
Sableye (M) @ Iron Ball
Trait: Prankster
EVs: 252 HP / 4 Def / 252 SDef
Calm Nature (+SDef, -Atk)
- Recover
- Trick
- Will-O-Wisp
- Taunt
My go to lead this thing is so annoying. Basically I'll either taunt or will-o-wisp their lead. Iron ball and trick is to troll things like skarmory and evo users. This is probably the best lead in the game in my opinion,. The only thing that can consistently beat it are magic guard users and espeon. If I do run into espeon I'll usually just trick it an iron ball to make sure landorus is faster and then u-turn into heatran which can take anything most espeons can do. Hp fighting does around 15-20% on heatran.

Gengar (M) @ Leftovers
Trait: Levitate
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Disable
- Shadow Ball
- Pain Split
- Substitute
This pokemon alone has netted me so many rage quits. Basically come in on a choiced immunity and setup sub then proceed to troll the opponent. Not sure if I should run focus blast over pain split. I really like pain split as it allows gengar to stay fairly healthy. This is also my go to counter to be conkeldurr. As they usually only have payback to hit me I just have to predict a drain punch or mach punch and I can switch in. Then I get a free sub on whatever they switch in. Gengar also covers heatran perfectly whicch is incredibly helpful as heatran is my only wall.

Rotom-W @ Leftovers
Trait: Levitate
EVs: 112 HP / 252 SAtk / 144 Spd
Modest Nature (+SAtk, -Atk)
- Volt Switch
- Will-O-Wisp
- Pain Split
- Hydro Pump
Standard rotom is standard but obviously it's very effective. Volt switch is the main move I use, will-o-wisp is for ferrothorns that want to switch in for free. Hydro pump is my stab attack and when up against rain teams its incredibly powerful. pain split allows me to stall things like burned ferrothorn or gastrodons that either lack toxic or already burned rotom with scald. Although admittedly I can't to much back. but that's where virizion comes in.

Virizion @ Leftovers
Trait: Justified
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Calm Mind
- Giga Drain
- Focus Blast
- Hidden Power [Ice]
This is the pokemon I'm most unsure about. She is so much help against rain in general but sometimes I feel like she can be dead weight. I was thinking about switching her for nasty plot celebi as its not crippled by status. This however my greates check against the annoying water ground types. Basically switch in on a scald and then calm mind as they switch out. The only thing I have to worry about is when gastrodon has toxic. Or when they have a blissey but even then virizion can beat blissey after calm minding up and blissey can't do much back except for toxic if they carry it but then they get trolled by gengar.

Landorus (M) @ Choice Scarf
Trait: Sand Force
EVs: 252 Atk / 252 Spd
Naive Nature (+Atk, -SAtk)
- Earthquake
- Stone Edge
- U-turn
- Hidden Power [Ice]
This set is so much fun and coupled with rotom it can be incredibly annoying to deal with. Basically I just u-turn spam until my opponents pokemon get fairly weak then I attempt to sweep with the appropriate move. I don't know how many teams I have swept with just choiced earhquake alone. Obviously hp ice is to hit gliscor attempting to come in on earthquake.

Heatran (M) @ Leftovers
Trait: Flash Fire
EVs: 252 HP / 4 SAtk / 252 SDef
Calm Nature (+SDef, -Atk)
- Lava Plume
- Earth Power
- Roar
- Toxic
This is basically my only wall. Because I have a couple of will-o-wispers I haven't had too much trouble with physical attackers except when it misses >.> this also my main check for Drought teams and calm mind latias. This is also one of my answers to bulky waters. admittedly that might be a bit weird but I've found that he can tank some scalds out of rain and hit them with toxic to cripple them for the rest of the game.
For the most part I feel that this team has lots of synergy. It's probably the best team I have made so far and I have so much fun playing with this team. Any insights or criticism would really be helpful as I'm always trying to get better.