Reuniclus recently dropped down to NU, and while not originally considered problematic, recent metagame developments have shifted to the point where Reuniclus might be a problem. Teams taking full advantage of Paralysis run rampant, with Reuniclus being both a key Paralysis spreader and a key beneficiary of paraspam teams. Utility sets with Knock Off, Thunder Wave, Psychic Noise are extremely hard to switch into safely, almost always making progress of some sort and enabling teammates. At the same time, Calm Mind sets become even more potent with multiple members of the opposing team paralysed. While the lack of Tera Blast Fairy certainly slows it down, Reuniclus can still pick and choose its checks to the Calm Mind set, with coverage options of Focus Blast, Thunder, and Shadow Ball. In a metagame where hazards are also extremely prevalent, Reuniclus takes full advantage of Magic Guard to enable both of these sets. Beyond the two main sets, there is an almost unlimited amount of customisation with Reuniclus. We've seen AV Regenerator pivot sets, Future Sight sets, Life Orb sets with either Recover or Trick Room, and even Demon sets with Calm Mind and Iron Defense. Flame Orb has made an appearance to block opposing Paralysis, and it's certain that more experimentation will continue to happen.
On the other hand, Reuniclus adds a lot of defensive utility and building options to the tier. The aforementioned hazard heavy metagame is somewhat more tolerable when you can use Rocky Helmet Reuniclus as a hazard immune check to the best Scarf mon in the tier (Flamigo). Not caring about a Scald burn and being able to stop Wish passing with Psychic Noise also makes it one of the most reliable Vaporeon switches in the tier, something that can be sorely lacking at times. Having these options around certainly allows more creativity in the builder and opens up alternative teambuilding routes.
So, is Reuniclus too much for NU? Or does it find the right balance of being strong without being Broken or Unhealthy?
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