Alright, I looked at some websites for building good pokemon teams, and I think this team's a winner. It didn't start out as a sandstorm team, it just became one after I realized I had Aerodactyl, Heatran, and Rhyperior, (all of which are at least unaffected by sandstorm). So I added a T-tar lead, and things seem to be going well.
Tyranitar (M) @ Focus Sash
Ability: Sand Stream
EVs: 240 HP/36 Atk/48 Def/184 SDef
Careful nature (+SDef, -SAtk)
- Taunt
- Counter
- Fire Punch
- Crunch
My lead pokemon. Sets up sand stream for the rest of the team, and then either takes care of the opponent's lead, or hightails it out of there to sandstorm another day. I immediately leave when facing other weather teams. T-tar is my ONLY method of getting up sandstorm, so I need to make him last. My team CAN survive without sandstorm, but Its also useful against a kingdra gone wild.
Forretress (M) @ Leftovers
Ability: Sturdy
EVs: 252 HP/112 Atk/144 Def
Relaxed nature (+Def, -Spd)
- Gyro Ball
- Toxic Spikes
- Stealth Rock
- Explosion
My entry-hazard-setter-upper, and sort-of-wall. Once he's out, he sets up toxic spikes twice. skipping this if his time is limited, or my opponent is using lots of steel types. Then, he sets up Stealth rock, or explodes if he's low on health. Gyro ball if I've set up my hazards, and have no reason to explode.
Rhyperior (M) @ Choice Band
Ability: Solid Rock
EVs: 192 HP/160 Atk/156 SDef
Adamant nature (+Atk, -SAtk)
- Stone Edge
- Fire Punch
- Earthquake
- Megahorn
I'm considering taking this guy of my team. He hasn't done much, and he gets KOed really easily. I'm willing to take replacement suggestions. Anyway, send him out, choose a SE (or at least a Non-NVE), and continue until someone dies.
Aerodactyl (M) @ Leftovers
Ability: Rock Head
EVs: 252 HP/4 Def/252 Spd
Jolly nature (+Spd, -SAtk)
- Rest
- Roar
- Whirlwind
- Sleep Talk
My gimmicky set. This guy's job is to rest, than sleep talk to continuely Roar/Whirlwind over and over and over again, outspeeding the opponent. Don't send this guy out until the hazards are up. With stealth rock and toxic spikes, I can poison and damage their entire team without much damage to myself. I HAVE TO REMEMBER TO REST AGAIN AFTER 2 TURNS! I HAVE LOST GAMES DUE TO SLEEP TALKING 3 TIMES IN A ROW. I SUCK.
Starmie @ Leftovers
Ability: Natural Cure
EVs: 132 HP/156 Def/220 Spd
Timid nature (+Spd, -Atk)
- Ice Beam
- Rapid Spin
- Thunderbolt
- Recover
Rapid spinner and special sweeper. Pretty basic. It does take damage from sandstorm, but It's worth it to have such a good pokemon. Leftovers nullifies it anyway, so it's not that bad. Ice beam and Thunder bolt to hit my team's counters.
Heatran (M) @ Life Orb
Ability: Flash Fire
EVs: 4 HP/252 Spd/252 SAtk
Naive nature (+Spd, -SDef)
- Earth Power
- Flamethrower
- Taunt
- Explosion
My scizor-killer. Flamethrower OHKOs scizor no problem, and helps against most other steel types as well. Usually the switch in for forretress. I love it when people send out a fire resistant/ground weak pokemon. Taunt to take care of stallers, and explosion for when I'm feeling down. =[
Anyway, that's my team. I don't really have a main strategy. I just play things by ear, switch out when I have to. I'm worried that my team seems very water weak, so rain teams really hurt. I've beaten the 2 I've faced, but I'm still worried about them. I have no problem with replacing any of these pokemon (except for maybe aerodactyl. I loves his set so much). I'm all ears.
