Hai. This is my first NU team, and my second time posting a RMT on here. I was trying to focus mainly on team synergy, and my Swalot. This team has been tested a little bit, but it's still kinda 'ish' all around. Any constructive criticism would be awesome ^~^
Magneton @ Eviolite
Ability: Magnet Pull
EVs: 156 HP / 252 SAtk / 100 Spd
Modest Nature
- Substitute
- Thunderbolt
- Hidden Power [Fire]
- Volt Switch
Magneton is my bulky special sweeper. He has the bulk from Eviolite to switch into almost anything that isn't super effective against him. HP Fire was chosen over Flash Cannon because with Magnet Pull, he ends up facing lots of other steel types ( Bastardon ). Volt Switch is there to get him out quickly when he has a Sub at his disposal. Magneton's synergy on this team is to mainly tank psychic type attacks directed towards Swalot (Without Stockpiles), and Sawk. He can also tank the electric types who aim for Swellow, but usually doesn't need to.
Swalot (M) @ Black Sludge
Ability: Sticky Hold
EVs: 252 SDef / 252 HP / 4 SAtk
Calm Nature
- Sludge Wave
- Encore
- Stockpile
- Yawn
Ah, Swalot. One of the best stallers in NU, which is so NU most people aren't aware of it even being in NU. After 2 or 3 Stockpiles, Swalot is practically invincible.Yawn is the first move that I usually dish out. The next turn, I use Stockpile as they are asleep, or switching. With Sticky Held Black Sludge, recovery pretty much covers any attacks in a few turns. Once the 3 boosts are up, Encore and Yawn are both used to make sure the opponent will have a tough time setting up anything. The only big problems with him are setting up Stockpiles when there is a ground type such as Sandslash on their team. Encorers also seem problematic if Swalot is out near the end of the round.
Sock (Sawk) @ Life Orb
Ability: Mold Breaker
EVs: 252 Spd / 252 Atk / 4 SDef
Jolly Nature
- Stone Edge
- Close Combat
- Thunder Punch
- Knock Off
Sawk is my main physical sweeper, and is usually out late-game. I put 252 EVs in speed mainly because he isn't very bulky even with defensive EVs, and because speed is important during late-game sweeps. Knock Off is to kill weak, or slower psychic threats. Stone Edge is to kill Rotom-Fans, and anything that resists Close Combat, my main STAB move of this set. Thunder Punch is really just a filler, but seems to be somewhat helpful... Sawk can't really switch into anything that will attack him, so he's basically the main flaw in my synergy.
Before I put this guy in, I had a Lapras with Whirlpool, Protect, Perish Song, and Freeze Dry. I took her out because there weren't as many rain teams as I suspected. It also gave my team a huge ground weakness, which is never good.
Shiftry (M) @ Life Orb
Ability: Chlorophyll
EVs: 252 Spd / 252 Atk / 4 SDef
Jolly Nature
- Sucker Punch
- Knock Off
- Seed Bomb
- Brick Break
Shiftry is my revenge killer, and his attacks are pretty straightforward. Sucker Punch is the main STAB, and used for killing off any of the few faster threats in the tier. Knock Off is to help cripple walls, allowing them to be finished off with a STAB Seed Bomb or a Brick Break. He can be switched in to deflect a psychic attack launched at either Sawk, or Swalot with his dark typing.
Gourgeist (F) @ Leftovers
Ability: Frisk
EVs: 252 Def / 252 HP / 4 Atk
Impish Nature
- Leech Seed
- Protect
- Phantom Force
- Substitute
Gourgeist is one of my best players, but is pointless against hyper offensive teams. It's key purpose is to annoy other stallers, or physical attackers. Leech Seed is the main form of recovery since Leftovers usually just gets knocked off. With such a high defense, Gourgeist can both tank a hit, and set up a substitute in the same turn. Phantom Force is the real seller of this Pokemon, as it can usually avoid an attack in which would lead to death by outspeeding the opponent, and still get recovered. Protect is the last resort move to hopefully get enough health back to Substitute. Gourgeist is able to switch into any physical attacker, and electric or ground move headed at its teammates. Sawk, who is a big threat, is practically forced to switch once Gourgeist is in.
Swellow @ Toxic Orb
Ability: Guts
EVs: 252 Spd / 252 Atk / 4 HP
Adamant Nature
- Brave Bird
- Facade
- Quick Attack
- U-Turn
Swellow was once a Chesto Rest Furfrou, but I needed more attacking force. What's better attacking force than Swellow?! Nothing. Exactly. Brave Bird is usually my first move. It does more damage than Facade before the Guts boost activates, and can hit ghost types hard. After that happens, Facade is the way to go. Even though Swellow outspeeds everything in the tier, Quick Attack is there to make sure Sucker Punches won't hit, on account that Swellow so frail, it would die if you threw a pebble at it. U-Turn is the last move, and is there strictly for when the Toxic damage is getting way too high. Since it is so easy to predict when people try to Earthquake my Magneton, and Swalot, I can carelessly switch into Swellow and begin sweeping.
Please keep in mind that this is my first attempt at the NU tier, and I suck at competitive battling in at least OU. Thanks for reading c:

Magneton @ Eviolite
Ability: Magnet Pull
EVs: 156 HP / 252 SAtk / 100 Spd
Modest Nature
- Substitute
- Thunderbolt
- Hidden Power [Fire]
- Volt Switch
Magneton is my bulky special sweeper. He has the bulk from Eviolite to switch into almost anything that isn't super effective against him. HP Fire was chosen over Flash Cannon because with Magnet Pull, he ends up facing lots of other steel types ( Bastardon ). Volt Switch is there to get him out quickly when he has a Sub at his disposal. Magneton's synergy on this team is to mainly tank psychic type attacks directed towards Swalot (Without Stockpiles), and Sawk. He can also tank the electric types who aim for Swellow, but usually doesn't need to.

Swalot (M) @ Black Sludge
Ability: Sticky Hold
EVs: 252 SDef / 252 HP / 4 SAtk
Calm Nature
- Sludge Wave
- Encore
- Stockpile
- Yawn
Ah, Swalot. One of the best stallers in NU, which is so NU most people aren't aware of it even being in NU. After 2 or 3 Stockpiles, Swalot is practically invincible.Yawn is the first move that I usually dish out. The next turn, I use Stockpile as they are asleep, or switching. With Sticky Held Black Sludge, recovery pretty much covers any attacks in a few turns. Once the 3 boosts are up, Encore and Yawn are both used to make sure the opponent will have a tough time setting up anything. The only big problems with him are setting up Stockpiles when there is a ground type such as Sandslash on their team. Encorers also seem problematic if Swalot is out near the end of the round.

Sock (Sawk) @ Life Orb
Ability: Mold Breaker
EVs: 252 Spd / 252 Atk / 4 SDef
Jolly Nature
- Stone Edge
- Close Combat
- Thunder Punch
- Knock Off
Sawk is my main physical sweeper, and is usually out late-game. I put 252 EVs in speed mainly because he isn't very bulky even with defensive EVs, and because speed is important during late-game sweeps. Knock Off is to kill weak, or slower psychic threats. Stone Edge is to kill Rotom-Fans, and anything that resists Close Combat, my main STAB move of this set. Thunder Punch is really just a filler, but seems to be somewhat helpful... Sawk can't really switch into anything that will attack him, so he's basically the main flaw in my synergy.
Before I put this guy in, I had a Lapras with Whirlpool, Protect, Perish Song, and Freeze Dry. I took her out because there weren't as many rain teams as I suspected. It also gave my team a huge ground weakness, which is never good.

Shiftry (M) @ Life Orb
Ability: Chlorophyll
EVs: 252 Spd / 252 Atk / 4 SDef
Jolly Nature
- Sucker Punch
- Knock Off
- Seed Bomb
- Brick Break
Shiftry is my revenge killer, and his attacks are pretty straightforward. Sucker Punch is the main STAB, and used for killing off any of the few faster threats in the tier. Knock Off is to help cripple walls, allowing them to be finished off with a STAB Seed Bomb or a Brick Break. He can be switched in to deflect a psychic attack launched at either Sawk, or Swalot with his dark typing.

Gourgeist (F) @ Leftovers
Ability: Frisk
EVs: 252 Def / 252 HP / 4 Atk
Impish Nature
- Leech Seed
- Protect
- Phantom Force
- Substitute
Gourgeist is one of my best players, but is pointless against hyper offensive teams. It's key purpose is to annoy other stallers, or physical attackers. Leech Seed is the main form of recovery since Leftovers usually just gets knocked off. With such a high defense, Gourgeist can both tank a hit, and set up a substitute in the same turn. Phantom Force is the real seller of this Pokemon, as it can usually avoid an attack in which would lead to death by outspeeding the opponent, and still get recovered. Protect is the last resort move to hopefully get enough health back to Substitute. Gourgeist is able to switch into any physical attacker, and electric or ground move headed at its teammates. Sawk, who is a big threat, is practically forced to switch once Gourgeist is in.

Swellow @ Toxic Orb
Ability: Guts
EVs: 252 Spd / 252 Atk / 4 HP
Adamant Nature
- Brave Bird
- Facade
- Quick Attack
- U-Turn
Swellow was once a Chesto Rest Furfrou, but I needed more attacking force. What's better attacking force than Swellow?! Nothing. Exactly. Brave Bird is usually my first move. It does more damage than Facade before the Guts boost activates, and can hit ghost types hard. After that happens, Facade is the way to go. Even though Swellow outspeeds everything in the tier, Quick Attack is there to make sure Sucker Punches won't hit, on account that Swellow so frail, it would die if you threw a pebble at it. U-Turn is the last move, and is there strictly for when the Toxic damage is getting way too high. Since it is so easy to predict when people try to Earthquake my Magneton, and Swalot, I can carelessly switch into Swellow and begin sweeping.
Please keep in mind that this is my first attempt at the NU tier, and I suck at competitive battling in at least OU. Thanks for reading c: