NOT ANOTHER OU TEAM!

You guessed it; another RMT from the OU ladder.

THE LINEUP

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THE MOVESETS

The Lead (Mamoswine) @ Focus Sash
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Nature: Adamant
EVs: 4 HP / 252 Atk / 252 Spd
Moves:
~ Earthquake
~ Ice Shard
~ Protect
~ Stealth Rock


standard Mamoswine lead. I've been using the adamant nature just for some quick KO's for common steel leads such as Jirachi, Metagross, and Empoleon (you'd be surprised as to how many i run into without sashes). If I recognize a Fake-Out lead, such as Infernape, Protect right off the bat. Otherwise, straight to stealth rock unless i can score a super-effective hit or force a switch. Depending on what the opponent has out and how much HP this guy has, i'll either run him into the ground or save him to absorb status later on.

The Mop-Up Man (Salamence) @ Life Orb
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Nature: Rash
EVs: 80 Atk / 252 Sp. Atk / 176 Spd
Moves:
~ Draco Meteor
~ Fire Blast
~ Brick Break
~ Crunch


Standard MixMence, sans the Dragon Dance. I rarely use this guy early on, unless i've got a Rotom appliance to take care of. He tends to come in handy to mop up the opposing Pokemon missing health from stealth rock damage or residual damage from my other Pokemon. STAB Draco Meteor is a must, but i tend to keep that in reserve, usually relying on Fire Blast and Brick Break / Crunch as a reliable method of damage. This guy comes out on Blissey, Magnezone, Metagross, and occasionally other Dragons, though only if they're locked into a move other than Outrage or Draco Meteor and have already taken some damage.

The Tank (Metagross) @ Expert Belt
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Nature: Naughty
EVs: 252 Atk / 124 Sp. Atk / 132 Spe
Moves:
~ Earthquake
~ Meteor Mash
~ Grass Knot
~ Hidden Power Fire


With Steel's numerous resistances, i always find something to switch this guy in on. The most useful switch that comes to mind is on dragon types ready to smack down whatever's already out with a Draco Meteor or Dragon Claw. Metagross does an excellent job walling Salamence and ScarfTias, and can potentially OHKO back with Meteor Mash, especially after Stealth Rock factored in. Metagross' other primary roll is ripping through sandstorm stalls, obliterating opposing Hippowdon, Tyranitar, Swampert, and even other Metagross hoping to get an agility off. Other than that, he can be used to absorb paralysis and sleep, but his primary roll is damage absorption.

The Spinner (Starmie) @ Life Orb
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Nature: Timid
EVs: 4 HP / 252 Sp. Atk / 252 Spd
Moves:
~ Ice Beam
~ Surf
~ Thunderbolt
~ Rapid Spin


A slight variation on the standard sweeper set. As usual, boltbeam combo for coverage, and Surf for a good STAB attack for everything that doesn't resist it. I used to have Psychic here, as well, if only to take care of the odd Machamp and Tentacruel with a slightly stronger STAB attack. However, i soon realized that it was overkill, and that Forretress and other entry hazards were really hampering my ability to react to opponent switching. Stealth Rock was the biggest problem, since both Salamence and Gyarados (who you will meet next) were taking 25% damage every time i switched in. Forretress disposal used to be the job of Metagross, who could take the inevitable toxic spikes and OHKO back with HP Fire, but the one turn wasted on the switch usually allowed Forretress to get up one layer of entry hazards. Starmie, on the other hand, not only gets rid of spikes and rocks, but utilizes its ability (natural cure) to the fullest, rendering Forretress completely useless. The only other specific job Starmie has is to OHKO opposing Gyarados after i hit them with an intimidate from either Salamence or Gyarados. I switch out either of the aforementioned Intimidaters, Starmie comes in and takes 40% Damage from an Ice Fang, and OHKOs back with Thunderbolt.

The Sweeper (Gyarados) @ Life Orb
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Nature: Jolly
EVs: 252 Atk / 4 Def / 252 Spd
Moves:
~ Dragon Dance
~ Earthquake
~ Ice Fang
~ Waterfall


Gyarados has one job, and one job only: Come in on Scizor. I cannot tell you how many times i have managed to tear apart CB Scizors locked into Bullet Punch. After an intimidate, and what with Water's resistance to Steel, Scizor's only option is to switch out, leaving me a free turn to get at least one Dragon Dance in. If Scizor chooses to stay in, occasionally i'll get two Dragon Dances in. Even with just the one DD Boost, Gyarados is a threat to be reckoned with, ripping through three or four Pokemon before my opponent can put a stop to it, letting Salamence and Lucario mop up the rest.

The Revenge Killer (Lucario) @ Choice Specs
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Nature: Timid
EVs: 252 Sp. Atk / 4 Sp. Def / 252 Spe
Moves:
~ Aura Sphere
~ Vacuum Wave
~ Shadow Ball
~ Hidden Power Rock


Not a revenge killer in the traditional sense, i know. However, a STAB Specs boosted Vacuum wave coming from base 115 Special Attack is a truly terrifying priority move. Vacuum Wave is the main choice on this set, as it gives me the same effect as a Choice scarf, except with a little more "oomph". The other big move in this set is Shadow Ball, which has been my saving grace when it comes to dealing with Calm Mind Latias and Choice Gengar. Aura Sphere is for massive damage on the switch, and Hidden Power Rock is for the occasional Togekiss or Zapdos who come over and ruin the party.

