ORAS UU Not Trick Room Slowking

Slowking @ Choice Specs
Ability: Regenerator
EVs: 248 HP / 252 SpA / 8 Spe
Modest Nature
- Scald
- Psyshock
- Trick
- Fire Blast Ice Beam

Slowking; The main reason I made this team. I love Slowking, but don't want to you use Trick Room, so my second best option is specs. It's basically here to hit hard as possible with out dying. Scald is for STAB and the possible burn. Psyshock is for secondary stab and to hit specially defensive pokemon. Trick because tricking an incoming tank AKA Umbreon reaaaaally cripples it. And Fire Blast for incoming grass types, although Ice Beam can be used for the same thing. Ice Beam is Fire Blast, but a little weaker, with the advantage of hitting Hydreigon, scoring the OHKO on switch ins.





Darmanitan @ Choice Scarf
Ability: Sheer Force
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Flare Blitz
- Rock Slide
- Superpower
- U-turn
Darmanitan is straight power. 379 Attack is nothing to laugh at, and it can break through unprepared teams. Flare blitz is basically all you'll be using, having STAB and Sheer Force boosts. Rock slide and Superpower are coverage moves that you won't have to use often, and will only be used on bulky pokemon that resist Flare blitz. U-Turn is to get momentum, and makes Darmanitan a pretty good lead.





Sceptile @ Sceptilite
Ability: Overgrow
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
- Leaf Storm
- Energy Ball Giga Drain
- Dragon Pulse
- Focus Blast
Slowking hates electric types, and Darmanitan is only a mediocre counter for that. So, I chose Mega Sceptile, which uses electricity to its advantage. Leaf Storm is to KO the pokes that don't get KO'd by Energy Ball, although if it gets the Lightning rod boost, Leaf Storm won't be used to much. energy Ball is to take most KOs, especially on weakened foes. Dragon Pulse is basically the dragon Energy Ball. Giga Drain is a tiny bit weaker than Energy Ball, with the advantage of regaining HP. And Focus Blast is for the steel types that are a bitchy bitch.





Donphan @ Leftovers
Ability: Sturdy
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
- Stealth Rock
- Earthquake
- Rapid Spin
- Roar Ice shard
I'd say a true staple to the team, I've never used Donphan before this. I needed a strong physical wall, and I also needed SR and RS, so Donphan was the perfect option, it even granted another electric immunity. SR is to break sashes and weaken foes on switch ins, and is just amazing in general. Earthquake is Donphan's main attack with STAB, and shouldn't be messed around with when Donphan has a rather high 277 attack stat. Rapid spin is to get rid of the hazards on my side. And Roar, while I don't use it often, can be used for some funny shenanigans. With Don's bulk, it can continue to widdle the foes team just by continuing to roar. Vapo suggested Ice Shard over Roar, which, after testing the team afterwards, is overall better than Roar.





Florges @ Leftovers
Ability: Flower Veil
EVs: 252 HP / 232 Def / 24 SpD
Calm Nature
- Moonblast
- Wish
- Protect
- Aromatherapy
Florges is straight power. Boasting the a beastly 447 Sp Def, a 360 Hp to back it up, this thing takes loads of special hits. I wanted a wish passer to heal pokes like Don, and I also wanted some form of Heal Bell, so Florges worked perfectly. Moonblast is it's form of attack, and hits nicely being STAB with 261 Sp Att. Wish+Protect is used to get back HP, and restores allies' HP pretty well. Aromatherapy is used to relieve burns, Paralysis, Toxic, and any status on other members, and proves very useful.





Cloyster @ White Herb
Ability: Skill Link
EVs: 252 Atk / 4 SpA / 252 Spe
Naive Nature
- Surf
- Icicle Spear
- Rock Blast
- Shell Smash
Cloyster, my favorite sweeper of UU. I needed a sweeper, as Sceptile sweeps are difficult, so Cloyster was my best bet, as I also wanted a water type. Naive+Surf is because if you run Razor shell, Cloyster gets walled by M-Aggron and other physical walls, hitting hard with +2 STAB. Icicle Spear is the sash breaking Stab move, that always hits 5 times, basically making it a 125 STAB move. Rock blast is for coverage, also giving it 125 base power with Skill Link. shell Smash is obvious, boosting every offensive stat by 2, lowering defenses by 1, which is why I have white herb, to restore the nice 396 defense.

Feraligatr @ Life Orb
Ability: Sheer Force
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Swords Dance
- Waterfall
- Aqua Jet
- Crunch
This set is from Vapo, and it works much better than Cloyster does. Although it isn't as versatile, it breaks through CM users and Cress, which I absolutely hate. The set is self-explanatory, set up with SD and break through shit with Aqua Jet/Waterfall and Crunch.

Although I haven't played with the team enough to list all the threat, here are a few.
-Cresselia: It's always a threat, no matter what I do. It boasts such high defensive stats, I can only break through with the lucky crit.

