Non-Weather/Volt-turn OU team

Non Weather/Non Volt-Turn OU Team


Introduction:
Hey there smogon, this is my first RMT. I'm not new to the game, but I usualy just used teams I've seen the big narrators on youtube use, or just general weather teams. I want to make a legit bread team and I only have access to current(5th gen) sets and legendaries. So without further stalling, here it is.​

Team at a glance:
Spr_5b_639.png
Spr_5b_212_m.png
Spr_4p_479O_s.png
Spr_5b_286.png
Spr_5b_134.png

Spr_5b_579_s.png
Team Building Process:

I knew that I wanted to start out with Terakion because he is a threat to both Tyranitar and played right, the volt-turn core.
Spr_5b_639.png

Then I knew I needed a steel type to sponge dragon and ice type hits and KO back.
Spr_5b_639.png
Spr_5b_212_m.png

I knew I wanted to use the standard Fire/Water/Grass core so I originaly went with Rotom W to bluff the Volt-Turn core and set up atleast 1 Swords Dance on Scizor.​

Spr_5b_639.png
Spr_5b_212_m.png
Spr_5b_479W_s.png

I then tried to find my fire pokemon, however, without access to Heatran, the only pokemon with decent weakness/resistance was Rotom H, so Rotom W was replaced.
Spr_5b_639.png
Spr_5b_212_m.png
Spr_4p_479O_s.png

I was then looking for the grass member of my core. I thought about Ferrothorn, but I wanted to avoid another 4x fire weakness, So after some thought, Breloom seemed like the best choice.
Spr_5b_639.png
Spr_5b_212_m.png
Spr_4p_479O_s.png
Spr_5b_286.png

Now I needed to complete my core with a water type. I thought about Tentacruel who could take fire hits well, but Vaporeon could take them better and then heal it off as well as healing my bulkier attackers.
Spr_5b_639.png
Spr_5b_212_m.png
Spr_4p_479O_s.png
Spr_5b_286.png
Spr_5b_134.png

Finally, I wanted a wild card for my team. After looking at several options I felt that a trick Reuniclus with the flame orb can do a good job of surprising enemy walls and physical threats.
Spr_5b_639.png
Spr_5b_212_m.png
Spr_4p_479O_s.png
Spr_5b_286.png
Spr_5b_134.png
Spr_5b_579_s.png
Detailed Analysis:

Spr_5b_639.png

Terrakion @Choice Scarf
Nature: Jolly
EV's:4Hp, 252 Atk, 252 Spe
Move 1:Close Combat
Move 2:Stone Edge
Move 3:X-Scissor
Move 4:Rock Slide/Arial Ace
I started out with Terrakion because he is such a major threat to so many pokemon. This is obviously the standard choice scarf set, but before he makes his first move you have the advantage of your opponent not knowing if it's banded or scarfed. He provides me with 2 big things; Anti-Lead for sand storm and volt-turn. Terrakion will force a Tyranitar to switch every time. Rotom is much more used as a lead then Scizor on volt-turn teams and may stay in expecting choice band. If Scizor is the lead, I can easily switch expecting the Bullet Punch and if it does use pursuit, Terrakion can take it pretty well. With a scarf he is also a great revenge killer, this lets Terrakion be useful throughout the entire game. Upon closer look, Conkeldur could be a threat to my team so Arial Ace can be run over Rock Slide for him.​

Spr_5b_212_m.png
Scizor @Life Orb
Nature:Adamant
EV's:252 Atk, 4SpD, 252 Spe
Move 1:Swords Dance
Move 2:Bullet Punch
Move 3:Super Power
Move 4:Pursuit

I knew I needed a steel type(what team doesn't) and I originally chose Scizor to be partnered with Rotom W to bluff the volt-turn, but after I switched Rotom W to Rotom H, I felt he still fit in well. This is the standard Swords Dance set with pursuit instead of bug bite. Originally this was because I didn't have access to bug bite Scizor so I was going to use X-scissor, but then I realized that pursuit would let me take out one of the most annoying pokemon in the OU metagame, Latios. Scizor can easily switch in on the Draco Meteor then pursuit Latios when it tries to switch out. Otherwise Bullet Punch is a great priority with Technician and let's me deal with opposing Terrakions and superpower for other Steels and Dark types.​

