Team Strategy
I wanted to make a team that used some of the less popular Pokemon such as Gallade, Houndoom, Weezing and Empoleon to see how they might fare against some of the more standard threats. I do have a couple of the more over exposed Pokemon, in form of Gyarados and Donphan though.
I also tried to go with more offensive counters to some of the main sweeping threats, such as using Houndoom to take on Azelf.
Countering was a secondary concern as it usually is with my teams. I decided on a few Pokemon I wanted to use and went through the "threat down" afterwards, which is how Donphan and Gyarados made the final two slots.
Empoleon @ Leftovers
Trait: Torrent
EVs: 236 HP / 136 SDef / 132 SAtk / 4 Spd
Calm Nature (+SDef, -Atk)
- Surf
- Ice Beam
- Grass Knot
- Yawn
The extra point in Speed is to beat Impish Swampert, who 2HKOs with Earthquake. Survives a Magnezone Thunderbolt, so I've got a chance of beating it if I Yawn it on the switch. I may drop some Special Attack EVs in favour of more Special Defense.
Gallade @ Leftovers
Trait: Steadfast
EVs: 108 HP / 164 Atk / 236 Spd
Jolly Nature (+Spd, -SAtk)
- Swords Dance
- Close Combat
- Psycho Cut
- Stone Edge
Primary physical sweeper.
Some HP to help takes special hits, which he does reasonably well. Speed EVs to beat Adamant Heracross and Adamant Drapion, for whatever that's worth.
I'm tempted to drop Close Combat for Brick Break to avoid dropping that quite impressive Special Defense, but the difference in power is too significant really.
Can survive an Air Slash from Togekiss to activate Steadfast, which could aid his sweeping potential. This came up in another RMT thread, which is part of the reason I wanted to try Gallade.
Houndoom @ Leftovers
Trait: Flash Fire
EVs: 52 HP / 204 Spd / 252 SAtk
Timid Nature (+Spd, -Atk)
- Taunt
- Nasty Plot
- Flamethrower
- Dark Pulse
This just looks like a lot of fun to use. Taunt to stop the inevitable Blissey switch-in paralyzing Gallade or whatever else comes in and tries to set up. I should probably replace it with Hidden Power, but Taunt seems like a good option to me.
Dark Pulse does 32 - 38% to a 401 HP/216 Special Defense Swampert and 64 - 75% after a Plot boost, so it's not like it can keep switching in all day. It also falls just short of a OHKO on CB/CS Salamence (85 - 99% after a boost).
Weezing @ Leftovers
Trait: Levitate
EVs: 196 HP / 252 Def / 4 Spd / 56 SAtk
Bold Nature (+Def, -Atk)
- Thunderbolt
- Will-O-Wisp
- Pain Split
- Flamethrower
Burn support for the team and the first half of the team's physical defense.
The cool thing about Weezing is he can take on the Gyarados/Electivire combo reasonably well. Switching into a Thunderbolt screws him as it will 2HKO, but if I send Weezing in on Gyarados he can burn any incoming Electivires.
I'm torn on using Flamethrower or Fire Blast. I like the reliability of Flamethrower, but I can't 2HKO Heracross unless I use Fire Blast and it's CB Stone Edge can 2HKO. At least I've got three Rock resists on the team though.
Donphan @ Leftovers
Trait: Sturdy
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature (+Def, -SAtk)
- Earthquake
- Ice Shard
- Stealth Rock
- Rapid Spin
Physical walling and support with Stealth Rock and Rapid Spin. Houndoom needs spin support or Stealth Rock can screw him over quite badly.
Can take on Electivire quite well too as a Life Orb Ice Punch does a mere 38 - 44% and Life Orb Hidden Power Grass is a 2HKO.
I'm lacking a phazer, so I may have to drop Stealth Rock in favour of Roar. I can probably get around Ninjask with Empoleon's Yawn (which I believe goes through Subs now) and Houndoom's Taunt. Ice Shard is a 2-3HKO on Ninjask too.
Gyarados @ Leftovers
Trait: Intimidate
EVs: 212 HP / 112 Atk / 184 Spd
Adamant Nature (+Atk, -SAtk)
- Dragon Dance
- Ice Fang
- Earthquake
- Waterfall
Gyarados again. I tried to keep really standard Pokemon off the team, but after I added the first four this seemed like best thing to cover some of my weaknesses.
