NU ( Beta ) - Purple Sludge

Hai. This is my first NU team, and my second time posting a RMT on here. I was trying to focus mainly on team synergy, and my Swalot. This team has been tested a little bit, but it's still kinda 'ish' all around. Any constructive criticism would be awesome ^~^

Magneton_XY.gif

Magneton @ Eviolite
Ability: Magnet Pull
EVs: 156 HP / 252 SAtk / 100 Spd
Modest Nature
- Substitute
- Thunderbolt
- Hidden Power [Fire]
- Volt Switch

Magneton is my bulky special sweeper. He has the bulk from Eviolite to switch into almost anything that isn't super effective against him. HP Fire was chosen over Flash Cannon because with Magnet Pull, he ends up facing lots of other steel types ( Bastardon ). Volt Switch is there to get him out quickly when he has a Sub at his disposal. Magneton's synergy on this team is to mainly tank psychic type attacks directed towards Swalot (Without Stockpiles), and Sawk. He can also tank the electric types who aim for Swellow, but usually doesn't need to.

317.gif

Swalot (M) @ Black Sludge
Ability: Sticky Hold
EVs: 252 SDef / 252 HP / 4 SAtk
Calm Nature
- Sludge Wave
- Encore
- Stockpile
- Yawn

Ah, Swalot. One of the best stallers in NU, which is so NU most people aren't aware of it even being in NU. After 2 or 3 Stockpiles, Swalot is practically invincible.Yawn is the first move that I usually dish out. The next turn, I use Stockpile as they are asleep, or switching. With Sticky Held Black Sludge, recovery pretty much covers any attacks in a few turns. Once the 3 boosts are up, Encore and Yawn are both used to make sure the opponent will have a tough time setting up anything. The only big problems with him are setting up Stockpiles when there is a ground type such as Sandslash on their team. Encorers also seem problematic if Swalot is out near the end of the round.

tumblr_static_768vpukr8js4kswscwg04w40s.gif

Sock (Sawk) @ Life Orb
Ability: Mold Breaker
EVs: 252 Spd / 252 Atk / 4 SDef
Jolly Nature
- Stone Edge
- Close Combat
- Thunder Punch
- Knock Off

Sawk is my main physical sweeper, and is usually out late-game. I put 252 EVs in speed mainly because he isn't very bulky even with defensive EVs, and because speed is important during late-game sweeps. Knock Off is to kill weak, or slower psychic threats. Stone Edge is to kill Rotom-Fans, and anything that resists Close Combat, my main STAB move of this set. Thunder Punch is really just a filler, but seems to be somewhat helpful... Sawk can't really switch into anything that will attack him, so he's basically the main flaw in my synergy.

Before I put this guy in, I had a Lapras with Whirlpool, Protect, Perish Song, and Freeze Dry. I took her out because there weren't as many rain teams as I suspected. It also gave my team a huge ground weakness, which is never good.

275.gif

Shiftry (M) @ Life Orb
Ability: Chlorophyll
EVs: 252 Spd / 252 Atk / 4 SDef
Jolly Nature
- Sucker Punch
- Knock Off
- Seed Bomb
- Brick Break

Shiftry is my revenge killer, and his attacks are pretty straightforward. Sucker Punch is the main STAB, and used for killing off any of the few faster threats in the tier. Knock Off is to help cripple walls, allowing them to be finished off with a STAB Seed Bomb or a Brick Break. He can be switched in to deflect a psychic attack launched at either Sawk, or Swalot with his dark typing.
20140523162536!Gourgeist_XY.gif

Gourgeist (F) @ Leftovers
Ability: Frisk
EVs: 252 Def / 252 HP / 4 Atk
Impish Nature
- Leech Seed
- Protect
- Phantom Force
- Substitute

Gourgeist is one of my best players, but is pointless against hyper offensive teams. It's key purpose is to annoy other stallers, or physical attackers. Leech Seed is the main form of recovery since Leftovers usually just gets knocked off. With such a high defense, Gourgeist can both tank a hit, and set up a substitute in the same turn. Phantom Force is the real seller of this Pokemon, as it can usually avoid an attack in which would lead to death by outspeeding the opponent, and still get recovered. Protect is the last resort move to hopefully get enough health back to Substitute. Gourgeist is able to switch into any physical attacker, and electric or ground move headed at its teammates. Sawk, who is a big threat, is practically forced to switch once Gourgeist is in.