Spr_4p_479O_s.png
Rotom Heat @Choice Scarf
Nature:Timid
EV's:4 Hp, 252 SpA, 252 Spe
Move 1:Thunderbolt
Move 2:Overheat
Move 3:Hidden Power Ice
Move 4:Trick

This spot was going to Rotom W, but without access to Heatran, there was no fire pokemon with the resistances I wanted except Rotom H. This is the standard OU Rotom H set. Thunderbolt lets me hit bulky waters harder on the switch in that may be expecting the Overheat or the Volt-Switch. Overheat is Rotoms only fire stab move which lets me destroy Ferrothorns and other steel types. HP ice is to let me hit Dragons since this team mostly relies on hitting Dragons on the secondary typing. Trick is an obvious choice for any Rotom carrying a choice item which lets me shut down the bulky waters that would normally switch in on him.​

Spr_5b_286.png
Breloom @Toxic Orb
Nature:Adamant
EV's:12 Hp, 244 Atk, 252 Spe
Move 1:Spore
Move 2:Substitute
Move 3:Drain Punch
Move 4:Seed Bomb

This Breloom is a mix between the bulk up set and sub+punch set. Spore is obvious since it is the best and most reliable sleep inducing move. Substitute is good to set up on the switch and lets me bluff the focus punch, which I really hate using. On the flip side, using the drain punch can let me bluff the Bulk Up set. Seed Bomb is Breloom's secondary stab for coverage.​

Spr_5b_134.png

Vaporeon @Leftovers
Nature:Bold
EV's:248 Hp,252 Def, 8 SpD
Move 1:Wish
Move 2:Protect
Move 3:Scald
Move 4:Toxic

Ah Vaporeon. This is the standard OU wish pass set that completes the Fire/Grass/Water core. Wish can help Breloom, Reuniclus, Vaporeon obviously and even Scizor if i'm careful with him. Protect to make sure Vaporeon gets the wish and to help rack up toxic damage. Scald is Vaporeon's best stab that has a decent 30% chance to burn. Toxic was chosen over Roar because I have no hazards and I have plenty of pokemon that can deal with set up sweepers. Ice beam wasn't chosen because I have other pokemon that can beat Salamence and Dragonite and I don't feel it would be worth it on other dragon types without any SpA investment.​

Spr_5b_579_s.png

Reuniclus @Flame Orb
Nature:Bold
EV's:252 Hp,252 Def, 4 SpA
Move 1:Calm Mind
Move 2:Psychic
Move 3:Recover
Move 4:Trick

Reuniclus is my wild card. Most would expect Reuniclus to be running a life orb or the trick room set, but surprise, you're burned. Tricking the Flame orb has the obvious benefit of causing residual damage and can shut down dangerous physical attackers. Calm mind and Recover increase his bulk while healing off the damage he does take allowing to rack up burn or toxic damage. Psychic is Reuniclus hardest hitting stab move.​

Conclusion:
I believe this is a solid team with no glaring weakness, but it is very possible I have overlooked something. I look forward to your feedback and remember I only have access to Black and White+Dream world pokemon and sets. Thanks.​

With access to Heatran:

Spr_5b_479W_s.png
Rotom W @Choice Scarf
Nature:Timid
EV's:4 Hp, 252 SpA, 252 Spe
Move 1:Volt Switch
Move 2:Hydro Pump
Move 3:Hidden Power Ice
Move 4:Trick

Rotom W would take Vaporeon's spot as my water pokemon. This is the standard set, which does use Volt Switch, which helps me get a sweep with Scizor because when People see Scizor and Rotom W on one team they automatically assume Volt-Turn core. Hydro Pump lets me hit all the things scald did on Vaporeon for alot harder. Hidden Power is is for Dragon types and with Stealth Rock support can take out Dragonite nicely. Trick Let's me break walls.​

Spr_5b_485.png

Heatran @Air balloon
Nature:Timid
EV's:252 SpA, 4 SpD 252 Spe
Move 1:Fire Blast
Move 2:Earth Power
Move 3:Hidden Power Grass
Move 4:Stealth Rock

