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Announcement NP: Stage 23 - Mr. Blobby (Reuniclus and Grassy Surge Banned)

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Django

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NU Leader
:reuniclus: :reuniclus: :reuniclus: :reuniclus: :reuniclus:

Reuniclus recently dropped down to NU, and while not originally considered problematic, recent metagame developments have shifted to the point where Reuniclus might be a problem. Teams taking full advantage of Paralysis run rampant, with Reuniclus being both a key Paralysis spreader and a key beneficiary of paraspam teams. Utility sets with Knock Off, Thunder Wave, Psychic Noise are extremely hard to switch into safely, almost always making progress of some sort and enabling teammates. At the same time, Calm Mind sets become even more potent with multiple members of the opposing team paralysed. While the lack of Tera Blast Fairy certainly slows it down, Reuniclus can still pick and choose its checks to the Calm Mind set, with coverage options of Focus Blast, Thunder, and Shadow Ball. In a metagame where hazards are also extremely prevalent, Reuniclus takes full advantage of Magic Guard to enable both of these sets. Beyond the two main sets, there is an almost unlimited amount of customisation with Reuniclus. We've seen AV Regenerator pivot sets, Future Sight sets, Life Orb sets with either Recover or Trick Room, and even Demon sets with Calm Mind and Iron Defense. Flame Orb has made an appearance to block opposing Paralysis, and it's certain that more experimentation will continue to happen.

On the other hand, Reuniclus adds a lot of defensive utility and building options to the tier. The aforementioned hazard heavy metagame is somewhat more tolerable when you can use Rocky Helmet Reuniclus as a hazard immune check to the best Scarf mon in the tier (Flamigo). Not caring about a Scald burn and being able to stop Wish passing with Psychic Noise also makes it one of the most reliable Vaporeon switches in the tier, something that can be sorely lacking at times. Having these options around certainly allows more creativity in the builder and opens up alternative teambuilding routes.

So, is Reuniclus too much for NU? Or does it find the right balance of being strong without being Broken or Unhealthy?
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The instructions to participate in this test are as follows:
  • Create a new account on PS. You do not have to follow any specific naming convention, but your suspect account must have never played a game in NU before this suspect test went up or you will not receive valid requirements (resetting W/L does not count for this - the account you use must never have played NU before the test, full stop.
  • At any point on your new account, use the command /linksmogon on Pokemon Showdown! You will receive instructions on what to do once you run this command.
  • Double check that you're listed as a voter here! If you aren't listed as a voter despite having valid reqs, please contact myself, Rabia, or a member of staff.
  • If you have any questions about this new process, feel free to PM me.
The requirement to vote in this suspect test is a COIL value of 2800. The deadline for getting requirements will be Sunday, May 24th at 7pm GMT+11.​
 
Reqiboob strikes again. It wasn't pretty and I still don't understand what COIL is, but having secured reqs, I thought I'd be brave and open this discussion.

I don't personally foresee this being a particularly hotly contested suspect test, but nevertheless, I stand firmly in the Do Not Ban camp. I think Reuniclus has been nothing but a healthy addition to the tier since its drop, keeping certain dominant threats and team archetypes in check while enabling greater flexibility and creativity in the builder by compressing various roles. Most importantly, I don't think it is at all oppressive.

I'd like to focus on just one aspect. There has been plenty of recent discussion around hazard stacking in the tier, enabled by strong hazard setters, bulky spin blockers, and a lack of really relevant defoggers. I think Reuniclus does more to keep hazard stack in check than it does for hazard stacking archetypes. Obviously, this comes down to its hazard immunity without having to give up its item. It (along with Bronzong maybe) stands in the way of teams that rely on spikes and phasing to get progress. It is also able to not just withstand, but threaten common hazard abusers with such coverage as Focus Blast, Knock Off, Thunder Wave, etc. Finally, it checks a good number of the offensive threats that commonly look to take advantage of hazard spam, including all three of the S-rank mons in the viability rankings. Yes, Reuniclus does work on hazard stacking team archetypes itself, knocking boots and forcing switches with Future Sight, but again, I think on balance, it keeps the strategy in check more than it enables it.

