Introduction
Hey again Smogon. A few weeks ago I posted an RMT based around Meloetta. That's how I make my teams, I choose a Pokemon and work around them. Now, I'm bringing you another based on the very same poke.
First Look
Not exactly standard stuff, but bear with it, it seems to be working quite well.
Team Building Process
In detail
"Rhythmic" (Meloetta) @ Expert Belt
Trait: Serene Grace
EVs: 56Atk / 252SAtk / 200Spe
Naive nature
-Relic Song
-Hidden Power [Ice]
-Close Combat
-Thunderbolt
Personally, I think Meloetta is a really underrated Pokemon. I find her incredibly useful in the current metagame. She can hit rain teams hard and often catch Tyranitars off-guard (they stay in, seeing a Psychic type, only to be resisted in Pirouette forme, then usually eating a Close Combat). A defensive core which is becoming more and more common is Amoongus / Heatran / Slowbro and Meloetta can hit all three super-effectively (usually 2HKO'ing). What's more, expert belt makes it easy to bluff a Choiced Special set, allowing you to catch that opposing Blissey / Chansey off-guard.
"Soulfyre" (Chandelure) @ Choice Scarf
Trait: Flash Fire (Shadow Tag has potential if/when it's released, but for now Flash Fire has good synergy with Jirachi and allows Chandelure to come in on Heatran easier.)
EVs: 4Def / 252SAtk / 252Spe
Timid nature
-Fire Blast
-Energy Ball
-Shadow Ball
-Hidden Power [Ground]
Chandelure can come in and wreck almost anything it feels like. It is an excellent revenge killer and can also punch holes in teams which Meloetta and Sharpedo might have trouble dealing with. It also has good synergy in the team, able to come in against Bug/Fighting type attacks which might be directed at Meloetta and Sharpedo as well as Fire attacks aimed at Jirachi.
"Vector" (Sharpedo) @ Life Orb
Trait: Speed Boost
EVs: 252Atk / 4Def / 252Spe
Adamant nature
-Waterfall
-Crunch
-Ice Fang
-Protect
Sharpedo is another surprisingly good Pokemon on this team. After a single speed boost, it out speeds many Pokemon in the OU metagame and, if allowed two, it can easily sweep a weakened team. I'm using Ice Fang over Earthquake because I often find myself needing to be able to deal with Salamence and Dragonite more than anything which is hit by EQ.
"Gothique" (Gothitelle) @ Chesto Berry
Trait: Shadow Tag
EVs: 252HP / 136Def / 120SDef
Bold Nature
-Psychic
-Torment
-Recycle
-Rest
I was dubious about using Gothitelle in OU, but I decided that, seeing as it recently got it's DW ability, I may as well give it a try. It can work wonders. Choiced pokemon have major problems with Gothitelle due to Torment. While they can only hit Gothitelle hard every two turns, she can quite happily RestRecycle and stall out struggle recoil. However, Gothitelle's main use lies in dealing with Fighting types. Seeing as Fighting types often carry coverage moves like Ice Punch and Earthquake, I can't reliably switch any of my other Pokemon in. Gothitelle resists the main STAB and can take anything else fairly comfortably. Even Payback is unlikely to do much, seeing as Gothitelle is very slow and will likely move after the opponent. In the absence of something Gothitelle directly counters, she can be used to ensure that your opponent is not going to switch out of something Meloetta counters, potentially give her a free chance to set up Relic Song; or she can deal a little damage to a threat to ensure that Sharpedo will be able to OHKO later. tl;dr - Gothitelle WORKS. (Oh, and the EVs and nature grants Gothitelle equal Def / SDef to take everything equally well)
"Whichrachi" (Jirachi) @ Leftovers
Trait: Serene Grace
EVs: 252HP / 32Def / 224SDef
Careful nature
-Wish
-Stealth Rock
-Iron Head
-Body Slam
Jirachi is just an annoying Special Wall with enough Def EVs to withstand some Dragon types which happens to be able to Wish-pass, Stealth Rock and Paraflinch. I'm really unsure about my Defensive Pokemon in general because I'm mostly just using them because I know they've worked before. While it's nice to have a Wish passer when I don't have a spinner, and Stealth Rocks definitely help... I'm just feel like maybe there's a couple of defensive Pokemon I haven't thought about which might be better for this team.
"Vlad" (Gliscor) @ Toxic Orb
Trait: Poison Heal
EVs: 244HP / 40Def / 220Spe
Impish nature
-Toxic
-Substitute
-Protect
-Earthquake
Pretty much a standard Toxic Stall Gliscor, with enough Speed to deal with SD Lucario. Again, I'm really unsure as to whether Gliscor is right for this team, for the same reason as Jirachi.
Conclusion:
So that's my team. In the testing that I have done, it seems to work pretty well. I have lost a fair few battles using this team but it was often just because of poor prediction and not really knowing the OU metagame well enough. The Pokemon I would most like advice about are Jirachi and Gliscor. Like I said, I'm not really very happy with them because I don't feel like I have a particular reason for using them other than 'they seem to work'.
Any and all advice or criticism you wish to give is appreciated, but I would like to keep Meloetta on this team but changing Gothitelle is fine if it's niche role is no longer necessary.
Thank-you in advance for your help!
Importable
Hey again Smogon. A few weeks ago I posted an RMT based around Meloetta. That's how I make my teams, I choose a Pokemon and work around them. Now, I'm bringing you another based on the very same poke.
First Look






