Very few people actually know what they're doing in NU at this point in time, so that gives crap players like myself the chance to ladder up with stupid teams like this. I managed to get to 1391 with (variations of) this team, which was enough to net me third place. Yay for premature tier laddering I guess.
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Shuckle @ Mental Herb
Ability: Sturdy
Evs: 252 HP / 220 SDef / 36 Spd
Calm Nature
- Stealth Rock
- Sticky Web
- Toxic
- Encore
We had to wait 4 generations before GF decided to make Shuckle useful, but oh boy did they do a good job. Hands down the best sticky web setter in the tier (sorry Leavanny), the combination of Sturdy + Mental Herb basically guarantees at least one hazard every time and most of the time even two, since apart from Stone Edge there's not much in the tier that can 2HKO Shuckle. Mental Herb is the preferred item so you don't get completely shut down by taunt, but I've been running Red Card from time to time, which is funny vs Venomoth/Vivillion leads who think they can quiver without worries. The speed EVs are to speedcreep other Shuckle so you can encore them if they don't have Mental Herb themselves.
I've ran Defog "blockers" on this team in earlier versions in Pawniard and Meowstic, but I've dropped them both since a free +2 generally isn't worth having no web up. Primeape might be better but I'm not really planning on using him. I play around Defoggers that stay in on shuckle by toxicing them and spamming the appropriate hazard and later on just putting on enough offensive pressure so they don't get the chance to clear the field.
Virizion @ Life Orb
Ability: Justified
Evs: 44 Atk / 212 SpA / 252 Spd
Hasty Nature
- Close Combat
- Giga Drain
- Hidden Power [Dark]/Hidden Power [Ghost]
- Taunt
Virizion is an amazing pokemon in this tier and initially ran the standard LumSD set but I switched over to this custom set to lure in Doublade and weaken it for Linoone. The Evs are to guarantee the 2HKO on 252/4 Doublade after rocks with Hidden Power with the rest dumped into attack. I used to run HP Fire so I could also check Durant with web up, but I didn't like losing to other Virizion when web wasn't up due to the speed drop, so I began to look for other options. I ran HP Ground cause it also hit Poison types, but that left me very vulnerable to Flying types, Sigilyph in particular, and it didn't do shit to Dragalge anyway. So now I'm switching between HP Dark/Ghost. I like Dark 'cause I get to keep my IVs and I have to predict less when my opponent has a Ghost and a Normal type, for example, but HP Ghost has better coverage with CC and doesn't trigger Justified so idk. Regardless of the HP, I really love this Viri set because people mindlessly switch in Doublade and to a lesser extent Sigi into her, only to get smacked around with a well-placed HP.
Omastar @ White Herb
Ability: Shell Armor
Evs: 4 Def / 252 SpA / 252 Spd
Modest Nature
- Shell Smash
- Hydro Pump
- Hidden Power [Grass]
- Ice Beam
I could make a "Lord Helix" reference here, but unfortunately no. Standard.Omastar basically, which I found works great on sticky web because even though +2 Omastar is easily revenged, +3 is not. I run Modest because I don't run life orb and I do run web, basically. If there's any reason to run timid in a situation where web is up, please do enlighten me. What I love about Omastar + Virizion as an offensive core is that basically anything that comes in to check Viri (Archeops, scarfed fire, even durant) gives Omastar a chance to set up and sweep. What I love about Oma vs other Smashers in the tier is its physical bulk and rock typing, allowing it to take pretty much any priority except strong mach punch. It's also a great fletchinder check, which is always nice.
Linoone @ Lum Berry
Ability: Pickup
Evs: 252 Atk / 4 Def / 252 Spd
Adamant Nature
- Belly Drum
- Extreme Speed
- Seed Bomb
- Shadow Claw
After abusing Zangoose + web, Sawk + web and Durant + web, I decided to try out if Linoone also could become borderline broken with Shuckle's little miracle. Spoilers: not really. While priority is really important in this tier and the frail meta allows Espeed to actually do some big damage, I've experienced Linoone to be kind of underwhelming because it can't reliably get a Belly Drum of and without it its damage output is disappointing. Why do you still run it then, you might ask? Just because it's so funny when you do get the opportunity to sweep with it and Extreme Speed is a very nice move to have. If there's any member I would replace on this team, it would be this one, but it would be with pain in my chest. Also its ability is Pickup cause when he's not destroying souls Linoone is getting bitches like no other.
Spiritomb @ Dread Plate
Ability: Infiltrator
Evs: 252 Atk / 8 Spd / 248 HP
Adamant Nature
- Pursuit
- Sucker Punch
- Shadow Sneak
- Will-o-wisp
Shuckle, as amazing as he is, hates wisdombird, so that's why Spiritomb is here: to trap and kill Xatu so shuckle isn't bullied. Aside from that, Spiritomb is a very good pokemon in general and is bulky enough to check a lot of physical attackers. Infiltrator is also very nice to revenge kill pokes that hide behind a sub. Spiritomb is also another source of priority, which always helps. The speed Evs are to speedcreep with doublade and such. Not much too say about this honestly, it always does well and I hate facing it.
Sigilyph @ Life Orb
Ability: Magic Guard
Evs: 252 SpA / 252 Spd / 4 SDef
Adamant Nature
- Psyshock
- Air Slash
- Heat Wave
- Substitute
Another amazing addition to NU this gen,cosmic power offensive Sigilyph puts in so much work it's almost ridiculous. When it comes in it's pretty much guaranteed to do some heavy damage to the opponent and even if it doesn't who cares, you're not taking hazards damage anyway. The first three moves are pretty standard, but it's the fourth move slot I've been experimenting a lot with. Initially I ran roost, but I found that I never really needed it and that it slowed down the tempo of my game. I've ran Dazzling Gleam to hit Spiritomb, Tailwind for support in case web failed and even considered something like energy ball and ice beam to hit Seismitoad or other Sigilyph respectively, but I eventually settled on Substitute to dodge sucker punch. Plus, if you're lucky, you might even score a few flinches hiding behind one and hax a "counter" to death.






