NU Beta, RMT (I know it took for ever for it to come out

Hi guys, Shadow here and Im am posing another RMT with the new NU beta! I hop this works, importable copy and paste the pokemon in and yeah lets begin!

Mother Mega (Kangaskhan) (F) @ Leftovers
Ability: Scrappy
EVs: 252 Atk / 252 HP / 4 SDef
Adamant Nature
- Substitute
- Power-Up Punch
- Return
- Sucker Punch

This is a set id like to call Sub punch Kanga. I set up a sub and just power pnch to get my attack up. And once its up decitly high i go in and use return or sucker punch. This set has proven me well in NU and can take down walls, but i feel he is to frail so I must send him in on pokemon like Torkal that have a weak attacking stat. Also, with a base speed of 216, it can also outspeed the wall i need it to set up a Sub. I also hope i am the first one to use this se on an NU or RU RMT. In sum, Sub punch kanga can prove to be a monster in battle

DP Remakes (Chatot) @ Life Orb
Ability: Tangled Feet
EVs: 252 SAtk / 4 HP / 252 SPd
Modest Nature
- Chatter
- Boomburst
- Roost
- Nasty Plot

Ah chatot, the one i Hate,and so do my opptents. With a combo or chatte and Boomburst. it can easily 2hko anything or 1ko with Boomburst. And with a speed stat of 281, chatot can out speed Kangas,Miltank,walls, and more. He is also a good counter with doublade along with Kanga which can really mess with teams. Then i have roost against wall who can do nothing and nasty plot for the same reason. Chatot can be annoying in game and also in NU
Lady Grass (Virizion) @ Life Orb
Ability: Justified
EVs: 252 Spd / 252 Atk / 4 HP
Jolly Nature
IVs: 30 Atk / 30 SAtk
- Leaf Blade
- Synthesis
- Sacred Sword
- Close Combat

Being at 341Spd, Virizon can outspeed many thing, except Primape. I might switch one of my pokes out for something weak to dark and bait them into using a dark move on Her. I have Synthesis to heal up and it also helps against Shell Smashers such as Caracosta and Omastar. Then, the fighting moves help because I usually spam Sacred Sword when nessesary making my oppotent believe I am banded

GCPM11 (Zangoose) @ Toxic Orb
Ability: Toxic Boost
EVs: 252 Spd / 252 Atk / 4 SDef
Jolly Nature
- Knock Off
- Close Combat
- Facade
- Rock Slide
With Zangoose as a lead, I can set of my Orb and destroy some pokes with Facade. I use Knock off to knock off items so it wont affect me in the Future. Close Combat is good against Regiroc, Registeel, and Regice. Rock slide helps me against opposing Chatots and any Ninjask. As well as Moltres, Articuno, and Accelgor and other Quiver dancers. With a diverse moveset, Zangoose can stay in on almost anything, except Shuckle.

Big Fat Whitney (Miltank) (F) @ Leftovers
Ability: Thick Fat
EVs: 4 Def / 252 HP / 252 SDef
Bold Nature
- Heal Bell
- Milk Drink
- Thunder Wave
- Seismic Toss
If people thought Chatot was annoying then you haven't seen anything yet. Miltank is bulky and is almost guareted to take a hit, so then i can set up T wave then Milk drink. If any were to get burned or poisoned(poison except for Zangoose) I would then use Heal bell. Seismic toss does about 22% of damage each time and If i get low, Drink up and i am back in the game. Miltank is sort of a Status Cleric on my team

Omega Ruby FTW (Regice) @ Air Balloon(I need a new item this is temporary)
Ability: Clear Body
EVs: 252 SDef / 252 HP / 4 SAtk
Calm Nature
- Ice Beam
- Toxic
- Charge Beam
- Protect

And here comes in my special Wall, Regice. Regice can take special hit for dayz and can also do a Toxic stall. Toxic Protect Ice Beam in that pattern. Clear body prevents lower any stat and Charge beam allows me to get higher special attack for ice beam. It wont be able to out speed much, but thats ok. Ice types are good and not many people user them(Maybe because most of them are RU and below) Regice has always been a pokemon i wanted to try because of his bulk and here he is
 
Why the IVs on Virizion? Change the set to this:
Lady Grass (Virizion) @ Life Orb
Ability: Justified
EVs: 252 Spd / 252 Atk / 4 HP
Jolly Nature
- Leaf Blade
- Synthesis
- Sacred Sword
- Close Combat
 
Got your request. This team is EXTREMELY weak to fighting types. They literally 6-0 you, especially in fighting spam teams. Fire and Flying Spam, a new playstyle, also completely wrecks you, and you simply have no switch ins. Offensively, I do like your normal Spam core, and will try to build around that as much as possible, wish ZangKhan being such a good offensive core. Overall, this team needs help with offensive synergy and defensive aid as well.