Looking forward to seeing what everyone else thinks, and always open to different perspectives! Happy laddering :blobthumbsup:
 
Regiboob is the greatest player to ever grace NU after bricknermon.

Anyway, with the current meta, hazard stack is incredibly good right now, mainly due to articuno galar (and honourably houndstone) due to it shutting down what was previously a reliable form of removal in defog while also being itself an incredibly dangerous setup threat. Therefore, with that in mind reuniclus is a great pokemon to have in the tier because of how efficient it is at shutting down the style, often beating teams which homogenously rely on hazard stacking.

If reuniclus gets banned then hazard stack will be too potent, so I am in the position of either both reuniclus and articuno galar getting banned or neither of them getting banned. Preferably, I would love to vote ban with the condition that articuno galar is also banned. Put simply, the calm mind sets of reuniclus and articuno galar respectively are so strong that it constricts team building and makes battles very monotone. With articuno galar, running a team that is too passive (ex: 2025 balance), hazard weak, or reliant on removal is essentially out of the question. Thus, we get three main team archetypes that arise from these two being in the meta:

1. Aggressive hazard stack balance with articuno-g
2. Boots spam balance/bulky offense with reuniclus
3. Bulky offense/offense steel overwhelm, often with paraspam (dudunsparce+ duraludon) and a plethora of psychic types such as the aforementioned

The meta is of course more diverse than this, but from what I have been watching in tournament games these seem to be the most common archetypes. As a result, matches are often settled by who gets better paralysis rng (ex: style 3 mirror), or who can sweep/clean with their psychic type of choice, which often depends on tera. With paralysis and very customizable tera choices, it becomes incredibly challenging to deal with reuniclus and articuno galar. I have seen so many matches in open and NUPL respectively (too lazy to create my own statistics) where reuniclus or articuno galar wins the game. Reuniclus necessitates strong physical direct damage to eliminate. This can be very challenging due to tera bypassing common weaknesses such as stab knock off and the secondary stabs of fighters (the most common form of physical offense currently), as well as our physical ghosts not being great. Articuno galar trades the ability to avoid passive damage for a speed stat which jumps on most breakers we have available and a nasty ability which in tandem with its typing scares off every dark we have available. None of our steels have the longevity to deal with spikes and/or the targeted overwhelm from these teams. All of them can lose outright to these two psychics when tera is taken into account.

In fact, this reminds me of 2024, when we had cresselia and deoxys-d, which got banned due to their cm sets which were incredibly hard to stop. I recall one of the more common ways of dealing with them was the bronzong demon set of all things, which could still work against our current psychics but has fallen out of the meta completely due to its passivity. Therefore, I would argue the tier still does not have the tools to stop the calm mind spam from these newer threats. If anything, the meta is even more hostile than it was back then because alongside the calm mind spam, we have an influx of paralysis and mainly hazard stack, which thanks to necessitating heavy duty boots, constricts the use of breakers that could immediately threaten the psychics. This is shown by the drop in enjoyment of the tier in the recent survey, and the sheer amount of games decided by who's calm mind guy can win.

If we ban reuniclus and articuno-galar, we can balance out the two strongest archetypes in the tier of hazard stack and para/setup spam. This reduces builder strain excessively, allowing the tier to be considerably more free flowing. A huge burden can be lifted off the steels, allowing them to status absorb more freely. Other status absorbers such as altaria and scrafty can be re-introduced into the meta. Dudunsparce paraspam can be mitigated through removing two of its most powerful abusers, helping balance out the style. Furthermore, removal can be tech'd more easily which in tandem lets builders experiment more freely.

Given the expectation that we see an articuno galar suspect in the near future, I will be voting ban on reuniclus.
 
