Hey guys! I'm back with another VGC RMT, this time focusing on a Sand based team with a few tricks up it's sleeve. This team was able to get me to about 1600 (Top 500) on the Showdown ladder before the ladder wipe, and has about a 70% win rate, so feel free to try it out and let me know what you guys think! Now, it's time to explain the team members.
Tyranitar @ Tyranitarite
Ability: Sand Stream
Level: 50
EVs: 28 HP / 252 Atk / 12 Def / 172 SpA / 44 Spe
Brave Nature
- Crunch
- Rock Slide
- Ice Beam
- Protect
Mega Tyranitar is a very underrated Mega Evolution in VGC, as it essentially guarantees you win the matchup against other Weather teams. Locking a Charizard-Y into Solarbeam because you had Mega Tyranitar essentially grants you the free KO. The spread above allows Mega Tyranitar to survive a Breloom's Mach Punch, OHKO 4 HP Mega Salamence and Landorus-T, and out speed standard Sylveon and Aegislash. Moveset is pretty simple, Crunch and Rock Slide provide good STAB options, Ice Beam for coverage, Protect for momentum and scouting. Definitely the MVP of this team.
Excadrill @ White Herb
Ability: Sand Rush
Level: 50
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Drill Run
- Iron Head
- Rock Slide
- Protect
This set is pretty standard at first glance, but upon further notice you'll see this Excadrill has White Herb as the item. This allows Excadrill to lead safely against Pokemon with Intimidate, and prevents Icy Wind drops thanks to White Herb's effect. Otherwise, moveset is pretty simple and the spread is standard for offensive Excadrill. Drill Run and Iron Head provide single target STAB moves, Rock Slide provides flinches and spread options, Protect is used for momentum and scouting.
Milotic @ Leftovers
Ability: Competitive
EVs: 236 HP / 156 Def / 100 SpA / 12 SpD / 4 Spe
Bold Nature
- Scald
- Recover
- Ice Beam
- Protect
Milotic is here as another option against Intimidate, and also takes Fire and Water type attacks this team is weak to. The spread I believe prevents the 2HKO from Mega Kangaskhan's Return and standard Thundurus Thunderbolt, as well as OHKOing 4 HP Mega Salamence and Landorus-T. Scald is nice for the STAB and Burns, Recover gives Milotic longevity, Ice Beam provides another option against Lando-T and Mega Mence, Protect is ran for momentum swings and scouting.
Landorus @ Expert Belt
Ability: Sand Force
Level: 50
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Earth Power
- Focus Blast
- Protect
- Hidden Power [Ice]
Since this team had no reliable way to take down Mega Kangaskhan and Aegislash, I decided Landorus-I would fit fantastically on this team. The spread is simple, just makes Landorus as fast as possible while still hitting hard, and Expert Belt is great for guaranteeing KO's on supereffective hits, which is what you'll most likely be using this Landorus for. Earth Power provides a great STAB option with Sand Force, Focus Blast hits Mega Kangaskhan hard, Protect is ran for momentum and scouting, and Hidden Power Ice provides additionally needed coverage.
Cresselia @ Safety Goggles
Ability: Levitate
Level: 50
EVs: 252 HP / 108 Def / 148 SpD
Calm Nature
- Thunder Wave
- Helping Hand
- Psychic
- Light Screen
This team like all Sand teams are very weak to Fighting type attacks, so these last two Pokemon try to help alleviate that weakness. Cresselia not only does this, but also can take Ground type moves thanks to Levitate and is so bulky it's stupid. With Saftey Goggles, Cresselia is also immune to Spore and Sandstorm, making it an effective Amoongus counter. The spread above guarantee's Aegislash's Shadow Ball can't 3HKO, and that's really it. Thunder Wave provides additional Speed control, Helping Hand offers teammates a bit of extra power, Psychic offers a reliable STAB move to fall back on and Light Screen gives the team a bit of extra Special bulk which is useful when facing threats like Milotic.