Swellow_XY.gif

Swellow @ Toxic Orb
Ability: Guts
EVs: 252 Spd / 252 Atk / 4 HP
Adamant Nature
- Brave Bird
- Facade
- Quick Attack
- U-Turn
Swellow was once a Chesto Rest Furfrou, but I needed more attacking force. What's better attacking force than Swellow?! Nothing. Exactly. Brave Bird is usually my first move. It does more damage than Facade before the Guts boost activates, and can hit ghost types hard. After that happens, Facade is the way to go. Even though Swellow outspeeds everything in the tier, Quick Attack is there to make sure Sucker Punches won't hit, on account that Swellow so frail, it would die if you threw a pebble at it. U-Turn is the last move, and is there strictly for when the Toxic damage is getting way too high. Since it is so easy to predict when people try to Earthquake my Magneton, and Swalot, I can carelessly switch into Swellow and begin sweeping.

Please keep in mind that this is my first attempt at the NU tier, and I suck at competitive battling in at least OU. Thanks for reading c:
 
Magneton: flash cannon>sub, you really need it and sub doest seem that usefull, also hp grass>fire, as seismitoad is such a common mon and it can just wall the set for days, and not that many things you would want to use hp ice on, instead of just volt switching out
pinkPurple blob: this set is not effective without recovery, so you need to use rest. Also sludge bomb>wave as the 5 base power really doesn't matter and the poison chance is really nice.
Sawk: use choice band with cc/earthquake/knock off and then stone edge or ice punch
Shiftry: brick break is pretty much useless, defog is standard and you should run it to give you some sort of hazard control
#basedhalloweenpimpking10/31: you need to run willo, otherwise it loses quite a bit of utility, so remove either sub or protect, probably sub and phantom force is an ez switch to normal types just so you know
swellow: your team has a lot of physical attackers already, and specs is arguably better, so run @c specs max max modest scrappy with the moves air slash/boomburst/tailwind/2 fillers (u-turn/defog/tailwind/smth else hidden power idk)
 
Eviolite Magneton / Life Orb Sawk / Life Orb Shiftry / SpDef Swalot / Def Gourgeist / Guts Swellow

Don't run HP Grass or Fire on Magneton if you actually want to trap and kill Steel-types. Hidden Power Ground is actually Magneton's best Hidden Power for trapping Steel-types. It actually hits Bastiodon and Probopass for decent damage, and it also hits Steelix. Flash Cannon is better than Substitute as well.

Agreeing with ApplepieFTW about Swalot needing recovery. I'd run Pain Split / Toxic over Stockpile / Yawn.

Now to address the problems with the team itself, you lack any hazards, which means that a lot of hazard-weak Pokemon will probably be quite problematic for you. In particular, Archeops can switch in as much as it wants to against your team, which is a really huge problem. I think the weakest link on the team is probably Gourgeist, which does little other than wall Feraligatr for your team. I'd recommend running Ferroseed over Gourgeist, as it gives you a solid answer to Feraligatr that can also set up Stealth Rock for your team. It also checks Normal-types, which is the other function of Gourgeist.

You're also quite weak to Archeops and most Fire-types at the moment. With its dual STAB alone, Archeops can deal massive damage to everything on your team barring Magneton, which is destroyed by Earthquake, and you currently lack a Fire resist. To help out with the Archeops weakness, I'd recommend running Feraligatr over Sawk. They achieve virtually the same thing as physically attacking wallbreakers, except Feraligatr can actually switch into a hit and strike back with its priority Aqua Jet. This also gives you a secondary win condition in case Swellow isn't able to sweep due to an opposing Choice Scarf or priority user.