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Shuckle @ Mental Herb
Ability: Sturdy
Evs: 252 HP / 220 SDef / 36 Spd
Calm Nature
- Stealth Rock
- Sticky Web
- Toxic
- Encore
We had to wait 4 generations before GF decided to make Shuckle useful, but oh boy did they do a good job. Hands down the best sticky web setter in the tier (sorry Leavanny), the combination of Sturdy + Mental Herb basically guarantees at least one hazard every time and most of the time even two, since apart from Stone Edge there's not much in the tier that can 2HKO Shuckle. Mental Herb is the preferred item so you don't get completely shut down by taunt, but I've been running Red Card from time to time, which is funny vs Venomoth/Vivillion leads who think they can quiver without worries. The speed EVs are to speedcreep other Shuckle so you can encore them if they don't have Mental Herb themselves.
I've ran Defog "blockers" on this team in earlier versions in Pawniard and Meowstic, but I've dropped them both since a free +2 generally isn't worth having no web up. Primeape might be better but I'm not really planning on using him. I play around Defoggers that stay in on shuckle by toxicing them and spamming the appropriate hazard and later on just putting on enough offensive pressure so they don't get the chance to clear the field.

Virizion @ Life Orb
Ability: Justified
Evs: 44 Atk / 212 SpA / 252 Spd
Hasty Nature
- Close Combat
- Giga Drain
- Hidden Power [Dark]/Hidden Power [Ghost]
- Taunt
Virizion is an amazing pokemon in this tier and initially ran the standard LumSD set but I switched over to this custom set to lure in Doublade and weaken it for Linoone. The Evs are to guarantee the 2HKO on 252/4 Doublade after rocks with Hidden Power with the rest dumped into attack. I used to run HP Fire so I could also check Durant with web up, but I didn't like losing to other Virizion when web wasn't up due to the speed drop, so I began to look for other options. I ran HP Ground cause it also hit Poison types, but that left me very vulnerable to Flying types, Sigilyph in particular, and it didn't do shit to Dragalge anyway. So now I'm switching between HP Dark/Ghost. I like Dark 'cause I get to keep my IVs and I have to predict less when my opponent has a Ghost and a Normal type, for example, but HP Ghost has better coverage with CC and doesn't trigger Justified so idk. Regardless of the HP, I really love this Viri set because people mindlessly switch in Doublade and to a lesser extent Sigi into her, only to get smacked around with a well-placed HP.