Got reqs, will probably vote to ban Reuniclus but Regiboob brings up some really good points - Reuniclus helps a lot with building in a hazard-focused metagame and helps that problem more than it hurts. I also enjoy its variety of sets, including the progress-making ability of Knock Off, Psychic Noise, and Future Sight. However, I also feel that it's a bit too consistent as a wincon, as Magic Guard removes one's ability to wear it down with Toxic or entry hazards. IMO the CM Tera Electric + Thunder set is the best, but as others have stated it has other coverage options that are difficult to account for in the builder or at team preview. Loocas's post is also excellent and gives a very accurate picture of the current meta, and given the playerbase's decreased satisfaction, I think banning the blob is a step towards a better metagame.
 
Got reqs too, leaning dnb.

Feel like the main problem with Reun is that answers that effectively deal with it are less common atm or only switch into a specific Reun flavour so they need prior scouting.

I'm talking about mons like Decid and poltergeistmons in general (knock is too good a move to not run yourself)/Melo (either trick or cm)/Chandy/Demon Zong/encore Scream Tail or Uxie?/Hoopa/Sub Spirit break bu Grimmsnarl/Perish Trap altaria if you're trolling ig

Non-blast Reuns "kinda" get checked by Bonet/Wo-Chien/Copper

Altaria is the only mon that can switch into basically any Reun set but can't do much back unless it's haze/perish trap which I haven't seen in ages because our usual fat mons have pivoting moves.

But I feel like forcing hazard stack and paraspam comps to have a way to deal with Reun who is immune to hazards and already slow is healthy for the metagame. Even though it's a decent option into both comps itself; Hazardstack wants Cuno most of the time and paraspam doesn't use the wincon set.

And as a final point. Reun is a fun mon to have in the tier. There's no other mon with the set variety that Reun brings. Other than the already mentioned sets you can do Regen AV which used to be common staple in stall/Rocky helmet physdef which punishes -turn spam (also good into spikestack)/OTR Reuniclus/Demon Reun/Regen Specs+trick ig?/Accidently loading Overcoat.

Having this many unique options for a mon in the builder should be a net increase in playerbase satisfaction, so I feel like the real answer might lie elsewhere :)
 
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Before this suspect test I was on the fence about reuniclus for months, the cm sets can be a pain to deal with but utility sets I thought were nice for the tier for a while with magic guard for all the hazard stack in the meta, but over the past few weeks we've seen the meta heavily warped around para spam with reuniclus either contributing by spreading it itself or taking advantage of it with cm sets out speeding some would be checks or fishing for full paras to 1v1 others and has led to some matches where it just feels like whichever player is luckier with their paralysis wins with no decisions from the players themselves mattering in the end. While I don't think the para spam issue dies with a reuniclus ban, I cannot be certain on that without seeing the results, and I think a ban would still be a net positive for the state of the tier regardless so I will be voting to BAN reuniclus
 
There aren’t many matches where I actually face Reuniclus directly. As other players have mentioned, its hazard-centric playstyle is undeniably overpowered, and it fits perfectly well within paralysis-focused team builds. Even without Terastalization boosts, it performs excellently with classic sets such as Life Orb Trick Room three-attacker builds or Calm Mind Recover variants from older generations.
When invested fully in HP, it can tank plenty of high-power moves while pulling off unpredictable plays to throw opponents off balance. There are plenty of games where an entire team struggles to gain momentum, yet Reuniclus alone can turn the tide single-handedly. Even if it is worn down, it can easily bounce back thanks to Magic Guard ignoring entry hazard damage or reliable recovery. It has a fairly low skill floor, which makes it extremely frustrating to play against, forcing foes to constantly play around it out of caution.
All things considered, Reuniclus is far too overpowered for the NU tier, and I vote to BAN it.
https://replay.pokemonshowdown.com/gen9nu-2610065674-mo244wdhf3i357cei96p116bmcf4t3npw
https://replay.pokemonshowdown.com/gen9nu-2610203334-xyu442m5900hdjqcfh9tdib4ultl2s4pw
 
:reuniclus::reuniclus::reuniclus::reuniclus::reuniclus::reuniclus::reuniclus::reuniclus::reuniclus::reuniclus::reuniclus::reuniclus::reuniclus::reuniclus::reuniclus::reuniclus::reuniclus::reuniclus::reuniclus::reuniclus::reuniclus::reuniclus::reuniclus::reuniclus:


When Reuni first dropped, the blob was my best friend, I was owning people with it, being down to Reun last mon and bringing the game back from the edge of defeat by calming my mind...

