't remember how this went together and I'm pretty sure nobody looks at that anyway.

The Team:
hippopotas.png

Hippopotas (M) @ Eviolite
Trait: Sand Stream
EVs: 252 HP / 192 Def / 64 SDef
Impish Nature (+Def, -SAtk)
Earthquake/Stealth Rock/Slack Off/Roar

I've always been fond of sandstorm teams, and in UU the hippo is an obvious must. The moveset is a standard support set, setting up rocks and roaring away those who try to set up. The EVs are pretty much thrown together, bt they keep him at nearly 400 defense while netting him a little special bulk so he can at least take some hits.

Changes: None

chandelure.png

Chandelure (M) @ Choice Specs
Trait: Flash Fire
EVs: 124 HP / 252 SAtk / 4 SDef / 128 Spd
Modest Nature (+SAtk, -Atk)
Fire Blast/Shadow Ball/Energy Ball/Hidden Power [Ground]

Wallbreaker Chandelure. This thing nets kills just by switching in, though it has trouble doing just that. Mainly because I can't risk losing it due to its threat potential. This thing is my main answer to steel and fighting types that plague this team. Once it comes in on something safe it just wrecks everything though. Without paralysis support it doesn't live up to its full potential, but it doesn't really have to. The EVs max out power and let it outspeed base 95s with 4 speed EVs (which pretty much means just xatu), it keeps download porygon from getting a special attack boost, and the rest goes into it's bulk, which is much appreciated. Hidden power ground nabs flash fire switch ins, particularly houndoom.

Changes: More speed probably, base 100s can really irritate this, and there are quite a few of them. It wouldn't take much more investment either. Hidden power dragon maybe, since kingdra is such a common counter with higher speed and 4x fire resistance.

gligar.png

Gligar (F) @ Eviolite
Trait: Sand Veil
EVs: 252 HP / 248 Def / 8 Spd
Impish Nature (+Def, -SAtk)
Earthquake/Substitute/Toxic/Roost


Thanks to Psychotic for the suggestion. This provides the fighting check, and acts as a fantastic physical wall. Sand veil is easy to abuse with substitute. Just stall with toxic, sub, and roost.

Changes: None.

slowking.png

Slowking (F) @ Leftovers
Trait: Regenerator
EVs: 248 HP / 84 Def / 176 SDef
Calm Nature (+SDef, -Atk)
Scald/Psyshock/Thunder Wave/Slack Off


Decent special wall. Scald threatens physical attackers with a burn. Psyshock checks Roserade and fighting types pretty well. T-wave spreads paralysis which turns chandelure into an absolute monster.

cradily.png

Cradily (M) @ Leftovers
Trait: Suction Cups
EVs: 252 HP / 4 Def / 252 SDef
Careful Nature (+SDef, -SAtk)
Seed Bomb/Curse/Rest/Sleep Talk

Fantastic set up sweeper. Sandstorm boosts it's special defense up to 516, meaning specs chandelure can't 2KO it, and leftovers+damage variation means it sometimes is a 5KO. After a few curses, it can only be killed by crits, really. Seed bomb is a great attacking move, hitting all its weaknesses neutrally bar steel (and I don't have to worry about any steel type attacks.) The main issues are physical fighting and ice types. Machamp and Cobalion in particular are huge threats to Cradily and the team as a whole.

Changes: None really, I've considered earthquake as the attacking move, but I really don't like the idea of a setup attacker with no means of dealing with a good portion of the tier.

stoutland.png

Stoutland (F) @ Choice Band
Trait: Sand Rush
EVs: 136 HP / 252 Atk / 4 SDef / 116 Spd
Adamant Nature (+Atk, -SAtk)
Return/Wild Charge/Fire Fang/Pursuit

What's a UU sand team without Stoutland? This thing is the revenge killer, and occasionally a sweeper. It's also the anti-chandelure, thanks to pursuit. Fire fang deals with bronzong, wild charge for water types, return for everything else that doesn't resist it. EVs outspeed max speed base 100s with a neutral nature and a choice scarf. Since nobody puts a scarf on anything faster (except sometimes raikou, but so what?) That's all he needs and can invest the rest in health. The one SDef EV is for Porygon2 again, but he's usually easily handled by this guy after hazards.

Changes: He's all set, I believe. Possible crunch over fire fang to nab chandelure when it doesn't switch (it doesn't really kill bronzong anyway)

Well, ladies and gentlemen, any suggestions?
 