You're also running a lot of physical attackers with few ways to break bulky physical walls, particularly Pokemon such as Pelipper, the occasional Avalugg, Weezing, etc. To help with this a bit, I'd recommend trying out mixed Shiftry rather than fully physical. Leaf Storm does a lot of damage to these Pokemon, even Weezing to an extent, which means that they'll be much less of a problem for your teammates later on.

244+ SpA Life Orb Shiftry Leaf Storm vs. 252 HP / 0 SpD Weezing: 156-185 (46.7 - 55.3%) -- 17.6% chance to 2HKO after Black Sludge recovery
244+ SpA Life Orb Shiftry Leaf Storm vs. 252 HP / 0 SpD Pelipper: 313-370 (96.6 - 114.1%) -- 81.3% chance to OHKO

With this set, you keep your strong priority Sucker Punch but can also actually break down physically bulky Pokemon that aren't weak to Grass or Dark.

Best of luck with the team. It looks like it has a lot of potential, and you had a lot of the right ideas. These changes should help out a lot. :) If you have any questions about anything, feel free to message me.

Summary of suggested changes:
Magneton:
Hidden Power Fire -> Hidden Power Ground
Substitute -> Flash Cannon

Gourgeist -> Ferroseed
597.png
@ Eviolite | Ability: Iron Barbs

EVs: 252 HP / 80 Def / 176 SDef | Sassy Nature
Seed Bomb / Stealth Rock / Leech Seed / Thunder Wave

Sawk -> Feraligatr
160.png
@ Lum Berry | Ability: Torrent
EVs: 128 HP / 252 Atk / 128 Spe | Adamant Nature
Swords Dance / Waterfall / Aqua Jet / Return

Shiftry -> mixed
EVs: 88 Atk / 244 SpA / 176 Spe | Rash Nature
Leaf Storm / Knock Off / Sucker Punch / Defog
 
Magneton: flash cannon>sub, you really need it and sub doest seem that usefull, also hp grass>fire, as seismitoad is such a common mon and it can just wall the set for days, and not that many things you would want to use hp ice on, instead of just volt switching out
pinkPurple blob: this set is not effective without recovery, so you need to use rest. Also sludge bomb>wave as the 5 base power really doesn't matter and the poison chance is really nice.
Sawk: use choice band with cc/earthquake/knock off and then stone edge or ice punch
Shiftry: brick break is pretty much useless, defog is standard and you should run it to give you some sort of hazard control
#basedhalloweenpimpking10/31: you need to run willo, otherwise it loses quite a bit of utility, so remove either sub or protect, probably sub and phantom force is an ez switch to normal types just so you know
swellow: your team has a lot of physical attackers already, and specs is arguably better, so run @c specs max max modest scrappy with the moves air slash/boomburst/tailwind/2 fillers (u-turn/defog/tailwind/smth else hidden power idk)

Eviolite Magneton / Life Orb Sawk / Life Orb Shiftry / SpDef Swalot / Def Gourgeist / Guts Swellow

Don't run HP Grass or Fire on Magneton if you actually want to trap and kill Steel-types. Hidden Power Ground is actually Magneton's best Hidden Power for trapping Steel-types. It actually hits Bastiodon and Probopass for decent damage, and it also hits Steelix. Flash Cannon is better than Substitute as well.

Agreeing with ApplepieFTW about Swalot needing recovery. I'd run Pain Split / Toxic over Stockpile / Yawn.

Now to address the problems with the team itself, you lack any hazards, which means that a lot of hazard-weak Pokemon will probably be quite problematic for you. In particular, Archeops can switch in as much as it wants to against your team, which is a really huge problem. I think the weakest link on the team is probably Gourgeist, which does little other than wall Feraligatr for your team. I'd recommend running Ferroseed over Gourgeist, as it gives you a solid answer to Feraligatr that can also set up Stealth Rock for your team. It also checks Normal-types, which is the other function of Gourgeist.

