You guessed it; another RMT from the OU ladder.
THE LINEUP
==///===
===///===
===///===
===///===
===///===
THE MOVESETS
The Lead (Mamoswine) @ Focus Sash
Nature: Adamant
EVs: 4 HP / 252 Atk / 252 Spd
Moves:
~ Earthquake
~ Ice Shard
~ Protect
~ Stealth Rock
standard Mamoswine lead. I've been using the adamant nature just for some quick KO's for common steel leads such as Jirachi, Metagross, and Empoleon (you'd be surprised as to how many i run into without sashes). If I recognize a Fake-Out lead, such as Infernape, Protect right off the bat. Otherwise, straight to stealth rock unless i can score a super-effective hit or force a switch. Depending on what the opponent has out and how much HP this guy has, i'll either run him into the ground or save him to absorb status later on.
The Mop-Up Man (Salamence) @ Life Orb
Nature: Rash
EVs: 80 Atk / 252 Sp. Atk / 176 Spd
Moves:
~ Draco Meteor
~ Fire Blast
~ Brick Break
~ Crunch
Standard MixMence, sans the Dragon Dance. I rarely use this guy early on, unless i've got a Rotom appliance to take care of. He tends to come in handy to mop up the opposing Pokemon missing health from stealth rock damage or residual damage from my other Pokemon. STAB Draco Meteor is a must, but i tend to keep that in reserve, usually relying on Fire Blast and Brick Break / Crunch as a reliable method of damage. This guy comes out on Blissey, Magnezone, Metagross, and occasionally other Dragons, though only if they're locked into a move other than Outrage or Draco Meteor and have already taken some damage.
The Tank (Metagross) @ Expert Belt
Nature: Naughty
EVs: 252 Atk / 124 Sp. Atk / 132 Spe
Moves:
~ Earthquake
~ Meteor Mash
~ Grass Knot
~ Hidden Power Fire
With Steel's numerous resistances, i always find something to switch this guy in on. The most useful switch that comes to mind is on dragon types ready to smack down whatever's already out with a Draco Meteor or Dragon Claw. Metagross does an excellent job walling Salamence and ScarfTias, and can potentially OHKO back with Meteor Mash, especially after Stealth Rock factored in. Metagross' other primary roll is ripping through sandstorm stalls, obliterating opposing Hippowdon, Tyranitar, Swampert, and even other Metagross hoping to get an agility off. Other than that, he can be used to absorb paralysis and sleep, but his primary roll is damage absorption.
The Spinner (Starmie) @ Life Orb
Nature: Timid
EVs: 4 HP / 252 Sp. Atk / 252 Spd
Moves:
~ Ice Beam
~ Surf
~ Thunderbolt
~ Rapid Spin
A slight variation on the standard sweeper set. As usual, boltbeam combo for coverage, and Surf for a good STAB attack for everything that doesn't resist it. I used to have Psychic here, as well, if only to take care of the odd Machamp and Tentacruel with a slightly stronger STAB attack. However, i soon realized that it was overkill, and that Forretress and other entry hazards were really hampering my ability to react to opponent switching. Stealth Rock was the biggest problem, since both Salamence and Gyarados (who you will meet next) were taking 25% damage every time i switched in. Forretress disposal used to be the job of Metagross, who could take the inevitable toxic spikes and OHKO back with HP Fire, but the one turn wasted on the switch usually allowed Forretress to get up one layer of entry hazards. Starmie, on the other hand, not only gets rid of spikes and rocks, but utilizes its ability (natural cure) to the fullest, rendering Forretress completely useless. The only other specific job Starmie has is to OHKO opposing Gyarados after i hit them with an intimidate from either Salamence or Gyarados. I switch out either of the aforementioned Intimidaters, Starmie comes in and takes 40% Damage from an Ice Fang, and OHKOs back with Thunderbolt.
The Sweeper (Gyarados) @ Life Orb
Nature: Jolly
EVs: 252 Atk / 4 Def / 252 Spd
Moves:
~ Dragon Dance
~ Earthquake
~ Ice Fang
~ Waterfall
Gyarados has one job, and one job only: Come in on Scizor. I cannot tell you how many times i have managed to tear apart CB Scizors locked into Bullet Punch. After an intimidate, and what with Water's resistance to Steel, Scizor's only option is to switch out, leaving me a free turn to get at least one Dragon Dance in. If Scizor chooses to stay in, occasionally i'll get two Dragon Dances in. Even with just the one DD Boost, Gyarados is a threat to be reckoned with, ripping through three or four Pokemon before my opponent can put a stop to it, letting Salamence and Lucario mop up the rest.
The Revenge Killer (Lucario) @ Choice Specs
Nature: Timid
EVs: 252 Sp. Atk / 4 Sp. Def / 252 Spe
Moves:
~ Aura Sphere
~ Vacuum Wave
~ Shadow Ball
~ Hidden Power Rock
Not a revenge killer in the traditional sense, i know. However, a STAB Specs boosted Vacuum wave coming from base 115 Special Attack is a truly terrifying priority move. Vacuum Wave is the main choice on this set, as it gives me the same effect as a Choice scarf, except with a little more "oomph". The other big move in this set is Shadow Ball, which has been my saving grace when it comes to dealing with Calm Mind Latias and Choice Gengar. Aura Sphere is for massive damage on the switch, and Hidden Power Rock is for the occasional Togekiss or Zapdos who come over and ruin the party.
THE LINEUP