+==<|RMT!|>==+​
 
Gyarados easily sets up on Metagross, Lucario locked into Vacuum Wave or Aura Sphere, Salamence after an attack drop, and even your own Gyarados. I'd try the defensive spinner Starmie so you also have a more reliable answer to Infernape and Gyarados. This also helps with stall, using Rapid Spin support. Sorry this was such a short rate, and I might do some later, but good luck with the team.
 
Well since your metagross lacks agility, its going to be outspeed alot...even if it is a tank. HP fire is nice, but like you said, Scizor aint a problem since u got a Gyarados which is better Bulky since it can take more and dish more out (if u get 2 or 3 DD's out). I would change the HP Fire to Bullet Punch since it is a very sexy priority move if i can say so myself to srsly fckin Tyranitar who can pose a problem to ur team if he gets enough DD's in. Mixnape can also wreck it since it will always outspeed ur Mence if he gets max speed along with a nefty HP Ice to fck with u. Although Gyarados might wall him, u cannot be certain for that one little Stone Edge to srsly kill ur team. A Bulky Gyarados can stop him with a very Waterfall.
 
SD Lucario would be a much better addition to this team than your current Choice Specs varient. You have two Pokemon that are excellent at opening up a SD Luke sweep -- Gyarados and Salamence. With MixMence blasting through physical walls such as Hippowdon and various other Pokemon that prevent a SD Lucario sweep such as Gyarados and Rotom with Draco Meteor, Lucario will have a much easier time running through a team once those Pokemon are weakened or killed. Similarly, DD Gyarados is also great in conjunction with SD Lucario, as it will weaken your opponents team with a high powered Waterfall, along with its other moves, especially after a Dragon Dance. With your opponents team weakened, Lucario will be able to pick the remaining Pokemon apart. Gyarados also takes care of Mach Punch Infernape, a potential revenge killer for Lucario. Furthermore, without the restrictions of Choice Specs, less threats (who would otherwise pose a problem) will be able to set up on you, making Swords Dance Lucario worth consideration on this team.

Lucario @ Life Orb | Inner Focus
Adamant | 252 Atk | 4 Def | 252 Spe
Close Combat | Crunch | Swords Dance | ExtremeSpeed

Close Combat serves as Lucario's primary STAB moving, doing huge amounts of damage to nearly everything that doesn't resist it. Crunch works well alongside Close Combat, as it strikes the Ghost-types that are immune to Close Combat, such as the Rotom formes and Dusknoir. Swords Dance allows you to boost up your Attack stat to phenomenal levels, making Lucario a scary sweeper. Life Orb gives Lucario that extra power it needs to score some crucial KOes. Lastly, ExtremeSpeed is a form of priority that allows Lucario to kill faster and frail threats such as Azelf and Infernape.

On Salamence, I recommend getting rid of Crunch and using Roost in its place. The main reason to use Crunch is to hit Celebi, Rotom formes, Dusknoir, and Cresselia. Celebi is scorched by Fire Blast while Rotom, Dusknoir and Cresselia don't enjoy taking Draco Meteor's from Salamence. Roost on the otherhand will help you to recover Life Orb recoil and damage taken from Stealth Rock and your opponents attacks, which allows Salamence to stick around for a longer period of time so it can stay and cause trouble for your opponent with its powerful attacks.

The last suggestion I have for your Salamence is to run max Speed -- 20 Atk / 236 SpA / 252 Spe. Max Speed is essential on Salamence, as you don't want to lose to opposing MixMence's and various other non-Scarfed base 100's. With max Speed, you'll tie with them at worst. You still retain the ability to kill everything you were killing with max SpA -- Hippowdon, Gliscor, etc.

On your Metagross description, you state that Metagross does an excellent job at walling Salamence, however, that's not true.

Code:
Salamence's 252 SpA Flamethrower vs your Metagross - [B][I](97.01% - 114.29%)[/I][/B]
Salamence +1 DD Earthquake vs your Metagross - (115.61% - 136.21%)
LO Latias' Surf vs your Metagross - [I][B](48.50% - 57.14%)[/B][/I]
As you can see, Metagross cannot safely take on Salamence nor can it safely switch-in on Latias' LO Surf, meaning Metagross doesn't take them on 'excellently' without any significant HP + Defense investment. Now, on Mamoswine, I suggest trying out Stone Edge in place of Protect on Mamoswine. You really don't want DD Gyarados setting up, and with Stone Edge, you give it little chances as possible to set up. Similarly, I'd like you to try out Stone Edge over Earthquake on Gyarados and Bounce over Ice Fang. With Bounce, you gain secondary STAB and a reliable way to nail Celebi for huge amounts of damage. Stone Edge allows you to OHKO Zapdos and Gyarados, unlike Ice Fang.

Now Rey wanted me to suggest this for - He wants you to consider Jirachi with a Choice Scarf over Metagross, as this will give you a much needed revenge killer to dangerous threats such as Gyarados, Starmie, Salamence, SD Scizor, and Lucario.

Jirachi @ Choice Scarf | Serene Grace
Jolly | 4 HP | 252 Atk | 252 Spe
Iron Head | ThunderPunch | Fire Punch | U-turn or Ice Punch

You'll be able to outrun even Jolly Gyarados after a Dragon Dance and kill it with ThunderPunch. Similarly, it can be used as another check against Salamence, since you will tie with it at worst after a Dragon Dance, allowing you to take a chance and 2HKO with Iron Head, or if you use Ice Punch instead of U-turn, you can OHKO. Lucario and Scizor are both checked by Fire Punch and with a resistance to both of their priority attacks, you can handle them well!
 
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