Hey everyone I'm back with this team. If you look at this team and the one before there is a very big change. So I thought it was about time to bring it back to the forums. I changed three mons so let's start!
Sailor moon (Cresselia) @ Mental Herb
Ability: Levitate
Level: 50
EVs: 236 HP / 204 Def / 68 SpD
Relaxed Nature
IVs: 0 Atk / 0 Spe
- Trick Room
- Psychic
- Safeguard
- Helping Hand
Cress is my trick room setter. Since she is my only one, I bring her every game and lead with her. If I start a match I immediately click cress before anything else. Safeguard can really be a savor to my team. Protecting it from status coming my way. Helping hand is extremely useful late game. And only late game. When Cress and one mon are left is the time I hit helping hand. And surprisingly it's really helpful. Helps me perform the kills I couldn't get before. I think cress is a mon that might not be changed, unless some new much better setter comes along.
Nifty (Scrafty) (F) @ Lum Berry
Ability: Intimidate
Level: 50
EVs: 252 HP / 124 Atk / 64 Def / 68 SpD
Brave Nature
- Fake Out
- Knock Off
- Drain Punch
- Taunt
Scrafty was a big part of my other team. Now his role has lessened but is still there. Fake out is there for other fake out users and breloom. Since I don't have goggles on cress faking out breloom is all I can do to stop it. Taunt is perfect for shutting down status users of safe room cannot be used. I think the spotlight of scrafty's moves is taunt. That may be strange, but I have a reason. Taunt completely shuts down aegislash, which is the biggest threat to my team.
I'm a fungi (Amoonguss) @ Rocky Helmet
Ability: Regenerator
EVs: 252 HP / 252 Def / 4 SpD
Relaxed Nature
IVs: 0 Atk / 0 Spe
- Rage Powder
- Spore
- Sludge Bomb
- Protect
This is the first new member, amoongus. He does what scrafty does, but a thousand times better. First he is more bulky and can take more hits, also regenerator heals him. Two he is better for my team typing wise. Stoping a big threat, which used to be fighting and fairy. Third he puts things to sleep. Another plus is he can't be put to sleep via powders like abomasnow. I chose sludge bomb over gigs drain because I have little use with taking out water rocks and grounds. Sludge also helps with my fairy weakness. I gave him rocky helmet to punish kangs.
Humble Bumble (Abomasnow) @ Abomasite
Ability: Snow Warning
Level: 50
EVs: 208 HP / 12 Def / 228 SpA / 60 SpD
Quiet Nature
IVs: 0 Spe
- Blizzard
- Energy Ball
- Ice Shard
- Protect
Here he is. The man of the show. ABOMASNOW!!! First I'll start with his weather capabilities. Since he has weather for little and mega forms, he almost always wins a weather war. One thing I want to ask is, should I run hail over ice shard. Hail would really help when the opponent switches out there weather setter. It's really hard to predict when they'll bring it back in. Usually it's after I switch, mega or die, which causes me to stall in little form. Hail could change that so I can mega without worry. Also with hail I don't have the 5 turn timer for blizzards. Ice shard does help finish off foes like talonflame. I'm not done with weather though. Hail is known to be the worst weather, but my favorite part about it is: stopping the rage that is barely living. Now whenever the opponent's mon just barely survived hail finishes it off nicely for me.
NEW OXI CLEAN WASHER (Rotom-Wash) @ Sitrus Berry
Ability: Levitate
Level: 50
EVs: 252 HP / 44 Def / 212 SpA
Quiet Nature
- Hydro Pump
- Thunderbolt
- Will-O-Wisp
- Protect
Woah, am I using a scrub mon such as rotom-wash. I don't know a mon that could fit here much better. Most people try to find power partners for doubles. What I tried to do was make a threatening trio. Obama, wash, and tran work together very well as partners. Hydro covers Obama's Fire and rock weaknesses and Tran's ground weakness. Thunderbolt helps with obama's flying, though he covers it well himself, and Tran's water. The one type I didn't account for was fighting. Wisp is great for crippling threatening mons.
Watch the Trancar PLZ (Heatran) @ Shuca berry
Ability: Flash Fire
Level: 50
EVs: 252 HP / 252 SpA / 4 SpD
Quiet Nature
IVs: 0 Atk / 0 Spe
- Heat Wave
- Earth Power
- Flash cannon
- Protect
This heatran was sub. For one terrible match. The worst thing happened. I can't click sub. Mobile blocks it with text. So I have to go without a sub. Heatran's ability, flash fire, really helps with mons with heatwave because they won't fire it off if it means flash fire boost. That really helps aboma's fire weakness along with earth power. Heatwave is typical, but it helps with wash's grass weakness. Flash cannon was sub. But it helps a lot with aboma's Rock weakness and is another fairy killer. My biggest weakness is fighting, I could run hidden power physic, but I don't think it's necessary.
I really do love this new section I thought of. What I'm wondering now is my strategy. Maybe I should get rid of the team if it's really bad, but I don't know. When I play this team, picking the members goes like this: click cress, choose amoongus, but if there is breloom, aegislash, or fake out, I'll choose scrafty, last I choose between the last three, depending on how welly they can take out the opposing team. I have no idea wether that is a really good thing or really bad, please tell me.

