Noise Pollution
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Intro:
I just put this thing together yesterday and skyrocketed from the ~6000 mark (don't ask) up to the top 100. However, since then, I've been hovering around the 90-110 mark, so I feel I could use some advice for the team. For all I know I could be missing an extremely common threat that nobody felt like using yesterday.
No team building crap. I can't remember how this went together and I'm pretty sure nobody looks at that anyway.
The Team:

Hippopotas (M) @ Eviolite
Trait: Sand Stream
EVs: 252 HP / 192 Def / 64 SDef
Impish Nature (+Def, -SAtk)
Earthquake/Stealth Rock/Slack Off/Roar
I've always been fond of sandstorm teams, and in UU the hippo is an obvious must. The moveset is a standard support set, setting up rocks and roaring away those who try to set up. The EVs are pretty much thrown together, bt they keep him at nearly 400 defense while netting him a little special bulk so he can at least take some hits.
Changes: None

Chandelure (M) @ Choice Specs
Trait: Flash Fire
EVs: 124 HP / 252 SAtk / 4 SDef / 128 Spd
Modest Nature (+SAtk, -Atk)
Fire Blast/Shadow Ball/Energy Ball/Hidden Power [Ground]
Wallbreaker Chandelure. This thing nets kills just by switching in, though it has trouble doing just that. Mainly because I can't risk losing it due to its threat potential. This thing is my main answer to steel and fighting types that plague this team. Once it comes in on something safe it just wrecks everything though. Without paralysis support it doesn't live up to its full potential, but it doesn't really have to. The EVs max out power and let it outspeed base 95s with 4 speed EVs (which pretty much means just xatu), it keeps download porygon from getting a special attack boost, and the rest goes into it's bulk, which is much appreciated. Hidden power ground nabs flash fire switch ins, particularly houndoom.
Changes: More speed probably, base 100s can really irritate this, and there are quite a few of them. It wouldn't take much more investment either. Hidden power dragon maybe, since kingdra is such a common counter with higher speed and 4x fire resistance.

Gligar (F) @ Eviolite
Trait: Sand Veil
EVs: 252 HP / 248 Def / 8 Spd
Impish Nature (+Def, -SAtk)
Earthquake/Substitute/Toxic/Roost
Thanks to Psychotic for the suggestion. This provides the fighting check, and acts as a fantastic physical wall. Sand veil is easy to abuse with substitute. Just stall with toxic, sub, and roost.
Changes: None.

Slowking (F) @ Leftovers
Trait: Regenerator
EVs: 248 HP / 84 Def / 176 SDef
Calm Nature (+SDef, -Atk)
Scald/Psyshock/Thunder Wave/Slack Off
Decent special wall. Scald threatens physical attackers with a burn. Psyshock checks Roserade and fighting types pretty well. T-wave spreads paralysis which turns chandelure into an absolute monster.

Cradily (M) @ Leftovers
Trait: Suction Cups
EVs: 252 HP / 4 Def / 252 SDef
Careful Nature (+SDef, -SAtk)
Seed Bomb/Curse/Rest/Sleep Talk
Fantastic set up sweeper. Sandstorm boosts it's special defense up to 516, meaning specs chandelure can't 2KO it, and leftovers+damage variation means it sometimes is a 5KO. After a few curses, it can only be killed by crits, really. Seed bomb is a great attacking move, hitting all its weaknesses neutrally bar steel (and I don't have to worry about any steel type attacks.) The main issues are physical fighting and ice types. Machamp and Cobalion in particular are huge threats to Cradily and the team as a whole.
Changes: None really, I've considered earthquake as the attacking move, but I really don't like the idea of a setup attacker with no means of dealing with a good portion of the tier.

Stoutland (F) @ Choice Band
Trait: Sand Rush
EVs: 136 HP / 252 Atk / 4 SDef / 116 Spd
Adamant Nature (+Atk, -SAtk)
Return/Wild Charge/Fire Fang/Pursuit
What's a UU sand team without Stoutland? This thing is the revenge killer, and occasionally a sweeper. It's also the anti-chandelure, thanks to pursuit. Fire fang deals with bronzong, wild charge for water types, return for everything else that doesn't resist it. EVs outspeed max speed base 100s with a neutral nature and a choice scarf. Since nobody puts a scarf on anything faster (except sometimes raikou, but so what?) That's all he needs and can invest the rest in health. The one SDef EV is for Porygon2 again, but he's usually easily handled by this guy after hazards.
Changes: He's all set, I believe. Possible crunch over fire fang to nab chandelure when it doesn't switch (it doesn't really kill bronzong anyway)
Well, ladies and gentlemen, any suggestions?