-Slurpuff: this thing basically wins if Donphan's out. My only hope is to somehow get Darm in as soon as it comes out, so I can outspeed and kill it with a Flare Blitz

-Infernape: Like Slurpuff, this thing is threatening when Donphan is out, but not as threatening. Special variant doesn't scare me, but physical with Gunk Shot and Flare blitz can be a pain in the ass, although Mega Sceptile can get some work in with D-Pulse


Leave suggestions down below, thanks~
 
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Cool team I'm Ok I Guess. I like the innovation in Specs Slowking! However, I see quite a few issues with your team, so I'd like to make a few suggestions to help improve your success overall:
  • First off, I would change Florges' EV spread from max SpD to a move mixed defensive spread. I would run 252 HP / 232 Def / 24 SpD with a Calm Nature. Max SpD doesn't wall many things this spread doesn't, and having the extra defense EVs allows you to better check things like Mienshao and Heracross which can otherwise break you.
  • At the moment, you pretty much get 6-0'd by any CM Sweeper, especially Reuniclus and Cresselia. To help out with this issue, I would suggest changing Cloyster -> SD Feraligatr. The moveset and EVs would be Swords Dance / Waterfall / Crunch / Aqua Jet and 252 Atk / 4 Def / 252 Spe Adamant. SD + Crunch allows Feraligatr to beat bulky psychics 1v1 which is extremely helpful for your team seeing as how you currently have very little for them.
  • I would change your Slowking moveset around a little, as you currently have nothing to hit Hydreigon. I would switch Fire Blast -> Ice Beam, since you still retain the ability to hit grass types like Shaymin and Chesnaught while also hitting Hydreigon for super effective damage.
  • I would change your Mega Sceptile moveset and nature. You currently have two grass STABs with no way of recovering HP, so I would change Energy Ball -> Giga Drain. You have Leaf Storm to get a big hit off, so the power drop from energy ball to giga drain isn't a huge issue, but being able to recover HP is important. I would also change your nature from Timid -> Modest. The only reason to run Timid is if you want to speed tie with other Sceptile's and Mega Beedrill's, so usually it is worth giving up this ability to hit considerably harder.
  • Lastly, I would change your Donphan's moveset a bit. Roar on Donphan, like you said, isn't the best option. Instead, I would run Roar -> Ice Shard, as this allows you to check things like Salamence and opposing Mega Sceptile.
I believe if you try out the changes suggested you will have a lot more success with your team. Hope you give it a shot :] Good luck!
 
Hey man, interesting team. Vapo and I had similar suggestions with Florges spread he listed and the change to Modest Sceptile. I actually have 3 changes I think will better the structure and effectiveness of this team. I want you to keep in mind that all these changes keep the structure of the team and I don't want you to be overwhelmed with me "changing up your whole team".

My first change is Reuniclus > Slowking. I know you built your team around this pokemon, but Reuniclus and Slowking are very similar in what they do, and frankly, Reuniclus does it better(I also want to say that Reuniclus is waaay cooler too haha, give it a try and you will love it :p). The spread I am thinking is this:

Reuniclus @ Leftovers / Life Orb
Ability: Magic Guard
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
- Calm Mind
- Psyshock
- Thunder Wave
- Recover

My reasoning behind this change, and to why I chose Calm Mind Over Specs is because, as Vapo pointed out, you auto lose to any Calm Mind user in UU. The prevalence of Calm Mind in UU is something everyone has to prepare for. This Reuniclus set can beat any other Calm Mind user in UU except for Suicune with Roar. But you have Sceptile to handle that.

My second suggestion is Swampert > Donphan. Swampert I believe will work well to take on Fire Types since I replaced Slowking With Reuniclus. Also, Swampert is better in every way than Donphan except for access to Rapid Spin. Swampert is a far better user of Roar only has one weakness as well as far bulkier on the Specially defensive side which is something Dohphan struggles with. Swampert( as well as Reuniclus) will help patch up for Infernape weakness(Hoping they are not Grass Knot), your Slurpuff weakness, and can Roar out Cress(And Reuniclus can beat Cress too). Here is the set:

Swampert @ Leftovers
Ability: Torrent
EVs: 252 HP / 4 Atk / 252 Def
Relaxed Nature
- Stealth Rock
- Scald
- Earthquake
- Roar

My last change to finish off the trio is Lucario > Cloyster. Cloyster has become quite ineffective in this UU meta as of recently due to how many pokemon can wall it, as well as how frail it is on the Special side. Lucario is a huge threat that I believe will synergies with your team better. You lack a Fighting/ Steel pokemon, as well as priority moves such as Extreme Speed. Alternatively, you could go with the Feraligatr suggestion, but i personally, this would fit your team nicely. Here is the set:

Lucario @ Life Orb
Ability: Justified
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Close Combat
- Extreme Speed
- Iron Tail / Crunch
 
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Thanks for the suggestions! Christo The Gr8 Although those pokes would probably benefit me more, the reason I created this team was to use pokemon I NEVER use, like Slowking and Donphan. Although Lucario fits very nicely with the team, I find Feraligatr a bit better, being a bit bulkier and receiving the Sheer Force boost with Crunch. And Vapo , the Feraligatr really helped! Cress was a pain to deal with, but with Gatr, I don't have as much of a reason to fear it.
 
You using Pokemon you think are fun is totally cool. I just want you to keep in mind that when asking for someone to rate your team, people will give you suggestions to make your team as viable and competitive as possible. So if you want to use teams with Pokemon that you find fun,but may not be the most competitive team, I would not Put that team in the RMT thread.
 
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