ORAS OU Not too hot, not too cold. Just right. [Balance RMT]

Hello community,

With SuMo right around the corner, I decided to make a team that's balanced, with enough members to be able to switch into some common threats + retaliate with strong hitters and one of the better wincons in the game.

Team at a glance:

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excadrill.gif
kyurem.gif


Team building:


Started off with my favorite Mega evolution, Mega Diancie. The ability to bounce status + hazards, and the dual offensive capabilities has made the little fairy my favorite mega to use. Diancie sucks against steel types, with the likes of the two steel megas (Metagross and Scizor) and even different variants of Skarm crippling it and retaliating with STAB 4x steel moves.

Next is Hippowdon which stops opposing Mega Metagross and Mega Scizor in their tracks, and has the ability to stop a variety of attackers on both ends of the spectrum thanks to its good bulk. Hippo also sets up Stealth Rock for the team, and his sand is critical to be able to counter opposing rain teams.

The best Keldeo counter in the game was needed to be able to do something about Keldeo, which has a field day with my first two choices. Slowbro has access to Scald hax, regenrator, and Calm Mind making it a nice late game WinCon and crippling common switch-ins with burns.

The first three options are all weak to Dank-Type (AKA Grass) - Thankfully, almost all the Grass types we could run into are covered nicely by Talonflame. The SpD variant allows me to easily switch-in, and then retaliate, or throw out status on incoming rock/water types.

Sand Rush is a great ability which gives me access to the first revenge killer + only hazard control on the team, Excadrill. Playing around Spikes + SR with Diancie is nice, but a dedicated hazard control is needed. Excadrill was the best option I could fit here, it also gives me access to an Electric immunity, so I could stop the likes of Mega-Manectric + Thundurus-T in the sand.

I needed a strong and unexpected special attacker in this last spot. I thought about Lati@s, due to access to Defog + perhaps fitting another set up sweeper on the team. But that will make me extremely weak to Knock Off + Pursuit trappers. Kyurem provides raw power, and fantastic coverage. Hitting things like Tyranitar, Landorus-T, and Rotom-W with OHKO's. (after SR damage)

The spreads:

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Diancie-Mega @ Diancite
Ability: Clear Body
EVs: 8 Atk / 248 SpA / 252 Spe
Naive Nature
- Moonblast
- Diamond Storm
- Hidden Power [Fire]
- Protect

The standard set, with HP [Fire], not much needs to be said about the power and coverage of this mon. Also Magic Bounce is a great flex-play :D

hippowdon_vs_metagross_by_michelle4645-d35twgd.jpg

Hippowdon (F) @ Leftovers
Ability: Sand Stream
EVs: 252 HP / 144 Def / 112 SpD
Impish Nature
- Earthquake
- Stealth Rock
- Slack Off
- Stone Edge

I don't really need to be running any SpD on this set, but its nice to have bulk on both ends of the spectrum. Sand is not really important to this team, just a byproduct, so Leftovers wins out. Stone Edge to hit Flying types + Zard Y variants which only 3HKO with Solar Beam.

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Slowbro @ Leftovers
Ability: Regenerator
EVs: 252 HP / 232 Def / 24 SpD
Bold Nature
IVs: 0 Atk
- Scald
- Slack Off
- Psyshock
- Calm Mind

A great wincon + comfortable switch in to many threats, mainly Keldeo thanks to Regenrator. Slowbro dishes out burns + beats out Clef in a CM fight thanks to Psyshock.

talonflame_by_all0412-d6a1mv2.jpg

Talonflame @ Lum Berry
Ability: Gale Wings
EVs: 248 HP / 252 SpD / 8 Spe
Careful Nature
- Brave Bird
- Roost
- Bulk Up
- Will-O-Wisp

I opted for Lum Berry on Talonflame. Why? Because this thing is going to be coming into Tangrowth, Amoongus, Breloom, Serperior. All of whom pack status moves in the form of Spore, Sleep Powder, Stun Spore, or Glare. Lum Berry makes it a free switch in and is a great momentum play. I chose to go with Bulk Up over Flare Blitz because the latter its not needed in all honesty.