And other times, there would be this weird, pink bird that kinda reminds me of Shengineer, flying headfirst at me, but i just send my blob, with his silly little rock helmet, in to save the day. Oh, you wanna swap to your Furnardo? Your boots are now knocked off, seeya buddy. He did everything I needed him to do, and more.

But then, as time went on, HE TURNED ON ME! I started losing to this same calm minding pile of matter, it feels invincible at times, if you don't have a friend that tricks, it can feel like your only hope is to paralyze it and play the lottery. And even when it isn't calm minding, its ignoring my hazards, paralyzing all of my friends, and getting rid of their items. Who was once my friend, has become an enemy of not only mine, but many in the NU community...

But real talk, I really love the support set in the tier because although the paraspam is annoying and "uncompetitive," it checks that stupid bird thats on the brink of being broken. HOWEVER, the cm sets are dumb and can pull games back from nowhere if the opp lets reuni get going in any way, and with tera electric preventing paralysis, you can't even get lucky. The grounds in the tier have no sustain either, so late game t electric can run away with it. My only reason for even considering keeping it is because of its ability to check Flamigo... but surely the bird will be fine even without Reuni! Right guys? RIGHT???

Anyways, BAN Reuniclus. To be continued...
 
Agreeing with most of the other sentiments here that Reuniclus is too much for the tier. The two main sets (Knock / Twave, and CM) are almost guaranteed to get value and have very limited counterplay. Removal is very bad and so having Boots get knocked off is crippling, and the main Knock absorbers (Gligar / Flamigo) cannot really do anything to Reuniclus. T-Wave absorbers mostly hate hazards, other than Flygon, who cannot stand up to more than a few Psynoises. This set on its own could potentially be ban worthy. Adding a CM set pushes it over the edge, as the counterplay is narrowed to Trick / Encore / Haze (phazing is fine, but last mon Reun is still a problem as you can't chip it down with hazards). These moves aren't common at all, with the best Trick user (Munkidori) becoming worse in a hazard infested metagame, while Haze is mostly just the bad Altaria and sometimes Vaporeon (who would much rather be using Roar or Flip Turn). Encore is very limited, maybe sometimes Scrafty? Fitting these moves is simply not that viable, while consistent Strong enough physical damage to handle it is very hard to come by as Loocas covered above.

Taken together, all of this means I'll be voting Ban on Reuniclus.

It's worth noting as well that there is certainly more action on the cards after this, as the survey results indicated it was more than just Reuniclus which was a problem. Nothing is guaranteed yet, but just be sure that the leadership / council isn't planning on doing nothing after this suspect.
 
This thread really needs an enlighted opinion to guide the NU community throughout the slop posts of people who struggle to accept that Vaporeon + Gligar type of teams are shit now.