Trevenant @ Sitrus Berry
Ability: Harvest
Level: 50
EVs: 252 HP / 76 Atk / 100 Def / 76 SpD / 4 Spe
Adamant Nature
- Will-O-Wisp
- Leech Seed
- Protect
- Wood Hammer
Finally we have Trevenant, a bit weird at first glance since Harvest and Sand don't mix. However, Trevenant acts as another precaution in case this team does lose the weather war, thanks to having the type matchup against Rain and Harvest to make use of the Sun and Sitrus Berry. Not only that, but Trevenant takes Fighting and Grass type attacks as well as beating bulky Water types this team has difficulty breaking otherwise. The EV spread guarantees the OHKO on Azumarill with Wood Hammer, as well as allowing Trevenant to survive a Mega Mawile's Play Rough. Will-O-Wisp cripples physical attackers and provides chip damage, Leech Seed provides more chip damage and recovery, Protect provides momentum and scouting and Wood Hammer is ran for a very powerful STAB option.
I'm still testing the team myself, so I'll probably edit in some weaknesses and threats later but again I feel it's an incredibly strong and well built team to ladder with. Hope you guys enjoy the team, thank you for reading and I'll leave and importable version of the team down below! :]
Tyranitar @ Tyranitarite
Ability: Sand Stream
Level: 50
EVs: 28 HP / 252 Atk / 12 Def / 172 SpA / 44 Spe
Brave Nature
- Crunch
- Rock Slide
- Ice Beam
- Protect
Excadrill @ White Herb
Ability: Sand Rush
Level: 50
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Drill Run
- Iron Head
- Rock Slide
- Protect
Milotic @ Leftovers
Ability: Competitive
EVs: 236 HP / 156 Def / 100 SpA / 12 SpD / 4 Spe
Bold Nature
- Scald
- Recover
- Ice Beam
- Protect
Landorus @ Expert Belt
Ability: Sand Force
Level: 50
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Earth Power
- Focus Blast
- Protect
- Hidden Power [Ice]
Cresselia @ Safety Goggles
Ability: Levitate
Level: 50
EVs: 252 HP / 108 Def / 148 SpD
Calm Nature
- Thunder Wave
- Helping Hand
- Psychic
- Light Screen
Trevenant @ Sitrus Berry
Ability: Harvest
Level: 50
EVs: 252 HP / 76 Atk / 100 Def / 76 SpD / 4 Spe
Adamant Nature
- Will-O-Wisp
- Leech Seed
- Protect
- Wood Hammer
Tyranitar @ Tyranitarite
Ability: Sand Stream
Level: 50
EVs: 28 HP / 252 Atk / 12 Def / 172 SpA / 44 Spe
Brave Nature
- Crunch
- Rock Slide
- Ice Beam
- Protect
Mega Tyranitar is a very underrated Mega Evolution in VGC, as it essentially guarantees you win the matchup against other Weather teams. Locking a Charizard-Y into Solarbeam because you had Mega Tyranitar essentially grants you the free KO. The spread above allows Mega Tyranitar to survive a Breloom's Mach Punch, OHKO 4 HP Mega Salamence and Landorus-T, and out speed standard Sylveon and Aegislash. Moveset is pretty simple, Crunch and Rock Slide provide good STAB options, Ice Beam for coverage, Protect for momentum and scouting. Definitely the MVP of this team.
Excadrill @ White Herb
Ability: Sand Rush
Level: 50
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Drill Run
- Iron Head
- Rock Slide
- Protect
This set is pretty standard at first glance, but upon further notice you'll see this Excadrill has White Herb as the item. This allows Excadrill to lead safely against Pokemon with Intimidate, and prevents Icy Wind drops thanks to White Herb's effect. Otherwise, moveset is pretty simple and the spread is standard for offensive Excadrill. Drill Run and Iron Head provide single target STAB moves, Rock Slide provides flinches and spread options, Protect is used for momentum and scouting.
Milotic @ Leftovers
Ability: Competitive
EVs: 236 HP / 156 Def / 100 SpA / 12 SpD / 4 Spe
Bold Nature
- Scald
- Recover
- Ice Beam
- Protect
Milotic is here as another option against Intimidate, and also takes Fire and Water type attacks this team is weak to. The spread I believe prevents the 2HKO from Mega Kangaskhan's Return and standard Thundurus Thunderbolt, as well as OHKOing 4 HP Mega Salamence and Landorus-T. Scald is nice for the STAB and Burns, Recover gives Milotic longevity, Ice Beam provides another option against Lando-T and Mega Mence, Protect is ran for momentum swings and scouting.