Heatran takes Rotom Heat's place on the team. Fire blast lets me deal with many of the steal type threats like Ferrothorn and Scizor. Earth Power gives me a very valuable Earth offensive coverage that the other version of my team lacks. Hidden Power Grass gives me something to hit the bulky waters that like to switch in on him. Stealth rocks is definately the best of the entry hazards. It only takes 1 turn to set up, and isn't ignored by pokemon with levitate or the flying type. This is especialy useful on breaking Dragonite's multiscale, while doing quite a bit of damage and really hurts Vulcarona.​
 
Threat List

Threats:

Spr_5b_534.png

Conkeldurr is a very real threat. If I'm running rock slide on Terrakion the only thing I really have to hit him with is Reuniclus' psychic and with no Calm Mind boosts there is a good chance it will live and if it has payback, He's done. In late game, I could potentially hit Conkeldur with a psychic and sack Reuniclus then bring in Scizor to KO with bullet punch.

Spr_5b_149.png


Grr Dragonite. If Dragonite isn't on your threat list, you're delusional. Without Stealth rocks, I have to hit this thing atleast 2 times(unless I was lucky enough to trick a flame orb on him) and relying on stone edge to hit twice in a row is a little iffy, so Rock Slide is the obvious choice to fix that, but as I said above, this could leave me open to Conkeldurr. I could potentially break it's multi-scale, sacking a pokemon, then revenge kill with Terrakion.

Spr_5b_376.png


Metagross is always dangerous, but in the rain he becomes a horrible threat. With no real ground move I would have to rely on neutral hits to build up. My best bet would be to give him the flame orb or toxic him.

Spr_4d_430.png


Honchcrow behind a sub, especially with any moxie boosts can prove to be a real problem. Best to keep him from subbing or give him the flame orb before he subs.

Spr_5b_094_s.png


Gengar is a threat because the only thing that will hit him for super effective damage is Reuniclus' psychic, but if he is running the sub disable set he is faster so he could sub, take the psychic, then disable it next turn. Luckily Gengar has no real defense to speak of so most, non-resisted hits, will still kill him.

Spr_5b_639.png


Choice banded Terrakion isn't much of a threat because I can outspeed and kill it with my scarfed Terrakion, but other scarfed Terrakion are a major threat. The best bet would be to trick him the flame orb when he switches in expecting to KO my Reuniclus with X-Scissor. Other then that I would have to either toxic stall, or do enough scald damage with Vaporeon to bring him down enough to KO with Scizor's bullet punch.
 
Out of curiosity, how would they "expect it to hold Life Orb" if the Flame Orb activates at the end of the turn when it switches in/the turn it uses Calm Mind? Unless you mean that the Trick+Flame Orb is uncommon, in which case, you're correct.
 
Out of curiosity, how would they "expect it to hold Life Orb" if the Flame Orb activates at the end of the turn when it switches in/the turn it uses Calm Mind? Unless you mean that the Trick+Flame Orb is uncommon, in which case, you're correct.

Yeah you're right, I don't know what my mind was thinking about when I wrote it that way
 
To start with, I would keep the Heatran version of your team mainly because it hs better synergy with your team members offensively and defensively since Vaporeon is set-up fodder for so many pokemons and Rotom-H gets depleted by SR. However, use HP Ice on Heatran instead of HP Grass because Air Balloon´s main function is to check Dragonite and it gets KO´d by HP Ice after SR. On Rotom-W use Thunderbolt instead of HP Ice to deal with SubDD Gyarados since it can Sub again in the moment you use Volt Turn. Since you got Breloom, Heatran, and Terrakion, you dont need a Hidden Power on Rotom-W.

Flamr Orb Reuniclus is not doing useful stuf on your team. Once it activates, people will avoid the burn and with only one attacking move, it is a prey for stall teams. Also a Flame Orb burn is an invitation for Conkeldurr to grab the Guts boost and 2HKO with Payback. My recomendation is to change Reuniclus to a Trick Room Sweeper. After a Trick Room, Reuniclus literally outspeeds everything except Ferrothorn, and it deals insane damage with its Life Orb boosted attacks. Due to his bulkiness, he is still a solid check to Fighting types and he can set-up proceeding to wreck the foe.

