First try at NU team.
This won't be too elaborate, but this is my try at Nu which is a tier I have always wanted to get in to. It is a kind of toxic stall type team.
Persian
4 HP / 252 Atk / 252 Spe
Ability: Technician
Nature: Jolly
Item: Silk scarf
-Fake out ( of course)
-Taunt
-U-turn
-Knock off
This set is a classic Persian lead with knock off added for fun. I usually don't start with fake-out due to the player usually predicting it and switching to a pokemon who won't take much damage or is immune. The move I generally start with is knock off. Knock off can catch some players by surprise and lets me get rid of pesky choiced items or lefties for walls. Taunt is to prevent pokes from setting up on me. Throughout the rest of the match I will then go in and out with persian and use fake out and then U-turn to toxic stall.
Sandslash
252 HP / 252 def/6 ATk
Ability: Sand veil
Nature: impish
item: Leftovers
-Rapid spin
-Superfang
-Toxic
-Protect
This set is meant to toxic stall my opponent as I split their health in half with super fang. Spinning to avoid too much damage from rocks for Mantine. I chose to go with a defensive set due to my pokes leaning more to SP def dominance.
Probopass
252 HP / 168 SpD / 88 Spe
Ability: Magnet Pull
Nature: Calm
Item: Lefties
-Toxic
-Earth power
-Stealth rock
-Flash cannon
Porb works with Sandslash and Mantine very well, covering the majority of their weaknesses. Toxic to hurt my opponent and Stealth rock because rocks are important. Earth power for steels and fire types and Flash cannon for Stab.
Mantine
252 HP / 252 SpD / 4 Spe
Ability: Water Absorb
Nature: Calm
Item: Lefties
-Ice beam
-Surf
-Toxic
-HP flying
Standard Mantine special wall. Toxic is for stalling and other moves are for offense. Standard.
Gardevoir
252 HP / 48 SpA / 176 SpD / 32 Spe
Ability: Synchronize
Nature: Modest
item: Lefties
-Wish
-Will-o-wisp/Heal bell
-Thunderbolt/Heal bell
-Psychic
Gardervoir provides some much need Wish support for the team as well as some powerful offensive moves for late game sweeping. Will-o-Wisp is for pokes who aren't affected by Toxic. I'm considering giving Gardevoir heal bell to protect my team from status, but I'm not sure.
Typloshion
252 SPA/ 252 Spe/ 6 HP
ability: Blaze
Nature: Modest
Item: Choice Scarf
-Eruption
-Fire blast
-focus blast
-HP grass
Typloshion comes out at the end once the team is weakened and either fires of eruptions if I got rid of rocks or F-blasts. Focus blast is for pesky normal type walls. HP grass is to take care of Quagsire and Gastro.
That is my team in it's entirety. I haven't played NU before so please be harsh ;)
This won't be too elaborate, but this is my try at Nu which is a tier I have always wanted to get in to. It is a kind of toxic stall type team.
Persian

4 HP / 252 Atk / 252 Spe
Ability: Technician
Nature: Jolly
Item: Silk scarf
-Fake out ( of course)
-Taunt
-U-turn
-Knock off
This set is a classic Persian lead with knock off added for fun. I usually don't start with fake-out due to the player usually predicting it and switching to a pokemon who won't take much damage or is immune. The move I generally start with is knock off. Knock off can catch some players by surprise and lets me get rid of pesky choiced items or lefties for walls. Taunt is to prevent pokes from setting up on me. Throughout the rest of the match I will then go in and out with persian and use fake out and then U-turn to toxic stall.
Sandslash

252 HP / 252 def/6 ATk
Ability: Sand veil
Nature: impish
item: Leftovers
-Rapid spin
-Superfang
-Toxic
-Protect
This set is meant to toxic stall my opponent as I split their health in half with super fang. Spinning to avoid too much damage from rocks for Mantine. I chose to go with a defensive set due to my pokes leaning more to SP def dominance.
Probopass

252 HP / 168 SpD / 88 Spe
Ability: Magnet Pull
Nature: Calm
Item: Lefties
-Toxic
-Earth power
-Stealth rock
-Flash cannon
Porb works with Sandslash and Mantine very well, covering the majority of their weaknesses. Toxic to hurt my opponent and Stealth rock because rocks are important. Earth power for steels and fire types and Flash cannon for Stab.
Mantine

252 HP / 252 SpD / 4 Spe
Ability: Water Absorb
Nature: Calm
Item: Lefties
-Ice beam
-Surf
-Toxic
-HP flying
Standard Mantine special wall. Toxic is for stalling and other moves are for offense. Standard.
Gardevoir

252 HP / 48 SpA / 176 SpD / 32 Spe
Ability: Synchronize
Nature: Modest
item: Lefties
-Wish
-Will-o-wisp/Heal bell
-Thunderbolt/Heal bell
-Psychic
Gardervoir provides some much need Wish support for the team as well as some powerful offensive moves for late game sweeping. Will-o-Wisp is for pokes who aren't affected by Toxic. I'm considering giving Gardevoir heal bell to protect my team from status, but I'm not sure.
Typloshion

252 SPA/ 252 Spe/ 6 HP
ability: Blaze
Nature: Modest
Item: Choice Scarf
-Eruption
-Fire blast
-focus blast
-HP grass
Typloshion comes out at the end once the team is weakened and either fires of eruptions if I got rid of rocks or F-blasts. Focus blast is for pesky normal type walls. HP grass is to take care of Quagsire and Gastro.
That is my team in it's entirety. I haven't played NU before so please be harsh ;)