The first thing I would do is to replace Miltank with Stealth Rock Golurk. Easily the best pokemon to use on Normal Spam due to its great Ghost typing synergyzing offensively and defensively, while setting up stealth rocks up reliably. It forces out fire types fairly well, and it ensures that your team will not have issues with things such as Sawk or Primeape, and it maintains offensive pressure from the bat.

The other thing I would do is to switch Chatot to Shell Smash Omastar, as your team is really in need of a Special Cleaner that takes advantage of your Normal Spam core's power, while absorbing Fire and Flying type assaults for the team, especially on the physical side while forcing them out. I know you may feel like you still have a prevalant fighting weakness, but your team is just fast and hard hitting enough to constantly keep them off the field, which is one of the greatest advantages of hyper offense.

Minor Changes:
Kangaskhan: Use the standard All-Out-Attacker set, with Fake Out, Double Edge or Return, Sucker Punch, and Earthquake with either a Life Orb or Silk Scarf, as your team needs a complete normal spam core to succeed, and your team really lacks a way to deal with setup sweepers, and this set is one of NU's staple revenge killers.
Zangoose: Quick Attack > Rock Slide, as Rock Slide is terrible for coverage with your three moves hitting everything already, and so you need Priority to bypass revenge killers such as Scarf Rotom.
Virizion: Swords Dance > Synthesis, Stone Edge > Sacred Sword as you have no time to spam synthesis, and frankly Virizion is pretty weak without a boost. Stone Edge helps you beat Flying and Bug types who normally wall everything else you have in your arsenal.
Regice: Either use Rest @ Chesto Berry, or Rest + Sleep Talk @ Leftovers over Protect for both, and Toxic if Sleep Talk. This gives you reliable recovery to tank more hits, and negates SR Weakness somewhat.
____________________________
i_omusutaa.gif

Omastar @ Shuca Berry / Chople Berry / Lum Berry
Ability: Weak Armor
EVs: 252 Spd / 252 SAtk / 4 Def
Modest Nature
- Surf / Hydro Pump
- Hidden Power [Grass]
- Ice Beam
- Shell Smash

i_goruugu.gif

Golurk @ Leftovers
Ability: Iron Fist
EVs: 252 Atk / 80 HP / 176 Spd
Adamant Nature
- Earthquake
- Shadow Punch
- Ice Punch / Drain Punch
- Stealth Rock
 
Got your request. This team is EXTREMELY weak to fighting types. They literally 6-0 you, especially in fighting spam teams. Fire and Flying Spam, a new playstyle, also completely wrecks you, and you simply have no switch ins. Offensively, I do like your normal Spam core, and will try to build around that as much as possible, wish ZangKhan being such a good offensive core. Overall, this team needs help with offensive synergy and defensive aid as well.

The first thing I would do is to replace Miltank with Stealth Rock Golurk. Easily the best pokemon to use on Normal Spam due to its great Ghost typing synergyzing offensively and defensively, while setting up stealth rocks up reliably. It forces out fire types fairly well, and it ensures that your team will not have issues with things such as Sawk or Primeape, and it maintains offensive pressure from the bat.

The other thing I would do is to switch Chatot to Shell Smash Omastar, as your team is really in need of a Special Cleaner that takes advantage of your Normal Spam core's power, while absorbing Fire and Flying type assaults for the team, especially on the physical side while forcing them out. I know you may feel like you still have a prevalant fighting weakness, but your team is just fast and hard hitting enough to constantly keep them off the field, which is one of the greatest advantages of hyper offense.

