NU RMT: Running Circles

Snaquaza

KACAW
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I started this team, because of the new drops to NU: Scolipede and Primeape.
So I build a team around them. They are great Pokemon that fit greatly into this metagame. The goal of the team is to weaken the opponent enough to let Eelektross and Primeape pick the last ones off. I just started with NU again because these threats fell and the metagame was looking a lot better to me now.

Scolipede @ Life Orb
Trait: Swarm
EVs: 252 Spd / 252 Atk / 4 HP
Jolly Nature
- Spikes
- Swords Dance
- Rock Slide
- Megahorn

This is my "lead". It is great, as a Pokemon that was formerly RU. It has decent physical bulk and can easily set some layers of spikes up due its good speed. It forces some switches too, because of its decent attack. If i feel like removing a troublesome Pokemon it can hit hard and I can pull off an early-game sweep with this thing. however, I mostly use it as a suicide lead to spike the battlefield.



Beheeyem @ Leftovers
Trait: Synchronize
EVs: 252 SAtk / 252 HP / 4 SDef
Quiet Nature
IVs: 0 Spd / 0 Atk
- Trick Room
- Nasty Plot
- Thunderbolt
- Psychic

This thing is part of my defensive core, it resists Weezing's only weakness: Psychic. That is why i use it as my Special tank. It can survive most special attacks and is extremely strong under Trick Room, especially with a Nasty Plot. If that scenario happens it is most of the time: Amount of Trick Room Turns=Amount of Pokemon fainting on the opponents team. I gave it 0 Atk EV's as itis less vulnarable to Foul Play than. It isn't common, but it doesn't need the Attack so why take a risk. I use Psychic as it is Beheeyem's strongest attack and Thunderbolt gives good coverage. Synchronize is used as many things like Alomomola try to poison it and they usually don't like being statused themselves.

Weezing @ Black Sludge
Trait: Levitate
EVs: 252 HP / 4 SAtk / 252 Def
Bold Nature
IVs: null Atk
- Pain Split
- Flamethrower
- Will-O-Wisp
- Memento

This thing is part of my defensive core and is a very underrated defensive thread. It usually comes out after Scolipede or Beheeyem as it is meant to wall and weaken Pokeon mid-game, allowing the others to sweep. It can wall many teams and stall them out with a combination of Will-o-Wisp and Pain Split (Which works, because of Weezing's low HP) and Flamethrower, eventually when having no use or close to fainting, it can use Memento to seriously cripple most Pokemon. I don't need haze/clear smog, because Will-o-Wisp prevents physical sweepers from setting up and special sweepers have to outright KO, as they will otherwise get a Memento thrown at them.

Floatzel @ Choice Scarf
Trait: Water Veil
EVs: 252 Atk / 252 Spd / 4 HP
Adamant Nature
- Switcheroo
- Crunch
- Ice Punch
- Waterfall

Sometimes after Scolipede died, this thing needs to switcheroo its Scarf on a wall, or get off a quick kill, however, mostly this thing comes out after Weezing/Beheeyem to weaken or kill whatever is in and catch frail scarfers of-guard. It sometimes has disappointing power, but ovarall it has good usage at crippling walls, revenging Pokemon and it has good surprise factor, as other scarfers think they can outspend it.

Eelektross @ Choice Specs
Trait: Levitate
EVs: 252 SAtk / 252 HP / 4 SDef
Modest Nature
- Flamethrower
- Giga Drain
- Volt Switch
- Discharge

This is part of my late-game Volt-Turn Core, together with Primeape, it usually comes out after Floatzel or Beheeyem, if Beheeyem's Trick Room is still up it is really powerful under it. I run Volt Switch as it is essential on Volt-Turn. Flamethrower and Giga Drain give good coverage and Discharge gives a more Powerful STAB that can also slow the opponent down. I gave it Choice Specs as it makes Eelektross very powerful.

Primeape @ Choice Scarf
Trait: Vital Spirit
EVs: 252 Atk / 252 Spd / 4 HP
Adamant Nature
- U-turn
- Punishment
- Ice Punch
- Close Combat

This thing is part of my late-game Volt-Turn core, together with Eelektross. It is strong enough to pick up lots of Pokemon late-game with Close Combat when resists are enough weakened or killed. Otherwise it will probably use U-Turn t scout and still deal damage. Ice Punch is just for coverage and Punishment helps to deal with CM Musharna who can otherwise easily break through this very Psychic weak team. Choice Scarf is given to be essentially immune to revenge killing of things like Sawk and Pinsir.

If someone says how to hide text I will put an importable in.