Before this suspect test I was on the fence about reuniclus for months, the cm sets can be a pain to deal with but utility sets I thought were nice for the tier for a while with magic guard for all the hazard stack in the meta, but over the past few weeks we've seen the meta heavily warped around para spam with reuniclus either contributing by spreading it itself or taking advantage of it with cm sets out speeding some would be checks or fishing for full paras to 1v1 others and has led to some matches where it just feels like whichever player is luckier with their paralysis wins with no decisions from the players themselves mattering in the end. While I don't think the para spam issue dies with a reuniclus ban, I cannot be certain on that without seeing the results, and I think a ban would still be a net positive for the state of the tier regardless so I will be voting to BAN reuniclus
Removal is very bad and so having Boots get knocked off is crippling, and the main Knock absorbers (Gligar / Flamigo) cannot really do anything to Reuniclus. T-Wave absorbers mostly hate hazards, other than Flygon, who cannot stand up to more than a few Psynoises. This set on its own could potentially be ban worthy
Let me get my buldozzer out and destroy the support Reuniclus set. First of all, let me clarify, that it is a great set, but its assets are exaggerated in this thread and its flaws overlooked. Using this set comes with a lot of oppurtinity cost; as while it's very effective a shutting down very passive Pokemon like Gligar, Vaporeon, and Bronzong, it is very unreliable at checking anything that's removetly offensive. Psychic is a quite bad typing and doesn't provide any good resist beside to Fighting, and despite Reuniclus' great stats, it often struggles to find switch-in opportunities against most offensive Pokemon without blowing up tera. Even switching into Flamigo can be annoying as U-turn still does a huge chunk. Also Reuniclus might bring good progress with Thunder Wave and Knock Off, but those tools aren't enough on their own to win a game. By using support Reuniclus, you give up on potential Speed control, wincondition, hazard, pivoting, etc... For this reason, it also fits quite poorly into Spikes teams, that are already struggling for teamslots, and it doubling up on the bulky Psychic-type slot with Articuno-Galar. Moreover, threats like Rhyperior, Scrafty, Incineroar, and Dragon Dance Flygon, can really well take advantage of this set, even if they dislike losing their items and are some of the best Pokemon right now in the tier, and you don't want to give them a free set-up turn. A lot of Pokemon are able to afford losing their item in short games, even Steel-types like Copper and Dura which naturally threaten Reuni, and support Reuni usually doesn't fit really well in teams that want to play the long game.

The only issue I have with Reuni is its CM sets, which can very easily sweep unprepared teams. Unlike Django, I do however believe, that our physical breakers are quite correct right now and can usually trade fine with Reuniclus; which is mostly a consequence of support Reuniclus existing and taking advantage of many physical walls like Vaporeon and Gligar. Which is also not to mention, that without Thunder, Reuniclus struggles to break Articuno-Galar and other Reuniclus, while without Focus Blast it struggles into Dark-types and Rhyperior; and even if it carries those, these are so unreliable, that it's usually not safe relying on having to multiple of those in a row.

The metagame is still evolving, and while I still have issues with old problems like Chandelure and Terrain. I don't think Reuniclus is really a problem, and it's nice to see it's been able to rebalance the metagame that was too much centered around Vaporeon + Gligar balances, as we now have many more viable strategies in the metagame.
 
Reuniclus has surpassed the 50% + 1 threshold required to be banned, thus Reuniclus is now banned from SV NU! Marty dhelmise

Feel free to continue discussing the meta in this thread, and stay tuned for a council vote which will be held this week to determine the fate of Grassy Surge in SV NU.
 

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So with Reuniclus gone, I'm wondering whether
1779775958621.png
will become viable to replace the blob as a psychic type who deals with Gligar/Vaporeon? In this case with Magician, Mystical fire, Psychic noise, and bulk investment?

I feel like it should be annoying against most other teams as well, albeit not to the level of Reu.
 
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So with Reuniclus gone, I'm wondering whether
1779775958621.png
will become viable to replace the blob as a psychic type who deals with Gligar/Vaporeon? In this case with Magician, Mystical fire, Psychic noise, and bulk investment?
Galarian Articuno still exists as one of the most threatening psychic type win conditions and it has the option of psychic noise though it typically opts for psyshock to better win calm mind wars. Also just how much can Delphox threaten Vaporeon while not being threatened itself without needing to burn tera? I know people have tried Magician power herb solar beam but that wasn't anything more than a meme set and even with bulk investment, you take a lot from scald and without healing of your own, will be forced out before you can threaten Vaporeon out and worst comes to worst, it still can click Roar on you if you try to set up on it.
 
My bad I should have specified, it's not Vaporeon Delphox would be threatening on that team, other than not wanting to switch in before Delphox steals an item. I meant it deals with that team. Especially Gligar (who needs it's eviolite and often has roost), as well as Tsareena and Flamigo, all of whom are commonly on the team with Vaporeon.

