NUBLU2






This is a defensive stall team that works well for me. It's based on an old defensive team I had in gen 5 called "NUBLU", and was much improved with the new NU Pokemon this gen. Comments and suggestions are welcome.

Altaria @ Leftovers
Ability: Natural Cure
EVs: 252 SDef / 252 HP / 4 Def
Calm Nature
- Perish Song
- Roost
- Cotton Guard
- Toxic
Altaria is a very unappreciated Pokemon, especially as a wall. Many powerful special attackers such as Typhlosion are hopeless against it. I run perish song for two reasons: first, it's about the only way I can deal with substitutes. Second, it's my win condition against the last surviving pokemon. The second unusual move is cotton guard, which unfortunately I don't use often. Most of the time I'd rather switch to Gourgeist than use cotton guard, and so I might replace it with haze or an attack.

Gourgeist-Super @ Colbur Berry
Ability: Frisk
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
- Shadow Sneak
- Will-O-Wisp
- Leech Seed
- Rest
Gourgeist's job is dealing with physical attackers, especially water types that like setting up. There are two unusual things about this set. First, I run rest instead of seed bomb, to great success. Rest allows me to take a move like Torkoal's lava plume or Feraligatr's ice punch and still be useful for the rest of the match. The second unusual thing is that I use colbur berry instead of leftovers. When you consider that gourgeist takes a knock-off almost every match, and that I already have two sources of health regeneration, leftovers really seems sub-par.

Miltank (F) @ Leftovers
Ability: Thick Fat
EVs: 252 Def / 252 HP / 4 SDef
Impish Nature
- Stealth Rock
- Milk Drink
- Heal Bell
- Body Slam
Miltank pairs really well with gourgeist as it resists its fire and ice weakness, and Gourgeist is immune to Miltank's fighting weakness. The set I use is pretty standard for defensive Miltank. I have considered running facade instead of body slam, as Miltank gets statused very often, although the paralyzation from body slam is useful when dealing with Xatu.

Sandslash @ Assault Vest
Ability: Sand Veil
EVs: 252 HP / 252 SDef
Careful Nature
- Rapid Spin
- Knock Off
- Earthquake
- Rest
My rapid spinner and item remover: Sandslash. I run maximum SDef with assault vest because it's unexpected and pretty much ensures Sandslash will live 2 turns. I used to have a rock attack on sandslash, but now I use rest. It's completely pointless to do so when the assault vest is there, but I find that most teams that stack hazards also use knock-off (such as mine), and it's helpful to be able to rest in such scenarios. Still, it's very rare to pull off.

Qwilfish @ Black Sludge
Ability: Intimidate
EVs: 252 HP / 252 SDef / 4 Atk
Careful Nature
- Spikes
- Toxic Spikes
- Aqua Jet
- Taunt
Qwilfish sets hazards and is an occasional switch-in to sawk/primape/ice beam. The set is pretty standard overall. I run aqua jet for the purpose of hitting Fletchinder, although I haven't had a chance to use it yet. Poison jab would otherwise be more useful, as it can hurt Ludicolo and Togetic. Anyway, Qwilfish is usually the first Pokemon to die on my team, which is fine so long as it gets at least 2 spikes down.

Sawk (M) @ Choice Scarf
Ability: Sturdy
EVs: 252 Spd / 252 Atk / 4 SDef
Adamant Nature
- Close Combat
- Ice Punch
- Knock Off
- ThunderPunch
Scarfed Sawk is the one Pokemon on my team that isn't defensive. It's a cleaner. Unfortunately, I can never decide what moves to give him. Close combat and knock-off are a must, but the other two moves never seem ideal. Right now I'm running both ice punch and thunder punch. Ice is for Dragalge and Vileplume, while thunder is for Fletchinder and water-type switches.
Threats:
Vileplume: can't be toxic'd, has reliable recovery, and hits 5/6 of my team hard. Altaria can perish song it, but that's about it.
Sigilyph: This thing wrecks me, especially life-orb versions. It can't be stalled, sawk can't KO, and it has coverage for my entire team. At least the cosmic power version can be perish song'd by Altaria.
Magneton: Steels are a pain because they can't be toxic'd, but special attacking steels are even scarier because Gourgeist can't switch-in and will-o-wisp. Sawk easily kills, and Altaria can usually force it out.
Baton-passing Mr. Mime and Gorebyss: Altaria gets destroyed by their attacks, and so I can't perish song. Sawk obviously doesn't outspeed them when they're +2.
Bulk-up Gurdurr: Guts is a real pain and Sawk can't easily kill. Gourgeist can stall for a while with leech seed and rest.
Dragalge: Hits hard and can't be toxic'd. Not horrible, but annoying.
Rest-Talk Spiritomb: It can't die from statuses and it easily out-stalls me. Perish song and leech seed is only way to deal with. Qwilfish's taunt is okay too.
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