(NU) My team, can you rate it for me?

What the title says. I'm not a good player by any means, and I'm certainly not good at building teams, but I think I might actually ask for help this time. I peaked at about 1250 on PS's ladder and I don't have any problems with Venomoth or the like, but I would like help to make my team the best it can be. I borrowed some sets from other RMT's, so don't be mad.

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Veruc (Weezing) @ Black Sludge
Ability: Levitate
Shiny: Yes
EVs: 4 SAtk / 252 HP / 252 Def
Bold Nature
- Flamethrower
- Will-O-Wisp
- Thunderbolt
- Sludge Bomb
Despite his crackhead appearance, this dude has been more help than I could imagine. I can take Hariyama CC's all day, same with pretty much every other physical attack. I picked Will-O-Wisp over other options simply because I find it more useful than anything else, It cripples physical attackers just as good as any Prankster Mon could. I picked Weezing because I thought it would go well with my team and it exceeded my expectations.

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Conference Call (Omastar) @ Life Orb
Ability: Weak Armor
EVs: 252 Spd / 252 SAtk / 4 HP
Modest Nature
- Earth Power
- Shell Smash
- Surf
- Ice Beam
Handy with a broom, Omastar is my go-to guy when it comes to sweeping. I picked Omastar over Gorebyss or Barbaracle because I think Omastar is a better sweeper, not to mention I've had some bad Gorebyss experiences in the past. This is a pretty basic Omastar in that it just does what Omastar does, SS then sweep. The only problem I have is finding the right time to set up, though I'd imagine that's more user error than Omastar being frail.

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Skullmasher (Hariyama) @ Leftovers
Ability: Thick Fat
EVs: 4 SDef / 252 HP / 252 Atk
Adamant Nature
- Fake Out
- Close Combat
- Bullet Punch
- Knock Off
Power, POWER, MORE POWER! BIG HANDS! The strategy with Hariyama is: Fake Out, CC/Bullet Punch/Knock Off, switch. I use him as a light/mid/heavy damage pivot that can take a hit, although I'd like to try out a Belly Drum set at some point. I picked him for my team because I thought he'd work well as something semi-bulky to obliterate special attackers with on the switch in, sort of like the opposite of my Weezing, but more often than not I end up killing myself with a misclick or a stupid move on my part.

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Hellfire (Typhlosion) @ Choice Specs
Ability: Blaze
EVs: 252 Spd / 252 SAtk / 4 HP
Timid Nature
- Eruption
- Extrasensory
- Focus Blast
- Hidden Power [Grass]
My personal favorite Mon out of the team. He's basically a less bulky Hariyama, or at least I use him that way. I know that the rules state that I need at least 3 lines of text, but I'm not quite sure what to say. He obliterates everything that doesn't resist Eruption, and if they do he has a whole arsenal of moves backing him up. He just wrecks major face every time he comes in to contact with something. I picked him for no other reason than Typhlosion is my second Favorite Mon in my favorite tier.

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Flakker (Uxie) @ Leftovers
Ability: Levitate
EVs: 176 Spd / 252 HP / 80 Def
Impish Nature
- Stealth Rock
- Zen Headbutt
- Knock Off
- U-turn
My lead, my MVP, my best friend. If you don't predict properly then Uxie will kick you to the f*cking curb and drop you like you're a hobo's retainer. But if he can't take you on he can straight-up leg it out of there with U-Turn and go to Hariyama or Sneasel. I'm pretty much guaranteed to get my rocks up in a match with this dude in tow, and I can use Sneasel to pursuit trap Xatu. Not much to say except that Uxie is the biggest stone cold badass you've ever seen. I picked Uxie because I like Uxie, not much else to say.

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Shredifier (Sneasel) @ Life Orb
Ability: Pickpocket
Shiny: Yes
EVs: 252 Spd / 252 Atk / 4 SDef
Jolly Nature
- Knock Off
- Ice Punch
- Ice Shard
- Pursuit
Now I actually can't think of anything to say, I mean, it's SNEASEL. He can pursuit trap or Ice Shard or Knock off pretty much anything. He will generally mess your day up if you get in his way. I picked him because I needed something to take care of Xatu and Sneasel can do so much more than that. There's a reason he's called "Shredifier".
 
