Hi everyone. I have been following the competitive scene for a long time (since 4th gen), but never really played very much due to different reasons. I mostly watch battles of Pokemon Youtubers for entertainment purpose. I played UU 5th gen for about a month without a really good team (just throw in random threats), and occasionally mess with random battles; that's about all the competitive experience I got. About three weeks ago I started my semester as an exchange student in Finland and having a ton of free time, I decided to built some teams seriously. This team it the one I'm most satisfied with, but it still has some flaws (of course), so I decide to put it here to seek for some advice.

Slurpuff @ Sitrus Berry
Ability: Unburden
EVs: 232 HP / 92 SpA / 48 SpD / 136 Spe
Calm Nature
- Calm Mind
- Cotton Guard
- Draining Kiss
- Flamethrower
This is my only setup sweeper in this team, and is my MVP. This set is crazy good. In my opinion if Gator and Gurdurr get banned, Slurpluff will become the best setup sweeper in the tier. It also has both this set and belly drum, which makes it really hard to counter. EVs are random except Speed, enough to outspeed base 80 Scarf after Unburden (I got beaten by Scarf Kingler, who is base 75, but when I tweaked the Evs I decided might as well put a little more to outspeed base 80).

Seismitoad @ Leftovers
Ability: Water Absorb
EVs: 224 HP / 204 Def / 4 SpA / 76 Spe
Bold Nature
- Stealth Rock
- Toxic
- Scald
- Earth Power
Very standard, nothing to explain really. I need a Gator check, a physical wall, Stealth Rock, Toxic, can't think of any thing better.

Hariyama @ Assault Vest
Ability: Guts
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Close Combat
- Earthquake
- Knock Off
- Bullet Punch
Another multi-purpose thing I put in. I need some thing to take status, take some special hit (since my special wall is not really good), Knock Off user, Priority, and some sort of physical attacker. Hariyama served me pretty well; maybe Gurdurr is simply better on every end, but it just seems so broken, and I don't want to use another broken thing besides Slurpuff.

Magmortar @ Expert Belt
Ability: Flame Body
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
- Thunderbolt
- Fire Blast
- Focus Blast
- Hidden Power [Grass]
Another very standard set, but Magmortar is kinda disapointing. It can't 2HKO most things with non-super effective moves, and frail as shit. The only thing this does is doing some chip damage and sometimes bluffling specs and OHKO Seismitoad; it can't even remotely OHKO Water types with Tbolt. What I'm considering is changing to Life Orb and Vital Spirit, but maybe you guys can suggest a replacement for this.

Rotom-Fan @ Choice Scarf
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Volt Switch
- Thunderbolt
- Trick
- Air Slash
I need a trick user, since I don't have taunt in this team, and obviously Volt Switch is nice. This suprisingly does the second most work in my team after Slurpuff.

Garbodor @ Black Sludge
Ability: Aftermath
EVs: 252 HP / 4 Atk / 252 SpD
Careful Nature
IVs: 30 Atk / 30 SpA / 30 Spe
- Clear Smog
- Pain Split
- Gunk Shot
- Spikes
Special "wall", phazer, spike setup, and Aftermath; Garbodor is not an amazing Pokemon (it's PU for a reason), but it does its job. It can somewhat check Gurdurr with Clear Smog, Pain Split and Aftermath. I'm think about chaning Gunk Miss to another move, but honestly can't find anything better. Protect is redundant, and Toxic Spikes can be bad with all the Guts users around.
Things I have problem with:
Psychic type: this team is super weak to Psychic, since the 2 mons dedicated to take special hits are weak to it. However I suprisingly didn't have that much trouble with Psychic types, and they normally became setup fodder for Slurpuff because it's just that good. Also Hariyama only takes around 60% from Mespirit's Psychic, and can KO back with Knock Off + Bullet Punch. Psyshock would obviously destroy me, but then Slurpuff can setup even easier.
Steel type: my team is not that weak to steel, but Magmortar is just not powerful enough which makes it has to switch a lot. Not having a spinner makes Magmortar weaken quickly with rock, and makes it no longer a reliable check to steel types (not to mention Fire Miss and Focus Miss).
Pyroar: not only stops Slurpuff completely, Spec Pyroar can also 2HKO pretty much all of my team. Not really have any idea how to counter it without changing the team completely, so I need some help here.
Maybe there are some other things I can't really think on top of my head right now.
I climbed to 1360 elo with this team (which is not high by any mean, but pretty decent for a newbie like me). I lost only 3 matches, one because of Scarf Kingler which I addressed, one due to a Focus Miss (against a Pyroar), and the other one is also pretty close (1-0 I think).
I'm open to any suggestion; probably I'm not gonna change Slurpuff, because it's the spirit of this team, but any other thing is fine.
Thank you for your help.