Against other teams it can steal other bulky pokemon's leftovers, kind of like Reu's knock off. Which Garticuno can't do.

I know Power Herb Solar beam doesn't work, but what about a fast, bulky, itemless set with Magician?
 
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My bad I should have specified, it's not Vaporeon Delphox would be threatening on that team, other than not wanting to switch in before Delphox steals an item. I meant it deals with that team. Especially Gligar (who needs it's eviolite and often has roost), as well as Tsareena and Flamigo, all of whom are commonly on the team with Vaporeon.

Against other teams it can steal other bulky pokemon's leftovers, kind of like Reu's knock off. Which Garticuno can't do.

I know Power Herb Solar beam doesn't work, but what about a fast, bulky, itemless set with Magician?
Also, power herb solar beam DOES work with magician, since the item activates before the move hits. Something like Overheat + Eject Pack wouldn't work as well because the move hits before the item gets spent. Delphox has pretty tough competition from Munkidori as a Nasty Plot breaker, though. It could work in theory but I think theres a long list of mons I'd want to use before it.
 
I am NOT running non boots delphox in this tier (nor will I be running boots either xD but that isn’t the point). A grounded fire type in this economy?
 
As I mentioned above, the NU Council voted on Grassy Surge yesterday to address the feedback we have received from the latest NU Survey as well as participants of ongoing NU tours such as NU Open and NUPL. It is extremely evident that banning Thwackey did not have the intended result of reducing Grassy Terrain's oppressive and restrictive presence in the tier, in fact both its usage and winrates have increased since Thwackey's ban.

After considering all this, we took the next appropriate step and conducted a vote on Grassy Surge, with each council member providing a brief response justifying their vote. The results are as follows:

Django: Ban - Terrain usage and winrates have not changed at all since the Thwackey ban, and the games are just as brainless. Everything in this post still applies.

etern: Ban - Terrain is just as oppressive and uncompetitive as it was with Thwackey, and even more adaptations have been made to it which have resulted in a higher winrate than ever before. Absolute nonsense playstyle that frankly should've been banned years ago, but Certain Folks are slow to catch on. Also bernardo tried to scapegoat espeon and almost every terrain win of the past month has had espeon be one of the least useful members of the team, quite interesting.

Rabia: Ban.

Loocas: Ban - Ban grassy surge because there is a negligible difference between thwackey and grookey causing the thwackey ban to be almost meaningless. Terrain is still a common bring in tournaments where teams have shown to be consistently unique with a wide variety of threats that cumulatively add too much builder strain.

Brick: I’ll be voting BAN on terrain The style is incredibly fishy and does not promote “skill” within the tier. I brought it this week in nupl and won on preview, not much thought had to go into the clicks during the game.

Elias Psy: Grassy surge : ban Restrict building and make games uncompetitive

Shadow: ban, thwackey ban did not solve the issues surrounding terrain being a constraint on building and generating largely linear games decided on preview

Diamonds_Realm: Ban, still uncompetitive, still broken, thwackey ban changed nothing.

Shengineer: Ban. I regret voting dnb on pompom in hindsight, that was a fumble on my part, terrain is not competitive in this tier.

Pokeslice: Ban. Too strong, oppressive, 0 skill.

Big Tony: Ban.

This means that Grassy Surge has received 11/11 ban votes and will thus be banned from SV NU via a 100% council majority.

(Tagging dhelmise Marty to implement, thank you as always.)


In other news, the council is currently strongly considering suspect testing Articuno-Galar in the near future following its almost 3.6 scoring on the most recent NU Survey. This will most likely occur with the next 1-2 weeks, so stay tuned for that. In the meantime, let us know how you're feeling about the recent changes to the tier. Who are the biggest winners and losers of the Reuniclus and Grassy Surge bans? Is there anything else you'd like to see us take action on following Articuno-G? We look forward to reading your thoughts!
 
Personally I think this is the end of terrain offense.

