I started this team, because of the new drops to NU: Scolipede and Primeape.
So I build a team around them. They are great Pokemon that fit greatly into this metagame. The goal of the team is to weaken the opponent enough to let Eelektross and Primeape pick the last ones off. I just started with NU again because these threats fell and the metagame was looking a lot better to me now.
Scolipede @ Life Orb
Trait: Swarm
EVs: 252 Spd / 252 Atk / 4 HP
Jolly Nature
- Spikes
- Swords Dance
- Rock Slide
- Megahorn
This is my "lead". It is great, as a Pokemon that was formerly RU. It has decent physical bulk and can easily set some layers of spikes up due its good speed. It forces some switches too, because of its decent attack. If i feel like removing a troublesome Pokemon it can hit hard and I can pull off an early-game sweep with this thing. however, I mostly use it as a suicide lead to spike the battlefield.
Beheeyem @ Leftovers
Trait: Synchronize
EVs: 252 SAtk / 252 HP / 4 SDef
Quiet Nature
IVs: 0 Spd / 0 Atk
- Trick Room
- Nasty Plot
- Thunderbolt
- Psychic
This thing is part of my defensive core, it resists Weezing's only weakness: Psychic. That is why i use it as my Special tank. It can survive most special attacks and is extremely strong under Trick Room, especially with a Nasty Plot. If that scenario happens it is most of the time: Amount of Trick Room Turns=Amount of Pokemon fainting on the opponents team. I gave it 0 Atk EV's as itis less vulnarable to Foul Play than. It isn't common, but it doesn't need the Attack so why take a risk. I use Psychic as it is Beheeyem's strongest attack and Thunderbolt gives good coverage. Synchronize is used as many things like Alomomola try to poison it and they usually don't like being statused themselves.
Weezing @ Black Sludge
Trait: Levitate
EVs: 252 HP / 4 SAtk / 252 Def
Bold Nature
IVs: null Atk
- Pain Split
- Flamethrower
- Will-O-Wisp
- Memento
This thing is part of my defensive core and is a very underrated defensive thread. It usually comes out after Scolipede or Beheeyem as it is meant to wall and weaken Pokeon mid-game, allowing the others to sweep. It can wall many teams and stall them out with a combination of Will-o-Wisp and Pain Split (Which works, because of Weezing's low HP) and Flamethrower, eventually when having no use or close to fainting, it can use Memento to seriously cripple most Pokemon. I don't need haze/clear smog, because Will-o-Wisp prevents physical sweepers from setting up and special sweepers have to outright KO, as they will otherwise get a Memento thrown at them.
Floatzel @ Choice Scarf
Trait: Water Veil
EVs: 252 Atk / 252 Spd / 4 HP
Adamant Nature
- Switcheroo
- Crunch
- Ice Punch
- Waterfall
Sometimes after Scolipede died, this thing needs to switcheroo its Scarf on a wall, or get off a quick kill, however, mostly this thing comes out after Weezing/Beheeyem to weaken or kill whatever is in and catch frail scarfers of-guard. It sometimes has disappointing power, but ovarall it has good usage at crippling walls, revenging Pokemon and it has good surprise factor, as other scarfers think they can outspend it.
Eelektross @ Choice Specs
Trait: Levitate
EVs: 252 SAtk / 252 HP / 4 SDef
Modest Nature
- Flamethrower
- Giga Drain
- Volt Switch
- Discharge
This is part of my late-game Volt-Turn Core, together with Primeape, it usually comes out after Floatzel or Beheeyem, if Beheeyem's Trick Room is still up it is really powerful under it. I run Volt Switch as it is essential on Volt-Turn. Flamethrower and Giga Drain give good coverage and Discharge gives a more Powerful STAB that can also slow the opponent down. I gave it Choice Specs as it makes Eelektross very powerful.
Primeape @ Choice Scarf
Trait: Vital Spirit
EVs: 252 Atk / 252 Spd / 4 HP
Adamant Nature
- U-turn
- Punishment
- Ice Punch
- Close Combat
This thing is part of my late-game Volt-Turn core, together with Eelektross. It is strong enough to pick up lots of Pokemon late-game with Close Combat when resists are enough weakened or killed. Otherwise it will probably use U-Turn t scout and still deal damage. Ice Punch is just for coverage and Punishment helps to deal with CM Musharna who can otherwise easily break through this very Psychic weak team. Choice Scarf is given to be essentially immune to revenge killing of things like Sawk and Pinsir.
If someone says how to hide text I will put an importable in.
Biggest threats
1. Musharna, although Primeape can potentially deal with it, if it has enough boosts. It can still sweep my team if getting only to +1 or something as my team can't take much Special Offense and Crunch from Floatzel is weak, and U-Turn from Primeape too, while the only strong SE hit is from Scolipede who is usually the first Pokemon who dies. Other Psychics can prove a problem too as they can sweep through my team. Examples are Swoobat and Gardevoir.
2. Ghost types, if they are played smart they can wall good parts of my team. Punishment is they only SE attack who has pitifully low base power. and they can irritate me when they use status attacks like WoW and Pain Split well and the few special ghost type attackers can sweep through my team, as I have no resists and my sturdiest specially defensive Pokemon: Beheeyem is weak to their STAB.