Sailor moon (Cresselia) @ Mental Herb
Ability: Levitate
Level: 50
EVs: 236 HP / 204 Def / 68 SpD
Relaxed Nature
IVs: 0 Atk / 0 Spe
- Trick Room
- Psychic
- Safeguard
- Helping Hand
Cress is my trick room setter. Since she is my only one, I bring her every game and lead with her. If I start a match I immediately click cress before anything else. Safeguard can really be a savor to my team. Protecting it from status coming my way. Helping hand is extremely useful late game. And only late game. When Cress and one mon are left is the time I hit helping hand. And surprisingly it's really helpful. Helps me perform the kills I couldn't get before. I think cress is a mon that might not be changed, unless some new much better setter comes along.

Nifty (Scrafty) (F) @ Lum Berry
Ability: Intimidate
Level: 50
EVs: 252 HP / 124 Atk / 64 Def / 68 SpD
Brave Nature
- Fake Out
- Knock Off
- Drain Punch
- Taunt
Scrafty was a big part of my other team. Now his role has lessened but is still there. Fake out is there for other fake out users and breloom. Since I don't have goggles on cress faking out breloom is all I can do to stop it. Taunt is perfect for shutting down status users of safe room cannot be used. I think the spotlight of scrafty's moves is taunt. That may be strange, but I have a reason. Taunt completely shuts down aegislash, which is the biggest threat to my team.

I'm a fungi (Amoonguss) @ Rocky Helmet
Ability: Regenerator
EVs: 252 HP / 252 Def / 4 SpD
Relaxed Nature
IVs: 0 Atk / 0 Spe
- Rage Powder
- Spore
- Sludge Bomb
- Protect
This is the first new member, amoongus. He does what scrafty does, but a thousand times better. First he is more bulky and can take more hits, also regenerator heals him. Two he is better for my team typing wise. Stoping a big threat, which used to be fighting and fairy. Third he puts things to sleep. Another plus is he can't be put to sleep via powders like abomasnow. I chose sludge bomb over gigs drain because I have little use with taking out water rocks and grounds. Sludge also helps with my fairy weakness. I gave him rocky helmet to punish kangs.

Humble Bumble (Abomasnow) @ Abomasite
Ability: Snow Warning
Level: 50
EVs: 208 HP / 12 Def / 228 SpA / 60 SpD
Quiet Nature
IVs: 0 Spe
- Blizzard
- Energy Ball
- Ice Shard
- Protect
Here he is. The man of the show. ABOMASNOW!!! First I'll start with his weather capabilities. Since he has weather for little and mega forms, he almost always wins a weather war. One thing I want to ask is, should I run hail over ice shard. Hail would really help when the opponent switches out there weather setter. It's really hard to predict when they'll bring it back in. Usually it's after I switch, mega or die, which causes me to stall in little form. Hail could change that so I can mega without worry. Also with hail I don't have the 5 turn timer for blizzards. Ice shard does help finish off foes like talonflame. I'm not done with weather though. Hail is known to be the worst weather, but my favorite part about it is: stopping the rage that is barely living. Now whenever the opponent's mon just barely survived hail finishes it off nicely for me.

NEW OXI CLEAN WASHER (Rotom-Wash) @ Sitrus Berry
Ability: Levitate
Level: 50
EVs: 252 HP / 44 Def / 212 SpA
Quiet Nature
- Hydro Pump
- Thunderbolt
- Will-O-Wisp
- Protect
Woah, am I using a scrub mon such as rotom-wash. I don't know a mon that could fit here much better. Most people try to find power partners for doubles. What I tried to do was make a threatening trio. Obama, wash, and tran work together very well as partners. Hydro covers Obama's Fire and rock weaknesses and Tran's ground weakness. Thunderbolt helps with obama's flying, though he covers it well himself, and Tran's water. The one type I didn't account for was fighting. Wisp is great for crippling threatening mons.

Watch the Trancar PLZ (Heatran) @ Shuca berry
Ability: Flash Fire
Level: 50
EVs: 252 HP / 252 SpA / 4 SpD
Quiet Nature
IVs: 0 Atk / 0 Spe
- Heat Wave
- Earth Power
- Flash cannon
- Protect
This heatran was sub. For one terrible match. The worst thing happened. I can't click sub. Mobile blocks it with text. So I have to go without a sub. Heatran's ability, flash fire, really helps with mons with heatwave because they won't fire it off if it means flash fire boost. That really helps aboma's fire weakness along with earth power. Heatwave is typical, but it helps with wash's grass weakness. Flash cannon was sub. But it helps a lot with aboma's Rock weakness and is another fairy killer. My biggest weakness is fighting, I could run hidden power physic, but I don't think it's necessary.

I really do love this new section I thought of. What I'm wondering now is my strategy. Maybe I should get rid of the team if it's really bad, but I don't know. When I play this team, picking the members goes like this: click cress, choose amoongus, but if there is breloom, aegislash, or fake out, I'll choose scrafty, last I choose between the last three, depending on how welly they can take out the opposing team. I have no idea wether that is a really good thing or really bad, please tell me.
Last edited: