The name may seem odd, but I have seen so many people saying, this is my first RMT and it's started annoying me. But it made me think back to my first team, and I gave it a spin on shoddy and realised it still had potential, I started tweaking it for about a month and now I present to you my first team:
The team is based around a tyranitar sweep, using spikes support, and removing his counters. It takes advantage of the current fact that scarf tyranitar rules the metagame and uses this to allow easy set ups.
Gyarados (M) @ Lum Berry
Ability: Intimidate
EVs: 252 Atk/4 Def/252 Spd
Adamant nature (+Atk, -SAtk)
- Dragon Dance
- Taunt
- Waterfall
- Bounce
Gyrados has a completely different job to other leads in the game. A normal lead, tries to prevent the opponent setting up rocks, while setting up his own. However, with gyrados, I take advantage of that free turn where the opponent set's up rocks, and get a DD in. This allows me to judge the opponents team, scout for fast revenge killers, and rip some holes in the process. Lum berry + bounce, lets me beat machamp leads and lead celebi, while taunt stops phazing, status and recovery. 2 lead that really threaten me are exploding metagross, and taunting azelf. Taunt azelf, I just send in T-tar, crunch them, and hopefully fake the scarf. Metagross I just go to skarmory and start setting up my entry hazards. Gyrados usually just acts as an early game scout, and comes back out latter.
Back then he was in the lead spot, cus I was told Gyrados is better early game and I thought he couldn't get out any earlier than this.
---
Skarmory (M) @ Shed shell
Ability: Keen Eye
EVs: 252 HP/176 Def/80 sp.def
Impish nature (+Def, -SAtk)
- Spikes
- Stealth rock
- Brave Bird
- Roost
Some of tyranitars main counters can be easily delt with, by 2 layers of spikes, such as hippowdon, suicune etc. Who better to reliably put them up, than Skarmory. Skarm also has a great defencive use, acting as a back up against threats such as salamence, dragonite, gyrados, lucario and scizor. Sadly I could not squeeze SR anywhere else, but it works out alright. Then there is the reliable brave bird, which can do a fair bit of damage to anything that doesn't resist it. A very solid, defensive core for the team.
Back then I just thought skarm is a beast, and spikes are kwl
---
Rotom-h @ Choice Scarf
Ability: Levitate
EVs: 64 HP/192 Spd/252 SAtk
Timid nature (+Spd, -Atk)
- Thunderbolt
- Overheat
- Shadow Ball
- Trick
We don't want those spikes getting spun away now do we, so in comes, the best spin blocker in the game, Rotom-H. With a scarf attached rotom can take on all the common rapid spinners with ease, as well as taking on some dagerous OU threats such as scizor and lucario. Trick is very useful for helping lucario set up, shadow ball is there for cresselia and opposing rotom froms. Another solid member of the team. I like to keep him hidden for revenge kills as he is easily taken out by pursuit.
Was gengar, but rotom is much more effective
---
Flygon (M) @ Choice Scarf
Ability: Levitate
EVs: 4 HP/252 Atk/252 Spd
Jolly nature (+Spd, -SAtk)
- Outrage
- Stone Edge
- Earthquake
- U-turn
Flygon has 2 main purposes, act as a revenge killer and force switches. U-turn early game for counters, and flygon can surprisingly act as a decent sweeper with the powerful outrage. Resistance to stealth rock, average bulk and great typing mean that flygon can easily switch in, force the opponent out, rack up some spike damage, switch to a counter and they force some more switches. Stone edge is for salamence and gyrados when I don't want to be locked into outrage. Flygon also has the bonus of immunity to thunderwave.
Orriginally was garchomp, sadly garchomp has been kicked out to ubers.
---
Tyranitar (M) @ Babri berry
Ability: Sandstream
EVs: 4Hp/252attack/252speed
Adamant nature (+Atk, -SAtk)
- Dragon Dance
- Fire punch
- Crunch
- Stone edge
Babri means I don't have life orb recoil, and I don't have leftovers, the decent battler assumes I have a choice scarf. This leads to an easy DD, and sometimes the surprise factor lets me get a second one in. After that, Tyranitar can just crush the opponent, he rips teams apart. Cus even after a DD there are so many combinations of moves he could use, but I still stuck with the standard smogon set because Babri allows me to take steel moves such as a Jirachi iron head, meteor mash, and a scizor bullet punch.
He was on the original team, simply because I thought he was awesome.
---
Quagsire (M) @ Leftovers
Ability: Water Absorb
EVs: 252 HP/4 Atk/252 Def
Impish nature (+Def, -SAtk)
- Recover
- Earthquake
- Encore
- Ice Punch
You may be wondering why there is a NU pokemon, being used in OU. The reason is because after I got to the end of my team building, I realised I needed a water resist, and the original swampert would have to go. After months of rotating, I came up with this, the best water counter in the game, with immunity to water and electric attacks, earthquake makes light work of starmie, suicune, vaporeon etc. Recover keeps me in full health. Ice punch is there for coverage, and taking on gliscor. While encore, well encore is in my opinion the best move in the game for a wall, set up on me, oh no you don't. It forces switches which means extra spike damage, and it means free set up for T-tar.
My favourite pokemon, great typing with skarmory, and is that NU that finishes a team off.
---
If you can count to six, then sadly you will realise this is the end of the RMT :(
But now it's time for the good bit, rating, what's the point in reading if you don't rate hey :)
Remeber "don't knock it till ya tried it" which is why I'm giving you permission to use my team on shoddy for testing
Look they all have a bit of red on them! obviously means its a well built team :P






The team is based around a tyranitar sweep, using spikes support, and removing his counters. It takes advantage of the current fact that scarf tyranitar rules the metagame and uses this to allow easy set ups.

