ORAS NU NU Team, is it any good?

I have used this team a couple times on showdown and I've won every single match. I personally enjoy using this team. But I want to know if there are any flaws for this team because I pretty much live in Ubers and I don't play this tier often.
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FLAMES!!! (Typhlosion) @ Life Orb
Ability: Flash Fire
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Extrasensory
- Flamethrower
- Focus Blast
- Hidden Power [Grass]
Typhlosion is my favourite pokemon. The simple but awesome design. I had to use it! This isn't your normal scarf set but rather a life orb set to enable me to switch moves and stuff. It's already pretty fast without the scarf so it still outspeeds many things. I decided to put HP Grass on this monster as it's well... another move I guess. Just there for coverage of sorts. Extrasensory smacks things that are weak to it and or resistant to the other three moves.
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Pix (Mesprit) @ Leftovers
Ability: Levitate
EVs: 252 HP / 4 Atk / 252 SpD
Careful Nature
- Healing Wish
- Stealth Rock
- Thunder Wave
- U-turn
This pixie thingy is a beast. I chose this over Uxie because I felt like using it really! And I've never used it before. I chose it to be a SpD wall because of that stupid palm tree Exegutor using giga drain and stealing health from... not, so bulky things. Healing wish is there for reviving something that I need alive to get rid of something else that none of my team can handle. But it's a last resort kind of thing. Only if I don't need Pix. And I might as well put rocks on this set. Always good to see flying types and bug types step/ fly on them by accident. Thunder wave is there to make this thing all the more annoying to deal with unless you have an electric or ground type. But then it's got levitate. Where's your earthquake buddy now? Please don't have mold breaker!
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Hai (Phione) @ Choice Band
Ability: Hydration
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Knock Off
- Waterfall
- U-turn
- Return
This paired with Pix is the ultimate killer palm tree extermination crew of two. Turn 1: Emolga uses agility. Pix uses stealth rocks. Turn 2: Emolga uses baton pass. Pix uses stealth rock again to pass the time or I switch to Hai and in hopes that I predicted encore from that little rat. Then the next few turns if that palm tree monster is in battle is Hai and Pix battering it's subs with u-turn until it is brought down to low health. If/ when Pix is out, it can take a +1 giga drain and slap it with u-turn and kill it. Physical Phione is something I have never seen and I thought it could catch some people off guard. Not the best move pool ever but still good enough for an NU noob like me. Waterfall is stab. Nuff said. Return is there because there is no other options. Knock off is a gods gift for this thing. Hits psychic types as well as useful items.
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Panksire (Quagsire) @ Sitrus Berry
Ability: Water Absorb
Shiny: Yes
EVs: 252 HP / 240 Def / 16 SpD
Sassy Nature
- Earthquake
- Scald
- Recover
- Yawn
This is the bane of everything's existence. It's always tired. It WILL yawn in your face. And you don't want that *insert NU pokemon here* to sleepy too. Yawn and then recover if it has taken damage. If not, scald and earthquake are of use. A little SpD won't hurt right? Recover can make this thing be tired for longer. Panksire, I know you love me! Don't give me that look! I know you're tired but... J-JUST LET ME WIN THE BATTLE D:
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Knuckles (Sandslash) @ Assault Vest
Ability: Sand Veil
Shiny: Yes
EVs: 200 HP / 252 Atk / 4 Def / 52 SpD
Relaxed Nature
IVs: 0 Spe
- Earthquake
- Gyro Ball
- Poison Jab
- Rapid Spin
I've used a set similar to this before with the same pokemon and the same nickname. Spin away all the worries contained in entry hazards. And a gyro ball with that kind of dreadful speed you would only want for this move hits hard. And it could get rid of that Mega Audino that is walling you slightly, right? Though this pokemon hasn't seem much action on the battle field because I'm too busy yawning with Panksire and tag teaming with Pix and Hai/ sweeping with Hai. Sand veil is there if someone actually sets sand up. I'm too lazy to set up sand. Do it yourself!
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Maxie (Camerupt-Mega) @ Cameruptite
Ability: Sheer Force
Shiny: Yes
EVs: 248 HP / 252 SpA / 8 SpD
Modest Nature
- Earth Power
- Fire Blast
- Flash Cannon
- Yawn
This camel is also pretty tired as well. That's why it's so slow. But this will also yawn in your face and make you fell it's pain and a bit more with a destructive special attack stat and a bit of bulk. It's basically a tired and tanky camel that you can gladly sleep on! Flash cannon can kill that mega audino you have there by the way. Earth power and fire blast are there for stab. Pretty obvious right?

So please tell me any flaws with this team. Do you think anything needs changing? I'll probably remove the 16 in SpD for Panksire. Once again, I don't play this tier often. I'm more of an Ubers player but this team has allowed me to enjoy this tier with few worrries :]
 
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Team seems rather interesting, will have to try this out later. I would add some further details explaining why you chose those particular movesets though. You did a good job explaining the basic premise of what each member's role is what they do in relation to the team but some explanation for why you chose particular moves would be helpful. Like Sandslash's gyro ball is rather uncommon so explaining what your reasoning was for including it in your moveset would be useful. Just something as simple as "It allows me to potentially OHKO Archeops" would more or less suffice. Also some images would make your RMT much more appealing.
 
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