Tirtouga @ Eviolite
Ability: Sturdy
Level: 5
EVs: 84 HP / 252 Def / 16 SpA / 156 SpD
Sassy Nature
IVs: 30 HP / 30 Atk / 30 Def / 30 SpA / 30 SpD
- Stealth Rock
- Knock Off
- Ice Beam
- Scald
Stealth rock is Tirtouga's first and foremost mission, hence Sturdy, but once that's taken care of it has Knock Off for extra utility, ice beam to cover 4x Grass weakness, and Scald for STAB. There's probably some way to fit a Fighting counter in the movement, but I don't know where.
Spritzee @ Eviolite
Ability: Aroma Veil
Level: 5
Shiny: Yes
EVs: 84 HP / 100 Atk / 100 Def / 80 SpA / 88 SpD / 56 Spe
Gentle Nature
- Moonblast
- Aromatherapy
- Return
- Toxic
Spritzee is a counter for the extremely common Fighting types found on basically every team in the metagame, packing Moonblast as it's main move. It also has Aromatherapy in case of status, Toxic to inflict status, and Return as filler basically. It's whole set was pretty much stolen from the strategy dex so I don't know if it could be that bad.
Drilbur @ Life Orb
Ability: Mold Breaker
Level: 5
Shiny: Yes
EVs: 36 HP / 100 Atk / 100 Def / 36 SpA / 88 SpD / 56 Spe
Adamant Nature
- Rapid Spin
- Poison Jab
- Earthquake
- Rock Slide
Driller honestly doesn't see much regular use in my battles, but it's supposed to be the best RS around, so there's that. Poison Jab for Grass types, Rock Slide for Flying, EQ for STAB, with a Life Orb for extra oomph to its attacks. Pretty standard set.
Darumaka @ Eviolite
Ability: Inner Focus
Level: 5
EVs: 36 HP / 100 Atk / 100 Def / 36 SpA / 88 SpD / 56 Spe
Lonely Nature
- Flare Blitz
- Rock Slide
- Hidden Power [Grass]
- Superpower
Darumaka is my physical offense Pokemon and covers Drilbur and Tirtouga's Grass weakness. It has HP grass to mess with the Water, Ground and Rock types that could try to switch in to it, Flare Blitz for mega STAB, Superpower for the Rocks, and Rock Slide for extra coverage and a possible Fletchling sweep counter with it's Eviolite, but I haven't seen it happen yet.
Chinchou @ Eviolite
Ability: Volt Absorb
Level: 5
Shiny: Yes
EVs: 100 Def / 36 SpA / 88 SpD / 56 Spe
Timid Nature
- Rest
- Sleep Talk
- Discharge
- Scald
Chinchou is the special side of my offense and mainly counters Water types. It runs ResTalk a long with Discharge and Scald for STABing opponents with once again Eviolite to add bulk. Man, that item is common.
Doom Buggy (Fletchling)
Ability: Gale Wings
Level: 5
Shiny: Yes
EVs: 100 Def / 36 SpA / 88 SpD / 56 Spe
Adamant Nature
- Acrobatics
- Swords Dance
- U-turn
- Roost
OKAY LAST ONE. Fletchling is my sweeper if you couldn't guess, with Acrobatics as it's main weapon. A single Swords Dance for setting up, and U-turn+Roost if it gets too injured.
I want to know if I can improve any movements, stats, anything, and do you think I should dump Drilbur for something that will find more use?
Ability: Sturdy
Level: 5
EVs: 84 HP / 252 Def / 16 SpA / 156 SpD
Sassy Nature
IVs: 30 HP / 30 Atk / 30 Def / 30 SpA / 30 SpD
- Stealth Rock
- Knock Off
- Ice Beam
- Scald
Stealth rock is Tirtouga's first and foremost mission, hence Sturdy, but once that's taken care of it has Knock Off for extra utility, ice beam to cover 4x Grass weakness, and Scald for STAB. There's probably some way to fit a Fighting counter in the movement, but I don't know where.
Spritzee @ Eviolite
Ability: Aroma Veil
Level: 5
Shiny: Yes
EVs: 84 HP / 100 Atk / 100 Def / 80 SpA / 88 SpD / 56 Spe
Gentle Nature
- Moonblast
- Aromatherapy
- Return
- Toxic
Spritzee is a counter for the extremely common Fighting types found on basically every team in the metagame, packing Moonblast as it's main move. It also has Aromatherapy in case of status, Toxic to inflict status, and Return as filler basically. It's whole set was pretty much stolen from the strategy dex so I don't know if it could be that bad.
Drilbur @ Life Orb
Ability: Mold Breaker
Level: 5
Shiny: Yes
EVs: 36 HP / 100 Atk / 100 Def / 36 SpA / 88 SpD / 56 Spe
Adamant Nature
- Rapid Spin
- Poison Jab
- Earthquake
- Rock Slide
Driller honestly doesn't see much regular use in my battles, but it's supposed to be the best RS around, so there's that. Poison Jab for Grass types, Rock Slide for Flying, EQ for STAB, with a Life Orb for extra oomph to its attacks. Pretty standard set.
Darumaka @ Eviolite
Ability: Inner Focus
Level: 5
EVs: 36 HP / 100 Atk / 100 Def / 36 SpA / 88 SpD / 56 Spe
Lonely Nature
- Flare Blitz
- Rock Slide
- Hidden Power [Grass]
- Superpower
Darumaka is my physical offense Pokemon and covers Drilbur and Tirtouga's Grass weakness. It has HP grass to mess with the Water, Ground and Rock types that could try to switch in to it, Flare Blitz for mega STAB, Superpower for the Rocks, and Rock Slide for extra coverage and a possible Fletchling sweep counter with it's Eviolite, but I haven't seen it happen yet.
Chinchou @ Eviolite
Ability: Volt Absorb
Level: 5
Shiny: Yes
EVs: 100 Def / 36 SpA / 88 SpD / 56 Spe
Timid Nature
- Rest
- Sleep Talk
- Discharge
- Scald
Chinchou is the special side of my offense and mainly counters Water types. It runs ResTalk a long with Discharge and Scald for STABing opponents with once again Eviolite to add bulk. Man, that item is common.
Doom Buggy (Fletchling)
Ability: Gale Wings
Level: 5
Shiny: Yes
EVs: 100 Def / 36 SpA / 88 SpD / 56 Spe
Adamant Nature
- Acrobatics
- Swords Dance
- U-turn
- Roost
OKAY LAST ONE. Fletchling is my sweeper if you couldn't guess, with Acrobatics as it's main weapon. A single Swords Dance for setting up, and U-turn+Roost if it gets too injured.
I want to know if I can improve any movements, stats, anything, and do you think I should dump Drilbur for something that will find more use?