
Hello everyone! With CAPCL and Circuit Championships nearing their completion, it's become abundantly clear that action is needed on one major element of the current metagame: Kitsunoh.
After its buff in August of last year in which Kitsunoh received Trace, Encore and significant buffs to its Attack and Speed, Kitsunoh rose to the pinnacle of the metagame and hasn't shown a single sign of slowing down. In fact, during our last community survey in November, Kitsunoh received a score of 2.9 from the general public and a 3 from qualified voters, indicating that it was already viewed as somewhat problematic and bordering right on the edge of nerf-worthy. As we've continued to witness Kitsunoh's dominance during CAP Champions League and the 2024 Circuit Championships, it's only become more clear that we need to put the cat back in the bag.
Outspeeding the entire unboosted tier outside of Dragapult, Stratagem, Zamazenta, and Deoxys-Speed––and still having a natural positive matchup versus the latter two––Kitsunoh's incredible combination of a fast Will-O-Wisp and Strength Sap allow it to 1v1 the vast majority of the tier's physical attackers, and Encore nearly everything else. What's more, Shadow Strike's 50% Defense drop chance, in addition to chip damage from Will-O-Wisp and potentially disruption from Encore, lets it 1v1 a number of the tier's best walls. Being able to U-turn out on slower would-be checks like Darkrai and Weavile, threaten revenge killers like Great Tusk and Kingambit with burns, Encore set-up sweepers or slower special attackers, heal its entire health bar in a single turn with Strength Sap, and Shadow Strike past status absorbers like Gliscor and Mollux, Kitsunoh leaves little to no room for consistent, long-term offensive or defensive counterplay. While walls like Moltres and Garganacl are generally reliable options, these Pokemon still fall flat against rarer Choice Banded or offensively inclined sets. And this is all without mentioning what is arguably Kitsunoh's biggest asset: reliably spinblocking Equilibra, serving as a truly indispensable tool on any team that aims to control the hazard game. Kitsunoh's only weakness is that it can't do all of this at once; it has to choose one move to drop between Encore, Will-O-Wisp, and U-turn, and Band / AOA sets come with the large opportunity cost of forgoing Kitsunoh's more consistent utility options.
======snake said:1. The CAP Metagame Council identifies a broken/unhealthy threat. Input from the metagame discussion thread, Discord, high-level tournament replays, etc. are ways the community can voice their concerns to the CAP Metagame council.
2. The CAP Metagame Council begins a thread. The OP, written by the CAP Metagame Council, summarizes why the Pokemon is broken. Metagame shifts, game mechanics changing, or OU bans can be potential points. The CAP Metagame council will also include a checks and counters list. Hard-counters to soft-checks, hazard damage, relative ability to switch-in, etc. should be considered. Keep in mind that with the broken Pokemon in the metagame, we can continue to understand why it is broken.
3. In the thread, the community discusses the simplest solution(s) to making the CAP not broken. Here, we can well-define a new list of checks and counters. Some solutions may be changing its ability to one that's similar but not as good, reducing its speed tier, removing some of its bulk or attack, or removing a certain move or two from its movepool. The community will play a huge role in identifying what solutions are available, but CAP Metagame Council will have the final say on what nerf is implemented. Keep in mind that the nerf(s) that is(are) implemented MUST preserve the identity of the CAP (i.e. Necturna uses Sketch, Pajantom uses its powerful trapping move, etc.).
Rules for posting in this thread:
- Do not post one liners, nor uninformed posts.
- Do not hold discussion on other potential nerfing processes.
- Do not hold discussion on the nerfing system.
- You are required to make respectful posts.
- If you fail to follow these rules, your post will be deleted and you may be infracted.
We're aiming for this Nerfing Process to last for approximately 2 weeks.