This team led me to an 12/5 record and an 1183 ELO on the NU ladder, which isn't that great, which is why I need some rates. I never understood why people posted teams that peaked #1 or whatever on here, as teams like mine generally need the rate more. But i digress, this team that i can't think of a name for for the life of me.
This team's goal is to control hazards and slowly weaken the other team with smart switches and attacks until I find an opening and go for a sweep. Many of my Pokemon are capable of taking out full teams or just 3-4 Pokemon quickly.
Archeops @ Focus Sash
Ability: Defeatist
EVs: 252 Spd / 248 HP / 4 SAtk
Hasty Nature
- Stealth Rock
- Taunt
- Head Smash
- Earth Power
Lead Archeops gives me instant hazard control and momentum. Its goal is to stop any taunts or opposing Stealth Rocks with its own taunt, set up Stealth Rock, and hopefully faint the opposing lead with either Head Smash for brute force or Earth Power for taking out all of NU's Physically bulky Rock type leads.
Magmortar (M) @ Life Orb
Ability: Vital Spirit
EVs: 4 Atk / 252 SAtk / 252 Spd
Mild Nature
- Earthquake
- Fire Blast
- Thunderbolt
- Focus Blast
Magmortar is a great lure for bulky Poison types like Muk, which otherwise give my team a little bit of trouble. It runs the basic lure set with Earthquake and is great at taking out slower, bulkier threats. However, it often ends up as dead weight against faster teams, getting outsped and often fainted.
GATR TIME (Feraligatr) @ Lum Berry
Ability: Torrent
EVs: 252 Spd / 252 Atk / 4 Def
Adamant Nature
- Ice Punch
- Dragon Dance
- Waterfall
- Earthquake
Once again, generic uncreative set. I run basic Dragon Dance Feraligatr with Lum Berry, as the berry has often bought me an extra turn to 3HKO something bulky whose first response is to status me. Feraligatr is my first big win condition. If i can get Feraligatr set up unscathed, things will die, exposing even more holes in the opposing teams.
Tangela (M) @ Eviolite
Ability: Regenerator
EVs: 252 SAtk / 252 HP / 4 Spd
Modest Nature
- Giga Drain
- Hidden Power [Ground]
- Synthesis
- Substitute
Definitely the most underrated Pokemon in NU. Tangela has saved me from 2v1s, 3v1s, and even a 4v1 once if my memory serves me. When played well, this thing is unkillable physically, and is pretty bulky specially, especially with two healing moves. Giga Drain is extremely powerful when hitting the right Pokemon, and Hidden Power Ground takes care of just about everything Giga Drain doesn't. Substitute lets me play mind games with Sucker Punch and status users.
Mesprit @ Life Orb
Ability: Levitate
EVs: 252 SAtk / 252 Spd / 4 Def
Timid Nature
- Healing Wish
- Dazzling Gleam
- Psyshock
- Shadow Ball
Mesprit is an attacker that brings coverage for three types I did not have coverage for before. Many games before Mesprit I wished I had something with Fairy or Psychic coverage, and Mesprit has saved me a few times hitting things with those types as their only weakness. Healing wish is also good for bringing a weakened teammate back to full health and is my team's only form of cleric.
Pyroar (M) @ Choice Scarf
Ability: Unnerve
EVs: 252 Spd / 252 SAtk / 4 Def
Modest Nature
- Fire Blast
- Hyper Voice
- Hidden Power [Electric]
- Dark Pulse
Pyroar is my cleaner and revenge killer. Whether it be a sweeper running rampant, or a weakened enemy team, Pyroar can take it out. Because of this, I gave Pyroar as much coverage as I could get for it. Hidden Power Electric hits many threats that normally can take all of Pyroar's moves for some unexpected damage, and the rest of the moves are just like normal.
So yeah, that's my team. Hopefully you guys can help make this team a little more than just decent.
This team's goal is to control hazards and slowly weaken the other team with smart switches and attacks until I find an opening and go for a sweep. Many of my Pokemon are capable of taking out full teams or just 3-4 Pokemon quickly.

Archeops @ Focus Sash
Ability: Defeatist
EVs: 252 Spd / 248 HP / 4 SAtk
Hasty Nature
- Stealth Rock
- Taunt
- Head Smash
- Earth Power
Lead Archeops gives me instant hazard control and momentum. Its goal is to stop any taunts or opposing Stealth Rocks with its own taunt, set up Stealth Rock, and hopefully faint the opposing lead with either Head Smash for brute force or Earth Power for taking out all of NU's Physically bulky Rock type leads.

Magmortar (M) @ Life Orb
Ability: Vital Spirit
EVs: 4 Atk / 252 SAtk / 252 Spd
Mild Nature
- Earthquake
- Fire Blast
- Thunderbolt
- Focus Blast
Magmortar is a great lure for bulky Poison types like Muk, which otherwise give my team a little bit of trouble. It runs the basic lure set with Earthquake and is great at taking out slower, bulkier threats. However, it often ends up as dead weight against faster teams, getting outsped and often fainted.

GATR TIME (Feraligatr) @ Lum Berry
Ability: Torrent
EVs: 252 Spd / 252 Atk / 4 Def
Adamant Nature
- Ice Punch
- Dragon Dance
- Waterfall
- Earthquake
Once again, generic uncreative set. I run basic Dragon Dance Feraligatr with Lum Berry, as the berry has often bought me an extra turn to 3HKO something bulky whose first response is to status me. Feraligatr is my first big win condition. If i can get Feraligatr set up unscathed, things will die, exposing even more holes in the opposing teams.

Tangela (M) @ Eviolite
Ability: Regenerator
EVs: 252 SAtk / 252 HP / 4 Spd
Modest Nature
- Giga Drain
- Hidden Power [Ground]
- Synthesis
- Substitute
Definitely the most underrated Pokemon in NU. Tangela has saved me from 2v1s, 3v1s, and even a 4v1 once if my memory serves me. When played well, this thing is unkillable physically, and is pretty bulky specially, especially with two healing moves. Giga Drain is extremely powerful when hitting the right Pokemon, and Hidden Power Ground takes care of just about everything Giga Drain doesn't. Substitute lets me play mind games with Sucker Punch and status users.

Mesprit @ Life Orb
Ability: Levitate
EVs: 252 SAtk / 252 Spd / 4 Def
Timid Nature
- Healing Wish
- Dazzling Gleam
- Psyshock
- Shadow Ball
Mesprit is an attacker that brings coverage for three types I did not have coverage for before. Many games before Mesprit I wished I had something with Fairy or Psychic coverage, and Mesprit has saved me a few times hitting things with those types as their only weakness. Healing wish is also good for bringing a weakened teammate back to full health and is my team's only form of cleric.

Pyroar (M) @ Choice Scarf
Ability: Unnerve
EVs: 252 Spd / 252 SAtk / 4 Def
Modest Nature
- Fire Blast
- Hyper Voice
- Hidden Power [Electric]
- Dark Pulse
Pyroar is my cleaner and revenge killer. Whether it be a sweeper running rampant, or a weakened enemy team, Pyroar can take it out. Because of this, I gave Pyroar as much coverage as I could get for it. Hidden Power Electric hits many threats that normally can take all of Pyroar's moves for some unexpected damage, and the rest of the moves are just like normal.
So yeah, that's my team. Hopefully you guys can help make this team a little more than just decent.