ORAS OU NOTHIN'S BETTER THAN OL'UNAWARE!

Hi, I'd like my team to be rated. I have mostly used defensive cores:

venusaur-mega.gif
heatran.gif


I like using this defensive core. Venusaur checks Azumarill, Keldeo... Heatran sets rocks and is able to checks Steels thanks to Lava Plume, it easily checks Scizor and Ferrothorn. Also, both check Grasses likse the annoying Serperior. I don't know if I should change the cores' EV, especially in speed. (TALONFLAME'S DESCRIPTION SOON!)

venusaur-mega.gif
heatran.gif
quagsire.gif

I used Quagsire to complete my defensive core. It completes the FWG core. Quagsire checks the annoying M-Pinsir, Latios and Starmie thanks to its good typing and Unaware. Also, Quagsire is helped thanks to Venusaur and Heatran's special defense support and Grass double resistance.

venusaur-mega.gif
heatran.gif
quagsire.gif
clefable.gif


Yes, another Unaware Pokémon. I used Clefable as a Cleric support over Sylveon because of its access to Unaware, which totally walls set up sweepers. Max HP for more recovery with Wish, 16 EV in speed to outpeed other Clefables. Also, Clefable is helped by Heatran thanks to its good Steel typing. Moonblast is usedto check Dragons, Darks and Fightings.

venusaur-mega.gif
heatran.gif
quagsire.gif
clefable.gif
skarmory.gif

Skarmory really helps Venusaur and Heatran; it counters M-Pinisir ans EQ Latios coverage. I used a special defensive investment, because a physical wall is not needed for this team. Perhaps I should put Defog over Brave Bird and change its EV to give it more speed. Finally, Skarmory is helped thanks to the rest of the team's typing.

venusaur-mega.gif
heatran.gif
quagsire.gif
clefable.gif
skarmory.gif
garchomp.gif

Garchomp is used as a late game sweeper. Substitute blocks status, activates Salac Berry and can use Swords Dance if its substitute is not faded (switches, resistances, immunities and blocked status attacks). Garchomp's STAB good coverage helps it for sweeping.
Here's a good example of its sweep: http://replay.pokemonshowdown.com/ou-317935593

Team:

venusaur-mega.gif

Venusaur @ Venusaurite
Ability: Overgrow
EVs: 252 HP / 88 Def / 168 SpD
Calm Nature
IVs: 0 Atk
- Synthesis
- Sludge Bomb
- Leech Seed
- Giga Drain

heatran.gif

Heatran @ Leftovers
Ability: Flash Fire
EVs: 248 HP / 224 SpD / 36 Spe
Calm Nature
IVs: 0 Atk
- Lava Plume
- Toxic
- Roar
- Stealth Rock

talonflame.gif

Talonflame
Ability: Gale Wings
EVs: 248 HP / 252 SpD / 8 Spe
Careful Nature
- Acrobatics
- Will-O-Wisp
- Bulk Up
- Roost


quagsire.gif

Quagsire @ Leftovers
Ability: Unaware
EVs: 252 HP / 252 Def / 4 SpD
Relaxed Nature
- Scald
- Recover
- Earthquake
- Toxic

clefable.gif

Clefable @ Leftovers
Ability: Unaware
EVs: 252 HP / 184 Def / 56 SpD / 16 Spe
Bold Nature
IVs: 0 Atk
- Wish
- Protect
- Heal Bell
- Moonblast

skarmory.gif

Skarmory @ Leftovers Shed Shell
Ability: Sturdy
EVs: 252 HP / 4 Def / 252 SpD
Careful Nature
IVs: 0 SpA
- Brave Bird Iron Head
- Spikes Defog
- Roost
- Whirlwind

garchomp.gif

Garchomp @ Salac Berry
Ability: Rough Skin
EVs: 12 HP / 244 Atk / 252 Spe
Jolly Nature
- Swords Dance
- Earthquake
- Dragon Claw
- Substitute

Importable
Venusaur @ Venusaurite
Ability: Overgrow
EVs: 252 HP / 88 Def / 168 SpD
Calm Nature
IVs: 0 Atk
- Synthesis
- Sludge Bomb
- Leech Seed
- Giga Drain

