Hi peeps looking at my team, my name is MegaFairyFlareon and I’m going to give you a quick walkthrough of the abomination I’ve been using in nu for the past few weeks. The reason why I didn’t post this sooner is that (as you will see) this team gets completely wrecked by Sigilyph, BUT whit a certain bird out of the tier I’m prepared to spread chaos in the form of bulky spike stacking offense.
without any further gibberish, lets get to the team.
Ashes (Magmortar) @ Expert Belt
Ability: Vital Spirit
EVs: 104 Atk / 252 SAtk / 152 Spd
Mild Nature
- Earthquake
- Fire Blast
- Hidden Power [Grass]
- Thunderbolt
This is the first member of my team and also the one where I worked around to get to where i am now. Mortar is an amazing special attacker due to his great coverage. I’m running a fairly decent combination of attacking moves, earthquake to hit common switch ins like Flareon and Dragalge. I have fire blast for stab and hp grass is there mostly for Seismitoad while t-bolt takes care of other water type switch ins.
Now to explain the EV’s I’m running, I wanted a mix between an acceptable speed stat while still maintaining decent attacking power for earthquake (I’ve started to mess around with it after a Magneton survived an earthquake and threw a t-bolt back at me). The given speed EV’s out speed 252 speed base 70 pokes like Magneton and the atk EV’s allow me to put a decent dent in the common fire resisting switch ins. Magmortar is holding an expert belt in stead of a life orb because the coverage he runs makes for amazing super effective coverage and I dislike the recoil because it makes mortar even easier to wear down and bluffing a scarf doesn't hurt either.
104 Atk Expert Belt Magmortar Earthquake vs. 252 HP / 0 Def Dragalge: 204-240 (61 - 71.8%) -- guaranteed 2HKO after Black Sludge recovery
104 Atk Expert Belt Magmortar Earthquake vs. 252 HP / 0 Def Solid Rock Camerupt: 185-220 (53.7 - 63.9%) -- guaranteed 2HKO after Leftovers recovery
To set a few examples.
Shipwrecked (Feraligatr) @ Lum Berry
Ability: Torrent
Happiness: 0
EVs: 252 HP / 252 Atk / 4 SDef
Adamant Nature
- Swords Dance
- Waterfall
- Aqua Jet
- Frustration
IT’S GATR TIME!!!
There isn’t much else to say here, standard swords dance Feraligatr is one of the best cleaners in NU at the moment. This thing is bulky as hell and can find so many setup opportunities to sweep late game. Swords dance is staple on this set after which he can start dishing out powerful waterfalls to stuff he can out speed or either start spamming aqua jet against faster frail things. Frustration gives great neutral coverage and messes with ditto switch ins allowing for an additional boost (I’ve been thinking about switching it for ice punch so Vileplume/Gourgeist can’t stop me anymore but I think bulky water types are more of a threat to my team when I do that). I chose a lum berry over a life orb because when I’m facing a weakened Spiritomb for example (anything I can KO after a boost and will be burning/paralyzing me) I can just boost up, recover from the burn and start cleaning house. I’ve chosen Feraligatr as a partner for mortar because those two are amazing together, mortar can force switches on bulky grass types so that they’re forced to take another switch ins into hazards, softening them up so that Feraligatr can attempt to sweep later on.
Born For This (Sandslash) @ Lum Berry
Ability: Sand Veil
EVs: 232 HP / 252 Atk / 24 Spd
Adamant Nature
- Rapid Spin
- Knock Off
- Earthquake
- Swords Dance
Boy, do I love my lum berries. No seriously, lum Sandslash is an amazing spinner thus makes for great backup for Magmortar since he despises ever possible spike or rock in existence. I didn’t have much expectations when I first started to run a spinner since I’ve mostly (only) played gen5 NU and the spinners there where somewhat lackluster but now that I’ve been using this thing for a while, I’ve really come to love it.With the buff knock off got this gen, a lot of spin blockers will find it hard to switch in on this. Mismagius can’t live a knock off at neutral attack and Spiritomb can’t take a knock off, paired with an earthquake at +2. Small side note: if Spiritomb packs foul play and sucker punch, Sandslash is going down and you can forget all about your spin. The given EV’s maximize his attack to hit as hard as possible while the 24 speed EV’s allow him to out speed minimal speed Lanturn. Also don’t expect this thing to come in on attack, take out a spin blocker, do a back flip and spin away hazards. Sandslash is best send in on an expected switch or after something died. Whit the given EV’s he has pretty decent bulk and can tank a hit from a lot of physical mons but he needs to be as healthy as possible.
