Not Safe for Life by Slowestpoke
Hi this is my first post in rmt. I've made lots of teams for my own use but wanted feedback on this team. I based it around Heracross and it isn't perfect but I have a lot of fun playing with these pokemon. I made it to the 2000 range but have trouble getting higher. Good feedback should help me get a better rank!
Hi this is my first post in rmt. I've made lots of teams for my own use but wanted feedback on this team. I based it around Heracross and it isn't perfect but I have a lot of fun playing with these pokemon. I made it to the 2000 range but have trouble getting higher. Good feedback should help me get a better rank!
Heracross (M) @ Heracronite
Ability: Moxie
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature
- Close Combat
- Earthquake
- Rock Blast
- Substitute
This is the pokemon I built this team around. Heracross has always been my favorite pokemon since Generation 2 and I believe he is one of the most underrated Mega pokemon. When a sub is up it can easily take out a poke or two. The designers fused Big Bad Beetleborgs with Popeye to form a humiliatingly badass ball of destruction.
His movepool is quite good but Rock Blast is the only ability to utilize Skill Link, the other two, although devastating, are for coverage. Aegislash gets obliterated by EQ and Rotom-W does not enjoy taking a Close Combat. Rock Blast occasionally misses and is resisted by ground types but is the cornerstone to this set. Even defensive Gliscor is annoyed by the power of Rock Blast. Jolly nature helps Heracross outspeed stuff and things.
Terrakion @ Focus Sash
Ability: Justified
EVs: 252 Atk / 4 SDef / 252 Spd
Jolly Nature
- Taunt
- Stealth Rock
- Close Combat
- Stone Edge
I love Terrakion. He is a no bullshit lead that puts every team in their place. His purpose is to set up rocks and die… Everything more than that is simply icing on the cake. Mirror Coat is the ultimate annoyance but very rare. Counters pretty much every lame lead including but not limited to Smeargle, Deoxys-D and Mega Charizard.
Heatran @ Leftovers
Ability: Flash Fire
EVs: 248 HP / 8 Def / 252 SDef
Calm Nature
IVs: 0 Atk
- Lava Plume
- Protect
- Roar
- Toxic
Heatran hasn’t changed very much. His ugly face is never a welcome sight for the opposition. I chose the specially defensive variant because of his ability to take special hits and phase out threats. His fear of fighting moves is compensated by Togekiss’s resistance to them. Lava Plume spreads burn which can be very convenient. I tried putting a balloon on him but he is too reliant on leftovers. An offensive spread kills his synergy with Togekiss.
Togekiss @ Leftovers
Ability: Serene Grace
EVs: 248 HP / 216 SDef / 44 Spd
Calm Nature
IVs: 0 Atk
- Air Slash
- Roost
- Heal Bell
- Thunder Wave
Togekiss and heatran together sport a dizzy duo of resistances. The core brings balance to a team of attackers. Togekiss’s thunder wave is a dream come true for poor Heracross who is awkwardly slow. Air Slash has above average coverage. Heal Bell is appreciated for its ability to heal Heracross and Aegislash, who are terrorized by WoW. Heal Bell also removes Toxic, a common response to Togekiss. Stealth Rock reduces survivability a great deal, there is definitely a case to get a spinner onto the team because Togekiss is a star player.
Aegislash @ Choice Band
Ability: Stance Change
EVs: 252 Atk / 4 SDef / 252 Spd
Adamant Nature
- Iron Head
- Shadow Claw
- Sacred Sword
- Shadow Sneak
Aegislash is a simple attacker. I gave him a choice band to avoid Swords Dance. The Choice Band tends to catch people off guard too, most expect a Kings Shield or switch but get a healthy chunk of their life off from Shadow Claw. Sacred Sword is perfect for punishing switches. Aegislash is more of a throwaway poke like Terrakion. I just use him for his amazing neutral coverage and rapid spin prevention.
Greninja @ Life Orb or Choice Specs
Ability: Protean
EVs: 4 Atk / 252 SAtk / 252 Spd
Hasty Nature
- Surf
- Ice Beam
- Dark Pulse
- U-turn
Everyone who has used Greninja knows how powerful of a poke he is. Most of the time I use him to force switches and maintain pressure in combination with rocks. The only thing he truly fears is a mach punch or vacuum wave which Aegislash has the capacity to negate. I make good use of his STAB Ice Beam. Dark Pulse is also hilariously good for coverage, often times able to 2 HKO a Rotom-W bold enough to try and tank it. I Initially ran Life Orb, now I prefer Specs for the damage boost and lack of recoil. Might even switch to scarf to defeat scarf Excadrill & Garchomp but the damage boost would be sorely missed.