Not exactly standard stuff, but bear with it, it seems to be working quite well.
Team Building Process
This team has been a long time in the making, It's basically an advancement of my old Meloetta team, despite the fact that this team was built from the ground up. For this reason, you can go here to see the original team and get an idea of how I work.
Obviously, I started with Meloetta.
Now, the main things that Meloetta is walled by are bulky Ghost and Psychic types. I already knew that a good pair with Meloetta is Sharpedo - however, Meloetta-P and Sharpedo share a fighting-type weakness, and Meloetta-A and Sharpedo share a bug-type weakness. For this reason, I also added Chandelure, seeing as it is immune to Fighting, 4x Resists Bug and can hit Psychic and Ghost types hard with STAB Shadow Ball.
Now, most Fighting types carry Rock/Ground coverage so I realised that they were still going to be a problem. So I added a Choice Specs Celebi to hit them (among others) hard.
For my defensive core I just stuck with Jirachi/Gliscor. They had worked well in the past and have good synergy with each other. Chandelure also happens to have reasonable synergy with Jirachi, being able to switch into Fighting and Fire types which are often aimed at it.
However, certain Fighting types (Conkeldur, Infernape) were proving troublesome. I often had to out-predict to get around them. Then Shadow Tag Gothitelle was released and I thought, hey. Why not? So far it is working surprisingly well on this team, allowing me to trap dangerous Fighting types and wear them down, as well as certain Scarfed Pokemon and Bulky attackers that don't pack U-Turn (or similar).
Obviously, I started with Meloetta.

Now, the main things that Meloetta is walled by are bulky Ghost and Psychic types. I already knew that a good pair with Meloetta is Sharpedo - however, Meloetta-P and Sharpedo share a fighting-type weakness, and Meloetta-A and Sharpedo share a bug-type weakness. For this reason, I also added Chandelure, seeing as it is immune to Fighting, 4x Resists Bug and can hit Psychic and Ghost types hard with STAB Shadow Ball.



Now, most Fighting types carry Rock/Ground coverage so I realised that they were still going to be a problem. So I added a Choice Specs Celebi to hit them (among others) hard.




For my defensive core I just stuck with Jirachi/Gliscor. They had worked well in the past and have good synergy with each other. Chandelure also happens to have reasonable synergy with Jirachi, being able to switch into Fighting and Fire types which are often aimed at it.






However, certain Fighting types (Conkeldur, Infernape) were proving troublesome. I often had to out-predict to get around them. Then Shadow Tag Gothitelle was released and I thought, hey. Why not? So far it is working surprisingly well on this team, allowing me to trap dangerous Fighting types and wear them down, as well as certain Scarfed Pokemon and Bulky attackers that don't pack U-Turn (or similar).






