Hey guys, welcome to my RMT for a Sunny Day team I've been working on and testing in shoddy and pokemon online.
Changes will be in Bold Blue
Now lets get started with:
Team Building Process
I love weather effects, they are so much fun! Anyways, I wanted to get a good sunny day lead that can quickly take care of Sunny Day benefits and use fake out, which is one of my favorite moves to lead with, as it gets rid of the oh so popular focus sash. So my best choice was Shiftry
Next I needed a special sweeper that could just flat out dominate in the Sun. This kind of thing is harder to find in NU, but if you look at the Pokemon that can abuse the sun the most, I found that a nice speedy Bellossom did the trick the best
Now the main weakness to Bellossom was obviously going to be fire types, and in the case of Sunny Day teams, you might as well fight fire with, Flash Fire. This brings me to my next pokemon, Ninetails
Now I have 2 special sweepers in play, and I really need a physical sweeper to go to if special just isn't so .... special. Now, finding a pokemon that can abuse the sun and still be physical is hard, but Victreebel can do it better then a lot
Now, Sunny day won't last forever in a 6 on 6 matchup, and Fire types can definitely plow through a lot of my team if Ninetales is knocked out, so I needed a bulky water type that can last for a while if it needs to. Lapras fit the bill perfectly
Lastly I needed some sort of physical man that can tank through a lot of sweepers and still remain standing, and the mustachioed magnet Probopass seemed like the way to go
IN DEPTH LOOK
Yrtfihs (Shiftry) @ Focus Sash
Ability: Chlorophyll
EVs: 2 HP/212 Atk/252 Spd/44 SAtk
Hasty nature (+Spd, -Def)
- Explosion
- Fake Out
- Solarbeam
- Sunny Day
Fake Out Lead, then of course Sunny Day. With Chlorophyll, if Shiftry gets hit down to its focus sash, as long as the sunny day went up, it can usually explode in the guys face making the battle 5 on 5, always more fun. Solar Beam for STAB Sun abuse, full speed to ensure the first fake out, just in case, More attack then SAtk because I'll end up using Explosion more then Solar Beam.
BellAWESOME (Bellossom) @ Heat Rock
Ability: Chlorophyll
EVs: 6 HP/252 Spd/252 SAtk
Modest nature (+SAtk, -Atk)
- Sunny Day
- Solarbeam
- Synthesis
- Hidden Power [Fire]
Wow, Bellossom is truly BellAWESOME, hence the nickname. The sun just makes it go into complete beastmode, it can wipe out entire teams with a Sunny Day Solar beam, along with the Chlorophyll speedboost. HP Fire comes in handy a lot on steel and grass switch ins. For fire switch ins, I can go straight into:
Ninetales @ Life Orb
Ability: Flash Fire
EVs: 252 Spd/252 SAtk/6 SDef
Timid nature (+Spd, -Atk)
- Calm Mind
- Flamethrower
- Energy Ball
- Hidden Power [Rock]
If Ninetails is sent in onto a fire move, that gives it two huge boosts on its fire moves, Flash Fire and Sunny Day. Right after that it can Calm mind to see if there will be a switch, or use HP Rock to take out many fire types. Energy ball is extremely useful for taking down water switch ins
Victreebel @ Life Orb
Ability: Chlorophyll
EVs: 120 HP/252 Atk/2 Def/136 Spd
Adamant nature (+Atk, -SAtk)
- Swords Dance
- Sleep Powder
- Sucker Punch
- Leaf Blade
Great physical sweeper. Put opponents to sleep to get a free SD, then if the sleeper stays in, you can either SD again or go ahead and attack. Sucker punch is going to hit almost all sleepers due to the love of sleeping Pokemon to attack right after waking up, Leaf Blade is a solid STAB move that can go for tons of damage after 2 SDs and usually only after 1
Ferry (Lapras) @ Leftovers
Ability: Water Absorb
EVs: 96 HP/160 SAtk/252 SDef
Calm nature (+SDef, -Atk)
- Surf
- Thunderbolt
- Rest
- Sleep Talk
Great lapras for tanking and stalling with its Rest Talk surf and TBolt. used to be a Bolt Beam sleep talker, but then i couldn't take down fire types at all, so I made the switch to Surf/Bolt. Water absorb for switching in after Ninetails.
Mag (Probopass) @ Leftovers
Ability: Magnet Pull
Evs: 252 Hp/168 SDef/88 Atk
Careful nature (+SDef,-SAtk)
- Earthquake
- Iron Head
- Explosion
- Toxic
This is probably the worst member of my team, but still it can go well with the rest of the team. It can revenge kill pretty well for the fire types that come in, along with using toxic then switching into my Stall lapras. Boom when necessary, Iron Head, reliable STAB move.