THE MOVESETS
The Lead (Mamoswine) @ Focus Sash

Nature: Adamant
EVs: 4 HP / 252 Atk / 252 Spd
Moves:
~ Earthquake
~ Ice Shard
~ Protect
~ Stealth Rock
standard Mamoswine lead. I've been using the adamant nature just for some quick KO's for common steel leads such as Jirachi, Metagross, and Empoleon (you'd be surprised as to how many i run into without sashes). If I recognize a Fake-Out lead, such as Infernape, Protect right off the bat. Otherwise, straight to stealth rock unless i can score a super-effective hit or force a switch. Depending on what the opponent has out and how much HP this guy has, i'll either run him into the ground or save him to absorb status later on.
The Mop-Up Man (Salamence) @ Life Orb

Nature: Rash
EVs: 80 Atk / 252 Sp. Atk / 176 Spd
Moves:
~ Draco Meteor
~ Fire Blast
~ Brick Break
~ Crunch
Standard MixMence, sans the Dragon Dance. I rarely use this guy early on, unless i've got a Rotom appliance to take care of. He tends to come in handy to mop up the opposing Pokemon missing health from stealth rock damage or residual damage from my other Pokemon. STAB Draco Meteor is a must, but i tend to keep that in reserve, usually relying on Fire Blast and Brick Break / Crunch as a reliable method of damage. This guy comes out on Blissey, Magnezone, Metagross, and occasionally other Dragons, though only if they're locked into a move other than Outrage or Draco Meteor and have already taken some damage.
The Tank (Metagross) @ Expert Belt

Nature: Naughty
EVs: 252 Atk / 124 Sp. Atk / 132 Spe
Moves:
~ Earthquake
~ Meteor Mash
~ Grass Knot
~ Hidden Power Fire
With Steel's numerous resistances, i always find something to switch this guy in on. The most useful switch that comes to mind is on dragon types ready to smack down whatever's already out with a Draco Meteor or Dragon Claw. Metagross does an excellent job walling Salamence and ScarfTias, and can potentially OHKO back with Meteor Mash, especially after Stealth Rock factored in. Metagross' other primary roll is ripping through sandstorm stalls, obliterating opposing Hippowdon, Tyranitar, Swampert, and even other Metagross hoping to get an agility off. Other than that, he can be used to absorb paralysis and sleep, but his primary roll is damage absorption.
The Spinner (Starmie) @ Life Orb

Nature: Timid
EVs: 4 HP / 252 Sp. Atk / 252 Spd
Moves:
~ Ice Beam
~ Surf
~ Thunderbolt
~ Rapid Spin
A slight variation on the standard sweeper set. As usual, boltbeam combo for coverage, and Surf for a good STAB attack for everything that doesn't resist it. I used to have Psychic here, as well, if only to take care of the odd Machamp and Tentacruel with a slightly stronger STAB attack. However, i soon realized that it was overkill, and that Forretress and other entry hazards were really hampering my ability to react to opponent switching. Stealth Rock was the biggest problem, since both Salamence and Gyarados (who you will meet next) were taking 25% damage every time i switched in. Forretress disposal used to be the job of Metagross, who could take the inevitable toxic spikes and OHKO back with HP Fire, but the one turn wasted on the switch usually allowed Forretress to get up one layer of entry hazards. Starmie, on the other hand, not only gets rid of spikes and rocks, but utilizes its ability (natural cure) to the fullest, rendering Forretress completely useless. The only other specific job Starmie has is to OHKO opposing Gyarados after i hit them with an intimidate from either Salamence or Gyarados. I switch out either of the aforementioned Intimidaters, Starmie comes in and takes 40% Damage from an Ice Fang, and OHKOs back with Thunderbolt.
The Sweeper (Gyarados) @ Life Orb

Nature: Jolly
EVs: 252 Atk / 4 Def / 252 Spd
Moves:
~ Dragon Dance
~ Earthquake
~ Ice Fang
~ Waterfall
Gyarados has one job, and one job only: Come in on Scizor. I cannot tell you how many times i have managed to tear apart CB Scizors locked into Bullet Punch. After an intimidate, and what with Water's resistance to Steel, Scizor's only option is to switch out, leaving me a free turn to get at least one Dragon Dance in. If Scizor chooses to stay in, occasionally i'll get two Dragon Dances in. Even with just the one DD Boost, Gyarados is a threat to be reckoned with, ripping through three or four Pokemon before my opponent can put a stop to it, letting Salamence and Lucario mop up the rest.
The Revenge Killer (Lucario) @ Choice Specs

Nature: Timid
EVs: 252 Sp. Atk / 4 Sp. Def / 252 Spe
Moves:
~ Aura Sphere
~ Vacuum Wave
~ Shadow Ball
~ Hidden Power Rock
Not a revenge killer in the traditional sense, i know. However, a STAB Specs boosted Vacuum wave coming from base 115 Special Attack is a truly terrifying priority move. Vacuum Wave is the main choice on this set, as it gives me the same effect as a Choice scarf, except with a little more "oomph". The other big move in this set is Shadow Ball, which has been my saving grace when it comes to dealing with Calm Mind Latias and Choice Gengar. Aura Sphere is for massive damage on the switch, and Hidden Power Rock is for the occasional Togekiss or Zapdos who come over and ruin the party.
+==<|RMT!|>==+