Minor Changes:
Kangaskhan: Use the standard All-Out-Attacker set, with Fake Out, Double Edge or Return, Sucker Punch, and Earthquake with either a Life Orb or Silk Scarf, as your team needs a complete normal spam core to succeed, and your team really lacks a way to deal with setup sweepers, and this set is one of NU's staple revenge killers.
Zangoose: Quick Attack > Rock Slide, as Rock Slide is terrible for coverage with your three moves hitting everything already, and so you need Priority to bypass revenge killers such as Scarf Rotom.
Virizion: Swords Dance > Synthesis, Stone Edge > Sacred Sword as you have no time to spam synthesis, and frankly Virizion is pretty weak without a boost. Stone Edge helps you beat Flying and Bug types who normally wall everything else you have in your arsenal.
Regice: Either use Rest @ Chesto Berry, or Rest + Sleep Talk @ Leftovers over Protect for both, and Toxic if Sleep Talk. This gives you reliable recovery to tank more hits, and negates SR Weakness somewhat.
____________________________
i_omusutaa.gif

Omastar @ Shuca Berry / Chople Berry / Lum Berry
Ability: Weak Armor
EVs: 252 Spd / 252 SAtk / 4 Def
Modest Nature
- Surf / Hydro Pump
- Hidden Power [Grass]
- Ice Beam
- Shell Smash

i_goruugu.gif

Golurk @ Leftovers
Ability: Iron Fist
EVs: 252 Atk / 80 HP / 176 Spd
Adamant Nature
- Earthquake
- Shadow Punch
- Ice Punch / Drain Punch
- Stealth Rock
SO your saying my Virizon Moveset should be Swords Dance, ead Blad, Sont edge and Sacred Sword?
 
Got your request. This team is EXTREMELY weak to fighting types. They literally 6-0 you, especially in fighting spam teams. Fire and Flying Spam, a new playstyle, also completely wrecks you, and you simply have no switch ins. Offensively, I do like your normal Spam core, and will try to build around that as much as possible, wish ZangKhan being such a good offensive core. Overall, this team needs help with offensive synergy and defensive aid as well.

The first thing I would do is to replace Miltank with Stealth Rock Golurk. Easily the best pokemon to use on Normal Spam due to its great Ghost typing synergyzing offensively and defensively, while setting up stealth rocks up reliably. It forces out fire types fairly well, and it ensures that your team will not have issues with things such as Sawk or Primeape, and it maintains offensive pressure from the bat.

The other thing I would do is to switch Chatot to Shell Smash Omastar, as your team is really in need of a Special Cleaner that takes advantage of your Normal Spam core's power, while absorbing Fire and Flying type assaults for the team, especially on the physical side while forcing them out. I know you may feel like you still have a prevalant fighting weakness, but your team is just fast and hard hitting enough to constantly keep them off the field, which is one of the greatest advantages of hyper offense.

Minor Changes:
Kangaskhan: Use the standard All-Out-Attacker set, with Fake Out, Double Edge or Return, Sucker Punch, and Earthquake with either a Life Orb or Silk Scarf, as your team needs a complete normal spam core to succeed, and your team really lacks a way to deal with setup sweepers, and this set is one of NU's staple revenge killers.
Zangoose: Quick Attack > Rock Slide, as Rock Slide is terrible for coverage with your three moves hitting everything already, and so you need Priority to bypass revenge killers such as Scarf Rotom.
Virizion: Swords Dance > Synthesis, Stone Edge > Sacred Sword as you have no time to spam synthesis, and frankly Virizion is pretty weak without a boost. Stone Edge helps you beat Flying and Bug types who normally wall everything else you have in your arsenal.
Regice: Either use Rest @ Chesto Berry, or Rest + Sleep Talk @ Leftovers over Protect for both, and Toxic if Sleep Talk. This gives you reliable recovery to tank more hits, and negates SR Weakness somewhat.
____________________________
i_omusutaa.gif

Omastar @ Shuca Berry / Chople Berry / Lum Berry
Ability: Weak Armor
EVs: 252 Spd / 252 SAtk / 4 Def
Modest Nature
- Surf / Hydro Pump
- Hidden Power [Grass]
- Ice Beam
- Shell Smash

i_goruugu.gif

Golurk @ Leftovers
Ability: Iron Fist
EVs: 252 Atk / 80 HP / 176 Spd
Adamant Nature
- Earthquake
- Shadow Punch
- Ice Punch / Drain Punch
- Stealth Rock
Also, wouldnt it w
No Close Combat, Swords Dance, Stone Edge, Leaf Blade.
k
 
w hat did you think of a uxie. It helps wih the sigilyph weakness you have or an av-user like mantine ( golurk covers the elec weakness) or a granbull?

mantine @av
water absorb
scald
ice beam
air slash
hp grass
 
w hat did you think of a uxie. It helps wih the sigilyph weakness you have or an av-user like mantine ( golurk covers the elec weakness) or a granbull?

mantine @av
water absorb
scald
ice beam
air slash
hp grass
um no. sigi sets up like no tomorrow on av users and bull gets outsped and afaik it cant live a +1 lo psychic, prolly not even without lo.
 
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