Makes a good partner for Houndoom and covers his Water and Ground weaknesses. Works well with Donphan to cover his Rock weakness and providing spin support to remove Stealth Rock.
I tried to get a good balance of defense and attack with the EV spread. 384 HP and enough Speed to get past Starmie (if it's slightly weakened) and Raikou, plus a decent 345 Attack.
Threat Analysis
I think I covered most threats reasonably well. Raikou and Zapdos (Drill Peck variants especially) can give me a headache as can Manaphy although Empoleon can Yawn the non-Rain Dance sets.
Medicham also causes problems, so I'll just to have to outpredict it since I have resists for all it's attacks. Starmie is a pain too, so I may end up with Leaf Blade on Gallade.
A few afterthoughts...
Spikes, Stealth Rock and Sandstorm
Donphan can spin. Two immunities to Spikes, three Stealth Rock resists and two 2x weaks and three Poison Spikes immunties.
Only two members immune to Sandstorm, although everyone has Leftovers (boring isn't it?) and Weezing has Pain Split for recovery.
Status
Empoleon and Weezing are immune to poison. Donphan can absorb Thunder Waves and Weezing and Empoleon don't suffer too much when paralyzed. Houndoom loves attempts to burn my team. Nothing to absorb sleep.
Dugtrio
Gyarados and Weezing can't be trapped. Houndoom and Empoleon can be revenge killed by him, so I may consider a Shed Shell on Houndoom. Gallade survives an Earthquake, but only if Dugtrio is Jolly, as Adamant does 92 - 100% so even then I have a slim chance of survival. Donphan needs to be severly weakened for Earthquake to kill him.
Pursuit
Most of the team don't care too much about Pursuit. Oddly enough Gallade fears it the most and you'd have to be insane to send Heracross, Weavile or Tyranitar in on him. Weavile can revenge kill him though.
As always comments are most welcome. Any ideas on what I can use in place of Gyarados without throwing off the team's balance would be good.
Pelliper? Ok, maybe not.
I wanted to make a team that used some of the less popular Pokemon such as Gallade, Houndoom, Weezing and Empoleon to see how they might fare against some of the more standard threats. I do have a couple of the more over exposed Pokemon, in form of Gyarados and Donphan though.
I also tried to go with more offensive counters to some of the main sweeping threats, such as using Houndoom to take on Azelf.
Countering was a secondary concern as it usually is with my teams. I decided on a few Pokemon I wanted to use and went through the "threat down" afterwards, which is how Donphan and Gyarados made the final two slots.
Empoleon @ Leftovers
Trait: Torrent
EVs: 236 HP / 136 SDef / 132 SAtk / 4 Spd
Calm Nature (+SDef, -Atk)
- Surf
- Ice Beam
- Grass Knot
- Yawn
The extra point in Speed is to beat Impish Swampert, who 2HKOs with Earthquake. Survives a Magnezone Thunderbolt, so I've got a chance of beating it if I Yawn it on the switch. I may drop some Special Attack EVs in favour of more Special Defense.
Gallade @ Leftovers
Trait: Steadfast
EVs: 108 HP / 164 Atk / 236 Spd
Jolly Nature (+Spd, -SAtk)
- Swords Dance
- Close Combat
- Psycho Cut
- Stone Edge
Primary physical sweeper.
Some HP to help takes special hits, which he does reasonably well. Speed EVs to beat Adamant Heracross and Adamant Drapion, for whatever that's worth.
I'm tempted to drop Close Combat for Brick Break to avoid dropping that quite impressive Special Defense, but the difference in power is too significant really.
Can survive an Air Slash from Togekiss to activate Steadfast, which could aid his sweeping potential. This came up in another RMT thread, which is part of the reason I wanted to try Gallade.
Houndoom @ Leftovers
Trait: Flash Fire
EVs: 52 HP / 204 Spd / 252 SAtk
Timid Nature (+Spd, -Atk)
- Taunt
- Nasty Plot
- Flamethrower
- Dark Pulse
This just looks like a lot of fun to use. Taunt to stop the inevitable Blissey switch-in paralyzing Gallade or whatever else comes in and tries to set up. I should probably replace it with Hidden Power, but Taunt seems like a good option to me.
