Nothing in Particular

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I've been playing since the 1st gen, but never actually got into battling until recently (about a week ago). I realize I have no idea what I'm doing, so I'm not expecting this to be amazingly recieved. So far, this is what I've come up with:

Whimsicott (F) @ Leftovers Trait: Prankster
EVs: 8 HP / 248 Def / 248 SDef
Bold Nature (+Def, -Atk)
- Encore
- Substitute
- Taunt
- Leech Seed


For stopping sweeps and entry hazards. Put an extra point into speed to beat out other Whimsicotts.





Sawsbuck (F) @ Life Orb
Trait: Sap Sipper
EVs: 252 HP / 252 Atk / 4 Spd
Jolly Nature (+Spd, -SAtk)
- Return
- Horn Leech
- Jump Kick
- Megahorn


To take ghost moves from Chandelure, grass from Swampert, and annoying stuff such as spore, leech seed etc.





Swampert (F) @ Choice Band
Trait: Torrent
EVs: 172 HP / 252 Atk / 84 Spd
Adamant Nature (+Atk, -SAtk)
- Waterfall
- Stone Edge
- Ice Punch
- Earthquake


All around good. Can usually revenge kill dragons, takes electric/fire for Sigilyph and Sawsbuck.





Probopass (F) @ Leftovers
Trait: Magnet Pull
EVs: 172 HP / 252 SAtk / 36 Spd
Modest Nature (+SAtk, -Atk)
- Taunt
- Stealth Rock
- Hidden Power [Fire]
- Flash Cannon


For taking dragon moves, stopping entry hazards (and putting them down once in a while) and trapping steels.





Sigilyph (F) @ Life Orb
Trait: Magic Guard
EVs: 4 HP / 252 SAtk / 252 Spd
Modest Nature (+SAtk, -Atk)
- Psyshock
- Hidden Power [Fighting]
- Ice Beam
- Air Slash


To take fighting and ground. Gave it HP Fighting since I lack anything there, and Ice beam seeing as Swampert is the only other thing I have with ice. Very good for taking out Gliscors because of magic guard.





Chandelure (F) @ Choice Scarf
Trait: Flash Fire
EVs: 4 Def / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Flamethrower
- Shadow Ball
- Overheat
- Clear Smog

Takes fire and normal (mostly fake out) and can stop a sweep once in a while.


Used to have a Shell Smash Cloyster and Shadow Tag on my Chandelure, but it kinda felt like cheating. Thanks in advance.
 
RMT rules said:
3. Have some actual words in your post beyond your six Pokemon and their moves. Not following this makes your post quite boring to read and rate. All Pokemon should have a good reason for being in your team anyway, so why not post that reason? If you are having trouble with this one, start by giving an explanation for each team member. Why are they there? What role do they serve? How do you get them in? Then, give an explanation of how you would open with the team and how you would go about using it. All of these things help people rate your team and allow us to offer more helpful advice.

This does not mean add one sentence saying "Standard x" or "all-around awesome" after each Pokemon. If you put thought into making the team, you can put thought into posting it.

Take a look at the RMT archive to see what kind of descriptions we are looking for. PM me the fixed descriptions and I'll unlock this thread.
 
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