Landorus @ Expert Belt
Ability: Sand Force
Level: 50
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Earth Power
- Focus Blast
- Protect
- Hidden Power [Ice]
Since this team had no reliable way to take down Mega Kangaskhan and Aegislash, I decided Landorus-I would fit fantastically on this team. The spread is simple, just makes Landorus as fast as possible while still hitting hard, and Expert Belt is great for guaranteeing KO's on supereffective hits, which is what you'll most likely be using this Landorus for. Earth Power provides a great STAB option with Sand Force, Focus Blast hits Mega Kangaskhan hard, Protect is ran for momentum and scouting, and Hidden Power Ice provides additionally needed coverage.
Cresselia @ Safety Goggles
Ability: Levitate
Level: 50
EVs: 252 HP / 108 Def / 148 SpD
Calm Nature
- Thunder Wave
- Helping Hand
- Psychic
- Light Screen
This team like all Sand teams are very weak to Fighting type attacks, so these last two Pokemon try to help alleviate that weakness. Cresselia not only does this, but also can take Ground type moves thanks to Levitate and is so bulky it's stupid. With Saftey Goggles, Cresselia is also immune to Spore and Sandstorm, making it an effective Amoongus counter. The spread above guarantee's Aegislash's Shadow Ball can't 3HKO, and that's really it. Thunder Wave provides additional Speed control, Helping Hand offers teammates a bit of extra power, Psychic offers a reliable STAB move to fall back on and Light Screen gives the team a bit of extra Special bulk which is useful when facing threats like Milotic.
Trevenant @ Sitrus Berry
Ability: Harvest
Level: 50
EVs: 252 HP / 76 Atk / 100 Def / 76 SpD / 4 Spe
Adamant Nature
- Will-O-Wisp
- Leech Seed
- Protect
- Wood Hammer
Finally we have Trevenant, a bit weird at first glance since Harvest and Sand don't mix. However, Trevenant acts as another precaution in case this team does lose the weather war, thanks to having the type matchup against Rain and Harvest to make use of the Sun and Sitrus Berry. Not only that, but Trevenant takes Fighting and Grass type attacks as well as beating bulky Water types this team has difficulty breaking otherwise. The EV spread guarantees the OHKO on Azumarill with Wood Hammer, as well as allowing Trevenant to survive a Mega Mawile's Play Rough. Will-O-Wisp cripples physical attackers and provides chip damage, Leech Seed provides more chip damage and recovery, Protect provides momentum and scouting and Wood Hammer is ran for a very powerful STAB option.
I'm still testing the team myself, so I'll probably edit in some weaknesses and threats later but again I feel it's an incredibly strong and well built team to ladder with. Hope you guys enjoy the team, thank you for reading and I'll leave and importable version of the team down below! :]
Tyranitar @ Tyranitarite
Ability: Sand Stream
Level: 50
EVs: 28 HP / 252 Atk / 12 Def / 172 SpA / 44 Spe
Brave Nature
- Crunch
- Rock Slide
- Ice Beam
- Protect
Excadrill @ White Herb
Ability: Sand Rush
Level: 50
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Drill Run
- Iron Head
- Rock Slide
- Protect
Milotic @ Leftovers
Ability: Competitive
EVs: 236 HP / 156 Def / 100 SpA / 12 SpD / 4 Spe
Bold Nature
- Scald
- Recover
- Ice Beam
- Protect
Landorus @ Expert Belt
Ability: Sand Force
Level: 50
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Earth Power
- Focus Blast
- Protect
- Hidden Power [Ice]
Cresselia @ Safety Goggles
Ability: Levitate
Level: 50
EVs: 252 HP / 108 Def / 148 SpD
Calm Nature
- Thunder Wave
- Helping Hand
- Psychic
- Light Screen
Trevenant @ Sitrus Berry
Ability: Harvest
Level: 50
EVs: 252 HP / 76 Atk / 100 Def / 76 SpD / 4 Spe
Adamant Nature
- Will-O-Wisp
- Leech Seed
- Protect
- Wood Hammer
Last edited: