Project NU Next Best Thing [Week 35: Gastrodon]

Disable+Hex Spiritomb

:ss/spiritomb:
Spiritomb @ Leftovers
Ability: Infiltrator
EVs: 248 HP / 124 SpA / 136 Spe
Modest Nature
IVs: 0 Atk
- Will-O-Wisp / Toxic
- Hex
- Disable
- Substitute

Most of the time,spritomb's answers relies on single attack to threaten it (especially fairy types).When under substitute,disabling this move allow spiritomb to get free substitute and start spread status.Wisp works better against escavalier,galarfisk and alolan-sandlash.Toxic hits p2,miltank who otherwise wall this set.
(136 spe evs to outspeed adamant max speed escavalier)

 

Danny

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ZU Circuit Champion
INFESTATION SPIRITOMB
:ss/spiritomb:
Spiritomb @ Leftovers
Ability: Pressure
EVs: 248 HP / 8 SpD / 252 Def
Bold Nature
- Infestation
- Will-O-Wisp/Toxic
- Hex
- Rest

The idea of this set is to trap passive walls in the tier such as Weezing and Gastrodon/ and either PP stall them with rest+hex damage, or kill them off while trapping them and hitting them with either a Toxic or WoW. This set works well in tandem with a pokemon that is walled by these thick guys such as CB Aggron, Tauros, or SD Silvally. It can also Toxic or WoW common switch ins to the Crotomb set such as the aforementioned silvally and other fairy types, or a P2 trying to gain back momentum without letting one of its teammates get weakened. Alternatively, you could opt for an Impish set with Poltergeist, if you prefer big damage on Silv Fairy and if you would like to kill off Gastrodon easier. Really fun set, also forgot to mention it traps greedy rockers trying to get up rocks while disrespecting Spiritomb. That includes Gigalith, Regirock, and even Miltank. These guys being gone allows a Salazzle to win the game much easily. Fun set, with a lot of merit and also gives you that suprise factor because no one will suspect a thing.​
 
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roxie

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Dual Status Spiritomb

Spiritomb @ Leftovers
Ability: Pressure
EVs: 248 HP / 124 SpA / 136 Spe
Modest Nature
IVs: 0 Atk
- Will-O-Wisp
- Toxic
- Hex
- Pain Split

Spiritomb is able to status many Pokemon like Sceptile, Tauros, and Escavalier with Will-O-Wisp and Toxic Pokemon like Porygon2, Miltank, Centiskorch, and Gastrodon whereas W-O-W may not be as useful. Running DUAL status, it'd only make sense to make use of it and run Hex to boost its damage output while Pain Split allows it to recover. 136 Spe outpaces max speed Escavalier.​
 
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:ss/Spiritomb:
Spiritomb @ Black Sludge
Ability: Infiltrator
EVs: 248 HP / 8 SpA / 252 SpD
Calm Nature
IVs: 0 Atk
- Toxic / Will-o-Wisp
- Trick
- Hex
- Protect
This set is intended to be used on a Pokemon that's not a Poison type. Start off with Trick to trick the Black Sludge onto an opponent. After that, you use a status move of either Will-o-Wisp or Toxic, your choice. They will cause the opponent to lose HP with their inflicted status along with the Black Sludge. Hex is STAB and gets double power when the opponent has a inflicted status. Protect is for a turn for the opponent to take damage from the status condition and Black Sludge.​
 
On Episode 1 of Kalif's NU Next Best Thing, we have:

Specs Spiritomb!
:bw/spiritomb:
Spiritomb @ Choice Specs
Ability: Infiltrator
EVs: 132 HP / 252 SpA / 124 Spe
Modest Nature
IVs: 0 Atk
- Memento / Hex / Burning Jealousy
- Shadow Ball
- Dark Pulse
- Trick

Weirdly enough, Spiritomb has identical Attack and Special Attack stats, so a Specs set wouldn't seem TOO out of the ordinary, would it? Hex is very good on teams that spread status easily, such as teams with Toxic Spikes users. Memento is very good on offensive teams to keep momentum and weaken big threats. Shadow Ball and Dark Pulse are your main STABs, and Trick is there to cripple walls such as P2 that you can't break through otherwise. 124 Speed to outspeed no speed invested base 50s. You could change the speed to 136 EVs to outspeed Adamant Escavalier.

252+ SpA Choice Specs Spiritomb Shadow Ball vs. 252 HP / 212 SpD Regirock: 139-165 (38.1 - 45.3%) -- guaranteed 3HKO
252+ SpA Choice Specs Spiritomb Shadow Ball vs. 0 HP / 0 SpD Escavalier: 163-193 (58 - 68.6%) -- guaranteed 2HKO
252+ SpA Choice Specs Spiritomb Shadow Ball vs. 252 HP / 252+ SpD Xatu: 306-362 (91.6 - 108.3%) -- 50% chance to OHKO
252+ SpA Choice Specs Spiritomb Shadow Ball vs. 252 HP / 4 SpD Spiritomb: 159-187 (52.3 - 61.5%) -- 96.9% chance to 2HKO after Leftovers recovery
 
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Reserving Nasty Plot + Taunt
File:Spr 4p 442.png
Spiritomb @ Leftovers
Ability: Infiltrator
EVs: 108 HP / 252 SpA / 148 Spe
Timid Nature
IVs: 0 Atk
- Nasty Plot
- Taunt
- Shadow Ball
- Dark Pulse
Stall giving you a hard time? Tired of letting those pesky Mudsdales and Weezings get their hazards up? Allow me to present you with NP + Taunt Spiritomb. In direct contrast to Calm Mind sets, this Spiritomb takes a more offensive approach: with Taunt, bulky Pokemon will find themselves unable to heal or set hazards. In tandem with Nasty Plot, Spiritomb can force progress by shutting down the opposition and hitting very hard after a single NP. The given spread allows you to outspeed uninvested base 60s (notably Porygon2 and Weezing) and most defensive staples. 184 speed EVs can get you the jump on uninvested Vaporeon, thought this cuts into your longevity a decent amount.
 
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Trick Ring Target Spiritomb
:dp/spiritomb:
Spiritomb @ Ring Target
Ability: Infiltrator
EVs: 248 HP / 8 Def / 252 SpD
Calm Nature
IVs: 0 Atk
- Night Shade
- Will-O-Wisp/Toxic
- Pain Split
- Trick


General idea

Here we have Spiritomb with the combination of Trick + Ring Target, which I think it is useful in many ways.
Are you a Normal-type check and so you are immune to Night Shade? Not anymore. Night Shade is a great option here because it doesn't need EVs investment.
Are you immune to Electric moves because you are a Ground-type pokemon? Not anymore and this can be useful for a teammate.
Keep in mind that Ring Target removes only the holder's type immunities to moves.
Both WoW and Toxic are good options If your team has problem to get past bulky pokemons pick Toxic; if your team has troubles with physical attackers, pick WoW.
Don't forget that you can fish Leftovers from your opponent or simply steal it in order to switch it again, thus ruining the opponent's gameplan.

The ability Infiltrator is the preferred one because it allows to connect Trick (but even the remaining moves) despite Substitute and Screens.

This set suffers the "best of 3 syndrome": it works well if it is unexpected.
By the way, normally nobody attacks Spiritomb with Fightning, Normal or Psychic-attacking moves, so don't switch-in in none of those otherwise you will reveal immediately Ring Target.
Simply, put Spiritomb onto the battlefield and you'll catch your opponent totally off-guard, so a low U-turn/Volt Switch support is appreciated.

Team(mates) support
The possibility to remove immunities through Ring Target opens a lot of possibilities because the opponent has to forget the Ground immunity to Electric, the Normal immunity to Ghost (and viceversa), the Fairy immunity to Dragon and so on...
As previously mentioned, a low U-turn/Volt Switch support is appreciated to allow Spiritomb to enter onto the battlefield without revealing its item, which is why this set was designed for.
 
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Corthius

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Cycle 9 - Spiritomb (Voting)
:ss/Spiritomb:
Voting ends on Monday! Thank you for all submissions. Please be reminded that: Voting for your own set is not allowed and advertising for people to vote for your set will result in a disqualification in your submission.

Spite + Protect by Katy
Choice Band by Catalisador
Calm Mind + RestTalk by MassiveDestruction
Disable + Hex by Elias PSY
Infestation by your____bro
Dual Status by Roxiee
Black Sludge + Trick by Zangoose5000
Choice Specs by kalifguest22
Nasty Plot + Taunt by SpacialRendevous
Ring Target + Trick by nameless90​
 

roxie

https://www.youtube.com/@noxiousroxie
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Cycle 10 - Can You Stand The Rain


Heya everyone, this week will be featuring Blastoise from the recent December shifts that you can read about (here). Blastoise can perform a number of roles of serving as a wallbreaker, utility, setup-sweeper, or any other cool sets that you come up with! This week is a little shorter but me and corthius thought it was fine to squeeze a Pokemon like Blastiose in! Submissions will still end on Saturday which will be on December 5th like any other week! Happy posting and good luck :D. Corthius taking a nice break this week ;w;
None!
 

roxie

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Shell Smash + Terrain Pulse

:ss/blastoise:
Blastoise @ White Herb
Ability: Torrent
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Shell Smash
- Terrain Pulse
- Surf
- Ice Beam

The idea behind Terrain Pulse Blastoise is basically to turn this move into an Electric-type move in Electric Terrain so its able to attack Mantine and other Water-type Pokemon supereffectively. However Grassy Terrain or Psychic Terrain seems like an option so this can hit Gastrodon also. Surf is for STAB to hit the general Rock-, Fire-, and Ground-types whereas Ice Beam hits Dragon-type Pokemon. Without Ice Beam, Blastoise has a hard time dealing with Dragon type Pokemon like Guzzlord and Alolan Exeggutor and in Electric Terrain, this forms a BoltBeam set(Electric Terrain Pulse + Ice Beam) which is really nice in any tier tbh.​
 
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Pokeslice

Thanks for the Dance
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specs

Blastoise  sprite from GO

Blastoise @ Choice Specs
Ability: Torrent
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
- Hydro Pump
- Ice Beam
- Aura Sphere
- Flip Turn​

Even Gamefreak knew this mon should hold Choice Specs when they made this official (yes official) Pokemon Go sprite. With the glasses, Blastoise is able to smack slower teams and resist's significantly harder. With the blessing of Flip Turn, this mon can retain momentum too, allowing for a cool breaker who supports fast paced teams. It appreciates spikes support and answers to Gastro and Vape (Roserade anyone?), and with it has potential to deal massive damage to many a team
 
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Corthius

diehard hockey fan
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:ss/Blastoise:
Blastoise @ Heavy-Duty Boots
Ability: Torrent
EVs: 252 HP / 104 Def / 152 Spe
Bold Nature
- Yawn
- Flip Turn
- Rapid Spin
- Scald​
Funny little tech that got used quite a bit now. I opted for Heavy-Duty Boots to avoide annoying Toxic Spikes/Spikes chip and such. Rapid Spin is obvious utility. The interesting part about this set is the combination of Yawn + Flip Turn which can force something to sleep OR Blastoise to get a free Flip Turn into an ally. This can cause some good damage in combination with Spikes and is a fun tool for bulky offense/balance. The speed lets you outspeed Adamant max speed Centiscorch.
 
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:bw/blastoise:

Blastoise @ White Herb
Ability: Torrent
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Shell Smash
- Liquidation
- Ice Punch
- Zen Headbutt

Physical Smash (aka Budget Carracosta) can be used if you can destroy some checks with it...
 

Katy

Banned deucer.
seismic toss + toxic blastoise

:rb/blastoise:
Blastoise @ Leftovers
Ability: Torrent
EVs: 248 HP / 8 Def / 252 SpD
Careful Nature
- Seismic Toss
- Toxic
- Protect

- Flip Turn

this :blastoise: set aims to be a rather stally one with momentum gaining flip turn. toxic cripples many pokemon in the tier, which could come into blastoise such as decidueye, dhelmise, jellicent, and mantine. toic puts them on the timer reliably so they can't come in anymore at any given time because they will take toxic damage. decidueye, jellicent, and mantine have reliable recovery but it gets hindered when they're put on the timer.
seismic toss is for non-ghost types and helps that the opposing pokemon will take damage. protect is to scout and to helps the poison to whittle down the opposing pokemon. flip turn is given to this set as it can slowly bring in a partner-pokemon safely.
 
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