Talonflame
Ability: Gale Wings
EVs: 248 HP / 252 SpD / 8 Spe
Careful Nature
- Acrobatics
- Will-O-Wisp
- Bulk Up
- Roost

Quagsire @ Leftovers
Ability: Unaware
EVs: 252 HP / 252 Def / 4 SpD
Relaxed Nature
- Scald
- Recover
- Earthquake
- Toxic

Clefable @ Leftovers
Ability: Unaware
EVs: 252 HP / 184 Def / 56 SpD / 16 Spe
Bold Nature
IVs: 0 Atk
- Wish
- Protect
- Heal Bell
- Moonblast

Skarmory @ Shed Shell
Ability: Sturdy
EVs: 252 HP / 4 Def / 252 SpD
Careful Nature
IVs: 0 SpA
- Iron Head
- Defog
- Roost
- Whirlwind

Garchomp @ Salac Berry
Ability: Rough Skin
EVs: 12 HP / 244 Atk / 252 Spe
Jolly Nature
- Swords Dance
- Earthquake
- Dragon Claw
- Substitute

Thank you very much!
 
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Oops, I'll probably replace Skarmory's Brave Bird (that I don't often use) or Whirwind by Defog. Thanks! :)

PS: Thanks for your help. As you can see, I changed Brave Bird for Defog.
 
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Oops, I'll probably replace Skarmory's Brave Bird (that I don't often use) or Whirwind by Defog. Thanks! :)

PS: Thanks for your help. As you can see, I changed Brave Bird for Defog.
You should not have Spikes and Defog on the same team, as it is counterproductive.
I suggest you add Defog > Spikes and make Brave Bird --> Iron Head.
Also you have no actual descriptions for the EV spreads, why you chose each set, etc.
Anyways, this is just a quick rate. I may come back later to give a more in-depth one, but this is just what I saw and thought I should point it out.
 
Hey Slurpuffite,

You have an amazing team, but I couldn't help but notice your teams weakness to Spikes and Stealth Rocks. You have have no hazard control with this team, leaving most of your mons susceptible to unnecessary switch in damage. This is especially true for mons like Clefable, or Venusaur, who always have to switch out vs their checks and counters to make sure they stay healthy. Your Skarmory can easily fix this issue by running Defog over Spikes. While you are giving up Spikes for your team, you are also fixing a huge weakness for your mons.

I also noticed that you were focusing on walling Pokemon with boosts, you didn't focus on still being able to wall pokemon without boosts.
Take for instance Charizard-Y...


charizard-mega-y.gif



Charizard-Y is a powerful wallbreaker with access to a Drought boosted Fire Blast, meaning Charizard-Y is able to 2HKO most pokemon that don't resist it. Combined with the fact that Charizard-Y has Solar Beam to check your Quagsire, and Focus Blast to check your Heatran, this becomes a serious threat to your team. Charizard-Y is only just 1 example of a powerful wallbreaker. Many other examples of powerful wallbreakers that destory your team include Pokemon like Gengar, and Hoopa-U.

Because of your weakness to Pokemon like Charizard-Y over here, I would recommend running Stallbreaker Talonflame over Heatran. Talonflame is still bulky enough to check most Fairy Types, most Grass Types, most Fire Types like Charizard-Y or Specially Defensive Heatran, and most special attackers in general. This means that Talonflame would make an excellent Special Wall replacement over Heatran. Talonflame also has the added bonus of checking many Flying types like M-Pinsir, or Tornadus-T, which would otherwise destory your Mega Venusaur. Unfortunately, your Heatran is not need because you already have a Steel Type with Skarmory, and a Fire Type with Talonflame. Heatran even though I love him, his role is already sort of met half way by Skarmory, and replaced by Talonflame easily.

The set I would recommend you run on your Talonflame is, Acrobatics, Wil-O-Wisp/Taunt, Bulk Up, and Roost with max HP and max SpD. The max HP and SpD make Talonflame incredibly Bulky and a Special Wall like Heatran. Acrobatics acts as your main stab, Wil-O-Wisp allows you to cripple Physical Attackers and spread residual damage, or Taunt can give you a better matchup vs Utility mons llike SpD Heatran or Ferrothorn, allowing to you avoid Roar, Toxic, or Twave, which all force Talonflame out. Bulk Up is a great Stallbreaker and lets Talonflame act as a Sweeper like Garchomp, which gives you a better matchup against Stall Teams, and Defensive Teams. Finally, Roost gives you a way of healing yourself or removing your Flying Type for a turn, which is always useful against Electric, Ice, and Rock Types.