Biggest threats

1. Musharna, although Primeape can potentially deal with it, if it has enough boosts. It can still sweep my team if getting only to +1 or something as my team can't take much Special Offense and Crunch from Floatzel is weak, and U-Turn from Primeape too, while the only strong SE hit is from Scolipede who is usually the first Pokemon who dies. Other Psychics can prove a problem too as they can sweep through my team. Examples are Swoobat and Gardevoir.

2. Ghost types, if they are played smart they can wall good parts of my team. Punishment is they only SE attack who has pitifully low base power. and they can irritate me when they use status attacks like WoW and Pain Split well and the few special ghost type attackers can sweep through my team, as I have no resists and my sturdiest specially defensive Pokemon: Beheeyem is weak to their STAB.
 
You should run Analytic in Beheeyem. It's so much better than Synchronize, it allows you to catch many Pokémon on the switch with a really strong move. You say you use Syncronize for Pokémon like Alomomola, but...

252+ SpA Analytic Beheeyem Thunderbolt vs. 252 HP / 4 SpD Alomomola: 536-632 (100.37 - 118.35%) -- guaranteed OHKO

You see? You needn't Toxic it via Synchronize to KO it, Analytic-boosted Thunderbolt OHKOes it, if it dares to stay and Toxic Beheeyem. If you want a more defensive Pokémon with Synchronize, use Musharna as it is bulkier.

Also, run 0 Attack IVs in Weezing and Eelektross, for the same reason you did it for Beheeyem.

Furthermore, and this is personal opinion, I prefer Stone Edge > Punishment in Primeape, as it allows it to revenge kill Scolipede efectively.

If you have Choice Specs in Eelektross, it needs all the power it can get, so I think Thunderbolt > Discharge.

Also, about Weezing, Memento, for what? Memento is usually used for helping one of your Pokémon set up, but here it just gives you a free turn for mostly anything. Sure, it can help Beheeyem set up Nasty Plot, but it may not be worth suiciding your Weezing for that. Have you considered Misdreavus instead of Weezing? It can do mostly the same, and has a better time with Musharna. You can also go for Calm Mind Misdreavus, as it can set up against most Musharna easily.

Set:

Misdreavus @ Eviolite
Trait: Levitate
EVs: 252 HP / 228 Def / 28 Spd
Bold Nature
IVs: 0 Atk
- Will-O-Wisp
- Shadow Ball
- Taunt / Heal Bell
- Pain Split

Also, I would remove Floatzel from the team. You have 2 Scarfers, and I don't see Floatzel being crucial in this team. You say you have trouble with Musharna and Ghost-types: you can try Skuntank then. It can kill and trap and severely damage Ghost- and Psychic-types. A Pokémon with Stealth Rock can be quite good for your team. Carracosta, Golurk, or maybe even Relicanth can be good Pokémon for your team. If you want an attacker, though, you can try Tauros. It does many more damage than Floatzel, the set:

Tauros (M) @ Life Orb
Trait: Sheer Force
EVs: 252 Spd / 252 Atk / 4 HP
Jolly Nature
- Rock Slide
- Earthquake
- Zen Headbutt
- Rock Climb

This is just my opinion, but I am not a great player, so try these changes just if you want to.
 
You should run Analytic in Beheeyem. It's so much better than Synchronize, it allows you to catch many Pokémon on the switch with a really strong move. You say you use Syncronize for Pokémon like Alomomola, but...

252+ SpA Analytic Beheeyem Thunderbolt vs. 252 HP / 4 SpD Alomomola: 536-632 (100.37 - 118.35%) -- guaranteed OHKO

You see? You needn't Toxic it via Synchronize to KO it, Analytic-boosted Thunderbolt OHKOes it, if it dares to stay and Toxic Beheeyem. If you want a more defensive Pokémon with Synchronize, use Musharna as it is bulkier.

Also, run 0 Attack IVs in Weezing and Eelektross, for the same reason you did it for Beheeyem.

Furthermore, and this is personal opinion, I prefer Stone Edge > Punishment in Primeape, as it allows it to revenge kill Scolipede efectively.

If you have Choice Specs in Eelektross, it needs all the power it can get, so I think Thunderbolt > Discharge.

Also, about Weezing, Memento, for what? Memento is usually used for helping one of your Pokémon set up, but here it just gives you a free turn for mostly anything. Sure, it can help Beheeyem set up Nasty Plot, but it may not be worth suiciding your Weezing for that. Have you considered Misdreavus instead of Weezing? It can do mostly the same, and has a better time with Musharna. You can also go for Calm Mind Misdreavus, as it can set up against most Musharna easily.