Ability: Moxie
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature
- Close Combat
- Earthquake
- Rock Blast
- Substitute
This is the pokemon I built this team around. Heracross has always been my favorite pokemon since Generation 2 and I believe he is one of the most underrated Mega pokemon. When a sub is up it can easily take out a poke or two. The designers fused Big Bad Beetleborgs with Popeye to form a humiliatingly badass ball of destruction.
His movepool is quite good but Rock Blast is the only ability to utilize Skill Link, the other two, although devastating, are for coverage. Aegislash gets obliterated by EQ and Rotom-W does not enjoy taking a Close Combat. Rock Blast occasionally misses and is resisted by ground types but is the cornerstone to this set. Even defensive Gliscor is annoyed by the power of Rock Blast. Jolly nature helps Heracross outspeed stuff and things.
Terrakion @ Focus Sash
Ability: Justified
EVs: 252 Atk / 4 SDef / 252 Spd
Jolly Nature
- Taunt
- Stealth Rock
- Close Combat
- Stone Edge
I love Terrakion. He is a no bullshit lead that puts every team in their place. His purpose is to set up rocks and die… Everything more than that is simply icing on the cake. Mirror Coat is the ultimate annoyance but very rare. Counters pretty much every lame lead including but not limited to Smeargle, Deoxys-D and Mega Charizard.
Heatran @ Leftovers
Ability: Flash Fire
EVs: 248 HP / 8 Def / 252 SDef
Calm Nature
IVs: 0 Atk
- Lava Plume
- Protect
- Roar
- Toxic
Heatran hasn’t changed very much. His ugly face is never a welcome sight for the opposition. I chose the specially defensive variant because of his ability to take special hits and phase out threats. His fear of fighting moves is compensated by Togekiss’s resistance to them. Lava Plume spreads burn which can be very convenient. I tried putting a balloon on him but he is too reliant on leftovers. An offensive spread kills his synergy with Togekiss.
Togekiss @ Leftovers
Ability: Serene Grace
EVs: 248 HP / 216 SDef / 44 Spd
Calm Nature
IVs: 0 Atk
- Air Slash
- Roost
- Heal Bell
- Thunder Wave
Togekiss and heatran together sport a dizzy duo of resistances. The core brings balance to a team of attackers. Togekiss’s thunder wave is a dream come true for poor Heracross who is awkwardly slow. Air Slash has above average coverage. Heal Bell is appreciated for its ability to heal Heracross and Aegislash, who are terrorized by WoW. Heal Bell also removes Toxic, a common response to Togekiss. Stealth Rock reduces survivability a great deal, there is definitely a case to get a spinner onto the team because Togekiss is a star player.
Aegislash @ Choice Band
Ability: Stance Change
EVs: 252 Atk / 4 SDef / 252 Spd
Adamant Nature
- Iron Head
- Shadow Claw
- Sacred Sword
- Shadow Sneak
Aegislash is a simple attacker. I gave him a choice band to avoid Swords Dance. The Choice Band tends to catch people off guard too, most expect a Kings Shield or switch but get a healthy chunk of their life off from Shadow Claw. Sacred Sword is perfect for punishing switches. Aegislash is more of a throwaway poke like Terrakion. I just use him for his amazing neutral coverage and rapid spin prevention.
Greninja @ Life Orb or Choice Specs
Ability: Protean
EVs: 4 Atk / 252 SAtk / 252 Spd
Hasty Nature
- Surf
- Ice Beam
- Dark Pulse
- U-turn
Everyone who has used Greninja knows how powerful of a poke he is. Most of the time I use him to force switches and maintain pressure in combination with rocks. The only thing he truly fears is a mach punch or vacuum wave which Aegislash has the capacity to negate. I make good use of his STAB Ice Beam. Dark Pulse is also hilariously good for coverage, often times able to 2 HKO a Rotom-W bold enough to try and tank it. I Initially ran Life Orb, now I prefer Specs for the damage boost and lack of recoil. Might even switch to scarf to defeat scarf Excadrill & Garchomp but the damage boost would be sorely missed.
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