To Recap,
Defog > Spikes on
227.png

Stallbreaker Talonflame
663.png
> Heatran
485.png


Talonflame
Ability: Gale Wings
EVs: 248 HP / 252 SpD / 8 Spe
Careful Nature
- Acrobatics
- Will-O-Wisp/Taunt
- Bulk Up
- Roost

Skarmory @ Leftovers
Ability: Sturdy
EVs: 252 HP / 4 Def / 252 SpD
Careful Nature
IVs: 0 SpA
- Iron Head
- Defog
- Roost
- Whirlwind

Also I forgot to mention but also one of the main reasons why Talonflame is so important, is because your team lacks any win conditions outside of Garchomp, so I found it really hard to win other than just predicting your opponent with switches, or PP stalling them out, which is always sort of unreliable, so even though I know am replacing one of your core pokemon, I swear its for a really good reason. In general, Talonflame is a beast, and it checks most of what Heatran checks, and then Skarmory checks the rest.

It also may be useful to replace Brave Bird on
227.png
with Iron Head, and run Shed Shell incase of Magnezone
 
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:v4: Wow, well done! I did not think about using Talonflame. It is supported by Clefable's Wish and Skarmory's Defog. Plus, it is right for Magnezone, it totally ruins my Skarmory. Then no items for Talonflame because of Acrobatics? Can you also explain why using Iron Head instead of Brave Bird? Recoil? Fairies?

Otherwise, I totally agree with your recommandations, thanks!!! Plus, I'll add more descriptions and apply the changes for my team pretty soon, I don't have time yet, I study for exams...
 
Oops, I'll probably replace Skarmory's Brave Bird (that I don't often use) or Whirwind by Defog. Thanks! :)

PS: Thanks for your help. As you can see, I changed Brave Bird for Defog.

Without Iron Head on Skarmory, you lose to MGardevoir, However w/o investment in defrnse and Bravebird your team loses to Pinser. I feel like this team needs a glue mon instead of garchomp. However, I'm on mobile, so I'll leave some set changes later.
 
:v4: Wow, well done! I did not think about using Talonflame. It is supported by Clefable's Wish and Skarmory's Defog. Plus, it is right for Magnezone, it totally ruins my Skarmory. Then no items for Talonflame because of Acrobatics? Can you also explain why using Iron Head instead of Brave Bird? Recoil? Fairies?

Otherwise, I totally agree with your recommandations, thanks!!! Plus, I'll add more descriptions and apply the changes for my team pretty soon, I don't have time yet, I study for exams...

Acrobatics is run over Brave Bird because of Brave Bird's recoil damage on Taloflame, plus the bonus fact of taking Knock Offs better. You obviously can't have an item with Acrobatics, however if you want to run Leftovers, you can run Brave Bird instead. However, Brave Bird is generally out classed by Acrobatics unless you absolutely need Leftovers on Talonflame. Iron Head on Skarm, because many Faries like M-Gardevoir and Sylveon also run Psyshock for poison types like Venusaur. However, I can see how running a Physically Defensive set with Brave Bird would help with M-Pinsir, as Talonflame's acro only does 60-80%. My recommendation would be, just run Iron Head and SpD. M-Pinsir does give more trouble, however killing them is still the same. For Pinsir, go Clefable click Moonblast, then sack and go out to Talonflame for the revenge kill. For Gardevoir go Skarmory, and wall it. Quagsire, Clef, and Venusaur are already Physically Defensive enough, so I believe SpD is more useful on skar

EDIT: Also I don't think Garachomp is that useful, I'm looking into Choice Specs Keldeo, it might be a useful addition to your team.
 
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Hi mate,
I really wanted to shift your team from an awkward semi stall to a more balanced structure. I liked the venuaur + heatran core and wanted to help suggest mons that could better compliment that core.

