Chansey (F) @ Eviolite
Ability: Natural Cure
EVs: 248 HP / 252 Def / 8 SpD
Bold Nature
- Stealth Rock
- Toxic
- Soft-Boiled
- Seismic Toss
Chansey is my lead as well as my mixed wall. It's job is to get rocks up and after toxic or switch out. After rocks are up it's your basic Chansey.
Pidgeot @ Pidgeotite
Ability: Keen Eye
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Hurricane
- Heat Wave
- Defog
- Roost
My mega, Pidgeot is my answer for fighting and grass monotype teams. So far I've had a lot of success using him. No one likes no guard hurricanes. He is also my defogger and roost is there to keep him living just a bit longer.
Heliolisk @ Life Orb
Ability: Dry Skin
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Thunderbolt
- Glare
- Hyper Voice
- Volt Switch
Heliolisk serves a few purposes on my team. The first being a special attacker with some great coverage, Two for paralyzing fast mons that maybe a threat and finally for taking scalds since everyone throws them at Tarous. I'm thinking of removing volt switch for surf to add more coverage.
Porygon2 @ Eviolite
Ability: Analytic
EVs: 248 HP / 252 SpA / 8 SpD
Modest Nature
- Thunderbolt
- Ice Beam
- Tri Attack
- Recover
Not much to say about Porygon 2. Basic special tank with tri attack for stab.
Tauros (M) @ Life Orb
Ability: Sheer Force
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Rock Climb
- Earthquake
- Iron Head
- Outrage
This mon is a beast. Great coverage and decent bulk. Rock climb for stab pretty much kills almost anything that doesn't resist it. Earthquake for coverage. Iron head is for fairy types, the only type that I've had any problems with. Outrage is filler but it is nice to just press outrage against mono dragon teams.
Zangoose @ Toxic Orb
Ability: Toxic Boost
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Poison Jab
- Facade
- Knock Off
- Protect
Zangoose is kinda just filler. Poison Jab for fairies, facade for stab, knock off to remove items and protect to ensure that I get poisoned. I'm open to suggestions on replacing him.
Ability: Natural Cure
EVs: 248 HP / 252 Def / 8 SpD
Bold Nature
- Stealth Rock
- Toxic
- Soft-Boiled
- Seismic Toss
Chansey is my lead as well as my mixed wall. It's job is to get rocks up and after toxic or switch out. After rocks are up it's your basic Chansey.
Pidgeot @ Pidgeotite
Ability: Keen Eye
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Hurricane
- Heat Wave
- Defog
- Roost
My mega, Pidgeot is my answer for fighting and grass monotype teams. So far I've had a lot of success using him. No one likes no guard hurricanes. He is also my defogger and roost is there to keep him living just a bit longer.
Heliolisk @ Life Orb
Ability: Dry Skin
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Thunderbolt
- Glare
- Hyper Voice
- Volt Switch
Heliolisk serves a few purposes on my team. The first being a special attacker with some great coverage, Two for paralyzing fast mons that maybe a threat and finally for taking scalds since everyone throws them at Tarous. I'm thinking of removing volt switch for surf to add more coverage.
Porygon2 @ Eviolite
Ability: Analytic
EVs: 248 HP / 252 SpA / 8 SpD
Modest Nature
- Thunderbolt
- Ice Beam
- Tri Attack
- Recover
Not much to say about Porygon 2. Basic special tank with tri attack for stab.
Tauros (M) @ Life Orb
Ability: Sheer Force
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Rock Climb
- Earthquake
- Iron Head
- Outrage
This mon is a beast. Great coverage and decent bulk. Rock climb for stab pretty much kills almost anything that doesn't resist it. Earthquake for coverage. Iron head is for fairy types, the only type that I've had any problems with. Outrage is filler but it is nice to just press outrage against mono dragon teams.
Zangoose @ Toxic Orb
Ability: Toxic Boost
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Poison Jab
- Facade
- Knock Off
- Protect
Zangoose is kinda just filler. Poison Jab for fairies, facade for stab, knock off to remove items and protect to ensure that I get poisoned. I'm open to suggestions on replacing him.