This is my Anti-Weather team that I'm just throwing together out of boredome. But if you can give your opinions, suggestions, etc., then that would be splendiferous.
Lickylicky
Ability: Cloud Nine
Nature: Adamant
Item: Leftovers
EV's: 252 HP / 128 Def / 128 SpD
Moveset:
-Power Whip
-Earthquake
-Return
-Swords Dance
I never considered Lickylicky to be a member of my team until now. He is my weather-stopper and he has checks to all common weather-inducers in the game. Power Whip puts dents in Hippowdon, T-tar, and DrizzleToed, and random rock/water/ground pokes on a sand team, and Earthquake checks DroughtTales and Heatran. Return is Licky's STAB move. Swords Dance can be pulled off with Licky's bulk to back him up.
Dragonite
Ability: Multiscale
Nature: Adamant
Item: Leftovers
EV's: 248 HP / 252 Atk / 8 Spe
Moveset:
-Dragon Dance
-Dragon Claw / Outrage
-Fire Punch
-Roost
Dragonite is my weapon combined with bulk, power, and speed. Leftovers will recover opposing sandstorm damage and roost to recover more, just to try to keep him alive and keep the Multiscale ability working. Dragon Dance is good to keep him speedy, strong, and well-managed. Fire Punch will OHKO or 2HKO Specially Defensive Ferrothorn and Scizor. Dragon Claw / Outrage will be his main STAB.
Scizor
Ability: Technician
Nature: Adamant
Item: Choice Band
EV's: 248 HP / 252 Atk / Spe
Moveset:
-U-turn
-Bullet Punch
-Superpower
-Pursuit
CB Scizor is a major threat, still, in today's metagame. Pursuit will hurt any Latios(as), Reuniclus, and Jellicent that dares attempt to escape Scizor's clutches. Superpower will prevent any steel from walling Scizor and setting up in his face. Bullet Punch will revenge kill anything with it's Technician+Choice Band+STAB boost. U-turn is a STAB escape move that gives a safe switch-out.
Terrakion
Ability: Justified
Nature: Jolly
Item: Choice Scarf
EV's: 252 Atk / 252 Spe / 4 HP
Moveset:
-Close Combat
-Stone Edge
-X-Scissor
-Rock Slide
Thanks to the suggestion made by NewWorldOrder and Trollmonchan, Terrakion is guaranteed to solve my Scrafty/Hydregon/Thundurus weakness. He can also safely revenge kill many threats in the game.
Jellicent (Guy on the Pringles can)
Ability: Water Absorb
Nature: Bold
Item: Leftovers
EV's: 248 HP / 216 Def / 44 Spe
Moveset:
-Scald
-Will-O-Wisp
-Recover
-Taunt
I like Jellicent. What is a team without a bulky Water? Scald is a good check against Rock/Ground/Fire-types such as T-tar, Gliscor, and Heatran or DroughtTales. Recover will keep him alive with the small help of Leftovers, and Will-O-Wisp will cripple any physical attacker or sweeper on an opposing team. Jellicent can also take Licky's, Dragonite's, Bronzong's, and Scizor's weaknesses to Fire-, Ice-, and Fighting-.
Reuniclus
Ability: Magic Guard
Nature: Bold
Item: Life Orb
EV's: 192 HP / 64 Def / 252 SpA
Moveset:
-Trick Room
-Psychic / Psyshock
-Shadow Ball
-Focus Blast
Reuniclus is by far the best Psychic-type ever made. He is immune to all weather damage, Life Orb damage, and status damage (burn and poison). Trick Room shifts all Offensive play to Defensive, and not every team is prepared for such a switch, but this one is. When given priority, Reuniclus will cause havoc with his powerful Special Attack and good movepool. His moves speak for themselves, for they have good coverage against Conkeldurr, Hydreigon, and even Lati@s when the Trick Room is up. Reuniclus's bulk allows the setup of a Trick Room to be rather simple.
Okay well that concludes my NoWeatherMen!! anti-weather team. Criticism is welcome. Don't be too harsh (just kidding).