Dark Pulse does 32 - 38% to a 401 HP/216 Special Defense Swampert and 64 - 75% after a Plot boost, so it's not like it can keep switching in all day. It also falls just short of a OHKO on CB/CS Salamence (85 - 99% after a boost).
Weezing @ Leftovers
Trait: Levitate
EVs: 196 HP / 252 Def / 4 Spd / 56 SAtk
Bold Nature (+Def, -Atk)
- Thunderbolt
- Will-O-Wisp
- Pain Split
- Flamethrower
Burn support for the team and the first half of the team's physical defense.
The cool thing about Weezing is he can take on the Gyarados/Electivire combo reasonably well. Switching into a Thunderbolt screws him as it will 2HKO, but if I send Weezing in on Gyarados he can burn any incoming Electivires.
I'm torn on using Flamethrower or Fire Blast. I like the reliability of Flamethrower, but I can't 2HKO Heracross unless I use Fire Blast and it's CB Stone Edge can 2HKO. At least I've got three Rock resists on the team though.
Donphan @ Leftovers
Trait: Sturdy
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature (+Def, -SAtk)
- Earthquake
- Ice Shard
- Stealth Rock
- Rapid Spin
Physical walling and support with Stealth Rock and Rapid Spin. Houndoom needs spin support or Stealth Rock can screw him over quite badly.
Can take on Electivire quite well too as a Life Orb Ice Punch does a mere 38 - 44% and Life Orb Hidden Power Grass is a 2HKO.
I'm lacking a phazer, so I may have to drop Stealth Rock in favour of Roar. I can probably get around Ninjask with Empoleon's Yawn (which I believe goes through Subs now) and Houndoom's Taunt. Ice Shard is a 2-3HKO on Ninjask too.
Gyarados @ Leftovers
Trait: Intimidate
EVs: 212 HP / 112 Atk / 184 Spd
Adamant Nature (+Atk, -SAtk)
- Dragon Dance
- Ice Fang
- Earthquake
- Waterfall
Gyarados again. I tried to keep really standard Pokemon off the team, but after I added the first four this seemed like best thing to cover some of my weaknesses.
Makes a good partner for Houndoom and covers his Water and Ground weaknesses. Works well with Donphan to cover his Rock weakness and providing spin support to remove Stealth Rock.
I tried to get a good balance of defense and attack with the EV spread. 384 HP and enough Speed to get past Starmie (if it's slightly weakened) and Raikou, plus a decent 345 Attack.
Threat Analysis
I think I covered most threats reasonably well. Raikou and Zapdos (Drill Peck variants especially) can give me a headache as can Manaphy although Empoleon can Yawn the non-Rain Dance sets.
Medicham also causes problems, so I'll just to have to outpredict it since I have resists for all it's attacks. Starmie is a pain too, so I may end up with Leaf Blade on Gallade.
A few afterthoughts...
Spikes, Stealth Rock and Sandstorm
Donphan can spin. Two immunities to Spikes, three Stealth Rock resists and two 2x weaks and three Poison Spikes immunties.
Only two members immune to Sandstorm, although everyone has Leftovers (boring isn't it?) and Weezing has Pain Split for recovery.
Status
Empoleon and Weezing are immune to poison. Donphan can absorb Thunder Waves and Weezing and Empoleon don't suffer too much when paralyzed. Houndoom loves attempts to burn my team. Nothing to absorb sleep.
Dugtrio
Gyarados and Weezing can't be trapped. Houndoom and Empoleon can be revenge killed by him, so I may consider a Shed Shell on Houndoom. Gallade survives an Earthquake, but only if Dugtrio is Jolly, as Adamant does 92 - 100% so even then I have a slim chance of survival. Donphan needs to be severly weakened for Earthquake to kill him.
Pursuit
Most of the team don't care too much about Pursuit. Oddly enough Gallade fears it the most and you'd have to be insane to send Heracross, Weavile or Tyranitar in on him. Weavile can revenge kill him though.
As always comments are most welcome. Any ideas on what I can use in place of Gyarados without throwing off the team's balance would be good.
Pelliper? Ok, maybe not.