Omastar @ White Herb
Ability: Shell Armor
Evs: 4 Def / 252 SpA / 252 Spd
Modest Nature
- Shell Smash
- Hydro Pump
- Hidden Power [Grass]
- Ice Beam
I could make a "Lord Helix" reference here, but unfortunately no. Standard.Omastar basically, which I found works great on sticky web because even though +2 Omastar is easily revenged, +3 is not. I run Modest because I don't run life orb and I do run web, basically. If there's any reason to run timid in a situation where web is up, please do enlighten me. What I love about Omastar + Virizion as an offensive core is that basically anything that comes in to check Viri (Archeops, scarfed fire, even durant) gives Omastar a chance to set up and sweep. What I love about Oma vs other Smashers in the tier is its physical bulk and rock typing, allowing it to take pretty much any priority except strong mach punch. It's also a great fletchinder check, which is always nice.

Linoone @ Lum Berry
Ability: Pickup
Evs: 252 Atk / 4 Def / 252 Spd
Adamant Nature
- Belly Drum
- Extreme Speed
- Seed Bomb
- Shadow Claw
After abusing Zangoose + web, Sawk + web and Durant + web, I decided to try out if Linoone also could become borderline broken with Shuckle's little miracle. Spoilers: not really. While priority is really important in this tier and the frail meta allows Espeed to actually do some big damage, I've experienced Linoone to be kind of underwhelming because it can't reliably get a Belly Drum of and without it its damage output is disappointing. Why do you still run it then, you might ask? Just because it's so funny when you do get the opportunity to sweep with it and Extreme Speed is a very nice move to have. If there's any member I would replace on this team, it would be this one, but it would be with pain in my chest. Also its ability is Pickup cause when he's not destroying souls Linoone is getting bitches like no other.

Spiritomb @ Dread Plate
Ability: Infiltrator
Evs: 252 Atk / 8 Spd / 248 HP
Adamant Nature
- Pursuit
- Sucker Punch
- Shadow Sneak
- Will-o-wisp
Shuckle, as amazing as he is, hates wisdombird, so that's why Spiritomb is here: to trap and kill Xatu so shuckle isn't bullied. Aside from that, Spiritomb is a very good pokemon in general and is bulky enough to check a lot of physical attackers. Infiltrator is also very nice to revenge kill pokes that hide behind a sub. Spiritomb is also another source of priority, which always helps. The speed Evs are to speedcreep with doublade and such. Not much too say about this honestly, it always does well and I hate facing it.

Sigilyph @ Life Orb
Ability: Magic Guard
Evs: 252 SpA / 252 Spd / 4 SDef
Adamant Nature
- Psyshock
- Air Slash
- Heat Wave
- Substitute
Another amazing addition to NU this gen,
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Threatlist:- Durant: Probably the biggest of all, in a scenario where sticky web isn't up and it gets up a Hone Claws, I'm pretty much swept. I should probably do something about this and put something on the team that checks it naturally, but that would mean byebye Linoone and that would make me sad :<
- Archeops: If Omastar and Spiritomb are weakened and/or killed, this thing cleans up the rest of my team.
- Swellow: See Archeops. Possibly even more dangerous cause even though it dies quicker, it does way more damage to Spiritomb. As long as Oma is at decent health it's set-up fodder though, since it needs two max rolls on Facade and then one on Quick Attack to KO it.
- Barbaracle: It can only really get off a smash against Sigilyph if it's at full, but if it does this thing is actually a big threat. Have yet to be in the situation where it gets this opportunity but yeah.
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