252+ Atk Choice Band Sawk Close Combat vs. 232 HP / 0 Def Sandslash: 289-342 (82.8 - 97.9%) -- guaranteed 2HKO
Just as an example, he tanks it and can spin but he’s not a wall especially because the lum berry he needs to beat spinblockers makes sure that he can’t have any form of recovery.
Bed Of Nails (Ferroseed) @ Eviolite
Ability: Iron Barbs
EVs: 252 HP / 252 Def / 4 SDef
Relaxed Nature
IVs: 0 Spd
- Leech Seed
- Spikes
- Thunder Wave
- Gyro Ball
Okay I swear I can explain why there’s a Ferroseed on my team. First of all as mentioned before I build around Magmortar here and what does he like to have? Hazards and paralyze support. And that’s exactly what this thing does, he’s bulky as hell and can set up spikes and cripple a lot of stuff. He doesn’t have that much hp so leech seed is pretty decent for recovery and it also helps mortar in some cases and eases set up for Feraligatr. Gyro ball is there mostly so that Cryogonal can’t just come in and remove everything I just threw at him without having to pay for it (pay with his LIFE). The EV’s are pretty self explaining, his type/ability just begs to be thrown into physical attacks so that’s what I’m going for here.
The reason I really wanted to use spikes in NU was because it kinda pressures the opponent like a lot and I've been testing a lot of spikers, to bad that there are only 2 spikers also able to provide paralyze support.
I guess Qwillfish could do the same job as ferroseed here while adding a fighting resistance but that would make my team kinda vulnarable to electric moves as it is now.
Foundation (Regirock) @ Leftovers
Ability: Clear Body
EVs: 252 HP / 252 Atk / 4 Spd
Adamant Nature
- Thunder Wave
- Stealth Rock
- Rock Slide
- Drain Punch
The second part of my hazard spamming core needed to be something that was able to take fire attacks from stuff like Typhlosion and then casually continue where Ferroseed left off. Regirock does exact that, adding his rocks to the opponent’s field and paralyze even more mons. The thing I also love about this colossal piece of solid rock is that he can beat Togetic 1on1. He can just keep forcing Togetic to go for heal bell, defog and roost until the little fairy either dies or switches out so that it can take more hazard damage afterwards. I chose rock slide over stone edge because Regirock is more of a defensive tank and not really meant for offense (he can still dent a lot of stuff with his more pretty big atk stat after investment) meaning he prefers accuracy over power. Drain punch is there for some sort of recovery while still being able to dish out a lot of damage. I guess earthquake is an option over drain punch but this is working out for me and I never felt like I really needed earthquake before.
In Waves (Mantine) @ Leftovers
Ability: Water Absorb
EVs: 252 HP / 252 Def / 4 SAtk
Bold Nature
- Rest
- Sleep Talk
- Air Slash
- Scald
This is what keeps my defensive core from being wrecked by fighting types (Poliwrath cleans my entire team without Mantine) and keeps my team from getting wrecked by Ludicolo. I chose a physical defensive resttalk set because I need Mantine to switch in multiple times and I don’t want him to get worn down to fast which will happen thanks to his stealth rock weakness.
252+ SpA Life Orb Ludicolo Giga Drain vs. 252 HP / 0 SpD Mantine: 103-122 (30.8 - 36.5%) -- guaranteed 4HKO after Leftovers recovery
Ludicolo would be a huge threat to my team once he sets up rain if not for my little floating fishfriend here. However I have been thinking about replacing Mantine with either Spiritomb or Gourgeist to have a better switch in for fighting types and something that allows me to spin block but that would mean that I have to rely on Ferroseed tanking an ice beam and retaliating with t-wave when I’m out against a Ludicolo (I’m in trouble even if it’s paralyzed though since it will probably still kill something as I have nothing to OHKO it under rain) Mantine just fitted this team so nicely and I’m just starting to love it.
This team is best played defensively the first turns of the battle, spamming hazards and thunder wave with the defensive core until everything is softened up. when Magmortar or Feraligatr has a safe switch in, either one can come in and start spamming strong attacks.
This was all I have to say about my team (as you could notice, Sigilyph just had the best day of his life here) I’m getting used to this team and with the right plays, it’s solid as hell. I would love to hear the opinions you people have and thanks for sticking through to the end!
