Not so standard hail team?

This RMT is for my friend. He's too lazy to make a Smogon account =.= jk. but it's a hail team.
abomasnow.png

Abomasnow @ Leftovers
Naive, 252 Spe, 132 S. Atk, 120 Atk

Blizzard
Leech Seed
Substitute
Focus Punch

An obvious start, get the hail out, and then get your butt off the field, unless it's a swampert lead or some not so threatening lead. If it's the latter case, sub, then leech seed. If my friend expects the switch, use focus punch. Or else, blizzard (100% accuracy with hail) I suggested to him that he take some from speed, but he's refusing since I can't provide him exact figures. Anyone want to?

forretress.png



Forretress @ Leftovers
Careful; 252 Hp, 4 Def, 252 S. Def
Stealth Rock
Toxic Spikes
Rapid Spin
Explosion

Quote from him:
"I originally had Tentacruel in this spot, but i got sick of getting owned by EQs, so then i decided to use Forretress. The result has been amazing. Not only is Forretress considerably bulkier than Tentacruel, but he also utilizes Stealth Rock, and can explode in the face of anyone he pleases."

I disagree with explode in the face of anyone since he's so slow.
Any opinions? Also, a taunting Gyarados would beat this set.

walrein.png



Walrein @ Leftovers Ice Body Ability
Bold; 200 HP, 252 Def, 48 Spe, 8 Def

Protect
Substitute
Roar
Super Fang

Quote:
"Jeebus, this thing is so sexy. With TSpikes support, it's absolutely deadly in OU. Sub/Protect to stall--ice body helps you recover damage. Roar to juggle noobs into Tspikes and to screw up setups. Super Fang is great-it quickens the opponent's death, and it has far more PP than blizzard, a plus for those lengthy stall matches"

Possible counters against this: Starmie. Coupled with T-Bolt, natural cure and recover, it would beat the set imo.


heatran.png



Heatran @ Choice Scarf
Timid, 4 HP, 252 SpA, 252 Spe

Flamethrower
Earth Power
Dragon Pulse
Explosion

Quote:
"Jeez, you wouldn't believe the amount of people who think that a couple of fire attacks would destroy an ice team. So so so wrong. Heatran shoves their fire back into their faces. Take a flashfire boost, and his flamethrower is deadly to even those who resist fire. Earth Power/Dragon Pulse is for additional coverage, and Explosion is for low HP."



I say that this is a pretty good pokemon for his team, but only problem is, if he dies, then I see some problem in the team. Opposing scarftrans could pose a problem, if not dealt with carefully.

froslass.png

Froslass @ Leftovers
Timid, 58 HP, 252 Spe, 200 SpA

Thunder Wave
Confuse Ray
Subsitute
Blizzard

Standard parafuser set (aka annoyer). Pretty obvious, since you probably versed these.
Quote:
"Ah yes, the infamous parafuse. Lemme tell you why this guy does it so much better than the other posers (I'm looking at you Rotom-S). Simple to use-paralyze, then Sub and proceed to Confuse Ray if possible. After that just hide behind your sub and throw out blizzards. Snow cloak+parafuse=sexy hax.



Btw. That Rotom-S comment was probably directed towards me, since my team is:
http://www.smogon.com/forums/showthread.php?p=2203220#post2203220
suicune.png


Suicune @ Leftovers
Bold, 252 HP, 252 Def, 4 Spe

Rest
Sleep Talk
Surf
Calm Mind

Quote:
"OMG guys it's CROCUNE! IMO, the best bulky water by a LONG shot. Send him out to take hits and start CMing up. Rest if needed. Continue doing so and buttrape with surf."

Counter: Vaporeon? He says that toxic spikes will own Vaporeon, but that's assuming he can get it out beforehand.


Overall counters: Scarf Gengar with trick and focus blast. Focus blast goes through Aboma, Heatran, Walrein, maybe Forretress. Shadow ball for Frosslass.
Nothing can outspeed the gengar on his team.

Opposing Crocunes, or any other calm minders (aka Latias). Walrein can try to roar it away, but no use if it is killed in one t bolt by Latias.

Maybe the WORST counter (not an OU pkmn btw): Slowbro. If Aboma is dead, then the best bet is to twave with frosslass. But nothing else. Confusion doesnt work on it cause of own tempo.
 
This rate was brought to you by Bloo and Joshe.

When using Explosion on Heatran, it's usually best to use a Naive nature over Timid, This is mainly because a Timid nature lowers Heatran's Attack, making Explosion weaker. With Naive, your Attack stat does not drop, meaning your Explosion will become stronger. You still keep a +Speed nature as well, so a Naive nature is something to consider.

