NOT a first RMT ;)

The name may seem odd, but I have seen so many people saying, this is my first RMT and it's started annoying me. But it made me think back to my first team, and I gave it a spin on shoddy and realised it still had potential, I started tweaking it for about a month and now I present to you my first team:

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The team is based around a tyranitar sweep, using spikes support, and removing his counters. It takes advantage of the current fact that scarf tyranitar rules the metagame and uses this to allow easy set ups.

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Gyarados (M) @ Lum Berry
Ability: Intimidate
EVs: 252 Atk/4 Def/252 Spd
Adamant nature (+Atk, -SAtk)
- Dragon Dance
- Taunt
- Waterfall
- Bounce

Gyrados has a completely different job to other leads in the game. A normal lead, tries to prevent the opponent setting up rocks, while setting up his own. However, with gyrados, I take advantage of that free turn where the opponent set's up rocks, and get a DD in. This allows me to judge the opponents team, scout for fast revenge killers, and rip some holes in the process. Lum berry + bounce, lets me beat machamp leads and lead celebi, while taunt stops phazing, status and recovery. 2 lead that really threaten me are exploding metagross, and taunting azelf. Taunt azelf, I just send in T-tar, crunch them, and hopefully fake the scarf. Metagross I just go to skarmory and start setting up my entry hazards. Gyrados usually just acts as an early game scout, and comes back out latter.

Back then he was in the lead spot, cus I was told Gyrados is better early game and I thought he couldn't get out any earlier than this.
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Skarmory (M) @ Shed shell
Ability: Keen Eye
EVs: 252 HP/176 Def/80 sp.def
Impish nature (+Def, -SAtk)
- Spikes
- Stealth rock
- Brave Bird
- Roost

Some of tyranitars main counters can be easily delt with, by 2 layers of spikes, such as hippowdon, suicune etc. Who better to reliably put them up, than Skarmory. Skarm also has a great defencive use, acting as a back up against threats such as salamence, dragonite, gyrados, lucario and scizor. Sadly I could not squeeze SR anywhere else, but it works out alright. Then there is the reliable brave bird, which can do a fair bit of damage to anything that doesn't resist it. A very solid, defensive core for the team.

Back then I just thought skarm is a beast, and spikes are kwl

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Rotom-h @ Choice Scarf
Ability: Levitate
EVs: 64 HP/192 Spd/252 SAtk
Timid nature (+Spd, -Atk)
- Thunderbolt
- Overheat
- Shadow Ball
- Trick

We don't want those spikes getting spun away now do we, so in comes, the best spin blocker in the game, Rotom-H. With a scarf attached rotom can take on all the common rapid spinners with ease, as well as taking on some dagerous OU threats such as scizor and lucario. Trick is very useful for helping lucario set up, shadow ball is there for cresselia and opposing rotom froms. Another solid member of the team. I like to keep him hidden for revenge kills as he is easily taken out by pursuit.

Was gengar, but rotom is much more effective
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Flygon (M) @ Choice Scarf
Ability: Levitate
EVs: 4 HP/252 Atk/252 Spd
Jolly nature (+Spd, -SAtk)
- Outrage
- Stone Edge
- Earthquake
- U-turn

Flygon has 2 main purposes, act as a revenge killer and force switches. U-turn early game for counters, and flygon can surprisingly act as a decent sweeper with the powerful outrage. Resistance to stealth rock, average bulk and great typing mean that flygon can easily switch in, force the opponent out, rack up some spike damage, switch to a counter and they force some more switches. Stone edge is for salamence and gyrados when I don't want to be locked into outrage. Flygon also has the bonus of immunity to thunderwave.

Orriginally was garchomp, sadly garchomp has been kicked out to ubers.
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Tyranitar (M) @ Babri berry
Ability: Sandstream
EVs: 4Hp/252attack/252speed
Adamant nature (+Atk, -SAtk)
- Dragon Dance
- Fire punch
- Crunch
- Stone edge

Babri means I don't have life orb recoil, and I don't have leftovers, the decent battler assumes I have a choice scarf. This leads to an easy DD, and sometimes the surprise factor lets me get a second one in. After that, Tyranitar can just crush the opponent, he rips teams apart. Cus even after a DD there are so many combinations of moves he could use, but I still stuck with the standard smogon set because Babri allows me to take steel moves such as a Jirachi iron head, meteor mash, and a scizor bullet punch.

He was on the original team, simply because I thought he was awesome.

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Quagsire (M) @ Leftovers
Ability: Water Absorb
EVs: 252 HP/4 Atk/252 Def
Impish nature (+Def, -SAtk)
- Recover
- Earthquake
- Encore
- Ice Punch

You may be wondering why there is a NU pokemon, being used in OU. The reason is because after I got to the end of my team building, I realised I needed a water resist, and the original swampert would have to go. After months of rotating, I came up with this, the best water counter in the game, with immunity to water and electric attacks, earthquake makes light work of starmie, suicune, vaporeon etc. Recover keeps me in full health. Ice punch is there for coverage, and taking on gliscor. While encore, well encore is in my opinion the best move in the game for a wall, set up on me, oh no you don't. It forces switches which means extra spike damage, and it means free set up for T-tar.

My favourite pokemon, great typing with skarmory, and is that NU that finishes a team off.
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If you can count to six, then sadly you will realise this is the end of the RMT :(
But now it's time for the good bit, rating, what's the point in reading if you don't rate hey :)
Remeber "don't knock it till ya tried it" which is why I'm giving you permission to use my team on shoddy for testing


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Look they all have a bit of red on them! obviously means its a well built team :P
 
Hey! Great team you have here! I did some testing with it, and I found that these changes were extremely beneficial.