(btw this was my first rmt ever so if I can do something better just on the part of writing, please let me know to, thank you very much)
Importable: http://pastebin.com/W2XP3kDc
without any further gibberish, lets get to the team.

Ashes (Magmortar) @ Expert Belt
Ability: Vital Spirit
EVs: 104 Atk / 252 SAtk / 152 Spd
Mild Nature
- Earthquake
- Fire Blast
- Hidden Power [Grass]
- Thunderbolt
This is the first member of my team and also the one where I worked around to get to where i am now. Mortar is an amazing special attacker due to his great coverage. I’m running a fairly decent combination of attacking moves, earthquake to hit common switch ins like Flareon and Dragalge. I have fire blast for stab and hp grass is there mostly for Seismitoad while t-bolt takes care of other water type switch ins.
Now to explain the EV’s I’m running, I wanted a mix between an acceptable speed stat while still maintaining decent attacking power for earthquake (I’ve started to mess around with it after a Magneton survived an earthquake and threw a t-bolt back at me). The given speed EV’s out speed 252 speed base 70 pokes like Magneton and the atk EV’s allow me to put a decent dent in the common fire resisting switch ins. Magmortar is holding an expert belt in stead of a life orb because the coverage he runs makes for amazing super effective coverage and I dislike the recoil because it makes mortar even easier to wear down and bluffing a scarf doesn't hurt either.
104 Atk Expert Belt Magmortar Earthquake vs. 252 HP / 0 Def Dragalge: 204-240 (61 - 71.8%) -- guaranteed 2HKO after Black Sludge recovery
104 Atk Expert Belt Magmortar Earthquake vs. 252 HP / 0 Def Solid Rock Camerupt: 185-220 (53.7 - 63.9%) -- guaranteed 2HKO after Leftovers recovery
To set a few examples.

Shipwrecked (Feraligatr) @ Lum Berry
Ability: Torrent
Happiness: 0
EVs: 252 HP / 252 Atk / 4 SDef
Adamant Nature
- Swords Dance
- Waterfall
- Aqua Jet
- Frustration
IT’S GATR TIME!!!
There isn’t much else to say here, standard swords dance Feraligatr is one of the best cleaners in NU at the moment. This thing is bulky as hell and can find so many setup opportunities to sweep late game. Swords dance is staple on this set after which he can start dishing out powerful waterfalls to stuff he can out speed or either start spamming aqua jet against faster frail things. Frustration gives great neutral coverage and messes with ditto switch ins allowing for an additional boost (I’ve been thinking about switching it for ice punch so Vileplume/Gourgeist can’t stop me anymore but I think bulky water types are more of a threat to my team when I do that). I chose a lum berry over a life orb because when I’m facing a weakened Spiritomb for example (anything I can KO after a boost and will be burning/paralyzing me) I can just boost up, recover from the burn and start cleaning house. I’ve chosen Feraligatr as a partner for mortar because those two are amazing together, mortar can force switches on bulky grass types so that they’re forced to take another switch ins into hazards, softening them up so that Feraligatr can attempt to sweep later on.

Born For This (Sandslash) @ Lum Berry
Ability: Sand Veil
EVs: 232 HP / 252 Atk / 24 Spd
Adamant Nature
- Rapid Spin
- Knock Off
- Earthquake
- Swords Dance
Boy, do I love my lum berries. No seriously, lum Sandslash is an amazing spinner thus makes for great backup for Magmortar since he despises ever possible spike or rock in existence. I didn’t have much expectations when I first started to run a spinner since I’ve mostly (only) played gen5 NU and the spinners there where somewhat lackluster but now that I’ve been using this thing for a while, I’ve really come to love it.With the buff knock off got this gen, a lot of spin blockers will find it hard to switch in on this. Mismagius can’t live a knock off at neutral attack and Spiritomb can’t take a knock off, paired with an earthquake at +2. Small side note: if Spiritomb packs foul play and sucker punch, Sandslash is going down and you can forget all about your spin. The given EV’s maximize his attack to hit as hard as possible while the 24 speed EV’s allow him to out speed minimal speed Lanturn. Also don’t expect this thing to come in on attack, take out a spin blocker, do a back flip and spin away hazards. Sandslash is best send in on an expected switch or after something died. Whit the given EV’s he has pretty decent bulk and can tank a hit from a lot of physical mons but he needs to be as healthy as possible.