Nice team dude :-D
I see nice synergy between your pokes, sneasel is certainly a keyplayer in your team. Moldbreaker sawk (when typho is gone) and feraligatr (when outspeeding uxie) seem to me like pokes who could handle/put a hole in this team. did you try scarfed thyphlosion ? But i do like your team VERY MUCH
 
Hey there, this is an interesting team (Punchshroom this seems familiar a bit >.>). At any rate, the team is extremely weak to strong electric types, so things such as Specs Rotom or Lanturn can mess the team up pretty badly. Your team also lacks a revenge killer, so strong water types easily dent your entire team, and shell smashers such as Barbarcle and Omastar simply 6-0 the entire team. Overall this is an ok team, but has serious issues in practice and needs a lot of help.

The first thing I would immediatly do is to replace Typhlosion with Scarf Pyroar. It is key at revenging opponents pokemon, and outspeeds all relavant shell smashers bar Costa's Aqua Jet, and also is one of the fastest pokemon in the tier with a positive nature 109 base speed, above NU's 95 Speed golden tier. On top of this, it has the same power as Typhlosion, but added neutral coverage in a STAB Hyper Voice as well as a way to clean up teams easier makes it a superior choice, and takes a lot of stress off your other team members.

As I said, you are pretty weak to Electric and Water types, and for this reason alone I reccomend running Wallbreaker Shiftry over Sneasel. Shiftry is a stronger Sneasel who also boasts a powerful Leaf Storm for near perfect neutral coverage, and more importantly offers support to your team in Defog, letting it remove entry hazards for your rather entry hazard weak team, allowing you to bypass such and take advantage of the momentum your team thrives on. Shiftry does everything sneasel does, but is less frail, slightly stronger, and has better typing to check Electric and Water types.

Minor Changes:
Weezing: Pain Split or Haze > Thunderbolt, as T-Bolt offers no extra coverage, and instead Weezing can take advantage of either Pain Split or Haze to recover or prevent setup.
Omastar: Hidden Power [Grass] > Earth Power, 4 Def > 4 HP as HP Grass lets you OHKO Seismitoad and other threats at +2 that Omastar cannot get past, and offers the same coverage but more importantly beats water types. 4 Def minimizes LO Damage, allowing you to get 10 hits rather than 9 at max.
Hariyama: Stone Edge or Ice Punch > Fake Out, Assault Vest > Leftovers as Fake Out is a terrible move to run offering little coverage. Instead, Stone Edge or Ice Punch reliably hit flying and bug types, and an Assault Vest allows you to better take on shit like Typhlosion and Jynx!
Uxie: Thunder Wave > Knock Off as the support is undeniably useful, potentially providing setup opportunities for your rather frail team.

Cool one!
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Pyroar @ Choice Scarf
Ability: Unnerve
EVs: 252 Spd / 252 SAtk / 4 SDef
Timid Nature
- Fire Blast
- Flamethrower
- Hyper Voice
- Hidden Power [Grass]

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Shiftry @ Life Orb
Ability: Early Bird
EVs: 252 Spd / 252 Atk / 4 SAtk
Hasty / Adamant Nature
- Leaf Storm / Seed Bomb
- Sucker Punch
- Knock Off
- Defog / Explosion
 
This team is rather awkward in terms of structure. You seem to include a lot of random Pokémon for little to no reason and don't seem to have built around anything in particular, which means you have very little gameplan going into a match. Looking over your team, the easiest Pokémon to center your team around is probably Omastar, but many of your teammates don't support it well at all--in particular, stuff like Weezing and Hariyama seem like complete dead weight due to the massive loss of momentum they cause. What your team really needs is defensive pivots that can retain momentum throughout the course of the match, so I suggest replacing both with with Togetic and Lanturn. They provide the resistances and bulk necessary for your frailer teammates to fall back on but at the same time aren't complete momentum sucks thanks to their access to Baton Pass and Volt Switch, respectively. They also provide substantial support for your team in the form of Defog and Heal Bell, increasing the flexibility of your team.

Other than that I'd also agree with Brawlfest's suggestion of Scarf Pyroar, since your team lacks a revenge killer currently outside of a couple of weak priority moves and Pyroar is more consistent overall than Typhlosion. Oh and just as a nitpick you should really be running Timid over Modest on Omastar, the Speed is necessary for Scarf Rotom-A and the loss of power isn't too detrimental since you have LO.

Togetic @ Eviolite
Ability: Serene Grace
EVs: 248 HP / 252 Def / 8 SDef
Bold Nature
- Defog
- Dazzling Gleam
- Baton Pass / Thunder Wave
- Roost

Lanturn @ Leftovers
Ability: Volt Absorb
EVs: 40 HP / 252 Def / 216 SDef
Calm Nature
- Scald
- Volt Switch
- Thunder Wave / Toxic
- Heal Bell

Omastar: change to a Timid nature
 
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