Set:

Misdreavus @ Eviolite
Trait: Levitate
EVs: 252 HP / 228 Def / 28 Spd
Bold Nature
IVs: 0 Atk
- Will-O-Wisp
- Shadow Ball
- Taunt / Heal Bell
- Pain Split

Also, I would remove Floatzel from the team. You have 2 Scarfers, and I don't see Floatzel being crucial in this team. You say you have trouble with Musharna and Ghost-types: you can try Skuntank then. It can kill and trap and severely damage Ghost- and Psychic-types. A Pokémon with Stealth Rock can be quite good for your team. Carracosta, Golurk, or maybe even Relicanth can be good Pokémon for your team. If you want an attacker, though, you can try Tauros. It does many more damage than Floatzel, the set:

Tauros (M) @ Life Orb
Trait: Sheer Force
EVs: 252 Spd / 252 Atk / 4 HP
Jolly Nature
- Rock Slide
- Earthquake
- Zen Headbutt
- Rock Climb

This is just my opinion, but I am not a great player, so try these changes just if you want to.

Thnx, I will try the sets out, I use Synchronize over Analytic, because i need to set-up trick room whenever i can. But i will try it
 
Analytic actually is counterproductive to Trick Room, as it boosts your moves only if you move second on any given turn, and Beeheyem will most likely be moving first when Trick Room is in effect. On Misdreavus, I also suggest Foul Play over Shadow Ball, as it makes it easier to break Substitutes on Pokemon such as Scolipede and Sawsbuck. This also means you should change its nature to Impish and restore the Attack IVs.
 
I think that you should keep mement on Weezing and replace floatzel with Gorebyss. this way, after using memento, you will be able to set up a free shell smash and possibly sweep after having set up hazards with Scolipede. I also noticed u don't have stealth rocks. I know spikes are more helpfull taking 25%~50% away from those bug or bug/flying types can be usefull!
 
Analytic actually is counterproductive to Trick Room, as it boosts your moves only if you move second on any given turn, and Beeheyem will most likely be moving first when Trick Room is in effect. On Misdreavus, I also suggest Foul Play over Shadow Ball, as it makes it easier to break Substitutes on Pokemon such as Scolipede and Sawsbuck. This also means you should change its nature to Impish and restore the Attack IVs.

I think that even with Trick Room Analytic is better, because Beheeyem moves are boosted even under Trick Room if the opponent switches out, and it allows Beheeyem to severely damage something before setting Trick Room up. Synchronize doesn't do anything good compared to Analytic.
 
although beheeyem can really cause trouble for opposing offensive teams under trick room, it really doesn't find the room to set up against such teams, especially when a lot of them contain the recent drops from RU (all of which give beheeyem a tough time). honestly, gardevoir is probably more beneficial to your team since it's really weak to weather-based pokemon. your choice scarf users fail to outspeed swift swim or chlorophyll pokemon in their respective weather, and you have absolutely no priority to try stopping them. gardevoir is able to utilize trace to copy swift swim or chlorophyll and take advantage of their weather, allowing it to be an effective revenge killer against a good amount of such pokemon. gardevoir may also be helpful for giving unboosted musharna or other slower psychic- and ghost-types a hard time.

the other issue is your lack of a stealth rock setter and normal-type resistance. stealth rock is really important to keep threats like jynx or charizard from easily taking advantage of your team (especially when you're pretty weak to those pokemon), and normal-types such as kangaskhan or swellow can have such an easy time thanks to their powerful attacks and priority. i'll go ahead and recommend lum berry golem over floatzel since it provides many things for you. it provides a check to said normal-types and has a ground typing to prevent choiced electric-types from freely using volt switch. with lum berry, it can catch jynx and some status users off-guard, and sucker punch will provide your team with some form of priority. i'm replacing floatzel because it's just terribly unnecessary to have two choice scarf users on one team, especially when both of it and primape have a hard time getting through similar defensive threats.

i'd add some spe EVs on eelektross to outpace uninvested base 65 pokemon like alomomola. i would also use aqua tail over rock slide on scolipede since hitting weakened rock-/ground-types like golem or piloswine is really helpful, while the flying-types that become more problematic as a result of foregoing rock slide can be checked by golem for the most part.

the misdreavus previously recommended over weezing isn't a bad change either since it provides a more solid check to fighting-types, but that's up to you. if you do happen to use it though, i'd advise using taunt and foul play.

282.png
gardevoir @ life orb | trace
timid nature | 4 def / 252 spa / 252 spe
psychic / shadow ball / focus blast / destiny bond


76.png
golem @ lum berry | sturdy
adamant nature | 200 hp / 252 atk / 56 spe
stealth rock / rock blast / earthquake / sucker punch
 
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