663.png
--->
485.png

Change it back
Heatran is a very nice partner for venusaur as he is able to resist flying types, psychic types, and fire types all of the moves that are super effective on venusaur are resisted and vice versa venusaur helps heatran with water type attacks. Heatran is the better fit because he is not weak to rocks unlike talonflame, and heatran has a lot of special bulk as well as being able to beat Talonflame fairly reliably if not special defensive.

I would say that if you make it tank chomp: run stall breaker tran as your team can't beat stall at all unless you at least have a breaker in tran. Which is another reason to run tank chomp, stone edge is so you dont lose to spd talon.
195.png
--->
647.png

More offensive presence

Your team would function better with a mon that can counter bisharp and weavile, yet still be able to inflict some damage on the opposing team. Keldeo fit well. Keldeo allows you to be able to check some of the teams flaws while being able to pressure offensive mega scizor and other mons like heatran who can toxic ur quagsire easily.

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227.png
445.png
003-m.png

Sets
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you can run magic guard calm mind twave clefable now that you have a more offensive pressure and dont need to only rely on just defense. Cm clef is a nice win condition for the team and is one of the reasons why clefable is an S rank mon. Thunder wave will help out your team by being able to neutralize threats on the switch in such as talonflame and opposing heatran.

003-m.png

I'm ok with your set on venusar but I do recommend going with 248 hp 244 Def 16spe with bold nature. This will allow you to take physical attacks better and will help your team with lopunny and landorus t

445.png

If you really want to keep your set then so be it, but your team would appreciate having a tank chomp with toxic to help with cm bro, tank chomp would allow you to have something that can phase and force your opponent to take some extra hazard damage. Tank chomp also helps with countless threats such as medicham, conkeldurr, and metagross.

227.png

Without talonflame you can add spikes back over defog which should help you apply pressure to opposing teams

003-m.png
485.png
227.png
036.png
445.png
647.png

Skarmory @ Leftovers
Ability: Sturdy
EVs: 252 HP / 4 Def / 252 SpD
Careful Nature
- Spikes
- Iron Head
- Whirlwind
- Roost

Garchomp @ Rocky Helmet
Ability: Rough Skin
EVs: 252 HP / 164 Def / 76 SpD / 16 Spe
Impish Nature
- Stealth Rock
- Earthquake
- Dragon Tail
- Toxic

Heatran @ Leftovers
Ability: Flash Fire
EVs: 248 HP / 8 SpA / 252 Spe
Timid Nature
- Magma Storm
- Taunt
- Earth Power
- Stone Edge

Venusaur @ Venusaurite
Ability: Chlorophyll
EVs: 248 HP / 244 Def / 16 Spe
Bold Nature
IVs: 0 Atk
- Giga Drain
- Sludge Bomb
- Leech Seed
- Synthesis

Clefable @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 172 Def / 84 SpD
- Calm Mind
- Moonblast
- Thunder Wave
- Soft-Boiled

Keldeo-Resolute @ Choice Specs
Ability: Justified
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Scald
- Hydro Pump
- Secret Sword
- Icy Wind
 
Hi mate,
I really wanted to shift your team from an awkward semi stall to a more balanced structure. I liked the venuaur + heatran core and wanted to help suggest mons that could better compliment that core.

663.png
--->
485.png

Change it back
Heatran is a very nice partner for venusaur as he is able to resist flying types, psychic types, and fire types all of the moves that are super effective on venusaur are resisted and vice versa venusaur helps heatran with water type attacks. Heatran is the better fit because he is not weak to rocks unlike talonflame, and heatran has a lot of special bulk as well as being able to beat Talonflame fairly reliably if not special defensive.

I would say that if you make it tank chomp: run stall breaker tran as your team can't beat stall at all unless you at least have a breaker in tran. Which is another reason to run tank chomp, stone edge is so you dont lose to spd talon.
195.png
--->
647.png

More offensive presence

Your team would function better with a mon that can counter bisharp and weavile, yet still be able to inflict some damage on the opposing team. Keldeo fit well. Keldeo allows you to be able to check some of the teams flaws while being able to pressure offensive mega scizor and other mons like heatran who can toxic ur quagsire easily.