In detail
"Rhythmic" (Meloetta) @ Expert Belt
Trait: Serene Grace
EVs: 56Atk / 252SAtk / 200Spe
Naive nature
-Relic Song
-Hidden Power [Ice]
-Close Combat
-Thunderbolt
Personally, I think Meloetta is a really underrated Pokemon. I find her incredibly useful in the current metagame. She can hit rain teams hard and often catch Tyranitars off-guard (they stay in, seeing a Psychic type, only to be resisted in Pirouette forme, then usually eating a Close Combat). A defensive core which is becoming more and more common is Amoongus / Heatran / Slowbro and Meloetta can hit all three super-effectively (usually 2HKO'ing). What's more, expert belt makes it easy to bluff a Choiced Special set, allowing you to catch that opposing Blissey / Chansey off-guard.

"Soulfyre" (Chandelure) @ Choice Scarf
Trait: Flash Fire (Shadow Tag has potential if/when it's released, but for now Flash Fire has good synergy with Jirachi and allows Chandelure to come in on Heatran easier.)
EVs: 4Def / 252SAtk / 252Spe
Timid nature
-Fire Blast
-Energy Ball
-Shadow Ball
-Hidden Power [Ground]
Chandelure can come in and wreck almost anything it feels like. It is an excellent revenge killer and can also punch holes in teams which Meloetta and Sharpedo might have trouble dealing with. It also has good synergy in the team, able to come in against Bug/Fighting type attacks which might be directed at Meloetta and Sharpedo as well as Fire attacks aimed at Jirachi.
"Vector" (Sharpedo) @ Life Orb
Trait: Speed Boost
EVs: 252Atk / 4Def / 252Spe
Adamant nature
-Waterfall
-Crunch
-Ice Fang
-Protect
Sharpedo is another surprisingly good Pokemon on this team. After a single speed boost, it out speeds many Pokemon in the OU metagame and, if allowed two, it can easily sweep a weakened team. I'm using Ice Fang over Earthquake because I often find myself needing to be able to deal with Salamence and Dragonite more than anything which is hit by EQ.

"Gothique" (Gothitelle) @ Chesto Berry
Trait: Shadow Tag
EVs: 252HP / 136Def / 120SDef
Bold Nature
-Psychic
-Torment
-Recycle
-Rest
I was dubious about using Gothitelle in OU, but I decided that, seeing as it recently got it's DW ability, I may as well give it a try. It can work wonders. Choiced pokemon have major problems with Gothitelle due to Torment. While they can only hit Gothitelle hard every two turns, she can quite happily RestRecycle and stall out struggle recoil. However, Gothitelle's main use lies in dealing with Fighting types. Seeing as Fighting types often carry coverage moves like Ice Punch and Earthquake, I can't reliably switch any of my other Pokemon in. Gothitelle resists the main STAB and can take anything else fairly comfortably. Even Payback is unlikely to do much, seeing as Gothitelle is very slow and will likely move after the opponent. In the absence of something Gothitelle directly counters, she can be used to ensure that your opponent is not going to switch out of something Meloetta counters, potentially give her a free chance to set up Relic Song; or she can deal a little damage to a threat to ensure that Sharpedo will be able to OHKO later. tl;dr - Gothitelle WORKS. (Oh, and the EVs and nature grants Gothitelle equal Def / SDef to take everything equally well)

"Whichrachi" (Jirachi) @ Leftovers
Trait: Serene Grace
EVs: 252HP / 32Def / 224SDef
Careful nature
-Wish
-Stealth Rock
-Iron Head
-Body Slam
Jirachi is just an annoying Special Wall with enough Def EVs to withstand some Dragon types which happens to be able to Wish-pass, Stealth Rock and Paraflinch. I'm really unsure about my Defensive Pokemon in general because I'm mostly just using them because I know they've worked before. While it's nice to have a Wish passer when I don't have a spinner, and Stealth Rocks definitely help... I'm just feel like maybe there's a couple of defensive Pokemon I haven't thought about which might be better for this team.