Gyarados (M) @ Lum Berry
Ability: Intimidate
EVs: 252 Atk/4 Def/252 Spd
Adamant nature (+Atk, -SAtk)
- Dragon Dance
- Taunt
- Waterfall
- Bounce
Gyrados has a completely different job to other leads in the game. A normal lead, tries to prevent the opponent setting up rocks, while setting up his own. However, with gyrados, I take advantage of that free turn where the opponent set's up rocks, and get a DD in. This allows me to judge the opponents team, scout for fast revenge killers, and rip some holes in the process. Lum berry + bounce, lets me beat machamp leads and lead celebi, while taunt stops phazing, status and recovery. 2 lead that really threaten me are exploding metagross, and taunting azelf. Taunt azelf, I just send in T-tar, crunch them, and hopefully fake the scarf. Metagross I just go to skarmory and start setting up my entry hazards. Gyrados usually just acts as an early game scout, and comes back out latter.
Back then he was in the lead spot, cus I was told Gyrados is better early game and I thought he couldn't get out any earlier than this.
---

Skarmory (M) @ Shed shell
Ability: Keen Eye
EVs: 252 HP/176 Def/80 sp.def
Impish nature (+Def, -SAtk)
- Spikes
- Stealth rock
- Brave Bird
- Roost
Some of tyranitars main counters can be easily delt with, by 2 layers of spikes, such as hippowdon, suicune etc. Who better to reliably put them up, than Skarmory. Skarm also has a great defencive use, acting as a back up against threats such as salamence, dragonite, gyrados, lucario and scizor. Sadly I could not squeeze SR anywhere else, but it works out alright. Then there is the reliable brave bird, which can do a fair bit of damage to anything that doesn't resist it. A very solid, defensive core for the team.
Back then I just thought skarm is a beast, and spikes are kwl
---

Rotom-h @ Choice Scarf
Ability: Levitate
EVs: 64 HP/192 Spd/252 SAtk
Timid nature (+Spd, -Atk)
- Thunderbolt
- Overheat
- Shadow Ball
- Trick
We don't want those spikes getting spun away now do we, so in comes, the best spin blocker in the game, Rotom-H. With a scarf attached rotom can take on all the common rapid spinners with ease, as well as taking on some dagerous OU threats such as scizor and lucario. Trick is very useful for helping lucario set up, shadow ball is there for cresselia and opposing rotom froms. Another solid member of the team. I like to keep him hidden for revenge kills as he is easily taken out by pursuit.
Was gengar, but rotom is much more effective
---

Flygon (M) @ Choice Scarf
Ability: Levitate
EVs: 4 HP/252 Atk/252 Spd
Jolly nature (+Spd, -SAtk)
- Outrage
- Stone Edge
- Earthquake
- U-turn
Flygon has 2 main purposes, act as a revenge killer and force switches. U-turn early game for counters, and flygon can surprisingly act as a decent sweeper with the powerful outrage. Resistance to stealth rock, average bulk and great typing mean that flygon can easily switch in, force the opponent out, rack up some spike damage, switch to a counter and they force some more switches. Stone edge is for salamence and gyrados when I don't want to be locked into outrage. Flygon also has the bonus of immunity to thunderwave.
Orriginally was garchomp, sadly garchomp has been kicked out to ubers.
---

Tyranitar (M) @ Babri berry
Ability: Sandstream
EVs: 4Hp/252attack/252speed
Adamant nature (+Atk, -SAtk)
- Dragon Dance
- Fire punch
- Crunch
- Stone edge
Babri means I don't have life orb recoil, and I don't have leftovers, the decent battler assumes I have a choice scarf. This leads to an easy DD, and sometimes the surprise factor lets me get a second one in. After that, Tyranitar can just crush the opponent, he rips teams apart. Cus even after a DD there are so many combinations of moves he could use, but I still stuck with the standard smogon set because Babri allows me to take steel moves such as a Jirachi iron head, meteor mash, and a scizor bullet punch.
He was on the original team, simply because I thought he was awesome.
---

Quagsire (M) @ Leftovers
Ability: Water Absorb
EVs: 252 HP/4 Atk/252 Def
Impish nature (+Def, -SAtk)
- Recover
- Earthquake
- Encore
- Ice Punch
You may be wondering why there is a NU pokemon, being used in OU. The reason is because after I got to the end of my team building, I realised I needed a water resist, and the original swampert would have to go. After months of rotating, I came up with this, the best water counter in the game, with immunity to water and electric attacks, earthquake makes light work of starmie, suicune, vaporeon etc. Recover keeps me in full health. Ice punch is there for coverage, and taking on gliscor. While encore, well encore is in my opinion the best move in the game for a wall, set up on me, oh no you don't. It forces switches which means extra spike damage, and it means free set up for T-tar.
My favourite pokemon, great typing with skarmory, and is that NU that finishes a team off.
---
If you can count to six, then sadly you will realise this is the end of the RMT :(
But now it's time for the good bit, rating, what's the point in reading if you don't rate hey :)
Remeber "don't knock it till ya tried it" which is why I'm giving you permission to use my team on shoddy for testing






Look they all have a bit of red on them! obviously means its a well built team :P