Grassy Terrain's 6.25% healing + halfing EQ damage is very essential to the style, especially when one of Flygon/Swampert/Gligar are like on every team. Manual terrain w/ Whimsicott doesnt sound great on paper. Having to waste 2/8 the turns (setting up + switching) AND probably a second mon slot for 2ndary manual set up ... yeah pack it up

Although Indeedee is a better pokemon than Grookey, Psychic Surge provides SpD boost which automatically removes Espeon/Guno/Oricorio which I think were some of the best terrain abusers. The priority immunity is nice but I don't think the tier has that much priority users. Expanding Force abusers are basically, just Espeon. Guno/Uxie are not grounded and Scream Tail dont seam great, and all of this with the background of the tier having very good resists in Copper/Dura/Zong naturally.

Pinchcurin is very useless and without the defensive bonuses from Gterrain I think it wouldn't work as well, especially when I tihnk about stuff like Espeon or Scrafty. No Rising Voltage and electrics are not great anyways esp with Gligar/Swampert everywhere.

Two positive changes moving forward I think/maybe is less para spam & more zong/copper over pure dura (and less phasing)

Think Guno should be the next focus but I would want to see how the tier changes w/ this
 
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As I mentioned above, the NU Council voted on Grassy Surge yesterday to address the feedback we have received from the latest NU Survey as well as participants of ongoing NU tours such as NU Open and NUPL. It is extremely evident that banning Thwackey did not have the intended result of reducing Grassy Terrain's oppressive and restrictive presence in the tier, in fact both its usage and winrates have increased since Thwackey's ban.

After considering all this, we took the next appropriate step and conducted a vote on Grassy Surge, with each council member providing a brief response justifying their vote. The results are as follows:

Django: Ban - Terrain usage and winrates have not changed at all since the Thwackey ban, and the games are just as brainless. Everything in this post still applies.

etern: Ban - Terrain is just as oppressive and uncompetitive as it was with Thwackey, and even more adaptations have been made to it which have resulted in a higher winrate than ever before. Absolute nonsense playstyle that frankly should've been banned years ago, but Certain Folks are slow to catch on. Also bernardo tried to scapegoat espeon and almost every terrain win of the past month has had espeon be one of the least useful members of the team, quite interesting.

Rabia: Ban, it's still broken and too much for the tier, good riddance, it's sharted on skillful gameplay loops for long enough.

Loocas: Ban - Ban grassy surge because there is a negligible difference between thwackey and grookey causing the thwackey ban to be almost meaningless. Terrain is still a common bring in tournaments where teams have shown to be consistently unique with a wide variety of threats that cumulatively add too much builder strain.

Brick: I’ll be voting BAN on terrain The style is incredibly fishy and does not promote “skill” within the tier. I brought it this week in nupl and won on preview, not much thought had to go into the clicks during the game.

Elias Psy: Grassy surge : ban Restrict building and make games uncompetitive

Shadow: ban, thwackey ban did not solve the issues surrounding terrain being a constraint on building and generating largely linear games decided on preview

Diamonds_Realm: Ban, still uncompetitive, still broken, thwackey ban changed nothing.

Shengineer: Ban. I regret voting dnb on pompom in hindsight, that was a fumble on my part, terrain is not competitive in this tier.

Pokeslice: Ban. Too strong, oppressive, 0 skill.

Big Tony: Ban, I hate terrain.

This means that Grassy Surge has received 11/11 ban votes and will thus be banned from SV NU via a 100% council majority.

(Tagging dhelmise Marty to implement, thank you as always.)


In other news, the council is currently strongly considering suspect testing Articuno-Galar in the near future following its almost 3.6 scoring on the most recent NU Survey. This will most likely occur with the next 1-2 weeks, so stay tuned for that. In the meantime, let us know how you're feeling about the recent changes to the tier. Who are the biggest winners and losers of the Reuniclus and Grassy Surge bans? Is there anything else you'd like to see us take action on following Articuno-G? We look forward to reading your thoughts!
Apologies for the stupid question, but is Thwackey unbanned now? I assume it is, however I’m just being certain
 
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