The Forretress set you're currently using benefits more from Payback over Explosion. Rotom-A's love switching-in on Forretress to block your Rapid Spin attempts. With Payback, you can strike the aforementioned Rotom-A for some decent damage, meaning that it cannot simply come in and wall your Forretress. Additionally, your team needs all the chances it can get to spin away entry hazards such as Stealth Rock, Spikes, and Toxic Spikes. Froslass, Walrein, and Abomasnow are weak to Stealth Rock. Walrein, Froslass, Abomasnow, and Suicune are vulnerable to Toxic Spikes (though Suicune can use Rest to dispose of poison.) With Toxic Spikes on the field, Walrein becomes ineffective as a staller. This applies for Abomasnow as well. All of those Pokemon will appreciate those entry hazards being disposed of, and by using Payback on Forretress, you'll have a better way of taking out Ghost-types that come in to block your Rapid Spin attempts, and once they're gone, you can spin away any entry hazards to your hearts content.

I would consider using a Rotom forme over Froslass. Currently, your team has problems with Agility Metagross with a set of Earthquake/ThunderPunch/Meteor Mash. After an Agility, it outspeeds every member of your team and then proceeds to OHKO/2HKO 5/6 members of your team. Froslass, Abomasnow, and Walrein are killed by Meteor Mash, Heatran is slower than Metagross after an Agility boost, meaning it will KO you with Earthquake before you have the chance to strike. Forretress can't do much back. Even with Explosion, you'll fail to damage Metagross highly, as Metagross resists Explosion and your Forretress lacks any Attack EVs. Suicune is your best bet, as it can survive a couple of ThunderPunches ( Life Orb version; 405 Atk vs 361 Def & 404 HP (75 Base Power): 158 - 186 (39.11% - 46.04%) (Leftovers version; 405 Atk vs 361 Def & 404 HP (75 Base Power): 122 - 144 (30.20% - 35.64%) That's a 3HKO at best. Although you can manage to beat it in the long run, Agility Metagross will still do some damage to this team.

Long story short -- you'll handle threats such as Metagross/Scizor/Gyarados better with Rotom-h. Try the following set: Try the following set: Rotom @ Leftovers, Ability: Levitate, EVs: 252 HP / 120 Def / 136 SpD, Nature: Bold, Thunderbolt, Rest, Sleep Talk, Reflect. Reflect is chosen over Will-O-Wisp because you'll be unable to hit one of your teams main weaknesses with Will-O-Wisp once Toxic Spikes are in play -- Tyranitar. Reflect still supports your team by increasing its defenses and helping it take physical hits more effectively. Thunderbolt is basic STAB while Rest allows you to heal your health and Sleep Talk allows you to do something while sleeping.

Lastly, your team really dislikes Tyranitar. Since you lack a Rock-resist, you'll have a difficult time switching-in on Tyranitar's Choice Banded Stone Edge, which OHKOes/2HKOes your entire team. Even Suicune is 2HKOed with SR in play (604 Atk vs 361 Def & 404 HP (100 Base Power): 180 - 213 (44.55% - 52.72%) Basically, Tyranitar will likely kill one, maybe two of your members, with Choice Band Stone Edge. The best change I can think of is Gliscor over Walrein. Gliscor not only aids you against Tyranitar, it also gives you extra insurance against dangerous threats such as Lucario. Gliscor can also set up Stealth Rock, allowing you to remove it from Forretress and use Spikes, meaning your team will have every single entry hazards known to man, making it easier to wear your opponents down. Walrein isn't really doing much for the team other than stalling, so Gliscor can be considered over it.

I recommend Gliscor @ Leftovers, Ability: Sand Veil, EVs: 252 HP / 236 Def / 20 Spe, Impish Nature (+Def,-SpA), Earthquake, Ice Fang, Roost, Stealth Rock.Gliscor not only aids you against Tyranitar, it also gives you extra insurance against dangerous threats such as Lucario. Gliscor can also set up Stealth Rock, allowing you to remove it from Forretress and use Spikes, meaning your team will have every single entry hazards known to man, making it easier to wear your opponents down. EQ is self explanatory. Ice Fang is mainly for things like Breloom, who would otherwise trouble you when it's behind a Substitute. It also helps with DD Mence to an extent. Roost is for healing while Stealth Rock allows you to free up a spot on Forretress so you can use Spikes.
 
Why don't you have more pokes that don't take damage in hail? half of your pokes are affected by hail.

Ice is a terrible type, and the whole point of hail and stall is to wear the opposing team with residual damage while you heal it off. anyways, this taken right from the hail guide:
Finally: hail immunities are nice, but it is not necessary to get pure hail immunity. Ice is not a good defensive type, resistant only to one type and weak to four. To get a decent amount of resistances on a team, it is necessary to shed the idea that you must have a mono-Ice team. The most successful hail teams have a mixed balance of types that effectively cover each other's weaknesses well.
 
DDmence is a serious problem to your team as with one or two dds it can pretty much ohko your team bar suicune. Same but even more so with dd gyrados with taunt, as it can incapacitate most of your team with a bajillion moves to switch in on. Ive played a very similar team to this and found froslass to be incredibly useful for revenge killing purposes, however you already seem to have heatran on this. I would either change heatran to a priority user such as scizor but if you really love it changing froslass is a must.
 
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