EDIT: After reviewing my team's weaknesses and resistances, I have discovered that I am infact weak to water, and also to steel. Fortunately, Heatran covers my steel weakness pretty well, taking only 1/4 damage from steel, and sporting a STAB flamethrower. I'm still wary about water types though.
Tyranitar (M) @ Focus Sash
Ability: Sand Stream
EVs: 240 HP/36 Atk/48 Def/184 SDef
Careful nature (+SDef, -SAtk)
- Taunt
- Counter
- Fire Punch
- Crunch
My lead pokemon. Sets up sand stream for the rest of the team, and then either takes care of the opponent's lead, or hightails it out of there to sandstorm another day. I immediately leave when facing other weather teams. T-tar is my ONLY method of getting up sandstorm, so I need to make him last. My team CAN survive without sandstorm, but Its also useful against a kingdra gone wild.
Forretress (M) @ Leftovers
Ability: Sturdy
EVs: 252 HP/112 Atk/144 Def
Relaxed nature (+Def, -Spd)
- Gyro Ball
- Toxic Spikes
- Stealth Rock
- Explosion
My entry-hazard-setter-upper, and sort-of-wall. Once he's out, he sets up toxic spikes twice. skipping this if his time is limited, or my opponent is using lots of steel types. Then, he sets up Stealth rock, or explodes if he's low on health. Gyro ball if I've set up my hazards, and have no reason to explode.
Rhyperior (M) @ Choice Band
Ability: Solid Rock
EVs: 192 HP/160 Atk/156 SDef
Adamant nature (+Atk, -SAtk)
- Stone Edge
- Fire Punch
- Earthquake
- Megahorn
I'm considering taking this guy of my team. He hasn't done much, and he gets KOed really easily. I'm willing to take replacement suggestions. Anyway, send him out, choose a SE (or at least a Non-NVE), and continue until someone dies.
Aerodactyl (M) @ Leftovers
Ability: Rock Head
EVs: 252 HP/4 Def/252 Spd
Jolly nature (+Spd, -SAtk)
- Rest
- Roar
- Whirlwind
- Sleep Talk
My gimmicky set. This guy's job is to rest, than sleep talk to continuely Roar/Whirlwind over and over and over again, outspeeding the opponent. Don't send this guy out until the hazards are up. With stealth rock and toxic spikes, I can poison and damage their entire team without much damage to myself. I HAVE TO REMEMBER TO REST AGAIN AFTER 2 TURNS! I HAVE LOST GAMES DUE TO SLEEP TALKING 3 TIMES IN A ROW. I SUCK.
Starmie @ Leftovers
Ability: Natural Cure
EVs: 132 HP/156 Def/220 Spd
Timid nature (+Spd, -Atk)
- Ice Beam
- Rapid Spin
- Thunderbolt
- Recover
Rapid spinner and special sweeper. Pretty basic. It does take damage from sandstorm, but It's worth it to have such a good pokemon. Leftovers nullifies it anyway, so it's not that bad. Ice beam and Thunder bolt to hit my team's counters.
Heatran (M) @ Life Orb
Ability: Flash Fire
EVs: 4 HP/252 Spd/252 SAtk
Naive nature (+Spd, -SDef)
- Earth Power
- Flamethrower
- Taunt
- Explosion
My scizor-killer. Flamethrower OHKOs scizor no problem, and helps against most other steel types as well. Usually the switch in for forretress. I love it when people send out a fire resistant/ground weak pokemon. Taunt to take care of stallers, and explosion for when I'm feeling down. =[
Anyway, that's my team. I don't really have a main strategy. I just play things by ear, switch out when I have to. I'm worried that my team seems very water weak, so rain teams really hurt. I've beaten the 2 I've faced, but I'm still worried about them. I have no problem with replacing any of these pokemon (except for maybe aerodactyl. I loves his set so much). I'm all ears.
EDIT: After reviewing my team's weaknesses and resistances, I have discovered that I am infact weak to water, and also to steel. Fortunately, Heatran covers my steel weakness pretty well, taking only 1/4 damage from steel, and sporting a STAB flamethrower. I'm still wary about water types though.