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Excadrill @ Life Orb
Ability: Sand Rush
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Earthquake
- Iron Head
- Rock Slide
- Rapid Spin

Spinner + revenge killer in the Sand. LO is to ensure OHKO's. Not much to be said here. I chose Adamant over Jolly for more power. I don't need to outspeed much outside the sand that my checks can't handle.

kyurem_by_uniquelegend-d5ly2ve.jpg

Kyurem @ Choice Specs
Ability: Pressure
Shiny: Yes
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Draco Meteor
- Ice Beam
- Earth Power
- Focus Blast

Raw power, and the ability to OHKO many common threats like Landorus-T, Rotom, Tyranitar and Heatran.

Problems:

The major ones are:

- Ferrothorn: This thing is a monster to my team. Power Whip + Gyro variants literally have a field day with me. Kyurem has a 50% chance to OHKO with Focus Blast after rocks, and Mega-Diancie is a 2hko with HP Fire. So its not like I can't kill it, but if I lose either of those it becomes really difficult.

- Electric types outside of Sand. Thundurus-T w/Grass Knot, Mega-Manectric and the like give me a bit of trouble. If I don't have sand up, I don't have a real switch in to the Electric move. So I always have to play around them.

There aren't many more that I can see, but perhaps you can spot something I didn't.

Your ratings and CC are much appreciated! Thanks for reading :)
- Turbanator

Diancie-Mega @ Diancite
Ability: Clear Body
EVs: 8 Atk / 248 SpA / 252 Spe
Naive Nature
- Moonblast
- Diamond Storm
- Hidden Power [Fire]
- Protect

Hippowdon @ Leftovers
Ability: Sand Stream
EVs: 252 HP / 144 Def / 112 SpD
Impish Nature
- Earthquake
- Stealth Rock
- Slack Off
- Stone Edge

Slowbro @ Leftovers
Ability: Regenerator
EVs: 252 HP / 232 Def / 24 SpD
Bold Nature
IVs: 0 Atk
- Scald
- Slack Off
- Psyshock
- Calm Mind

Talonflame @ Lum Berry
Ability: Gale Wings
EVs: 248 HP / 252 SpD / 8 Spe
Careful Nature
- Brave Bird
- Roost
- Bulk Up
- Will-O-Wisp

Kyurem @ Choice Specs
Ability: Pressure
Shiny: Yes
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Draco Meteor
- Ice Beam
- Earth Power
- Focus Blast

Excadrill @ Life Orb
Ability: Sand Rush
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Earthquake
- Iron Head
- Rock Slide
- Rapid Spin
 
No one was giving you a hand, so I guess it's up to me now.

I do see some problems with your team, namely:
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Your Rotom-W matchup looks pretty horrid, as does your matchup vs. bulky Water-types general, like the Slow mons (Slowbro, Slowking) and Starmie (the non-offense version). Kyurem can Draco Meteor or try to, but it's not a good idea if it already has a SpA drop.
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Dragon-types also rake in kills all over the place, given the lack of a Steel-type or a bulky Fairy-type. Yes Diancie can take a hit, but you're not investing in defense, so it can't take two.
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Enemy Diancie is also a problem because you don't have a s/i for it -- the best you've got is your own Diancie, Hippowdon, or Slowbro, none of whom can OHKO.
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Heatran also is somewhat troublesome because Slowbro is hurt by Toxic, but it's not as bad as the bulky Water-type problem.
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Dark-types are problem, as you can't s/i safely and you have mons who are weak to coverage.
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First recommendation is to switch Slowbro for Latios. While you may lose the ability to more comfortably handle Mega Lopunny and Mega Metagross, you do gain the ability to more effectively handle Rotom-W and Slowbro, which you do need. Because you have a Rapid Spin user, you don't need Defog on Latios, thus you can run coverage, which is where Latios becomes truly threatening. I would recommend Thunderbolt on Latios to better handle bulky Water-types like Suicune and Slowbro, but anything goes, really.

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Second recommendation is to switch Talonflame for Heatran. This is because, while I am giving up a Fighting check, making mons like Lopunny, Medicham, and Breloom more threatening, you do have Latios to handle Breloom, while also having a check (not counter) to Medicham with Latios and a counter to Lopunny with Hippowdon. Heatran is needed because it provides you with a valuable Steel-type to handle Dragon-types better, while also handling Serperior and Amoonguss just like Talonflame did. Also, do note that Heatran can survive a single Mach Punch if it's not below 74.8% HP (assuming no crits) and then OHKO with Lava Plume if the situation calls for it.