"Vlad" (Gliscor) @ Toxic Orb
Trait: Poison Heal
EVs: 244HP / 40Def / 220Spe
Impish nature
-Toxic
-Substitute
-Protect
-Earthquake
Pretty much a standard Toxic Stall Gliscor, with enough Speed to deal with SD Lucario. Again, I'm really unsure as to whether Gliscor is right for this team, for the same reason as Jirachi.
Conclusion:
So that's my team. In the testing that I have done, it seems to work pretty well. I have lost a fair few battles using this team but it was often just because of poor prediction and not really knowing the OU metagame well enough. The Pokemon I would most like advice about are Jirachi and Gliscor. Like I said, I'm not really very happy with them because I don't feel like I have a particular reason for using them other than 'they seem to work'.
Any and all advice or criticism you wish to give is appreciated, but I would like to keep Meloetta on this team but changing Gothitelle is fine if it's niche role is no longer necessary.
Thank-you in advance for your help!
Importable
Meloetta @ Expert Belt
Trait: Serene Grace
EVs: 56 Atk / 252 SAtk / 200 Spd
Hasty Nature
- Relic Song
- Hidden Power [Ice]
- Thunderbolt
- Close Combat
Chandelure @ Choice Scarf
Trait: Flash Fire
EVs: 252 SAtk / 252 Spd
Timid Nature
- Energy Ball
- Fire Blast
- Shadow Ball
- Hidden Power [Ground]
Sharpedo @ Life Orb
Trait: Speed Boost
EVs: 252 Atk / 252 Spd
Adamant Nature
- Waterfall
- Crunch
- Ice Fang
- Protect
Gothitelle @ Leftovers
Trait: Shadow Tag
EVs: 252 HP / 136 Def / 120 SDef
Bold Nature
- Taunt
- Torment
- Thunderbolt
- Psyshock
Jirachi @ Leftovers
Trait: Serene Grace
EVs: 252 HP / 32 Def / 224 SDef
- Wish
- Stealth Rock
- Iron Head
- Body Slam
Gliscor @ Toxic Orb
Trait: Poison Heal
EVs: 224 HP / 40 Def / 220 Spd
Impish Nature
- Toxic
- Substitute
- Protect
- Earthquake
Trait: Serene Grace
EVs: 56 Atk / 252 SAtk / 200 Spd
Hasty Nature
- Relic Song
- Hidden Power [Ice]
- Thunderbolt
- Close Combat
Chandelure @ Choice Scarf
Trait: Flash Fire
EVs: 252 SAtk / 252 Spd
Timid Nature
- Energy Ball
- Fire Blast
- Shadow Ball
- Hidden Power [Ground]
Sharpedo @ Life Orb
Trait: Speed Boost
EVs: 252 Atk / 252 Spd
Adamant Nature
- Waterfall
- Crunch
- Ice Fang
- Protect
Gothitelle @ Leftovers
Trait: Shadow Tag
EVs: 252 HP / 136 Def / 120 SDef
Bold Nature
- Taunt
- Torment
- Thunderbolt
- Psyshock
Jirachi @ Leftovers
Trait: Serene Grace
EVs: 252 HP / 32 Def / 224 SDef
- Wish
- Stealth Rock
- Iron Head
- Body Slam
Gliscor @ Toxic Orb
Trait: Poison Heal
EVs: 224 HP / 40 Def / 220 Spd
Impish Nature
- Toxic
- Substitute
- Protect
- Earthquake
Notes
Currently using Skarmory / Dragonite over Jirachi / Gliscor as per The Great Mighty Doom's suggestions.
Notable Problems / Threats (This section will be added to as I come across them)
Gothitelle is 2HKO'd by Choice Band Flare Blitz from Infernape (but with prediction, Chandelure can be switched in to take it) - this is a problem as Gothitelle is supposed to trap and remove fighting types.
Genesect can hit 5/6 Pokemon (assuming Meloetta is in Aria forme) on this team super effectively, while Chandelure is unlikely to be able to continually switch in as Genesect will probably come with hazard support.
Stall teams - My main two Pokemon capable of breaking stall teams are Chandelure and Sharpedo. Once they're down (which seeing as they're fragile is not too difficult) I can't do anything to Deoxys-D (in particular). Now that I'm using Skarmory and Dragonite, I don't have anything to Toxic and wear down these things.
Thundurus-T (in the rain) is another Pokemon I can't deal with due to HP Ice and STAB Thunder
Offensive Rain Teams - a pretty huge flaw. I can't reliably switch anything into an offensive Politoed or Keldeo in the rain, unless it's locked into something. Politoed being the #1 poke in usage last month, as well as the currently offence-focused metagame, means that my team often falls down. Luckily, it seems that people are starting to move away from rain, but that doesn't mean nobody uses it and these teams cause me no end of problems when playing them.
Changes being considered (Again, something I will be adding to)
Change Dragonite to Specially Defensive Lanturn
Change Sharpedo to ???