Hello! I return after not knowing what i was doing and forgetting to explain the roles, with this toxtricity team! I wanna play him competitively but I keep getting oneshot by ground types, so i came up with this.

rockstar :3 (Toxtricity) (M) @ Throat Spray
Ability: Punk Rock
Tera Type: Flying
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Shift Gear
- Sludge Wave
- Overdrive
- Boomburst
I have this guy on for special wallbreaking and sweeping! Max speed to help with his poor speed base stat, SpA cuz he's a special sweeper. Sludge Wave for poison coverage, Overdrive and Boomburst to activate throat spray. I chose Tera Flying so he doesn't get killed by Earthquake in one hit, but maybe considering changing to Normal Type.

umrbella (Toxapex) (F) @ Black Sludge
Ability: Regenerator
Shiny: Yes
Tera Type: Poison
EVs: 252 HP / 252 Def / 4 Spe
Bold Nature
IVs: 0 Atk
- Recover
- Haze
- Toxic Spikes
- Acid Spray
I have Toxapex as my lead to setup Toxic Spikes and Haze. Additionally, I think Acid Spray's guaranteed harsh reduction of SpD helps switch into Toxtricity, thus the 252 HP and Def to setup.

dragon? (Hydreigon) @ Leftovers
Ability: Levitate
Tera Type: Steel
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Nasty Plot
- Draco Meteor
- Flash Cannon
- Substitute
Since Toxtricity is quite a glass cannon(right?) I tried this to help counter its weaknesses. 324 Spe (total) is pretty quick, so Draco Meteor and Flash cannon, along with Nasty Plot to setup in case the opposing team completely counters toxtricity.

footbal >:J (Cinderace) (F) @ Choice Scarf
Ability: Blaze
Tera Type: Fire
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- U-turn
- Zen Headbutt
- Pyro Ball
- High Jump Kick
I have Cinderace to counter steel/fighting type. Yeah. U-turn also helps for momentum, to transfer into Toxtricity or another pokemon so it doesn't get OHKOed.

whal :] (Clodsire) @ Heavy-Duty Boots
Ability: Unaware
Tera Type: Steel
EVs: 248 HP / 8 Def / 252 SpD
Careful Nature
- Earthquake
- Recover
- Toxic
- Amnesia
Defense! That's this mon's job. Well, SpD to be exact. This beefy whale(?) can take a bunch of hits and is usually a good electric counter. Amnesia helps it setup, usually when opponen'ts switching out, and recover stops chip damage. Also it's immune to poison, and can out-heal Burn

birb! :<> (Corviknight) (F) @ Shed Shell
Ability: Mirror Armor
Tera Type: Flying
EVs: 252 HP / 76 Def / 180 SpD
Impish Nature
- Defog
- Bulk Up
- Body Press
- Brave Bird
Lastly, Corviknight is for fighting & flying coverage + defense, with bulk up and body press. Corvi also helps remove hazards, in case Toxapex's low/Clodsire's down. However, I don't know where to fit in Roost (i hear it's really good) so... any ideas?
Once again, thanks so much! I'm still new to this scene and all, so I hope this post doesn't get locked.
Yours faithfully,
Seth Sage
rockstar :3 (Toxtricity) (M) @ Throat Spray
Ability: Punk Rock
Tera Type: Flying
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Shift Gear
- Sludge Wave
- Overdrive
- Boomburst
I have this guy on for special wallbreaking and sweeping! Max speed to help with his poor speed base stat, SpA cuz he's a special sweeper. Sludge Wave for poison coverage, Overdrive and Boomburst to activate throat spray. I chose Tera Flying so he doesn't get killed by Earthquake in one hit, but maybe considering changing to Normal Type.
umrbella (Toxapex) (F) @ Black Sludge
Ability: Regenerator
Shiny: Yes
Tera Type: Poison
EVs: 252 HP / 252 Def / 4 Spe
Bold Nature
IVs: 0 Atk
- Recover
- Haze
- Toxic Spikes
- Acid Spray
I have Toxapex as my lead to setup Toxic Spikes and Haze. Additionally, I think Acid Spray's guaranteed harsh reduction of SpD helps switch into Toxtricity, thus the 252 HP and Def to setup.
dragon? (Hydreigon) @ Leftovers
Ability: Levitate
Tera Type: Steel
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Nasty Plot
- Draco Meteor
- Flash Cannon
- Substitute
Since Toxtricity is quite a glass cannon(right?) I tried this to help counter its weaknesses. 324 Spe (total) is pretty quick, so Draco Meteor and Flash cannon, along with Nasty Plot to setup in case the opposing team completely counters toxtricity.
footbal >:J (Cinderace) (F) @ Choice Scarf
Ability: Blaze
Tera Type: Fire
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- U-turn
- Zen Headbutt
- Pyro Ball
- High Jump Kick
I have Cinderace to counter steel/fighting type. Yeah. U-turn also helps for momentum, to transfer into Toxtricity or another pokemon so it doesn't get OHKOed.
whal :] (Clodsire) @ Heavy-Duty Boots
Ability: Unaware
Tera Type: Steel
EVs: 248 HP / 8 Def / 252 SpD
Careful Nature
- Earthquake
- Recover
- Toxic
- Amnesia
Defense! That's this mon's job. Well, SpD to be exact. This beefy whale(?) can take a bunch of hits and is usually a good electric counter. Amnesia helps it setup, usually when opponen'ts switching out, and recover stops chip damage. Also it's immune to poison, and can out-heal Burn
birb! :<> (Corviknight) (F) @ Shed Shell
Ability: Mirror Armor
Tera Type: Flying
EVs: 252 HP / 76 Def / 180 SpD
Impish Nature
- Defog
- Bulk Up
- Body Press
- Brave Bird
Lastly, Corviknight is for fighting & flying coverage + defense, with bulk up and body press. Corvi also helps remove hazards, in case Toxapex's low/Clodsire's down. However, I don't know where to fit in Roost (i hear it's really good) so... any ideas?
Once again, thanks so much! I'm still new to this scene and all, so I hope this post doesn't get locked.
Yours faithfully,
Seth Sage