You're also quite weak to Archeops and most Fire-types at the moment. With its dual STAB alone, Archeops can deal massive damage to everything on your team barring Magneton, which is destroyed by Earthquake, and you currently lack a Fire resist. To help out with the Archeops weakness, I'd recommend running Feraligatr over Sawk. They achieve virtually the same thing as physically attacking wallbreakers, except Feraligatr can actually switch into a hit and strike back with its priority Aqua Jet. This also gives you a secondary win condition in case Swellow isn't able to sweep due to an opposing Choice Scarf or priority user.

You're also running a lot of physical attackers with few ways to break bulky physical walls, particularly Pokemon such as Pelipper, the occasional Avalugg, Weezing, etc. To help with this a bit, I'd recommend trying out mixed Shiftry rather than fully physical. Leaf Storm does a lot of damage to these Pokemon, even Weezing to an extent, which means that they'll be much less of a problem for your teammates later on.

244+ SpA Life Orb Shiftry Leaf Storm vs. 252 HP / 0 SpD Weezing: 156-185 (46.7 - 55.3%) -- 17.6% chance to 2HKO after Black Sludge recovery
244+ SpA Life Orb Shiftry Leaf Storm vs. 252 HP / 0 SpD Pelipper: 313-370 (96.6 - 114.1%) -- 81.3% chance to OHKO

With this set, you keep your strong priority Sucker Punch but can also actually break down physically bulky Pokemon that aren't weak to Grass or Dark.

Best of luck with the team. It looks like it has a lot of potential, and you had a lot of the right ideas. These changes should help out a lot. :) If you have any questions about anything, feel free to message me.

Summary of suggested changes:
Magneton:
Hidden Power Fire -> Hidden Power Ground
Substitute -> Flash Cannon

Gourgeist -> Ferroseed
597.png
@ Eviolite | Ability: Iron Barbs

EVs: 252 HP / 80 Def / 176 SDef | Sassy Nature
Seed Bomb / Stealth Rock / Leech Seed / Thunder Wave

Sawk -> Feraligatr
160.png
@ Lum Berry | Ability: Torrent
EVs: 128 HP / 252 Atk / 128 Spe | Adamant Nature
Swords Dance / Waterfall / Aqua Jet / Return

Shiftry -> mixed
EVs: 88 Atk / 244 SpA / 176 Spe | Rash Nature
Leaf Storm / Knock Off / Sucker Punch / Defog

Thank you guys for the tips c: I've decided to completely scrap this team, and start fresh using the info I've gained. I'm going to run the Ferroseed set, and Feraligatr with Dragon Dance in replace of Swords Dance. Also, I think that Ferro's Leech Seed and Thunder Wave will help Swalot get some health back.

What do you guys think about this setup offensive core?

Jumpluff (F) @ Focus Sash
Ability: Infiltrator
EVs: 252 Spd / 252 HP / 4 SDef
Timid Nature
- Sleep Powder
- Leech Seed
- Encore
- Memento

Barbaracle (M) @ Lum Berry
Ability: Tough Claws
EVs: 252 Spd / 252 Atk / 4 HP
Adamant Nature
- Shell Smash
- Razor Shell
- Earthquake
- Stone Edge

The idea is to allow Barbaracle to get at least one Shell Smash up while the oppnent is switching out / dealing with Jumpluff's crippling. Sleep Powder is one, which I'll sometimes add a Leech Seed to before switching out. Encore is another pretty good one, mainly for when it switches into a cripple move itself. Memento is mainly for a second try, or when sash pays off. I almost always get into Barbaracle smoothly, and can sweep one to four Pokemon. The only problem that I've gotten with this is really Raichu who wake up really fast. Thoughts?
 
Back
Top