252+ Atk Choice Band Sawk Close Combat vs. 232 HP / 0 Def Sandslash: 289-342 (82.8 - 97.9%) -- guaranteed 2HKO
Just as an example, he tanks it and can spin but he’s not a wall especially because the lum berry he needs to beat spinblockers makes sure that he can’t have any form of recovery.

Bed Of Nails (Ferroseed) @ Eviolite
Ability: Iron Barbs
EVs: 252 HP / 252 Def / 4 SDef
Relaxed Nature
IVs: 0 Spd
- Leech Seed
- Spikes
- Thunder Wave
- Gyro Ball
Okay I swear I can explain why there’s a Ferroseed on my team. First of all as mentioned before I build around Magmortar here and what does he like to have? Hazards and paralyze support. And that’s exactly what this thing does, he’s bulky as hell and can set up spikes and cripple a lot of stuff. He doesn’t have that much hp so leech seed is pretty decent for recovery and it also helps mortar in some cases and eases set up for Feraligatr. Gyro ball is there mostly so that Cryogonal can’t just come in and remove everything I just threw at him without having to pay for it (pay with his LIFE). The EV’s are pretty self explaining, his type/ability just begs to be thrown into physical attacks so that’s what I’m going for here.
The reason I really wanted to use spikes in NU was because it kinda pressures the opponent like a lot and I've been testing a lot of spikers, to bad that there are only 2 spikers also able to provide paralyze support.
I guess Qwillfish could do the same job as ferroseed here while adding a fighting resistance but that would make my team kinda vulnarable to electric moves as it is now.

Foundation (Regirock) @ Leftovers
Ability: Clear Body
EVs: 252 HP / 252 Atk / 4 Spd
Adamant Nature
- Thunder Wave
- Stealth Rock
- Rock Slide
- Drain Punch
The second part of my hazard spamming core needed to be something that was able to take fire attacks from stuff like Typhlosion and then casually continue where Ferroseed left off. Regirock does exact that, adding his rocks to the opponent’s field and paralyze even more mons. The thing I also love about this colossal piece of solid rock is that he can beat Togetic 1on1. He can just keep forcing Togetic to go for heal bell, defog and roost until the little fairy either dies or switches out so that it can take more hazard damage afterwards. I chose rock slide over stone edge because Regirock is more of a defensive tank and not really meant for offense (he can still dent a lot of stuff with his more pretty big atk stat after investment) meaning he prefers accuracy over power. Drain punch is there for some sort of recovery while still being able to dish out a lot of damage. I guess earthquake is an option over drain punch but this is working out for me and I never felt like I really needed earthquake before.

In Waves (Mantine) @ Leftovers
Ability: Water Absorb
EVs: 252 HP / 252 Def / 4 SAtk
Bold Nature
- Rest
- Sleep Talk
- Air Slash
- Scald
This is what keeps my defensive core from being wrecked by fighting types (Poliwrath cleans my entire team without Mantine) and keeps my team from getting wrecked by Ludicolo. I chose a physical defensive resttalk set because I need Mantine to switch in multiple times and I don’t want him to get worn down to fast which will happen thanks to his stealth rock weakness.
252+ SpA Life Orb Ludicolo Giga Drain vs. 252 HP / 0 SpD Mantine: 103-122 (30.8 - 36.5%) -- guaranteed 4HKO after Leftovers recovery
Ludicolo would be a huge threat to my team once he sets up rain if not for my little floating fishfriend here. However I have been thinking about replacing Mantine with either Spiritomb or Gourgeist to have a better switch in for fighting types and something that allows me to spin block but that would mean that I have to rely on Ferroseed tanking an ice beam and retaliating with t-wave when I’m out against a Ludicolo (I’m in trouble even if it’s paralyzed though since it will probably still kill something as I have nothing to OHKO it under rain) Mantine just fitted this team so nicely and I’m just starting to love it.
This team is best played defensively the first turns of the battle, spamming hazards and thunder wave with the defensive core until everything is softened up. when Magmortar or Feraligatr has a safe switch in, either one can come in and start spamming strong attacks.
This was all I have to say about my team (as you could notice, Sigilyph just had the best day of his life here) I’m getting used to this team and with the right plays, it’s solid as hell. I would love to hear the opinions you people have and thanks for sticking through to the end!
(btw this was my first rmt ever so if I can do something better just on the part of writing, please let me know to, thank you very much)
Importable: http://pastebin.com/W2XP3kDc
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