Tyranitar wants a different EV Spread, and to some extent, a new moveset

Tyranitar @ Lum Berry
Adamant ; 252 Hp / 32 Atk / 224 SpD

Stealth Rock
Stone Edge
Payback
Earthquake

This set garuntees Tar an ohko on Roserade with Stone Edge and Payback, and makes it an excellent wall, and special wall with Tar's 100/110/100 base defenses.

Skarmory's move set is perfect, but in this metagame, there is a more effective ev spread.

Skarmory @ Shed Shell(Skarmory is a huge part of your defensive core, and losing it to magnezone would be terrible)
Impish ; 252 Hp / 176 Def / 80 SpD

The standard spread's 16 Speed EV's let it outspeed Rhyperior, but Rhyperior has vanished from OU so that is no concern.
The 64 Att ev's let you 2hko gyara and ohko infernape with Brave Bird, but your team has them covered perfectly with Latias and Rotom, so it's wasted.


Rotom is perfectly fine, keep it exactly how it is.

Latias would be better off with a new EV spread

Latias @ Choice Specs
Timid ; 76 Hp / 252 SpA / 180 Spe

This allows Latias to reach 331 speed, which lets it outspeed +natured base 100's, and everything trying to beat it, including other Latias who only put enough for 330. The New-MixMence is getting so common now so this is very helpful

Although Scizor is one of the best pokemon in the game, it doesn't fit with this team, as it adds a 3rd Fire Weak, which is extremely bad in this metagame.

Heatran, however, will love the free switches it gains from Skarmory, and if you are forced to reveal it too early, Lucario.

Heatran @ Leftovers
Modest ; 252 HP / 16 SpA / 240 SpD

Substitute
Will-O-Wisp
Fire Blast
EarthPower

This gives your team better insurance against physical attackers, helping Skarmory wall even more shit, and best of all, completely rapes Scarf-Tar who otherwise will remove Rotom and Latias.

And finally, Lucario should stay as it is, as there really is no way to improve that set.
 
Magnezone says hi to your team, trapping and killing half your team leaving you with 2 choice users and Tyranitar. Therefore, Skarm wants Shed Shell as the only one of the trappables who Magnezone can switch in freely against. No one likes switching into a Scarf Heatran who can OHKO everything but Rotom who can survive the Fire Blast once, but cannot do much in return. Heatran's many resistances and your plethora of choiced attacks give it many opportunities to switch in.

I recommend:
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Porygon2 @Leftovers
252 HP/216 Def/40 Sp. Att
Bold
Trace
Ice Beam
Thunderbolt
Thunder Wave
Recover

This gives you a solid counter to Gyrados, who beats you if Rotom/Latias are weakened, a check for things like Heatran, Salamence, and Jolteon who give you trouble, and a Pokemon who can beat every one of Lucario's problem Pokemon that you mentioned except Gengar (who is dealt later) one on one.

In addition I think Latias would appreciate a Scarf and Rotom-H should run a bulkier set (Shadow Ball/Thunderbolt/Will-o-Wisp/Overheat) to help Latias deal with faster Pokemon that Rotom-H cannot (Gengar, opposing Latias, DD'd Mixmences) while retaining the ability to beat Scizor and SubEmpoleon, scare off Lucario, and deal with Machamp more easily.
 
@ PinKLemonade: Thanks, I've changed to the of all of ev's that you suggested, they have been really useful, but I found that the heatran set was ineffective on this team, I have also found that tyranitar does not have the best typing for the lead job, so I went back to my trusty lead swampert and I found that tyranitar made an excellent back up sweeper instead. Shed shell is being used, as loosing skarm, looses my defensive core.

@azntrumpet: Thanks, rotom, latias and skarm I don't think I need a 4th gyrados counter lol, the team did need a change and the magnezone problem was noted, but I thought swampert was a better addition than porygon2 and Skarmory is getting a shed shell to also help against magnezone.

Thanks for the rates, anyone else?
 
Skarmory is the only poke with any form of recovery and I don't really see the point of it on this team. I think Vaporeon is a much better option for this team. Not only does all of your team members greatly appreciate recovery (what poke doesn't) but it can also easily deal with Hippowdon, Gliscor, Suicune etc. (much better than Skarmory) On top of this it also acts as a poke to scout for moves with protect making switching easier as well as going a small way to stalling pp. I would suggest toxic as Vaporeon can be set up on if they predict protect and it is an easy way for shutting down non-steel type threats with a cycle of Toxic Wish Protect (this is especially useful on a team that is as vulnerable as yours is to sweepers). It is also extremely reliable and is a much better last poke than skarmory.
 
Skarmory is the only poke with any form of recovery and I don't really see the point of it on this team. I think Vaporeon is a much better option for this team. Not only does all of your team members greatly appreciate recovery (what poke doesn't) but it can also easily deal with Hippowdon, Gliscor, Suicune etc. (much better than Skarmory) On top of this it also acts as a poke to scout for moves with protect making switching easier as well as going a small way to stalling pp. I would suggest toxic as Vaporeon can be set up on if they predict protect and it is an easy way for shutting down non-steel type threats with a cycle of Toxic Wish Protect (this is especially useful on a team that is as vulnerable as yours is to sweepers). It is also extremely reliable and is a much better last poke than skarmory.

Skarm provides spikes support, which really helps tyranitar and scizor sweep, skarm is also a crucial defensive core to the team, the only problem, is that she slows down my teams momentum, I could change the set to a torment skarm, which can keep the momentum going and still set up spikes, but i don't like torment skarms inability to phaze. But I don't personally feel a toxic + pp staller is right change to make.
 
What the hell, why is my team not being rated? I know my team is probably not the best team in the world, but it can't be as bad as some of these other teams that are getting loads of rates, can it?
 
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