I think both Kabutops and Bronzong are the two weak links of your team right now. Bronzong's job is already accomplished by Hippo, and Kabutops is extremely underwhelming. IMO spinners are not necessary unless you are running full stall, and Kabutops is taking up a precious teamslot currently. If I were you, I would test out Gligar over Kabutops. Though you lose your spinner, your team desperately needs a fighting type resist, because Unburden Hitmonlee and Cobalion will both tear apart this team in its current form. Gligar can also take advantage of sand with its annoying ability Sand Veil. The best set in sand is:

Gligar (F) @ Eviolite
Trait: Sand Veil
EVs: 252 HP / 236 Def / 8 Spd
Impish Nature (+Def, -SAtk)
- Earthquake
- Substitute
- Toxic
- Roost

If you make this change, I would also test Escavalier over Bronzong. This change would give you a ton of immediate power, and works amazingly well with Chandelure, tearing gaping holes in the opposing team so that Stoutland can come in and sweep with ease. Escavalier is able to switch directly in to both Snorlax and Porygon2, the only 2 pokes that can wall Specs Chandelure, and Chandy can swith into any fire attack aimed at Escav. Here is the set I would recommend using:

Escavalier (F) @ Choice Band
Trait: Swarm
EVs: 252 HP / 252 Atk / 4 SDef
Adamant Nature (+Atk, -SAtk)
- Megahorn
- Iron Head
- Knock Off
- Pursuit

Cool team, and I hope these ideas help!
 
Believe it or not, Escavelier is what I had on this team before bronzong, but with reversal instead of knock off. (Spoiler: It doesn't work)

Regardless, I tried both out. Gligar is fantastic, and is definitely staying. However, I never found out the substitute equation, is there a way I can set his health so that he can make 4 subsitutes before being too weak? Besides that I love the replacement.

Escavelier is useful, but doesn't really handle anything besides what you mentioned. It tended to be a dead weight, despite it's synergy with chandelure, the switch was a bit too predictable to be useful.

I do agree that bronzong becomes obsolete once gligar comes into the mix, but I really don't think escavelier is the one for the job. After all, it leaves me with 3 choice users, two of them accomplishing the same goal from different angles. I tried this instead with some pretty nice results:

Slowbro @ Leftovers
Trait: Regenerator
EVs: 248 HP / 176 Def / 84 SDef
Bold Nature (+Def, -Atk)
Scald/Psyshock/Thunder Wave/Slack Off

Another fighting resistance, paralysis and burn (sorta) support, and a water typing as well. Regenerator lets it shrug off sandstorm damage as well. Paralysis can let chandelure really wreak havoc.

Porygon2 I've still been able to handle just by poisoning him on the switch. I haven't seen any snorlax at all lately though. Since I've made this, I've only faced one curselax (other sets mean nothing) and cradily beat it due to his normal type resistance. Still can be worrying since that thing has a crazy ass movepool.
 
I have several problems with this team:
Hippopotas: Looks fine, dont use sand tomb, just keep it how it is.

Chandelure: You should run max speed timid so you can outspeed as much as possible, as it wont be taking hits too well anyways. HP ground is kinda pointless, I would switch it for HP fighting which still hits houndoom hard and gets great neutral coverage. HP dragon seriously? thats a horrible idea, never do that.

Bronzong: I have no idea why you have stealth rocks on this thing, there is no point in having two rockers on your team. I would replace it with a slowbro. However, if your adamant on using bronzong, you could use a dual screen support set. But use a 252HP/252Def/4SDef EV spread

Kabutops: I have no idea what this is supposed to be. If youwant a SD sweeper, use a spread with 252Atk/252Spd if you want a wall use a defensive moveset. You really should just replace this with something like blastoise or claydol, they both do the job better.

Cradily: Pretty gimmicky and not the best, but i guess it works.

Stoutland: I have no idea what you did with the EV spread, but no one runs an adamant flygon so use 204 speed EVs to outspeed jolly scarf flygon and others. Also replace either wild charge or fire fang with crunch. Preferably wild charge, as it isnt too useful.

I really dont get how you got that rating, because this team is garbage,im assuming you got a lucky streak of rage quitters because from what i can tell your a huge noob.
 
