Non Weather/Non Volt-Turn OU Team
Introduction:
Hey there smogon, this is my first RMT. I'm not new to the game, but I usualy just used teams I've seen the big narrators on youtube use, or just general weather teams. I want to make a legit bread team and I only have access to current(5th gen) sets and legendaries. So without further stalling, here it is.
Hey there smogon, this is my first RMT. I'm not new to the game, but I usualy just used teams I've seen the big narrators on youtube use, or just general weather teams. I want to make a legit bread team and I only have access to current(5th gen) sets and legendaries. So without further stalling, here it is.
Team at a glance:






Team Building Process:
I knew that I wanted to start out with Terakion because he is a threat to both Tyranitar and played right, the volt-turn core.
Then I knew I needed a steel type to sponge dragon and ice type hits and KO back.
I knew I wanted to use the standard Fire/Water/Grass core so I originaly went with Rotom W to bluff the Volt-Turn core and set up atleast 1 Swords Dance on Scizor.

Then I knew I needed a steel type to sponge dragon and ice type hits and KO back.


I knew I wanted to use the standard Fire/Water/Grass core so I originaly went with Rotom W to bluff the Volt-Turn core and set up atleast 1 Swords Dance on Scizor.



I then tried to find my fire pokemon, however, without access to Heatran, the only pokemon with decent weakness/resistance was Rotom H, so Rotom W was replaced.



I was then looking for the grass member of my core. I thought about Ferrothorn, but I wanted to avoid another 4x fire weakness, So after some thought, Breloom seemed like the best choice.




Now I needed to complete my core with a water type. I thought about Tentacruel who could take fire hits well, but Vaporeon could take them better and then heal it off as well as healing my bulkier attackers.





Finally, I wanted a wild card for my team. After looking at several options I felt that a trick Reuniclus with the flame orb can do a good job of surprising enemy walls and physical threats.






Detailed Analysis:

Terrakion @Choice Scarf
Nature: Jolly
EV's:4Hp, 252 Atk, 252 Spe
Move 1:Close Combat
Move 2:Stone Edge
Move 3:X-Scissor
Move 4:Rock Slide/Arial Ace
I started out with Terrakion because he is such a major threat to so many pokemon. This is obviously the standard choice scarf set, but before he makes his first move you have the advantage of your opponent not knowing if it's banded or scarfed. He provides me with 2 big things; Anti-Lead for sand storm and volt-turn. Terrakion will force a Tyranitar to switch every time. Rotom is much more used as a lead then Scizor on volt-turn teams and may stay in expecting choice band. If Scizor is the lead, I can easily switch expecting the Bullet Punch and if it does use pursuit, Terrakion can take it pretty well. With a scarf he is also a great revenge killer, this lets Terrakion be useful throughout the entire game. Upon closer look, Conkeldur could be a threat to my team so Arial Ace can be run over Rock Slide for him.

Nature:Adamant
EV's:252 Atk, 4SpD, 252 Spe
Move 1:Swords Dance
Move 2:Bullet Punch
Move 3:Super Power
Move 4:Pursuit
EV's:252 Atk, 4SpD, 252 Spe
Move 1:Swords Dance
Move 2:Bullet Punch
Move 3:Super Power
Move 4:Pursuit
I knew I needed a steel type(what team doesn't) and I originally chose Scizor to be partnered with Rotom W to bluff the volt-turn, but after I switched Rotom W to Rotom H, I felt he still fit in well. This is the standard Swords Dance set with pursuit instead of bug bite. Originally this was because I didn't have access to bug bite Scizor so I was going to use X-scissor, but then I realized that pursuit would let me take out one of the most annoying pokemon in the OU metagame, Latios. Scizor can easily switch in on the Draco Meteor then pursuit Latios when it tries to switch out. Otherwise Bullet Punch is a great priority with Technician and let's me deal with opposing Terrakions and superpower for other Steels and Dark types.

Nature:Timid
EV's:4 Hp, 252 SpA, 252 Spe
Move 1:Thunderbolt
Move 2:Overheat
Move 3:Hidden Power Ice
Move 4:Trick
EV's:4 Hp, 252 SpA, 252 Spe
Move 1:Thunderbolt
Move 2:Overheat
Move 3:Hidden Power Ice
Move 4:Trick
This spot was going to Rotom W, but without access to Heatran, there was no fire pokemon with the resistances I wanted except Rotom H. This is the standard OU Rotom H set. Thunderbolt lets me hit bulky waters harder on the switch in that may be expecting the Overheat or the Volt-Switch. Overheat is Rotoms only fire stab move which lets me destroy Ferrothorns and other steel types. HP ice is to let me hit Dragons since this team mostly relies on hitting Dragons on the secondary typing. Trick is an obvious choice for any Rotom carrying a choice item which lets me shut down the bulky waters that would normally switch in on him.