Your team has a horrible weakness to Latios. Once it switches in, everything on your team is getting OHKO´d or 2HKO´d by Specs Draco Meteor. In order to trap Latios with your Scizor set, you are forced to sack one pokemon and Pursuit him. Neverless a skilled layer can work throughout your team and sweep late-game. To solve your problem, I recommend using a Bulky Swords Dance set. With the Sp.Def EVs and in combination with Heatran, you can easily play around with Latios. You won´t miss Pursuit considering that its better to keep momentum on your team alongside Rotom-W. A huge benefit this set has, is the ability to Roost any damage lost in the process and gives you more chances to set-up. Additionally it can get the advantage of using TR and deal fast U-turns on your team, neverless if you wish to somehow abuse Reuniclus´ Trick Room, Bug Bite is an excellent option.

Here are the sets I mentioned and I hope my rate helps you with your team.

Reuniclus @ Life Orb
Trait: Magic Guard
EVs: 192 HP / 64 Def / 252 SAtk [Spd IV=0]
Modest Nature (+SAtk, -Atk)
- Trick Room
- Psychic
- Shadow Ball
- Focus Blast
Scizor (F) @ Iron Plate
Trait: Technician
EVs: 244 HP / 96 Atk / 168 SDef
Adamant (+Atk, -SAtk)
- Roost
- U-turn / Bug Bite
- Bullet Punch
- Swords Dance
 
To start with, I would keep the Heatran version of your team mainly because it hs better synergy with your team members offensively and defensively since Vaporeon is set-up fodder for so many pokemons and Rotom-H gets depleted by SR. However, use HP Ice on Heatran instead of HP Grass because Air Balloon´s main function is to check Dragonite and it gets KO´d by HP Ice after SR. On Rotom-W use Thunderbolt instead of HP Ice to deal with SubDD Gyarados since it can Sub again in the moment you use Volt Turn. Since you got Breloom, Heatran, and Terrakion, you dont need a Hidden Power on Rotom-W.

Flamr Orb Reuniclus is not doing useful stuf on your team. Once it activates, people will avoid the burn and with only one attacking move, it is a prey for stall teams. Also a Flame Orb burn is an invitation for Conkeldurr to grab the Guts boost and 2HKO with Payback. My recomendation is to change Reuniclus to a Trick Room Sweeper. After a Trick Room, Reuniclus literally outspeeds everything except Ferrothorn, and it deals insane damage with its Life Orb boosted attacks. Due to his bulkiness, he is still a solid check to Fighting types and he can set-up proceeding to wreck the foe.

Your team has a horrible weakness to Latios. Once it switches in, everything on your team is getting OHKO´d or 2HKO´d by Specs Draco Meteor. In order to trap Latios with your Scizor set, you are forced to sack one pokemon and Pursuit him. Neverless a skilled layer can work throughout your team and sweep late-game. To solve your problem, I recommend using a Bulky Swords Dance set. With the Sp.Def EVs and in combination with Heatran, you can easily play around with Latios. You won´t miss Pursuit considering that its better to keep momentum on your team alongside Rotom-W. A huge benefit this set has, is the ability to Roost any damage lost in the process and gives you more chances to set-up. Additionally it can get the advantage of using TR and deal fast U-turns on your team, neverless if you wish to somehow abuse Reuniclus´ Trick Room, Bug Bite is an excellent option.

Here are the sets I mentioned and I hope my rate helps you with your team.

Reuniclus @ Life Orb
Trait: Magic Guard
EVs: 192 HP / 64 Def / 252 SAtk [Spd IV=0]
Modest Nature (+SAtk, -Atk)
- Trick Room
- Psychic
- Shadow Ball
- Focus Blast
Scizor (F) @ Iron Plate
Trait: Technician
EVs: 244 HP / 96 Atk / 168 SDef
Adamant (+Atk, -SAtk)
- Roost
- U-turn / Bug Bite
- Bullet Punch
- Swords Dance

Yeah I agree the heatran version is better, but I wanted a legit bread team for official tournaments and just don't have access to Heatran, but on PO and general wifi I would definately use the Heatran version. Also I thought about using a bulky Scizor, but using Vaporeon with wish I didn't want to also have a bulky Scizor, but again, that is definately the better set on the Heatran version. Thanks for the feedback
 
Back
Top