I was laddering when I found this really cool idea of using Feraligatr and the new Kabutops on the same team. I peaked at about 1446 around the 200s. The only thing I'm having problems with is the Seismitoad + Grass shit core that plagues the NU meta. Here it goes.
Feraligatr @ Mystic Water
Ability: Torrent
EVs: 24 HP / 252 Atk / 232 Spe
Jolly Nature
- Dragon Dance
- Waterfall
- Ice Punch
- Earthquake
Dragon Dance Feraligatr is often overlooked for the more popular SD set. But personally I think the Dragon Dance set is more of a threat as long as you can set it up. The EV spread allows it to outspeed the majority of the unboosted metagame(screw Accelgor) while also keeping some bulk and maxing out it's attack. The moves have gone through some changes. I used to have Aqua Jet>Earthquake but why have a speed boosting move when you have priority on the same set? Mystic Water is the item of choice because most likely while setting up Feraligatr will take damage, so Torrent + Mystic Water + DD Boost = Total destruction.
Kabutops @ Life Orb
Ability: Battle Armor
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Waterfall
- Stone Edge
- Aqua Jet
The second half of my water spamming offense, Kabutops plays a bit differently as it requires a bit more support from the team in order to succeed. I choose Battle Armor over Weak Armor only to avoid crits. Besides, one of my team members Thunder Waves everything anyways, so I don't see the need for it. After one SD, Kabutops reaches a threatening 658 Attack stat, and after 2 Swords Dances it's pretty much gg.
Ferroseed @ Eviolite
Ability: Iron Barbs
EVs: 252 HP / 252 Def / 4 SpD
Relaxed Nature
IVs: 0 Spe
- Leech Seed
- Thunder Wave
- Stealth Rock
- Gyro Ball
Part 1 of my amazing defensive core, Ferroseed's main goal is to set up the rocks and spam Thunder Wave. Ferro's amazing bulk with Eviolite pretty much allows it to take any attack and retaliate or use Leech Seed to gain some health back as well as get the residual damage on. It also can usually take any unSTAB super effective hit. It works especially well with a special wall known as...
(wtf is this thing anyways)
Dragalge @ Assault Vest
Ability: Poison Point
EVs: 252 HP / 4 Def / 252 SpD
Calm Nature
- Dragon Tail
- Dragon Pulse
- Sludge Bomb
- Scald
Dragalge is an amazing special wall, and when you slap on an assault vest, it becomes a monster. It's ability and moves help make up for it's lack of power as it can poison/burn mostly any threat with Sludge Bomb/Scald/Poison Point. This used to be a Toxic Spikes set with the Black Sludge, but decided against it due to it already spreading statuses and the fact that Ferroseed T-Waves everything anyways. The only problem with this core is it's weakness to MixedMortar.
Mesprit @ Choice Scarf
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Psychic
- Signal Beam
- Energy Ball
- Healing Wish
The monster of NU itself, Mesprit plays the role as a revenge killer and a nice switch in to anything that doesn't carry STAB Knock Offs or Shadow Balls. I choose Choice Scarf as the item as I don't really have definite speed with this team, and Mesprit is a fantastic Scarfer. Another amazing thing about Mesprit is the move Healing Wish, allowing it to heal burns and paralysis on the two main sweepers. I carry Signal Beam>Shadow Ball to deal with Pawniard switch ins, as Mesprit is usually set up bait for Pawniard. Shadow Ball's only purpose is to hit other Mesprit and Uxie anyways, so why bother?
Pyroar (M) @ Choice Specs
Ability: Unnerve
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Fire Blast
- Hyper Voice
- Dark Pulse
- Hidden Power [Grass]
When XY first came out, for some reason I found Pyroar amazing. I like this thing a bit more than Specs Typhlosion as the latter relies on not getting hit to fire off Eruptions. Pyroar does lack good coverage moves and a good ability, but it does pack a punch. I choose Pyroar as the last slot as I had nothing to take down bulky grass types such as Ferroseed and Vileplume.
Importable:
So, what do you think? :]

Feraligatr @ Mystic Water
Ability: Torrent
EVs: 24 HP / 252 Atk / 232 Spe
Jolly Nature
- Dragon Dance
- Waterfall
- Ice Punch
- Earthquake
Dragon Dance Feraligatr is often overlooked for the more popular SD set. But personally I think the Dragon Dance set is more of a threat as long as you can set it up. The EV spread allows it to outspeed the majority of the unboosted metagame(screw Accelgor) while also keeping some bulk and maxing out it's attack. The moves have gone through some changes. I used to have Aqua Jet>Earthquake but why have a speed boosting move when you have priority on the same set? Mystic Water is the item of choice because most likely while setting up Feraligatr will take damage, so Torrent + Mystic Water + DD Boost = Total destruction.