Nature:Adamant
EV's:12 Hp, 244 Atk, 252 Spe
Move 1:Spore
Move 2:Substitute
Move 3:Drain Punch
Move 4:Seed Bomb
EV's:12 Hp, 244 Atk, 252 Spe
Move 1:Spore
Move 2:Substitute
Move 3:Drain Punch
Move 4:Seed Bomb
This Breloom is a mix between the bulk up set and sub+punch set. Spore is obvious since it is the best and most reliable sleep inducing move. Substitute is good to set up on the switch and lets me bluff the focus punch, which I really hate using. On the flip side, using the drain punch can let me bluff the Bulk Up set. Seed Bomb is Breloom's secondary stab for coverage.

Vaporeon @Leftovers
Nature:Bold
EV's:248 Hp,252 Def, 8 SpD
Move 1:Wish
Move 2:Protect
Move 3:Scald
Move 4:Toxic
EV's:248 Hp,252 Def, 8 SpD
Move 1:Wish
Move 2:Protect
Move 3:Scald
Move 4:Toxic
Ah Vaporeon. This is the standard OU wish pass set that completes the Fire/Grass/Water core. Wish can help Breloom, Reuniclus, Vaporeon obviously and even Scizor if i'm careful with him. Protect to make sure Vaporeon gets the wish and to help rack up toxic damage. Scald is Vaporeon's best stab that has a decent 30% chance to burn. Toxic was chosen over Roar because I have no hazards and I have plenty of pokemon that can deal with set up sweepers. Ice beam wasn't chosen because I have other pokemon that can beat Salamence and Dragonite and I don't feel it would be worth it on other dragon types without any SpA investment.

Reuniclus @Flame Orb
Nature:Bold
EV's:252 Hp,252 Def, 4 SpA
Move 1:Calm Mind
Move 2:Psychic
Move 3:Recover
Move 4:Trick
EV's:252 Hp,252 Def, 4 SpA
Move 1:Calm Mind
Move 2:Psychic
Move 3:Recover
Move 4:Trick
Reuniclus is my wild card. Most would expect Reuniclus to be running a life orb or the trick room set, but surprise, you're burned. Tricking the Flame orb has the obvious benefit of causing residual damage and can shut down dangerous physical attackers. Calm mind and Recover increase his bulk while healing off the damage he does take allowing to rack up burn or toxic damage. Psychic is Reuniclus hardest hitting stab move.
Conclusion:
I believe this is a solid team with no glaring weakness, but it is very possible I have overlooked something. I look forward to your feedback and remember I only have access to Black and White+Dream world pokemon and sets. Thanks.
I believe this is a solid team with no glaring weakness, but it is very possible I have overlooked something. I look forward to your feedback and remember I only have access to Black and White+Dream world pokemon and sets. Thanks.
With access to Heatran:

Nature:Timid
EV's:4 Hp, 252 SpA, 252 Spe
Move 1:Volt Switch
Move 2:Hydro Pump
Move 3:Hidden Power Ice
Move 4:Trick
Move 1:Volt Switch
Move 2:Hydro Pump
Move 3:Hidden Power Ice
Move 4:Trick
Rotom W would take Vaporeon's spot as my water pokemon. This is the standard set, which does use Volt Switch, which helps me get a sweep with Scizor because when People see Scizor and Rotom W on one team they automatically assume Volt-Turn core. Hydro Pump lets me hit all the things scald did on Vaporeon for alot harder. Hidden Power is is for Dragon types and with Stealth Rock support can take out Dragonite nicely. Trick Let's me break walls.

Heatran @Air balloon
Nature:Timid
EV's:252 SpA, 4 SpD 252 Spe
Move 1:Fire Blast
Move 2:Earth Power
Move 3:Hidden Power Grass
Move 4:Stealth Rock
Move 1:Fire Blast
Move 2:Earth Power
Move 3:Hidden Power Grass
Move 4:Stealth Rock
Heatran takes Rotom Heat's place on the team. Fire blast lets me deal with many of the steal type threats like Ferrothorn and Scizor. Earth Power gives me a very valuable Earth offensive coverage that the other version of my team lacks. Hidden Power Grass gives me something to hit the bulky waters that like to switch in on him. Stealth rocks is definately the best of the entry hazards. It only takes 1 turn to set up, and isn't ignored by pokemon with levitate or the flying type. This is especialy useful on breaking Dragonite's multiscale, while doing quite a bit of damage and really hurts Vulcarona.