Slurpuff @ Sitrus Berry
Ability: Unburden
EVs: 232 HP / 92 SpA / 48 SpD / 136 Spe
Calm Nature
- Calm Mind
- Cotton Guard
- Draining Kiss
- Flamethrower
This is my only setup sweeper in this team, and is my MVP. This set is crazy good. In my opinion if Gator and Gurdurr get banned, Slurpluff will become the best setup sweeper in the tier. It also has both this set and belly drum, which makes it really hard to counter. EVs are random except Speed, enough to outspeed base 80 Scarf after Unburden (I got beaten by Scarf Kingler, who is base 75, but when I tweaked the Evs I decided might as well put a little more to outspeed base 80).

Seismitoad @ Leftovers
Ability: Water Absorb
EVs: 224 HP / 204 Def / 4 SpA / 76 Spe
Bold Nature
- Stealth Rock
- Toxic
- Scald
- Earth Power
Very standard, nothing to explain really. I need a Gator check, a physical wall, Stealth Rock, Toxic, can't think of any thing better.

Hariyama @ Assault Vest
Ability: Guts
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Close Combat
- Earthquake
- Knock Off
- Bullet Punch
Another multi-purpose thing I put in. I need some thing to take status, take some special hit (since my special wall is not really good), Knock Off user, Priority, and some sort of physical attacker. Hariyama served me pretty well; maybe Gurdurr is simply better on every end, but it just seems so broken, and I don't want to use another broken thing besides Slurpuff.

Magmortar @ Expert Belt
Ability: Flame Body
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
- Thunderbolt
- Fire Blast
- Focus Blast
- Hidden Power [Grass]
Another very standard set, but Magmortar is kinda disapointing. It can't 2HKO most things with non-super effective moves, and frail as shit. The only thing this does is doing some chip damage and sometimes bluffling specs and OHKO Seismitoad; it can't even remotely OHKO Water types with Tbolt. What I'm considering is changing to Life Orb and Vital Spirit, but maybe you guys can suggest a replacement for this.

Rotom-Fan @ Choice Scarf
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Volt Switch
- Thunderbolt
- Trick
- Air Slash
I need a trick user, since I don't have taunt in this team, and obviously Volt Switch is nice. This suprisingly does the second most work in my team after Slurpuff.

Garbodor @ Black Sludge
Ability: Aftermath
EVs: 252 HP / 4 Atk / 252 SpD
Careful Nature
IVs: 30 Atk / 30 SpA / 30 Spe
- Clear Smog
- Pain Split
- Gunk Shot
- Spikes
Special "wall", phazer, spike setup, and Aftermath; Garbodor is not an amazing Pokemon (it's PU for a reason), but it does its job. It can somewhat check Gurdurr with Clear Smog, Pain Split and Aftermath. I'm think about chaning Gunk Miss to another move, but honestly can't find anything better. Protect is redundant, and Toxic Spikes can be bad with all the Guts users around.
Things I have problem with:
Psychic type: this team is super weak to Psychic, since the 2 mons dedicated to take special hits are weak to it. However I suprisingly didn't have that much trouble with Psychic types, and they normally became setup fodder for Slurpuff because it's just that good. Also Hariyama only takes around 60% from Mespirit's Psychic, and can KO back with Knock Off + Bullet Punch. Psyshock would obviously destroy me, but then Slurpuff can setup even easier.
Steel type: my team is not that weak to steel, but Magmortar is just not powerful enough which makes it has to switch a lot. Not having a spinner makes Magmortar weaken quickly with rock, and makes it no longer a reliable check to steel types (not to mention Fire Miss and Focus Miss).
Pyroar: not only stops Slurpuff completely, Spec Pyroar can also 2HKO pretty much all of my team. Not really have any idea how to counter it without changing the team completely, so I need some help here.
Maybe there are some other things I can't really think on top of my head right now.
I climbed to 1360 elo with this team (which is not high by any mean, but pretty decent for a newbie like me). I lost only 3 matches, one because of Scarf Kingler which I addressed, one due to a Focus Miss (against a Pyroar), and the other one is also pretty close (1-0 I think).
I'm open to any suggestion; probably I'm not gonna change Slurpuff, because it's the spirit of this team, but any other thing is fine.
Thank you for your help.