So how to you deal with Cobalion? With CC and Stone Edge he curb stomps your team, at
-2 defense at full HP Stoutland still only 2HKO's. A choice scarf chandelure will provide a check as fire blast is a definite OHKO. In addition Nidoqueen is also a very good counter to cobalion variants lacking iron head. Also your team may appreaciate the t-spikes support that Nidoqueen can provide. Bronzong seems to be dead weight of the team, although it adds another ground weakness the ability to tank fighting attacks is valuable to the team


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Nidoqueen @ Leftovers
Trait: Sheer Force
Nature: Bold (+ Def, - Atk)
252 HP / 252 Def / 4 SpD
~ Toxic Spikes
~ Earth Power
~ Flamethrower / Ice Beam
~ Dragon Tail / Roar
 
I have several problems with this team:
Hippopotas: Looks fine, dont use sand tomb, just keep it how it is.

Chandelure: You should run max speed timid so you can outspeed as much as possible, as it wont be taking hits too well anyways. HP ground is kinda pointless, I would switch it for HP fighting which still hits houndoom hard and gets great neutral coverage. HP dragon seriously? thats a horrible idea, never do that.

Max speed timid would be pointless. The only thing it outspeeds that max speed modest doesn't is krookodile, roserade, rotom-H, kingdra, heracross, and nidoking (with non speed boosting natures), and togekiss and honchkrow with speed boosting natures.

Krookodile and heracross always have a choice scarf. Roserade is most often defensive, and when it's not it's easy to kill with other things. Fast rotoms are frail as hell and can be killed with anything. Kingdra and nidoking always run a speed boosting nature. Togekissis not something to keep chandy in against ever, and honchkrow has sucker punch anyway.

Everything else that has a chance of tieing never invests in speed. So ANY more speed ev's would be pointless than what I already have.

Bronzong: I have no idea why you have stealth rocks on this thing, there is no point in having two rockers on your team. I would replace it with a slowbro. However, if your adamant on using bronzong, you could use a dual screen support set. But use a 252HP/252Def/4SDef EV spread

Kabutops: I have no idea what this is supposed to be. If youwant a SD sweeper, use a spread with 252Atk/252Spd if you want a wall use a defensive moveset. You really should just replace this with something like blastoise or claydol, they both do the job better.

Both have been replaces with gligar and slowking. However, I had rocks on zong because it's usually very hard to set up rocks early on with hippo. Kabutops, with the special defense boost from sand, can have slightly better mixed bulk than blastoise, while also having the nice effect of not losing health every turn. Read what I said, I preferred better recovery over swords dance, but it could occasionally act as a sweeper do to its bulk, decent speed, and that fact that it could set up pretty easily. He's primarily a wall and a rapid spinner, but the ability to switch into an attack in one turn was very helpful.

Again, they were both replaced, so it doesn't really matter.

Cradily: Pretty gimmicky and not the best, but i guess it works.

Stoutland: I have no idea what you did with the EV spread, but no one runs an adamant flygon so use 204 speed EVs to outspeed jolly scarf flygon and others. Also replace either wild charge or fire fang with crunch. Preferably wild charge, as it isnt too useful.

I have yet to come across a choice scarfed jolly base 100. And even when it is, flygon's outrage does 51.6%~61.2% of stoutland's health. So unless he get's a crit, or I've switched into rocks four times, then I'll be fine. I initially had crunch over wild charge. However, everyone switched out ghosts anyway, and people prefered to switch steel types to sponge the return, rather than risk losing their ghost.
 
Snorlax forms a much better core with gligar than slowking ime. Also, run HP fighting on chandy, much better than HP ground and helps against opposing snorlax.
 
I really dont get how you got that rating, because this team is garbage,im assuming you got a lucky streak of rage quitters because from what i can tell your a huge noob.

Haters gonna hate.

Personally I think your team right now (Hippo/Chand/Gligar/King/Cradily/Stout) is pretty great and has a nice bit of inovation for what otherwise could have been generic sand. I like your Stout set very much but maybe you should really bump it up to 247 to beat Jolly Flygon/Vicitni. Also Hidden Power Fighting on Chandelure will do you good because it retains the Houndoom hit while at the same time bashing in P2 and Lax. Chandelure's EVs look OK actually because even with max all it gets is a speed tie with other neutral nature Chandelures. You probably want to bump it up to beat base 100s with 4 Speed EVs. Also Stoutland needs Crunch, preferably over Wild Charge since Cradily beats all those water types well enough. Being able to deal good damage to ghosts is invaluable because some will stay in and murder you anticipating a Pursuit. I don't see any real major changes that can help. Nice team and welcome to the forums by the way.
 
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