written by 5gen and I, song idea from czim, format from OU.
Ever since its arrival in January, Sneasel has been on the radar amongst the ZU council and playerbase. It was addressed in the first quickban slate, and although it did not receive enough ban votes at the time, it was clear that the council acknowledged its potential to become overpowered. Sneasel was granted some breathing room by being kept off the second voting slate, only to then be ultimately readdressed in the third slate as the candidate for ZU's first suspect test in generation 8.
Sneasel is the premier wallbreaker in ZU, one that is arguably too good to stick around. It's at a near untouchable speed tier, and little can reliably switch into its STAB attacks of Knock Off and Triple Axel, especially when boosted by Choice Band. For example, Knock Off is spammable and breaks down Sneasel's checks by removing crucial items like Colbur Berry and Heavy-Duty Boots, while Triple Axel has superb raw power–granted all three hits land. In addition to Choice Band, Swords Dance sets with Heavy-Duty Boots give Sneasel another dynamic to work with. Swords Dance turns Sneasel into a dangerous sweeper capable of cleaning through teams once revenge killers are removed or heavily weakened; Ice Shard also helps in the latter situation. Sneasel requires minimal support for it wallbreak or revenge kill, and it has ample pivoting support from teammates like Uxie, Wishiwashi, Silvally formes, and Rotom formes to get it in safely. This support circumvents some of Sneasel's limitations, and even with a Stealth Rock weakness granting only four switch-ins, that is still more than enough for Sneasel to outperform its competition.
Nevertheless, Sneasel is not without its weaknesses and flaws. Sneasel has pitiful bulk and lacks notable switch-in opportunities on its own. Its frailty combined with a vulnerability to all entry hazards if it opts for Choice Band means that Choice Scarf users and priority users are easily able to revenge kill it. As for defensive checks, teams run physically defensive walls like Miltank or Fighting-types such as Poliwrath, Gurdurr, and Throh. There are also shakier defensive checks in Persian-Alola, Carbink, and Silvally-Water, as well as Pokemon with adverse contact effects like Rocky Helmet Aftermath Garbodor. Both of its main sets have item dependent drawbacks; Choice Band can easily squander its momentum if it locks into the wrong attack or misses a Triple Axel, and Heavy-Duty Boots is significantly weaker while being likely for Sneasel to be OHKOed itself if it cannot OHKO its target. Being entirely offensive can also be a drawback for playstyles that would rather have a wallbreaker or revenge killer that can supplement the team defensively in more ways, which may leave Sneasel teams weak to sweepers that they can't fit checks for.

Ever since its arrival in January, Sneasel has been on the radar amongst the ZU council and playerbase. It was addressed in the first quickban slate, and although it did not receive enough ban votes at the time, it was clear that the council acknowledged its potential to become overpowered. Sneasel was granted some breathing room by being kept off the second voting slate, only to then be ultimately readdressed in the third slate as the candidate for ZU's first suspect test in generation 8.
Sneasel is the premier wallbreaker in ZU, one that is arguably too good to stick around. It's at a near untouchable speed tier, and little can reliably switch into its STAB attacks of Knock Off and Triple Axel, especially when boosted by Choice Band. For example, Knock Off is spammable and breaks down Sneasel's checks by removing crucial items like Colbur Berry and Heavy-Duty Boots, while Triple Axel has superb raw power–granted all three hits land. In addition to Choice Band, Swords Dance sets with Heavy-Duty Boots give Sneasel another dynamic to work with. Swords Dance turns Sneasel into a dangerous sweeper capable of cleaning through teams once revenge killers are removed or heavily weakened; Ice Shard also helps in the latter situation. Sneasel requires minimal support for it wallbreak or revenge kill, and it has ample pivoting support from teammates like Uxie, Wishiwashi, Silvally formes, and Rotom formes to get it in safely. This support circumvents some of Sneasel's limitations, and even with a Stealth Rock weakness granting only four switch-ins, that is still more than enough for Sneasel to outperform its competition.
Nevertheless, Sneasel is not without its weaknesses and flaws. Sneasel has pitiful bulk and lacks notable switch-in opportunities on its own. Its frailty combined with a vulnerability to all entry hazards if it opts for Choice Band means that Choice Scarf users and priority users are easily able to revenge kill it. As for defensive checks, teams run physically defensive walls like Miltank or Fighting-types such as Poliwrath, Gurdurr, and Throh. There are also shakier defensive checks in Persian-Alola, Carbink, and Silvally-Water, as well as Pokemon with adverse contact effects like Rocky Helmet Aftermath Garbodor. Both of its main sets have item dependent drawbacks; Choice Band can easily squander its momentum if it locks into the wrong attack or misses a Triple Axel, and Heavy-Duty Boots is significantly weaker while being likely for Sneasel to be OHKOed itself if it cannot OHKO its target. Being entirely offensive can also be a drawback for playstyles that would rather have a wallbreaker or revenge killer that can supplement the team defensively in more ways, which may leave Sneasel teams weak to sweepers that they can't fit checks for.
- ***THIS IS NEW TO GEN 8 SUSPECTS*** Reading this is mandatory for participating in the suspect test. The voting requirements are a minimum GXE of 79 with at least 50 games played. In addition, you may play 1 less game for every 0.2 GXE you have above 79 GXE, down to a minimum of 30 games at a GXE of 83. Also, needing more than 50 games to reach 79 GXE will suffice.
GXE | minimum games |
79 | 50 |
79.2 | 49 |
79.4 | 48 |
79.6 | 47 |
79.8 | 46 |
80 | 45 |
80.2 | 44 |
80.4 | 43 |
80.6 | 42 |
80.8 | 41 |
81 | 40 |
81.2 | 39 |
81.4 | 38 |
81.6 | 37 |
81.8 | 36 |
82 | 35 |
82.2 | 34 |
82.4 | 33 |
82.6 | 32 |
82.8 | 31 |
83 | 30 |
- You must signup with a newly registered account on Pokemon Showdown! that begins with the appropriate prefix for the suspect test. For this suspect test, the prefix will be ZUPA. For example, I might signup with the ladder account ZUPA Ho3n.
- Laddering with an account that impersonates, mocks, or insults another Smogon user or breaks Pokemon Showdown! rules may be disqualified from voting and infracted. Moderator discretion will be applied here. If there is any doubt or hesitance when making the alt, just pick another name. There are infinite possibilities and we have had trouble for this repeatedly. If you wish to participate in the suspect, you should be able to exhibit decent enough judgement here. We will not be lenient.
- The aspect being tested, Sneasel, will be allowed on the ladder.
- Any form of voting manipulation will result in swift and severe punishment. You are more than welcome to state your argument to as many people as you so please, but do not use any kind of underhanded tactics to get a result you desire. Bribery, blackmail, or any other type of tactic used to sway votes will be handled and sanctioned.
- Do not attempt to cheat the ladder. We will know if you did not actually achieve voting requisites, so don't do it. Harsh sanctions will be applied.
- Unlike previous tests, we will be posting the voting identification thread immediately after this thread. Please avoid getting more games before getting confirmed.
- The suspect test will go on for two weeks, lasting until February 22 at 11:59 pm (GMT-5), and then we will put up the voting thread in the Blind Voting subforum.
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