Thanks for reading, and please RmT
Changes will be in Bold Blue
Now lets get started with:
Team Building Process
I love weather effects, they are so much fun! Anyways, I wanted to get a good sunny day lead that can quickly take care of Sunny Day benefits and use fake out, which is one of my favorite moves to lead with, as it gets rid of the oh so popular focus sash. So my best choice was Shiftry
Next I needed a special sweeper that could just flat out dominate in the Sun. This kind of thing is harder to find in NU, but if you look at the Pokemon that can abuse the sun the most, I found that a nice speedy Bellossom did the trick the best
Now the main weakness to Bellossom was obviously going to be fire types, and in the case of Sunny Day teams, you might as well fight fire with, Flash Fire. This brings me to my next pokemon, Ninetails
Now I have 2 special sweepers in play, and I really need a physical sweeper to go to if special just isn't so .... special. Now, finding a pokemon that can abuse the sun and still be physical is hard, but Victreebel can do it better then a lot
Now, Sunny day won't last forever in a 6 on 6 matchup, and Fire types can definitely plow through a lot of my team if Ninetales is knocked out, so I needed a bulky water type that can last for a while if it needs to. Lapras fit the bill perfectly
Lastly I needed some sort of physical man that can tank through a lot of sweepers and still remain standing, and the mustachioed magnet Probopass seemed like the way to go
IN DEPTH LOOK
Yrtfihs (Shiftry) @ Focus Sash
Ability: Chlorophyll
EVs: 2 HP/212 Atk/252 Spd/44 SAtk
Hasty nature (+Spd, -Def)
- Explosion
- Fake Out
- Solarbeam
- Sunny Day
Fake Out Lead, then of course Sunny Day. With Chlorophyll, if Shiftry gets hit down to its focus sash, as long as the sunny day went up, it can usually explode in the guys face making the battle 5 on 5, always more fun. Solar Beam for STAB Sun abuse, full speed to ensure the first fake out, just in case, More attack then SAtk because I'll end up using Explosion more then Solar Beam.
BellAWESOME (Bellossom) @ Heat Rock
Ability: Chlorophyll
EVs: 6 HP/252 Spd/252 SAtk
Modest nature (+SAtk, -Atk)
- Sunny Day
- Solarbeam
- Synthesis
- Hidden Power [Fire]
Wow, Bellossom is truly BellAWESOME, hence the nickname. The sun just makes it go into complete beastmode, it can wipe out entire teams with a Sunny Day Solar beam, along with the Chlorophyll speedboost. HP Fire comes in handy a lot on steel and grass switch ins. For fire switch ins, I can go straight into:
Ninetales @ Life Orb
Ability: Flash Fire
EVs: 252 Spd/252 SAtk/6 SDef
Timid nature (+Spd, -Atk)
- Calm Mind
- Flamethrower
- Energy Ball
- Hidden Power [Rock]
If Ninetails is sent in onto a fire move, that gives it two huge boosts on its fire moves, Flash Fire and Sunny Day. Right after that it can Calm mind to see if there will be a switch, or use HP Rock to take out many fire types. Energy ball is extremely useful for taking down water switch ins
Victreebel @ Life Orb
Ability: Chlorophyll
EVs: 120 HP/252 Atk/2 Def/136 Spd
Adamant nature (+Atk, -SAtk)
- Swords Dance
- Sleep Powder
- Sucker Punch
- Leaf Blade
Great physical sweeper. Put opponents to sleep to get a free SD, then if the sleeper stays in, you can either SD again or go ahead and attack. Sucker punch is going to hit almost all sleepers due to the love of sleeping Pokemon to attack right after waking up, Leaf Blade is a solid STAB move that can go for tons of damage after 2 SDs and usually only after 1
Ferry (Lapras) @ Leftovers
Ability: Water Absorb
EVs: 96 HP/160 SAtk/252 SDef
Calm nature (+SDef, -Atk)
- Surf
- Thunderbolt
- Rest
- Sleep Talk
Great lapras for tanking and stalling with its Rest Talk surf and TBolt. used to be a Bolt Beam sleep talker, but then i couldn't take down fire types at all, so I made the switch to Surf/Bolt. Water absorb for switching in after Ninetails.
Mag (Probopass) @ Leftovers
Ability: Magnet Pull
Evs: 252 Hp/168 SDef/88 Atk
Careful nature (+SDef,-SAtk)
- Earthquake
- Iron Head
- Explosion
- Toxic
This is probably the worst member of my team, but still it can go well with the rest of the team. It can revenge kill pretty well for the fire types that come in, along with using toxic then switching into my Stall lapras. Boom when necessary, Iron Head, reliable STAB move.
Thanks for reading, and please RmT