036.png
227.png
445.png
003-m.png

Sets
036.png

you can run magic guard calm mind twave clefable now that you have a more offensive pressure and dont need to only rely on just defense. Cm clef is a nice win condition for the team and is one of the reasons why clefable is an S rank mon. Thunder wave will help out your team by being able to neutralize threats on the switch in such as talonflame and opposing heatran.

003-m.png

I'm ok with your set on venusar but I do recommend going with 248 hp 244 Def 16spe with bold nature. This will allow you to take physical attacks better and will help your team with lopunny and landorus t

445.png

If you really want to keep your set then so be it, but your team would appreciate having a tank chomp with toxic to help with cm bro, tank chomp would allow you to have something that can phase and force your opponent to take some extra hazard damage. Tank chomp also helps with countless threats such as medicham, conkeldurr, and metagross.

227.png

Without talonflame you can add spikes back over defog which should help you apply pressure to opposing teams

003-m.png
485.png
227.png
036.png
445.png
647.png

Skarmory @ Leftovers
Ability: Sturdy
EVs: 252 HP / 4 Def / 252 SpD
Careful Nature
- Spikes
- Iron Head
- Whirlwind
- Roost

Garchomp @ Rocky Helmet
Ability: Rough Skin
EVs: 252 HP / 164 Def / 76 SpD / 16 Spe
Impish Nature
- Stealth Rock
- Earthquake
- Dragon Tail
- Toxic

Heatran @ Leftovers
Ability: Flash Fire
EVs: 248 HP / 8 SpA / 252 Spe
Timid Nature
- Magma Storm
- Taunt
- Earth Power
- Stone Edge

Venusaur @ Venusaurite
Ability: Chlorophyll
EVs: 248 HP / 244 Def / 16 Spe
Bold Nature
IVs: 0 Atk
- Giga Drain
- Sludge Bomb
- Leech Seed
- Synthesis

Clefable @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 172 Def / 84 SpD
- Calm Mind
- Moonblast
- Thunder Wave
- Soft-Boiled

Keldeo-Resolute @ Choice Specs
Ability: Justified
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Scald
- Hydro Pump
- Secret Sword
- Icy Wind

That defeats the point of this team.

The VenuQuag Core is weak to strong psychics such as Latios and Alakazam. So I'd add Mandibuzz which would allow you an immunity which would create free turns. After that you need something for the strong breakers KyuremBlack, MCharizardY. and MGardevoir. Which brings you to -I hate to suggest it- Chansey. At this point, you need something fpr opposing stall and I guess Mew would work, giving you a switch in for MMedicham. I'll add sets and a last mon later bc I'm still on mobile.
 
That defeats the point of this team.

The VenuQuag Core is weak to strong psychics such as Latios and Alakazam. So I'd add Mandibuzz which would allow you an immunity which would create free turns. After that you need something for the strong breakers KyuremBlack, MCharizardY. and MGardevoir. Which brings you to -I hate to suggest it- Chansey. At this point, you need something fpr opposing stall and I guess Mew would work, giving you a switch in for MMedicham. I'll add sets and a last mon later bc I'm still on mobile.

lets start off by saying mg clefable beats all non iron head (bar band) kyurem-b, then I would like to follow up by mentioning that m gard and alakazam have a lot of trouble breaking through max special defense skarm + heatran, as skarm can roost stall focus blasts and if they decide to taunt you can just iron head. He might be a tad weak to zard y but with heatran and some special investment in garchomp he does have some switch ins.
 
Whoa, all these are good suggestions, I'll test diminum's suggestion (Talonflame), Mistaken's (Spikes Skarmory, MG Clefable, Keldeo and Tankchomp) and Sablenite's (Mandibuzz + Chansey, but should I take Heatran or Talonflame?)

Personally, I'd keep Unaware's Clefable to stop M-Charizard X, Dragonite, etc., but use Choice Specs Keldeo.
 
I'll post here my team's tests.

PS: I can't have replays because of Showdown, but I can still say to Mistaken that his team works well and won all my 3 battles. Clefable and Heatran work well, but I never use Skarmory's Spikes nor TankChomp.

dimnom, your Talonflame works very well when setup. I have made 6 Bulk Ups with and the oppoments forfeited :P
For Unaware, if only there was something better than Quagsire, although it works with Hippowdons, Gliscors...

Sablenite, I'd like more information about Mandibuzz - Chansey...
 
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