Lickylicky
Ability: Cloud Nine
Nature: Adamant
Item: Leftovers
EV's: 252 HP / 128 Def / 128 SpD
Moveset:
-Power Whip
-Earthquake
-Return
-Swords Dance
I never considered Lickylicky to be a member of my team until now. He is my weather-stopper and he has checks to all common weather-inducers in the game. Power Whip puts dents in Hippowdon, T-tar, and DrizzleToed, and random rock/water/ground pokes on a sand team, and Earthquake checks DroughtTales and Heatran. Return is Licky's STAB move. Swords Dance can be pulled off with Licky's bulk to back him up.

Dragonite
Ability: Multiscale
Nature: Adamant
Item: Leftovers
EV's: 248 HP / 252 Atk / 8 Spe
Moveset:
-Dragon Dance
-Dragon Claw / Outrage
-Fire Punch
-Roost
Dragonite is my weapon combined with bulk, power, and speed. Leftovers will recover opposing sandstorm damage and roost to recover more, just to try to keep him alive and keep the Multiscale ability working. Dragon Dance is good to keep him speedy, strong, and well-managed. Fire Punch will OHKO or 2HKO Specially Defensive Ferrothorn and Scizor. Dragon Claw / Outrage will be his main STAB.

Scizor
Ability: Technician
Nature: Adamant
Item: Choice Band
EV's: 248 HP / 252 Atk / Spe
Moveset:
-U-turn
-Bullet Punch
-Superpower
-Pursuit
CB Scizor is a major threat, still, in today's metagame. Pursuit will hurt any Latios(as), Reuniclus, and Jellicent that dares attempt to escape Scizor's clutches. Superpower will prevent any steel from walling Scizor and setting up in his face. Bullet Punch will revenge kill anything with it's Technician+Choice Band+STAB boost. U-turn is a STAB escape move that gives a safe switch-out.

Terrakion
Ability: Justified
Nature: Jolly
Item: Choice Scarf
EV's: 252 Atk / 252 Spe / 4 HP
Moveset:
-Close Combat
-Stone Edge
-X-Scissor
-Rock Slide
Thanks to the suggestion made by NewWorldOrder and Trollmonchan, Terrakion is guaranteed to solve my Scrafty/Hydregon/Thundurus weakness. He can also safely revenge kill many threats in the game.

Jellicent (Guy on the Pringles can)
Ability: Water Absorb
Nature: Bold
Item: Leftovers
EV's: 248 HP / 216 Def / 44 Spe
Moveset:
-Scald
-Will-O-Wisp
-Recover
-Taunt
I like Jellicent. What is a team without a bulky Water? Scald is a good check against Rock/Ground/Fire-types such as T-tar, Gliscor, and Heatran or DroughtTales. Recover will keep him alive with the small help of Leftovers, and Will-O-Wisp will cripple any physical attacker or sweeper on an opposing team. Jellicent can also take Licky's, Dragonite's, Bronzong's, and Scizor's weaknesses to Fire-, Ice-, and Fighting-.

Reuniclus
Ability: Magic Guard
Nature: Bold
Item: Life Orb
EV's: 192 HP / 64 Def / 252 SpA
Moveset:
-Trick Room
-Psychic / Psyshock
-Shadow Ball
-Focus Blast
Reuniclus is by far the best Psychic-type ever made. He is immune to all weather damage, Life Orb damage, and status damage (burn and poison). Trick Room shifts all Offensive play to Defensive, and not every team is prepared for such a switch, but this one is. When given priority, Reuniclus will cause havoc with his powerful Special Attack and good movepool. His moves speak for themselves, for they have good coverage against Conkeldurr, Hydreigon, and even Lati@s when the Trick Room is up. Reuniclus's bulk allows the setup of a Trick Room to be rather simple.
Okay well that concludes my NoWeatherMen!! anti-weather team. Criticism is welcome. Don't be too harsh (just kidding).