Hi, welcome to my NU team RMT!
Soooooo, I'll just shut up and get straight to the team, right? >.>
ibrahimovic (Probopass) @ Leftovers
Ability: Sturdy
Shiny: Yes
EVs: 252 SDef / 252 HP / 4 SAtk
Calm Nature
- Power Gem
- Toxic
- Stealth Rock
- Volt Switch
The first part of the defensive core features Probopass. He guarantees rocks with his ability, sturdy, and provides important special bulk to the team. Also, he provides a safe switch-in for one of my sweepers or Archeops. It's also pretty funny when people try to switch their Xatu in to block rocks but instead get nailed by a power gem/volt switch. He also forms a good volt-turn core with uxie and archeops. (props if you got the ibra reference, too. rofl)
shrek's chop (Uxie) @ Leftovers
Ability: Levitate
EVs: 252 Atk / 252 HP / 4 SDef
Adamant Nature
- Knock Off
- Zen Headbutt
- Yawn
- U-turn
Uxie completes 2/3 of the defensive core, supplying the team with a much-needed ground resist. It's synergy with probo is amazing, easily taking the ground and fighting attacks that it would otherwise die to. It also forms a good volt-turn core with probo and archeops.
vile o' poison (Vileplume) @ Black Sludge
Ability: Effect Spore
Shiny: Yes
EVs: 252 HP / 252 Def / 4 SAtk
Bold Nature
- Giga Drain
- Moonlight
- Sludge Bomb
- Aromatherapy
Vileplume finishes the defensive core as the premier physical wall for the team, synergizing well with probo and uxie. It also acts as a cleric for the team, but i'm not sure if I should put heal bell on uxie and replace aromatherapy with sleep powder, so opinions on that please. ;)
sitrus berry pls (Archeops) @ Life Orb
Ability: Defeatist
EVs: 252 Spd / 252 Atk
Hasty Nature
- Heat Wave
- Knock Off
- Roar
- U-turn
Archeops plays a mixed attacker role in the team. Life orb boosts his attack and special attack to greater heights. He is also my only answer to smashpass/sigilyph/etc with roar. He can add some nice damage with u-turn before switching out, forming a good core with probo and uxie.
bruise lee (Doublade) @ Eviolite
Ability: No Guard
Shiny: Yes
EVs: 252 Atk / 252 HP / 4 SDef
Brave Nature
IVs: 0 Spd
- Swords Dance
- Sacred Sword
- Gyro Ball
- Shadow Sneak
Doublade is first on the list of the set-up sweepers on my team. Eviolite really helps to boost his already humongous defence, and once he gets one or two swords dance(s) up, he can really do some good damage to the other team. STAB gyro ball with 0 speed ivs really does a huge amount of damage.
douevenlift (Gurdurr) @ Eviolite
Ability: Guts
Shiny: Yes
EVs: 252 Atk / 252 HP / 4 SDef
Adamant Nature
- Bulk Up
- Drain Punch
- Knock Off
- Mach Punch
Gurdurr completes the team as the second set-up sweeper. He is similar to doublade, with the exception that he can recover his health with a STAB drain punch. Knock off is also great against opposing doublades/ghost types. Overall gurdurr has gotten me many sweeps, even more than doublade.
Soooooo, I'll just shut up and get straight to the team, right? >.>

ibrahimovic (Probopass) @ Leftovers
Ability: Sturdy
Shiny: Yes
EVs: 252 SDef / 252 HP / 4 SAtk
Calm Nature
- Power Gem
- Toxic
- Stealth Rock
- Volt Switch
The first part of the defensive core features Probopass. He guarantees rocks with his ability, sturdy, and provides important special bulk to the team. Also, he provides a safe switch-in for one of my sweepers or Archeops. It's also pretty funny when people try to switch their Xatu in to block rocks but instead get nailed by a power gem/volt switch. He also forms a good volt-turn core with uxie and archeops. (props if you got the ibra reference, too. rofl)

shrek's chop (Uxie) @ Leftovers
Ability: Levitate
EVs: 252 Atk / 252 HP / 4 SDef
Adamant Nature
- Knock Off
- Zen Headbutt
- Yawn
- U-turn
Uxie completes 2/3 of the defensive core, supplying the team with a much-needed ground resist. It's synergy with probo is amazing, easily taking the ground and fighting attacks that it would otherwise die to. It also forms a good volt-turn core with probo and archeops.

vile o' poison (Vileplume) @ Black Sludge
Ability: Effect Spore
Shiny: Yes
EVs: 252 HP / 252 Def / 4 SAtk
Bold Nature
- Giga Drain
- Moonlight
- Sludge Bomb
- Aromatherapy
Vileplume finishes the defensive core as the premier physical wall for the team, synergizing well with probo and uxie. It also acts as a cleric for the team, but i'm not sure if I should put heal bell on uxie and replace aromatherapy with sleep powder, so opinions on that please. ;)

sitrus berry pls (Archeops) @ Life Orb
Ability: Defeatist
EVs: 252 Spd / 252 Atk
Hasty Nature
- Heat Wave
- Knock Off
- Roar
- U-turn
Archeops plays a mixed attacker role in the team. Life orb boosts his attack and special attack to greater heights. He is also my only answer to smashpass/sigilyph/etc with roar. He can add some nice damage with u-turn before switching out, forming a good core with probo and uxie.

bruise lee (Doublade) @ Eviolite
Ability: No Guard
Shiny: Yes
EVs: 252 Atk / 252 HP / 4 SDef
Brave Nature
IVs: 0 Spd
- Swords Dance
- Sacred Sword
- Gyro Ball
- Shadow Sneak
Doublade is first on the list of the set-up sweepers on my team. Eviolite really helps to boost his already humongous defence, and once he gets one or two swords dance(s) up, he can really do some good damage to the other team. STAB gyro ball with 0 speed ivs really does a huge amount of damage.

douevenlift (Gurdurr) @ Eviolite
Ability: Guts
Shiny: Yes
EVs: 252 Atk / 252 HP / 4 SDef
Adamant Nature
- Bulk Up
- Drain Punch
- Knock Off
- Mach Punch
Gurdurr completes the team as the second set-up sweeper. He is similar to doublade, with the exception that he can recover his health with a STAB drain punch. Knock off is also great against opposing doublades/ghost types. Overall gurdurr has gotten me many sweeps, even more than doublade.