I've been playing since the 1st gen, but never actually got into battling until recently (about a week ago). I realize I have no idea what I'm doing, so I'm not expecting this to be amazingly recieved. So far, this is what I've come up with:
Whimsicott (F) @ Leftovers Trait: Prankster
EVs: 8 HP / 248 Def / 248 SDef
Bold Nature (+Def, -Atk)
- Encore
- Substitute
- Taunt
- Leech Seed
For stopping sweeps and entry hazards. Put an extra point into speed to beat out other Whimsicotts.
Sawsbuck (F) @ Life Orb
Trait: Sap Sipper
EVs: 252 HP / 252 Atk / 4 Spd
Jolly Nature (+Spd, -SAtk)
- Return
- Horn Leech
- Jump Kick
- Megahorn
To take ghost moves from Chandelure, grass from Swampert, and annoying stuff such as spore, leech seed etc.
Swampert (F) @ Choice Band
Trait: Torrent
EVs: 172 HP / 252 Atk / 84 Spd
Adamant Nature (+Atk, -SAtk)
- Waterfall
- Stone Edge
- Ice Punch
- Earthquake
All around good. Can usually revenge kill dragons, takes electric/fire for Sigilyph and Sawsbuck.
Probopass (F) @ Leftovers
Trait: Magnet Pull
EVs: 172 HP / 252 SAtk / 36 Spd
Modest Nature (+SAtk, -Atk)
- Taunt
- Stealth Rock
- Hidden Power [Fire]
- Flash Cannon
For taking dragon moves, stopping entry hazards (and putting them down once in a while) and trapping steels.
Sigilyph (F) @ Life Orb
Trait: Magic Guard
EVs: 4 HP / 252 SAtk / 252 Spd
Modest Nature (+SAtk, -Atk)
- Psyshock
- Hidden Power [Fighting]
- Ice Beam
- Air Slash
To take fighting and ground. Gave it HP Fighting since I lack anything there, and Ice beam seeing as Swampert is the only other thing I have with ice. Very good for taking out Gliscors because of magic guard.
Chandelure (F) @ Choice Scarf
Trait: Flash Fire
EVs: 4 Def / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Flamethrower
- Shadow Ball
- Overheat
- Clear Smog
Takes fire and normal (mostly fake out) and can stop a sweep once in a while.
Used to have a Shell Smash Cloyster and Shadow Tag on my Chandelure, but it kinda felt like cheating. Thanks in advance.
Whimsicott (F) @ Leftovers Trait: Prankster
EVs: 8 HP / 248 Def / 248 SDef
Bold Nature (+Def, -Atk)
- Encore
- Substitute
- Taunt
- Leech Seed
For stopping sweeps and entry hazards. Put an extra point into speed to beat out other Whimsicotts.
Sawsbuck (F) @ Life Orb
Trait: Sap Sipper
EVs: 252 HP / 252 Atk / 4 Spd
Jolly Nature (+Spd, -SAtk)
- Return
- Horn Leech
- Jump Kick
- Megahorn
To take ghost moves from Chandelure, grass from Swampert, and annoying stuff such as spore, leech seed etc.
Swampert (F) @ Choice Band
Trait: Torrent
EVs: 172 HP / 252 Atk / 84 Spd
Adamant Nature (+Atk, -SAtk)
- Waterfall
- Stone Edge
- Ice Punch
- Earthquake
All around good. Can usually revenge kill dragons, takes electric/fire for Sigilyph and Sawsbuck.
Probopass (F) @ Leftovers
Trait: Magnet Pull
EVs: 172 HP / 252 SAtk / 36 Spd
Modest Nature (+SAtk, -Atk)
- Taunt
- Stealth Rock
- Hidden Power [Fire]
- Flash Cannon
For taking dragon moves, stopping entry hazards (and putting them down once in a while) and trapping steels.
Sigilyph (F) @ Life Orb
Trait: Magic Guard
EVs: 4 HP / 252 SAtk / 252 Spd
Modest Nature (+SAtk, -Atk)
- Psyshock
- Hidden Power [Fighting]
- Ice Beam
- Air Slash
To take fighting and ground. Gave it HP Fighting since I lack anything there, and Ice beam seeing as Swampert is the only other thing I have with ice. Very good for taking out Gliscors because of magic guard.
Chandelure (F) @ Choice Scarf
Trait: Flash Fire
EVs: 4 Def / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Flamethrower
- Shadow Ball
- Overheat
- Clear Smog
Takes fire and normal (mostly fake out) and can stop a sweep once in a while.
Used to have a Shell Smash Cloyster and Shadow Tag on my Chandelure, but it kinda felt like cheating. Thanks in advance.