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Third recommendation is to switch Kyurem for Keldeo. Keldeo has two advantages: a) it can handle Chansey, and b) it provides you with a switch-in to Dark-types like Bisharp and Keldeo, which you lacked before. If you put on a Choice Scarf (which is recommended, as you do want a way to take out Mega Alakazam and enemy Diancie more easily), it can also act as a form of Speed control. If you're not scared of Mega Alakazam or Diancie, then you can try Choice Specs.
Latios @ Life Orb
Ability: Levitate
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 29 HP / 0 Atk
- Draco Meteor
- Roost
- Thunderbolt / Psyshock / Surf / Hidden Power Fire
- Thunderbolt / Psyshock / Surf / Hidden Power Fire

Heatran @ Leftovers
Ability: Flash Fire
EVs: 252 HP / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Lava Plume
- Earth Power
- Taunt
- Toxic

Keldeo @ Choice Scarf / Choice Specs
Ability: Justified
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Scald
- Secret Sword
- Hydro Pump
- Icy Wind / Hidden Power Electric
Remember to set sand often so that Excadrill can take full advantage of it and prevent too many switch-ins, and I think you'll be ok. Team could be better, but I can't change the team too heavily, as that's against the rules. Hope I helped you.
 
Hello Turbanator,

I think this team is a solid example of a Mega Diancie Sand, but it does have a few issues that I think should be addressed.

Firstly, it looks a little weak to Mega Slowbro, who sets up on literally all of your pokemon barring Kyurem’s Draco Meteor, and then proceeds to sweep from there. Rotom-Wash also looks like a bit of an issue, since your team really has no good answers to it, except from the unreliable Kyurem (who has to click Draco to deal with it)

Thus, my suggestions: I’d replace Hippowdon’s Stone Edge with Toxic: this lures fat pokemon such as Lando and the aforementioned CM Slowbro. I think your birdspam matchup is still preserved with a Slowbro and Mega Diancie, so this should not be a huge issue.

I’d also replace Kyurem with HP Fire Kyurem-Black: this is because your team benefits from Kyurem’s Teravolt Earth Power ohko’ing Rotom-Wash reliably, its luring of Ferrothorn (and Scizor to an extent) for the rest of the team, as well as its Electric resistance while not being weak to Ice (similar to normal Kyurem). Roost could also be run over one of the coverage moves (I suggest Hidden Power Fire if you want to make this change) if you want to be a more consistent electric check.

Finally, I’d replace Lum on Talonflame with Leftovers, as this gives more longevity, while Lum is a bit unreliable and only a one time use. I don’t think you’re very weak to status on Talonflame, as you have Magic Bounce + doubling to play around it, while the Leftovers will always be useful.

Have fun with your new team, and hope I helped.

:

Diancie-Mega @ Diancite
Ability: Clear Body
EVs: 8 Atk / 248 SpA / 252 Spe
Naive Nature
- Moonblast
- Diamond Storm
- Hidden Power [Fire]
- Protect

Hippowdon @ Leftovers
Ability: Sand Stream
EVs: 252 HP / 144 Def / 112 SpD
Impish Nature
- Earthquake
- Stealth Rock
- Slack Off
- Toxic

Slowbro @ Leftovers
Ability: Regenerator
EVs: 252 HP / 232 Def / 24 SpD
Bold Nature
IVs: 0 Atk
- Scald
- Slack Off
- Psyshock
- Calm Mind

Talonflame @ Leftovers
Ability: Gale Wings
EVs: 248 HP / 252 SpD / 8 Spe
Careful Nature
- Brave Bird
- Roost
- Bulk Up
- Will-O-Wisp

Excadrill @ Life Orb
Ability: Sand Rush
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Earthquake
- Iron Head
- Rock Slide
- Rapid Spin

Kyurem-Black @ Life Orb
Ability: Teravolt
EVs: 4 Atk / 252 SpA / 252 Spe
Mild Nature
- Ice Beam
- Earth Power
- Fusion Bolt
- Hidden Power [Fire] / Roost
 
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