So I build a team around them. They are great Pokemon that fit greatly into this metagame. The goal of the team is to weaken the opponent enough to let Eelektross and Primeape pick the last ones off. I just started with NU again because these threats fell and the metagame was looking a lot better to me now.
Scolipede @ Life Orb
Trait: Swarm
EVs: 252 Spd / 252 Atk / 4 HP
Jolly Nature
- Spikes
- Swords Dance
- Rock Slide
- Megahorn
This is my "lead". It is great, as a Pokemon that was formerly RU. It has decent physical bulk and can easily set some layers of spikes up due its good speed. It forces some switches too, because of its decent attack. If i feel like removing a troublesome Pokemon it can hit hard and I can pull off an early-game sweep with this thing. however, I mostly use it as a suicide lead to spike the battlefield.
Beheeyem @ Leftovers
Trait: Synchronize
EVs: 252 SAtk / 252 HP / 4 SDef
Quiet Nature
IVs: 0 Spd / 0 Atk
- Trick Room
- Nasty Plot
- Thunderbolt
- Psychic
This thing is part of my defensive core, it resists Weezing's only weakness: Psychic. That is why i use it as my Special tank. It can survive most special attacks and is extremely strong under Trick Room, especially with a Nasty Plot. If that scenario happens it is most of the time: Amount of Trick Room Turns=Amount of Pokemon fainting on the opponents team. I gave it 0 Atk EV's as itis less vulnarable to Foul Play than. It isn't common, but it doesn't need the Attack so why take a risk. I use Psychic as it is Beheeyem's strongest attack and Thunderbolt gives good coverage. Synchronize is used as many things like Alomomola try to poison it and they usually don't like being statused themselves.
Weezing @ Black Sludge
Trait: Levitate
EVs: 252 HP / 4 SAtk / 252 Def
Bold Nature
IVs: null Atk
- Pain Split
- Flamethrower
- Will-O-Wisp
- Memento
This thing is part of my defensive core and is a very underrated defensive thread. It usually comes out after Scolipede or Beheeyem as it is meant to wall and weaken Pokeon mid-game, allowing the others to sweep. It can wall many teams and stall them out with a combination of Will-o-Wisp and Pain Split (Which works, because of Weezing's low HP) and Flamethrower, eventually when having no use or close to fainting, it can use Memento to seriously cripple most Pokemon. I don't need haze/clear smog, because Will-o-Wisp prevents physical sweepers from setting up and special sweepers have to outright KO, as they will otherwise get a Memento thrown at them.
Floatzel @ Choice Scarf
Trait: Water Veil
EVs: 252 Atk / 252 Spd / 4 HP
Adamant Nature
- Switcheroo
- Crunch
- Ice Punch
- Waterfall
Sometimes after Scolipede died, this thing needs to switcheroo its Scarf on a wall, or get off a quick kill, however, mostly this thing comes out after Weezing/Beheeyem to weaken or kill whatever is in and catch frail scarfers of-guard. It sometimes has disappointing power, but ovarall it has good usage at crippling walls, revenging Pokemon and it has good surprise factor, as other scarfers think they can outspend it.
Eelektross @ Choice Specs
Trait: Levitate
EVs: 252 SAtk / 252 HP / 4 SDef
Modest Nature
- Flamethrower
- Giga Drain
- Volt Switch
- Discharge
This is part of my late-game Volt-Turn Core, together with Primeape, it usually comes out after Floatzel or Beheeyem, if Beheeyem's Trick Room is still up it is really powerful under it. I run Volt Switch as it is essential on Volt-Turn. Flamethrower and Giga Drain give good coverage and Discharge gives a more Powerful STAB that can also slow the opponent down. I gave it Choice Specs as it makes Eelektross very powerful.
Primeape @ Choice Scarf
Trait: Vital Spirit
EVs: 252 Atk / 252 Spd / 4 HP
Adamant Nature
- U-turn
- Punishment
- Ice Punch
- Close Combat
This thing is part of my late-game Volt-Turn core, together with Eelektross. It is strong enough to pick up lots of Pokemon late-game with Close Combat when resists are enough weakened or killed. Otherwise it will probably use U-Turn t scout and still deal damage. Ice Punch is just for coverage and Punishment helps to deal with CM Musharna who can otherwise easily break through this very Psychic weak team. Choice Scarf is given to be essentially immune to revenge killing of things like Sawk and Pinsir.
If someone says how to hide text I will put an importable in.
Biggest threats
1. Musharna, although Primeape can potentially deal with it, if it has enough boosts. It can still sweep my team if getting only to +1 or something as my team can't take much Special Offense and Crunch from Floatzel is weak, and U-Turn from Primeape too, while the only strong SE hit is from Scolipede who is usually the first Pokemon who dies. Other Psychics can prove a problem too as they can sweep through my team. Examples are Swoobat and Gardevoir.
2. Ghost types, if they are played smart they can wall good parts of my team. Punishment is they only SE attack who has pitifully low base power. and they can irritate me when they use status attacks like WoW and Pain Split well and the few special ghost type attackers can sweep through my team, as I have no resists and my sturdiest specially defensive Pokemon: Beheeyem is weak to their STAB.