Kabutops @ Life Orb
Ability: Battle Armor
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Waterfall
- Stone Edge
- Aqua Jet
The second half of my water spamming offense, Kabutops plays a bit differently as it requires a bit more support from the team in order to succeed. I choose Battle Armor over Weak Armor only to avoid crits. Besides, one of my team members Thunder Waves everything anyways, so I don't see the need for it. After one SD, Kabutops reaches a threatening 658 Attack stat, and after 2 Swords Dances it's pretty much gg.

Ferroseed @ Eviolite
Ability: Iron Barbs
EVs: 252 HP / 252 Def / 4 SpD
Relaxed Nature
IVs: 0 Spe
- Leech Seed
- Thunder Wave
- Stealth Rock
- Gyro Ball
Part 1 of my amazing defensive core, Ferroseed's main goal is to set up the rocks and spam Thunder Wave. Ferro's amazing bulk with Eviolite pretty much allows it to take any attack and retaliate or use Leech Seed to gain some health back as well as get the residual damage on. It also can usually take any unSTAB super effective hit. It works especially well with a special wall known as...

(wtf is this thing anyways)
Dragalge @ Assault Vest
Ability: Poison Point
EVs: 252 HP / 4 Def / 252 SpD
Calm Nature
- Dragon Tail
- Dragon Pulse
- Sludge Bomb
- Scald
Dragalge is an amazing special wall, and when you slap on an assault vest, it becomes a monster. It's ability and moves help make up for it's lack of power as it can poison/burn mostly any threat with Sludge Bomb/Scald/Poison Point. This used to be a Toxic Spikes set with the Black Sludge, but decided against it due to it already spreading statuses and the fact that Ferroseed T-Waves everything anyways. The only problem with this core is it's weakness to MixedMortar.

Mesprit @ Choice Scarf
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Psychic
- Signal Beam
- Energy Ball
- Healing Wish
The monster of NU itself, Mesprit plays the role as a revenge killer and a nice switch in to anything that doesn't carry STAB Knock Offs or Shadow Balls. I choose Choice Scarf as the item as I don't really have definite speed with this team, and Mesprit is a fantastic Scarfer. Another amazing thing about Mesprit is the move Healing Wish, allowing it to heal burns and paralysis on the two main sweepers. I carry Signal Beam>Shadow Ball to deal with Pawniard switch ins, as Mesprit is usually set up bait for Pawniard. Shadow Ball's only purpose is to hit other Mesprit and Uxie anyways, so why bother?

Pyroar (M) @ Choice Specs
Ability: Unnerve
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Fire Blast
- Hyper Voice
- Dark Pulse
- Hidden Power [Grass]
When XY first came out, for some reason I found Pyroar amazing. I like this thing a bit more than Specs Typhlosion as the latter relies on not getting hit to fire off Eruptions. Pyroar does lack good coverage moves and a good ability, but it does pack a punch. I choose Pyroar as the last slot as I had nothing to take down bulky grass types such as Ferroseed and Vileplume.
Importable:
Feraligatr @ Mystic Water
Ability: Torrent
EVs: 24 HP / 252 Atk / 232 Spe
Jolly Nature
- Dragon Dance
- Waterfall
- Ice Punch
- Earthquake
Kabutops @ Life Orb
Ability: Battle Armor
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Waterfall
- Stone Edge
- Aqua Jet
Ferroseed @ Eviolite
Ability: Iron Barbs
EVs: 252 HP / 252 Def / 4 SpD
Relaxed Nature
IVs: 0 Spe
- Leech Seed
- Thunder Wave
- Stealth Rock
- Gyro Ball
Dragalge @ Assault Vest
Ability: Poison Point
EVs: 252 HP / 4 Def / 252 SpD
Calm Nature
- Dragon Tail
- Dragon Pulse
- Sludge Bomb
- Scald
Mesprit @ Choice Scarf
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Psychic
- Signal Beam
- Energy Ball
- Healing Wish
Pyroar (M) @ Choice Specs
Ability: Unnerve
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Fire Blast
- Hyper Voice
- Dark Pulse
- Hidden Power [Grass]
Ability: Torrent
EVs: 24 HP / 252 Atk / 232 Spe
Jolly Nature
- Dragon Dance
- Waterfall
- Ice Punch
- Earthquake
Kabutops @ Life Orb
Ability: Battle Armor
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Waterfall
- Stone Edge
- Aqua Jet
Ferroseed @ Eviolite
Ability: Iron Barbs
EVs: 252 HP / 252 Def / 4 SpD
Relaxed Nature
IVs: 0 Spe
- Leech Seed
- Thunder Wave
- Stealth Rock
- Gyro Ball
Dragalge @ Assault Vest
Ability: Poison Point
EVs: 252 HP / 4 Def / 252 SpD
Calm Nature
- Dragon Tail
- Dragon Pulse
- Sludge Bomb
- Scald
Mesprit @ Choice Scarf
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Psychic
- Signal Beam
- Energy Ball
- Healing Wish
Pyroar (M) @ Choice Specs
Ability: Unnerve
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Fire Blast
- Hyper Voice
- Dark Pulse
- Hidden Power [Grass]
So, what do you think? :]